Document src/save.c
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-68
@@ -3,13 +3,34 @@
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#include "global.h"
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#define NUM_SECTORS 32 // defined in agb_flash but not in a header
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// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer.
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// Only 12 bytes of the footer are used.
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#define SECTOR_DATA_SIZE 3968
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#define SECTOR_FOOTER_SIZE 128
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#define SECTOR_SIZE (SECTOR_DATA_SIZE + SECTOR_FOOTER_SIZE)
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#define SAVE_STATUS_EMPTY 0
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#define SAVE_STATUS_OK 1
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#define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use
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#define SPECIAL_SECTOR_SENTINEL 0xB39D
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#define SECTOR_ID_SAVEBLOCK2 0
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#define SECTOR_ID_SAVEBLOCK1_START 1
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#define SECTOR_ID_SAVEBLOCK1_END 4
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#define SECTOR_ID_PKMN_STORAGE_START 5
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#define SECTOR_ID_PKMN_STORAGE_END 13
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#define NUM_SECTORS_PER_SLOT 14
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// Save Slot 1: 0-13; Save Slot 2: 14-27
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#define SECTOR_ID_HOF_1 28
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#define SECTOR_ID_HOF_2 29
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#define SECTOR_ID_TRAINER_TOWER_1 30
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#define SECTOR_ID_TRAINER_TOWER_2 31
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#define SECTORS_COUNT 32
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#define SAVE_STATUS_EMPTY 0
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#define SAVE_STATUS_OK 1
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#define SAVE_STATUS_INVALID 2
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#define SAVE_STATUS_NO_FLASH 4
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#define SAVE_STATUS_ERROR 0xFF
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#define SAVE_STATUS_ERROR 0xFF
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enum
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{
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@@ -21,45 +42,33 @@ enum
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SAVE_HALL_OF_FAME_ERASE_BEFORE, // unused
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};
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struct SaveBlockChunk
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// A save sector location holds a pointer to the data for a particular sector
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// and the size of that data. Size cannot be greater than SECTOR_DATA_SIZE.
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struct SaveSectorLocation
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{
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u8 *data;
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u16 size;
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};
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struct SaveSection
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struct SaveSector
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{
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u8 data[0xFF4];
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u8 data[SECTOR_DATA_SIZE];
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u8 unused[SECTOR_FOOTER_SIZE - 12]; // Unused portion of the footer
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u16 id;
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u16 checksum;
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u32 signature;
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u32 counter;
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}; // size is 0x1000
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// headless save section?
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struct UnkSaveSection
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{
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u8 data[0xFF4];
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u32 signature;
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}; // size is 0xFF8
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#define SECTOR_SIGNATURE_OFFSET offsetof(struct SaveSector, signature)
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#define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter)
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struct SaveSectionOffsets
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{
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u16 toAdd;
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u16 size;
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};
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// Special sector id value for certain save functions
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// to indicate that all sectors should be used
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// instead of a specific sector.
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#define FULL_SAVE_SLOT 0xFFFF
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// Emerald changes this definition to be the sectors per slot.
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#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot
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#define UNKNOWN_CHECK_VALUE 0x8012025
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#define SECTOR_SAVE1(n) (n)
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#define SECTOR_SAVE2(n) ((n) + NUM_SECTORS_PER_SAVE_SLOT)
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#define SECTOR_HOF(n) ((n) + 2 * NUM_SECTORS_PER_SAVE_SLOT)
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#define SECTOR_TTOWER(n) ((n) + 2 * NUM_SECTORS_PER_SAVE_SLOT + 2)
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// SetSectorDamagedStatus states
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// operations for SetDamagedSectorBits
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enum
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{
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ENABLE,
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@@ -67,53 +76,27 @@ enum
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CHECK // unused
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};
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extern u16 gFirstSaveSector;
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extern u32 gPrevSaveCounter;
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extern u16 gLastKnownGoodSector;
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extern u32 gDamagedSaveSectors;
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extern u32 gSaveCounter;
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extern struct SaveSection *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
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extern u16 gUnknown_3005398;
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extern u16 gSaveUnusedVar;
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extern struct SaveSector *gSaveDataBufferPtr; // the pointer is in fast IWRAM but points to the slower EWRAM.
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extern u16 gSaveFileStatus;
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extern void (*gGameContinueCallback)(void);
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extern struct SaveBlockChunk gRamSaveSectionLocations[0xE];
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extern u16 gSaveSucceeded;
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extern u16 gSaveAttemptStatus;
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extern struct SaveSection gSaveDataBuffer;
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extern struct SaveSector gSaveDataBuffer;
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void ClearSaveData(void);
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void Save_ResetSaveCounters(void);
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bool32 SetSectorDamagedStatus(u8 op, u8 bit);
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u8 save_write_to_flash(u16 a1, const struct SaveBlockChunk *location);
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u8 HandleWriteSector(u16 a1, const struct SaveBlockChunk *location);
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u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size);
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u8 TryWriteSector(u8 sector, u8 *data);
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u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *location);
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u32 RestoreSaveBackupVars(const struct SaveBlockChunk *location);
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u8 sub_80D9AA4(u16 a1, const struct SaveBlockChunk *location);
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u8 sub_80D9B04(u16 a1, const struct SaveBlockChunk *location);
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u8 ClearSaveData_2(u16 a1, const struct SaveBlockChunk *location);
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u8 sav12_xor_get(u16 a1, const struct SaveBlockChunk *location);
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u8 sub_80D9D88(u16 a1, const struct SaveBlockChunk *location);
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u8 sub_80D9E14(u16 a1, const struct SaveBlockChunk *location);
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u8 sub_80D9E54(u16 a1, const struct SaveBlockChunk *location);
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u8 GetSaveValidStatus(const struct SaveBlockChunk *location);
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u8 sub_80DA120(u8 a1, u8 *data, u16 size);
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u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
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u16 CalculateChecksum(void *data, u16 size);
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void UpdateSaveAddresses(void);
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u8 HandleSavingData(u8 saveType);
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u8 TrySavingData(u8 saveType);
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u8 SaveGame_AfterLinkTrade(void);
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bool8 AfterLinkTradeSaveFailed(void);
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u8 ClearSaveAfterLinkTradeSaveFailure(void);
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u8 sub_80DA434(void);
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u8 sub_80DA45C(void);
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bool8 sub_80DA4A0(void);
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u8 Save_LoadGameData(u8 saveType);
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u32 TryCopySpecialSaveSection(u8 sector, u8 *dst);
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u32 TryWriteSpecialSaveSection(u8 sector, u8 *src);
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void Task_LinkSave(u8 taskId);
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bool8 LinkFullSave_Init(void);
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bool8 LinkFullSave_WriteSector(void);
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bool8 LinkFullSave_ReplaceLastSector(void);
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bool8 LinkFullSave_SetLastSectorSignature(void);
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bool8 WriteSaveBlock2(void);
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bool8 WriteSaveBlock1Sector(void);
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u8 LoadGameSave(u8 saveType);
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u32 TryReadSpecialSaveSector(u8 sector, u8 *dst);
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u32 TryWriteSpecialSaveSector(u8 sector, u8 *src);
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void Task_LinkFullSave(u8 taskId);
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#endif // GUARD_SAVE_H
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