Document src/save.c
This commit is contained in:
@@ -1,12 +1,12 @@
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gFirstSaveSector
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gPrevSaveCounter
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gLastWrittenSector
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gLastSaveCounter
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gLastKnownGoodSector
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gDamagedSaveSectors
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gSaveCounter
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gFastSaveSection
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gUnknown_3005398
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gSaveDataBufferPtr
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gIncrementalSectorId
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gSaveUnusedVar
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gSaveFileStatus
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gGameContinueCallback
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gRamSaveSectionLocations
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gSaveSucceeded
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gRamSaveSectorLocations
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gSaveAttemptStatus
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+51
-68
@@ -3,13 +3,34 @@
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#include "global.h"
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#define NUM_SECTORS 32 // defined in agb_flash but not in a header
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// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer.
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// Only 12 bytes of the footer are used.
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#define SECTOR_DATA_SIZE 3968
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#define SECTOR_FOOTER_SIZE 128
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#define SECTOR_SIZE (SECTOR_DATA_SIZE + SECTOR_FOOTER_SIZE)
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#define SAVE_STATUS_EMPTY 0
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#define SAVE_STATUS_OK 1
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#define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use
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#define SPECIAL_SECTOR_SENTINEL 0xB39D
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#define SECTOR_ID_SAVEBLOCK2 0
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#define SECTOR_ID_SAVEBLOCK1_START 1
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#define SECTOR_ID_SAVEBLOCK1_END 4
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#define SECTOR_ID_PKMN_STORAGE_START 5
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#define SECTOR_ID_PKMN_STORAGE_END 13
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#define NUM_SECTORS_PER_SLOT 14
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// Save Slot 1: 0-13; Save Slot 2: 14-27
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#define SECTOR_ID_HOF_1 28
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#define SECTOR_ID_HOF_2 29
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#define SECTOR_ID_TRAINER_TOWER_1 30
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#define SECTOR_ID_TRAINER_TOWER_2 31
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#define SECTORS_COUNT 32
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#define SAVE_STATUS_EMPTY 0
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#define SAVE_STATUS_OK 1
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#define SAVE_STATUS_INVALID 2
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#define SAVE_STATUS_NO_FLASH 4
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#define SAVE_STATUS_ERROR 0xFF
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#define SAVE_STATUS_ERROR 0xFF
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enum
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{
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@@ -21,45 +42,33 @@ enum
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SAVE_HALL_OF_FAME_ERASE_BEFORE, // unused
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};
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struct SaveBlockChunk
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// A save sector location holds a pointer to the data for a particular sector
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// and the size of that data. Size cannot be greater than SECTOR_DATA_SIZE.
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struct SaveSectorLocation
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{
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u8 *data;
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u16 size;
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};
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struct SaveSection
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struct SaveSector
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{
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u8 data[0xFF4];
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u8 data[SECTOR_DATA_SIZE];
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u8 unused[SECTOR_FOOTER_SIZE - 12]; // Unused portion of the footer
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u16 id;
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u16 checksum;
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u32 signature;
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u32 counter;
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}; // size is 0x1000
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// headless save section?
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struct UnkSaveSection
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{
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u8 data[0xFF4];
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u32 signature;
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}; // size is 0xFF8
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#define SECTOR_SIGNATURE_OFFSET offsetof(struct SaveSector, signature)
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#define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter)
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struct SaveSectionOffsets
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{
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u16 toAdd;
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u16 size;
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};
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// Special sector id value for certain save functions
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// to indicate that all sectors should be used
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// instead of a specific sector.
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#define FULL_SAVE_SLOT 0xFFFF
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// Emerald changes this definition to be the sectors per slot.
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#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot
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#define UNKNOWN_CHECK_VALUE 0x8012025
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#define SECTOR_SAVE1(n) (n)
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#define SECTOR_SAVE2(n) ((n) + NUM_SECTORS_PER_SAVE_SLOT)
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#define SECTOR_HOF(n) ((n) + 2 * NUM_SECTORS_PER_SAVE_SLOT)
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#define SECTOR_TTOWER(n) ((n) + 2 * NUM_SECTORS_PER_SAVE_SLOT + 2)
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// SetSectorDamagedStatus states
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// operations for SetDamagedSectorBits
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enum
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{
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ENABLE,
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@@ -67,53 +76,27 @@ enum
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CHECK // unused
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};
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extern u16 gFirstSaveSector;
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extern u32 gPrevSaveCounter;
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extern u16 gLastKnownGoodSector;
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extern u32 gDamagedSaveSectors;
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extern u32 gSaveCounter;
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extern struct SaveSection *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
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extern u16 gUnknown_3005398;
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extern u16 gSaveUnusedVar;
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extern struct SaveSector *gSaveDataBufferPtr; // the pointer is in fast IWRAM but points to the slower EWRAM.
