thru OakOldManHandleSwitchInAnim
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@@ -208,6 +208,7 @@ SECTIONS {
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asm/learn_move.o(.text);
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src/fldeff_softboiled.o(.text);
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asm/battle_tower.o(.text);
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src/battle_controller_oak_old_man.o(.text);
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asm/battle_controller_oak.o(.text);
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src/player_pc.o(.text);
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src/intro.o(.text);
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@@ -457,6 +458,7 @@ SECTIONS {
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data/data_83FECCC.o(.rodata);
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src/battle_controller_safari.o(.rodata);
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data/data_83FECCC.o(.rodata.83FEDE4);
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src/battle_controller_oak_old_man.o(.rodata);
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src/player_pc.o(.rodata);
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src/intro.o(.rodata);
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data/data_83FECCC.o(.rodata.battle_anim_special);
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