thru OakOldManHandleSwitchInAnim
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@@ -167,6 +167,8 @@ void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
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u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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void sub_80EEFC8(u8 *, u8 *, u8 battlerId);
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void sub_80EF0E0(u8 batterId);
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// battle_anim_mons.c
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extern const struct MonCoords gCastformFrontSpriteCoords[];
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