Move movement type func tables to src
This commit is contained in:
@@ -7117,552 +7117,3 @@ gMovementDelaysShort:: @ 83A6010
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.2byte 0x0030
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.2byte 0x0040
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.2byte 0x0050
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gMovementTypeFuncs_WanderAround:: @ 83A6018
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.4byte MovementType_WanderAround_Step0
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.4byte MovementType_WanderAround_Step1
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.4byte MovementType_WanderAround_Step2
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.4byte MovementType_WanderAround_Step3
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.4byte MovementType_WanderAround_Step4
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.4byte MovementType_WanderAround_Step5
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.4byte MovementType_WanderAround_Step6
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gMovementTypeFuncs_WanderAroundDuplicate:: @ 83A6034
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.4byte MovementType_WanderAround_Step0
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.4byte MovementType_WanderAround_Step1
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.4byte MovementType_WanderAround_Step2
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.4byte MovementType_WanderAround_Step3
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.4byte MovementType_WanderAround_Step4
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.4byte MovementType_WanderAround_Step5Duplicate
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.4byte MovementType_WanderAround_Step6
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gStandardDirections:: @ 83A6050
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.byte 1 @ DIR_SOUTH
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.byte 2 @ DIR_NORTH
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.byte 3 @ DIR_WEST
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.byte 4 @ DIR_EAST
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gGetVectorDirectionFuncs:: @ 83A6054
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.4byte GetVectorDirection
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.4byte GetLimitedVectorDirection_SouthNorth
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.4byte GetLimitedVectorDirection_WestEast
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.4byte GetLimitedVectorDirection_WestNorth
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.4byte GetLimitedVectorDirection_EastNorth
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.4byte GetLimitedVectorDirection_WestSouth
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.4byte GetLimitedVectorDirection_EastSouth
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.4byte GetLimitedVectorDirection_SouthNorthWest
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.4byte GetLimitedVectorDirection_SouthNorthEast
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.4byte GetLimitedVectorDirection_NorthWestEast
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.4byte GetLimitedVectorDirection_SouthWestEast
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gMovementTypeFuncs_LookAround:: @ 83A6080
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.4byte MovementType_LookAround_Step0
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.4byte MovementType_LookAround_Step1
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.4byte MovementType_LookAround_Step2
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.4byte MovementType_LookAround_Step3
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.4byte MovementType_LookAround_Step4
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gMovementTypeFuncs_WanderUpAndDown:: @ 83A6094
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.4byte MovementType_WanderUpAndDown_Step0
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.4byte MovementType_WanderUpAndDown_Step1
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.4byte MovementType_WanderUpAndDown_Step2
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.4byte MovementType_WanderUpAndDown_Step3
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.4byte MovementType_WanderUpAndDown_Step4
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.4byte MovementType_WanderUpAndDown_Step5
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.4byte MovementType_WanderUpAndDown_Step6
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gUpAndDownDirections:: @ 83A60B0
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.byte 1 @ DIR_SOUTH
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.byte 2 @ DIR_NORTH
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.byte 0 @ DIR_NONE
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.byte 0 @ DIR_NONE
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gMovementTypeFuncs_WanderLeftAndRight:: @ 83A60B4
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.4byte MovementType_WanderLeftAndRight_Step0
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.4byte MovementType_WanderLeftAndRight_Step1
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.4byte MovementType_WanderLeftAndRight_Step2
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.4byte MovementType_WanderLeftAndRight_Step3
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.4byte MovementType_WanderLeftAndRight_Step4
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.4byte MovementType_WanderLeftAndRight_Step5
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.4byte MovementType_WanderLeftAndRight_Step6
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gLeftAndRightDirections:: @ 83A60D0
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.byte 3 @ DIR_WEST
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.byte 4 @ DIR_EAST
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.byte 0 @ DIR_NONE
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.byte 0 @ DIR_NONE
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gMovementTypeFuncs_FaceDirection:: @ 83A60D4
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.4byte MovementType_FaceDirection_Step0
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.4byte MovementType_FaceDirection_Step1
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.4byte MovementType_FaceDirection_Step2
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gMovementTypeFuncs_FaceDownAndUp:: @ 83A60E0
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.4byte MovementType_FaceDownAndUp_Step0
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.4byte MovementType_FaceDownAndUp_Step1
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.4byte MovementType_FaceDownAndUp_Step2
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.4byte MovementType_FaceDownAndUp_Step3
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.4byte MovementType_FaceDownAndUp_Step4
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gMovementTypeFuncs_FaceLeftAndRight:: @ 83A60F4
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.4byte MovementType_FaceLeftAndRight_Step0
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.4byte MovementType_FaceLeftAndRight_Step1
