thru OakOldManHandleSwitchInAnim
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+3
-1
@@ -510,7 +510,9 @@ struct BattleStruct
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u8 expGetterBattlerId;
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u8 field_90;
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u8 field_91;
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u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT];
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u8 AI_monToSwitchIntoId[2];
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u8 field_94;
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u8 field_95;
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u8 field_96;
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u8 field_97;
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u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way
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