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extern u16 gSaveFileStatus;
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extern void (*gGameContinueCallback)(void);
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extern struct SaveBlockChunk gRamSaveSectionLocations[0xE];
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extern u16 gSaveSucceeded;
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extern u16 gSaveAttemptStatus;
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extern struct SaveSection gSaveDataBuffer;
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extern struct SaveSector gSaveDataBuffer;
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void ClearSaveData(void);
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void Save_ResetSaveCounters(void);
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bool32 SetSectorDamagedStatus(u8 op, u8 bit);
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u8 save_write_to_flash(u16 a1, const struct SaveBlockChunk *location);
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u8 HandleWriteSector(u16 a1, const struct SaveBlockChunk *location);
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u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size);
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u8 TryWriteSector(u8 sector, u8 *data);
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u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *location);
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u32 RestoreSaveBackupVars(const struct SaveBlockChunk *location);
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u8 sub_80D9AA4(u16 a1, const struct SaveBlockChunk *location);
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u8 sub_80D9B04(u16 a1, const struct SaveBlockChunk *location);
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u8 ClearSaveData_2(u16 a1, const struct SaveBlockChunk *location);
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u8 sav12_xor_get(u16 a1, const struct SaveBlockChunk *location);
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u8 sub_80D9D88(u16 a1, const struct SaveBlockChunk *location);
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u8 sub_80D9E14(u16 a1, const struct SaveBlockChunk *location);
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u8 sub_80D9E54(u16 a1, const struct SaveBlockChunk *location);
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u8 GetSaveValidStatus(const struct SaveBlockChunk *location);
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u8 sub_80DA120(u8 a1, u8 *data, u16 size);
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u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
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u16 CalculateChecksum(void *data, u16 size);
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void UpdateSaveAddresses(void);
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u8 HandleSavingData(u8 saveType);
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u8 TrySavingData(u8 saveType);
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u8 SaveGame_AfterLinkTrade(void);
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bool8 AfterLinkTradeSaveFailed(void);
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u8 ClearSaveAfterLinkTradeSaveFailure(void);
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u8 sub_80DA434(void);
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u8 sub_80DA45C(void);
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bool8 sub_80DA4A0(void);
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u8 Save_LoadGameData(u8 saveType);
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u32 TryCopySpecialSaveSection(u8 sector, u8 *dst);
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u32 TryWriteSpecialSaveSection(u8 sector, u8 *src);
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void Task_LinkSave(u8 taskId);
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bool8 LinkFullSave_Init(void);
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bool8 LinkFullSave_WriteSector(void);
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bool8 LinkFullSave_ReplaceLastSector(void);
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bool8 LinkFullSave_SetLastSectorSignature(void);
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bool8 WriteSaveBlock2(void);
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bool8 WriteSaveBlock1Sector(void);
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u8 LoadGameSave(u8 saveType);
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u32 TryReadSpecialSaveSector(u8 sector, u8 *dst);
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u32 TryWriteSpecialSaveSector(u8 sector, u8 *src);
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void Task_LinkFullSave(u8 taskId);
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#endif // GUARD_SAVE_H
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+2
-2
@@ -2224,10 +2224,10 @@ static u32 Cmd_SaveGame(struct BerryCrushGame * game, u8 *args)
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized2(0, FONT_2, gText_SavingDontTurnOffThePower2, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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CopyWindowToVram(0, COPYWIN_FULL);
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CreateTask(Task_LinkSave, 0);
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CreateTask(Task_LinkFullSave, 0);
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break;
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case 3:
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if (FuncIsActiveTask(Task_LinkSave))
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if (FuncIsActiveTask(Task_LinkFullSave))
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return 0;
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break;
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case 4:
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+4
-4
@@ -47,11 +47,11 @@ static bool32 CEReaderTool_SaveTrainerTower_r(struct EReaderTrainerTowerSet * tt
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memset(buffer, 0, 0x1000);
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memcpy(buffer, ttdata, SEC30_SIZE);
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buffer[1] = sub_815D654();
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if (TryWriteSpecialSaveSection(SECTOR_TTOWER(0), buffer) != TRUE)
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if (TryWriteSpecialSaveSector(SECTOR_ID_TRAINER_TOWER_1, buffer) != TRUE)
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return FALSE;
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memset(buffer, 0, 0x1000);
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memcpy(buffer, (u8 *)ttdata + SEC30_SIZE, SEC31_SIZE);
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if (TryWriteSpecialSaveSection(SECTOR_TTOWER(1), buffer) != TRUE)
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if (TryWriteSpecialSaveSector(SECTOR_ID_TRAINER_TOWER_2, buffer) != TRUE)
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return FALSE;
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return TRUE;
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}
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@@ -66,11 +66,11 @@ bool32 CEReaderTool_SaveTrainerTower(struct EReaderTrainerTowerSet * ttdata)