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.4byte MovementType_FaceLeftAndRight_Step2
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.4byte MovementType_FaceLeftAndRight_Step3
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.4byte MovementType_FaceLeftAndRight_Step4
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gMovementTypeFuncs_FaceUpAndLeft:: @ 83A6108
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.4byte MovementType_FaceUpAndLeft_Step0
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.4byte MovementType_FaceUpAndLeft_Step1
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.4byte MovementType_FaceUpAndLeft_Step2
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.4byte MovementType_FaceUpAndLeft_Step3
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.4byte MovementType_FaceUpAndLeft_Step4
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gUpAndLeftDirections:: @ 83A611C
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.byte 2 @ DIR_NORTH
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.byte 3 @ DIR_WEST
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.byte 0 @ DIR_NONE
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.byte 0 @ DIR_NONE
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gMovementTypeFuncs_FaceUpAndRight:: @ 83A6120
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.4byte MovementType_FaceUpAndRight_Step0
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.4byte MovementType_FaceUpAndRight_Step1
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.4byte MovementType_FaceUpAndRight_Step2
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.4byte MovementType_FaceUpAndRight_Step3
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.4byte MovementType_FaceUpAndRight_Step4
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gUpAndRightDirections:: @ 83A6134
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.byte 2 @ DIR_NORTH
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.byte 4 @ DIR_EAST
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.byte 0 @ DIR_NONE
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.byte 0 @ DIR_NONE
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gMovementTypeFuncs_FaceDownAndLeft:: @ 83A6138
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.4byte MovementType_FaceDownAndLeft_Step0
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.4byte MovementType_FaceDownAndLeft_Step1
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.4byte MovementType_FaceDownAndLeft_Step2
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.4byte MovementType_FaceDownAndLeft_Step3
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.4byte MovementType_FaceDownAndLeft_Step4
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gDownAndLeftDirections:: @ 83A614C
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.byte 1 @ DIR_SOUTH
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.byte 3 @ DIR_WEST
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.byte 0 @ DIR_NONE
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.byte 0 @ DIR_NONE
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gMovementTypeFuncs_FaceDownAndRight:: @ 83A6150
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.4byte MovementType_FaceDownAndRight_Step0
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.4byte MovementType_FaceDownAndRight_Step1
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.4byte MovementType_FaceDownAndRight_Step2
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.4byte MovementType_FaceDownAndRight_Step3
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.4byte MovementType_FaceDownAndRight_Step4
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gDownAndRightDirections:: @ 83A6164
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.byte 1 @ DIR_SOUTH
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.byte 4 @ DIR_EAST
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.byte 0 @ DIR_NONE
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.byte 0 @ DIR_NONE
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gMovementTypeFuncs_FaceDownUpAndLeft:: @ 83A6168
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.4byte MovementType_FaceDownUpAndLeft_Step0
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.4byte MovementType_FaceDownUpAndLeft_Step1
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.4byte MovementType_FaceDownUpAndLeft_Step2
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.4byte MovementType_FaceDownUpAndLeft_Step3
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.4byte MovementType_FaceDownUpAndLeft_Step4
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gDownUpAndLeftDirections:: @ 83A617C
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.byte 2 @ DIR_NORTH
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.byte 1 @ DIR_SOUTH
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.byte 3 @ DIR_WEST
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.byte 1 @ DIR_SOUTH
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gMovementTypeFuncs_FaceDownUpAndRight:: @ 83A6180
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.4byte MovementType_FaceDownUpAndRight_Step0
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.4byte MovementType_FaceDownUpAndRight_Step1
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.4byte MovementType_FaceDownUpAndRight_Step2
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.4byte MovementType_FaceDownUpAndRight_Step3
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.4byte MovementType_FaceDownUpAndRight_Step4
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gDownUpAndRightDirections:: @ 83A6194
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.byte 1 @ DIR_SOUTH
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.byte 2 @ DIR_NORTH
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.byte 4 @ DIR_EAST
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.byte 1 @ DIR_SOUTH
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gMovementTypeFuncs_FaceUpLeftAndRight:: @ 83A6198
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.4byte MovementType_FaceUpLeftAndRight_Step0
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.4byte MovementType_FaceUpLeftAndRight_Step1
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.4byte MovementType_FaceUpLeftAndRight_Step2
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.4byte MovementType_FaceUpLeftAndRight_Step3
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.4byte MovementType_FaceUpLeftAndRight_Step4
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gUpLeftAndRightDirections:: @ 83A61AC
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.byte 2 @ DIR_NORTH
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.byte 3 @ DIR_WEST
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.byte 4 @ DIR_EAST
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.byte 2 @ DIR_NORTH
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gMovementTypeFuncs_FaceDownLeftAndRight:: @ 83A61B0
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.4byte MovementType_FaceDownLeftAndRight_Step0
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.4byte MovementType_FaceDownLeftAndRight_Step1
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.4byte MovementType_FaceDownLeftAndRight_Step2
