Forgot to include this fix
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@@ -6769,12 +6769,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
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gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8;
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index = 4;
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}
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gBattleTextBuff2[index] = B_BUFF_STRING;
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index++;
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gBattleTextBuff2[index] = STRINGID_STATFELL;
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index++;
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gBattleTextBuff2[index] = STRINGID_STATFELL >> 8;
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index++;
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gBattleTextBuff2[index++] = B_BUFF_STRING;
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gBattleTextBuff2[index++] = STRINGID_STATFELL;
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gBattleTextBuff2[index++] = STRINGID_STATFELL >> 8;
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gBattleTextBuff2[index] = B_BUFF_EOS;
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if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE)
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@@ -6795,12 +6792,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
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gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
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index = 4;
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}
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gBattleTextBuff2[index] = B_BUFF_STRING;
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index++;
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gBattleTextBuff2[index] = STRINGID_STATROSE;
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index++;
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gBattleTextBuff2[index] = STRINGID_STATROSE >> 8;
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index++;
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gBattleTextBuff2[index++] = B_BUFF_STRING;
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gBattleTextBuff2[index++] = STRINGID_STATROSE;
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gBattleTextBuff2[index++] = STRINGID_STATROSE >> 8;
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gBattleTextBuff2[index] = B_BUFF_EOS;
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if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE)
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