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static bool32 CEReaderTool_LoadTrainerTower_r(struct EReaderTrainerTowerSet * ttdata, void *buffer)
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{
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if (TryCopySpecialSaveSection(SECTOR_TTOWER(0), buffer) != 1)
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if (TryReadSpecialSaveSector(SECTOR_ID_TRAINER_TOWER_1, buffer) != 1)
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return FALSE;
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memcpy(ttdata + 0x000, buffer, SEC30_SIZE);
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if (TryCopySpecialSaveSection(SECTOR_TTOWER(1), buffer) != 1)
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if (TryReadSpecialSaveSector(SECTOR_ID_TRAINER_TOWER_2, buffer) != 1)
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return FALSE;
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memcpy((u8 *)ttdata + SEC30_SIZE, buffer, SEC31_SIZE);
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@@ -1431,12 +1431,12 @@ static void sub_8155A78(void)
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case 2:
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if (!IsDma3ManagerBusyWithBgCopy())
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{
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CreateTask(Task_LinkSave, 0);
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CreateTask(Task_LinkFullSave, 0);
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gUnknown_203F440->state++;
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}
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break;
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case 3:
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if (!FuncIsActiveTask(Task_LinkSave))
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if (!FuncIsActiveTask(Task_LinkFullSave))
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gUnknown_203F440->state++;
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break;
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default:
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+2
-2
@@ -429,7 +429,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
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}
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else
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{
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if (Save_LoadGameData(SAVE_HALL_OF_FAME) != TRUE)
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if (LoadGameSave(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
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memset(gDecompressionBuffer, 0, 0x2000);
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}
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@@ -759,7 +759,7 @@ static void Task_HofPC_CopySaveData(u8 taskId)
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struct HallofFameTeam* savedTeams;
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CreateTopBarWindowLoadPalette(0, 30, 0, 0x0C, 0x226);
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if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
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if (LoadGameSave(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
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{
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gTasks[taskId].func = Task_HofPC_PrintDataIsCorrupted;
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}
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+1
-1
@@ -872,7 +872,7 @@ void c2_copyright_1(void)
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{
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ResetMenuAndMonGlobals();
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Save_ResetSaveCounters();
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Save_LoadGameData(SAVE_NORMAL);
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LoadGameSave(SAVE_NORMAL);
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if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_INVALID)
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Sav2_ClearSetDefault();
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SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
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+2
-2
@@ -1620,12 +1620,12 @@ static bool32 SavePokeJump(void)
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case 2:
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if (AreLinkQueuesEmpty())
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{
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CreateTask(Task_LinkSave, 6);
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CreateTask(Task_LinkFullSave, 6);
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sPokemonJump->mainState++;
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}
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break;
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case 3:
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if (!FuncIsActiveTask(Task_LinkSave))
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if (!FuncIsActiveTask(Task_LinkFullSave))
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{
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ClearMessageWindow();
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sPokemonJump->mainState++;
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+1
-1
@@ -809,7 +809,7 @@ static void QuestLog_StartFinalScene(void)
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{
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ResetSpecialVars();
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Save_ResetSaveCounters();
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Save_LoadGameData(SAVE_NORMAL);
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LoadGameSave(SAVE_NORMAL);
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SetMainCallback2(CB2_EnterFieldFromQuestLog);
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gFieldCallback2 = FieldCB2_FinalScene;
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FreeAllWindowBuffers();
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@@ -18,7 +18,7 @@ void ResetSaveHeap(void)
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SetSaveBlocksPointers();
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ResetMenuAndMonGlobals();
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Save_ResetSaveCounters();
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Save_LoadGameData(SAVE_NORMAL);
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LoadGameSave(SAVE_NORMAL);
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if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_INVALID)
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Sav2_ClearSetDefault();
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SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
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+365
-354
File diff suppressed because it is too large
Load Diff
@@ -74,12 +74,12 @@ bool32 RunSaveFailedScreen(void)
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case 5:
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if (TryWipeDamagedSectors() == TRUE)
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{