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.4byte MovementType_FaceDownLeftAndRight_Step3
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.4byte MovementType_FaceDownLeftAndRight_Step4
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gDownLeftAndRightDirections:: @ 83A61C4
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.byte 3 @ DIR_WEST
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.byte 4 @ DIR_EAST
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.byte 1 @ DIR_SOUTH
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.byte 1 @ DIR_SOUTH
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gMovementTypeFuncs_RotateCounterclockwise:: @ 83A61C8
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.4byte MovementType_RotateCounterclockwise_Step0
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.4byte MovementType_RotateCounterclockwise_Step1
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.4byte MovementType_RotateCounterclockwise_Step2
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.4byte MovementType_RotateCounterclockwise_Step3
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gCounterclockwiseDirections:: @ 83A61D8
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.byte 0x01
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.byte 0x04
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.byte 0x03
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.byte 0x01
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.byte 0x02
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.byte 0x00
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.byte 0x00
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.byte 0x00
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gMovementTypeFuncs_RotateClockwise:: @ 83A61E0
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.4byte MovementType_RotateClockwise_Step0
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.4byte MovementType_RotateClockwise_Step1
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.4byte MovementType_RotateClockwise_Step2
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.4byte MovementType_RotateClockwise_Step3
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gClockwiseDirections:: @ 83A61F0
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.byte 0x01
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.byte 0x03
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.byte 0x04
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.byte 0x02
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.byte 0x01
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.byte 0x00
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.byte 0x00
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.byte 0x00
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gMovementTypeFuncs_WalkBackAndForth:: @ 83A61F8
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.4byte MovementType_WalkBackAndForth_Step0
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.4byte MovementType_WalkBackAndForth_Step1
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.4byte MovementType_WalkBackAndForth_Step2
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.4byte MovementType_WalkBackAndForth_Step3
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gMovementTypeFuncs_WalkSequenceUpRightLeftDown:: @ 83A6208
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceUpRightLeftDown_Step1
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.4byte MovementType_WalkSequence_Step2
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gUpRightLeftDownDirections:: @ 83A6214
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.byte 2
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.byte 4
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.byte 3
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.byte 1
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gMovementTypeFuncs_WalkSequenceRightLeftDownUp:: @ 83A6218
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceRightLeftDownUp_Step1
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.4byte MovementType_WalkSequence_Step2
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gRightLeftDownUpDirections:: @ 83A6224
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.byte 4
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.byte 3
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.byte 1
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.byte 2
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gMovementTypeFuncs_WalkSequenceDownUpRightLeft:: @ 83A6228
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceDownUpRightLeft_Step1
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.4byte MovementType_WalkSequence_Step2
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gDownUpRightLeftDirections:: @ 83A6234
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.byte 1
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.byte 2
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.byte 4
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.byte 3
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gMovementTypeFuncs_WalkSequenceLeftDownUpRight:: @ 83A6238
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceLeftDownUpRight_Step1
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.4byte MovementType_WalkSequence_Step2
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gLeftDownUpRightDirections:: @ 83A6244
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.byte 3
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.byte 1
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.byte 2
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.byte 4
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gMovementTypeFuncs_WalkSequenceUpLeftRightDown:: @ 83A6248
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceUpLeftRightDown_Step1
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.4byte MovementType_WalkSequence_Step2
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gUpLeftRightDownDirections:: @ 83A6254
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.byte 2
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.byte 3
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.byte 4
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.byte 1
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gMovementTypeFuncs_WalkSequenceLeftRightDownUp:: @ 83A6258
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceLeftRightDownUp_Step1
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.4byte MovementType_WalkSequence_Step2
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gLeftRightDownUpDirections:: @ 83A6264
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.byte 3
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.byte 4
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.byte 1
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.byte 2
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gMovementTypeFuncs_WalkSequenceDownUpLeftRight:: @ 83A6268
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceDownUpLeftRight_Step1
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.4byte MovementType_WalkSequence_Step2
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gMovementTypeFuncs_WalkSequenceRightDownUpLeft:: @ 83A6274
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceRightDownUpLeft_Step1
