thru OakOldManHandleSwitchInAnim
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@@ -839,7 +839,7 @@ void sub_802F6A8(void)
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else
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{
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m4aSongNumStop(SE_HINSI);
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gMain.inBattle = 0;
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gMain.inBattle = FALSE;
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gMain.callback1 = gPreBattleCallback1;
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SetMainCallback2(gMain.savedCallback);
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}
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@@ -1318,7 +1318,6 @@ static void WaitForMonSelection(void)
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BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC);
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else
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BtlController_EmitChosenMonReturnValue(1, 6, NULL);
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if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1)
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PrintLinkStandbyMsg();
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PlayerBufferExecCompleted();
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