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gSaveSucceeded = SAVE_STATUS_OK;
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gSaveAttemptStatus = SAVE_STATUS_OK;
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PrintTextOnSaveFailedScreen(gText_SaveFailedScreen_SaveCompleted);
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}
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else
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{
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gSaveSucceeded = SAVE_STATUS_ERROR;
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gSaveAttemptStatus = SAVE_STATUS_ERROR;
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PrintTextOnSaveFailedScreen(gText_SaveFailedScreen_BackupMemoryDamaged);
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}
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sSaveFailedScreenState = 6;
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+5
-5
@@ -798,7 +798,7 @@ static u8 SaveDialogCB_DoSave(void)
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static u8 SaveDialogCB_PrintSaveResult(void)
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{
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if (gSaveSucceeded == TRUE)
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if (gSaveAttemptStatus == SAVE_STATUS_OK)
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PrintSaveTextWithFollowupFunc(gText_PlayerSavedTheGame, SaveDialogCB_WaitPrintSuccessAndPlaySE);
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else
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PrintSaveTextWithFollowupFunc(gText_SaveError_PleaseExchangeBackupMemory, SaveDialogCB_WaitPrintErrorAndPlaySE);
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@@ -921,11 +921,11 @@ static void task50_after_link_battle_save(u8 taskId)
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break;
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case 1:
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SetContinueGameWarpStatusToDynamicWarp();
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sub_80DA45C();
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WriteSaveBlock2();
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data[0] = 2;
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break;
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case 2:
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if (sub_80DA4A0())
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if (WriteSaveBlock1Sector())
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{
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ClearContinueGameWarpStatus2();
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data[0] = 3;
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@@ -941,11 +941,11 @@ static void task50_after_link_battle_save(u8 taskId)
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DestroyTask(taskId);
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break;
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case 5:
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CreateTask(Task_LinkSave, 5);
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CreateTask(Task_LinkFullSave, 5);
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data[0] = 6;
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break;
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case 6:
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if (!FuncIsActiveTask(Task_LinkSave))
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if (!FuncIsActiveTask(Task_LinkFullSave))
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data[0] = 3;
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break;
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}
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+1
-1
@@ -698,7 +698,7 @@ static void SetTitleScreenScene_Cry(s16 * data)
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SetSaveBlocksPointers();
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ResetMenuAndMonGlobals();
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Save_ResetSaveCounters();
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Save_LoadGameData(SAVE_NORMAL);
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LoadGameSave(SAVE_NORMAL);
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if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_INVALID)
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Sav2_ClearSetDefault();
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SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
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+4
-4
@@ -2587,7 +2587,7 @@ static void CB2_HandleTradeEnded(void)
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MEvent_RecordIdOfWonderCardSenderByEventType(2, gLinkPlayers[GetMultiplayerId() ^ 1].trainerId);
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}
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SetContinueGameWarpStatusToDynamicWarp();
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SaveGame_AfterLinkTrade();
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LinkFullSave_Init();
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gMain.state++;
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sTradeData->timer = 0;
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break;
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@@ -2598,7 +2598,7 @@ static void CB2_HandleTradeEnded(void)
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}
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break;
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case 52:
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if (AfterLinkTradeSaveFailed())
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if (LinkFullSave_WriteSector())
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{
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ClearContinueGameWarpStatus2();
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gMain.state = 4;
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@@ -2610,7 +2610,7 @@ static void CB2_HandleTradeEnded(void)
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}
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break;
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case 4:
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ClearSaveAfterLinkTradeSaveFailure();
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LinkFullSave_ReplaceLastSector();
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gMain.state = 40;
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sTradeData->timer = 0;
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break;
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@@ -2642,7 +2642,7 @@ static void CB2_HandleTradeEnded(void)
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case 42:
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if (IsLinkTaskFinished())
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{
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sub_80DA434();
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LinkFullSave_SetLastSectorSignature();
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gMain.state = 5;
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}
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break;
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Reference in New Issue
Block a user