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.4byte MovementType_WalkSequence_Step2
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gRightDownUpLeftDirections:: @ 83A6280
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.byte 4
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.byte 1
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.byte 2
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.byte 3
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gMovementTypeFuncs_WalkSequenceLeftUpDownRight:: @ 83A6284
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceLeftUpDownRight_Step1
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.4byte MovementType_WalkSequence_Step2
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gLeftUpDownRightDirections:: @ 83A6290
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.byte 3
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.byte 2
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.byte 1
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.byte 4
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gMovementTypeFuncs_WalkSequenceUpDownRightLeft:: @ 83A6294
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceUpDownRightLeft_Step1
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.4byte MovementType_WalkSequence_Step2
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gUpDownRightLeftDirections:: @ 83A62A0
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.byte 2
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.byte 1
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.byte 4
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.byte 3
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gMovementTypeFuncs_WalkSequenceRightLeftUpDown:: @ 83A62A4
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceRightLeftUpDown_Step1
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.4byte MovementType_WalkSequence_Step2
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gRightLeftUpDownDirections:: @ 83A62B0
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.byte 4
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.byte 3
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.byte 2
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.byte 1
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gMovementTypeFuncs_WalkSequenceDownRightLeftUp:: @ 83A62B4
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceDownRightLeftUp_Step1
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.4byte MovementType_WalkSequence_Step2
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gDownRightLeftUpDirections:: @ 83A62C0
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.byte 1
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.byte 4
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.byte 3
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.byte 2
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gMovementTypeFuncs_WalkSequenceRightUpDownLeft:: @ 83A62C4
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceRightUpDownLeft_Step1
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.4byte MovementType_WalkSequence_Step2
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gRightUpDownLeftDirections:: @ 83A62D0
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.byte 4
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.byte 2
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.byte 1
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.byte 3
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gMovementTypeFuncs_WalkSequenceUpDownLeftRight:: @ 83A62D4
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceUpDownLeftRight_Step1
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.4byte MovementType_WalkSequence_Step2
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gUpDownLeftRightDirections:: @ 83A62E0
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.byte 2
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.byte 1
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.byte 3
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.byte 4
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gMovementTypeFuncs_WalkSequenceLeftRightUpDown:: @ 83A62E4
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceLeftRightUpDown_Step1
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.4byte MovementType_WalkSequence_Step2
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gLeftRightUpDownDirections:: @ 83A62F0
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.byte 3
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.byte 4
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.byte 2
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.byte 1
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gMovementTypeFuncs_WalkSequenceDownLeftRightUp:: @ 83A62F4
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceDownLeftRightUp_Step1
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.4byte MovementType_WalkSequence_Step2
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gDownLeftRightUpDirections:: @ 83A6300
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.byte 1
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.byte 3
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.byte 4
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.byte 2
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gMovementTypeFuncs_WalkSequenceUpLeftDownRight:: @ 83A6304
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceUpLeftDownRight_Step1
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.4byte MovementType_WalkSequence_Step2
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gUpLeftDownRightDirections:: @ 83A6310
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.byte 2
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.byte 3
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.byte 1
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.byte 4
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gMovementTypeFuncs_WalkSequenceDownRightUpLeft:: @ 83A6314
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceDownRightUpLeft_Step1
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.4byte MovementType_WalkSequence_Step2
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gDownRightUpLeftDirections:: @ 83A6320
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.byte 1
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.byte 4
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.byte 2
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.byte 3
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gMovementTypeFuncs_WalkSequenceLeftDownRightUp:: @ 83A6324
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceLeftDownRightUp_Step1
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.4byte MovementType_WalkSequence_Step2
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gLeftDownRightUpDirections:: @ 83A6330
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.byte 3
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.byte 1
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.byte 4
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.byte 2
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gMovementTypeFuncs_WalkSequenceRightUpLeftDown:: @ 83A6334
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.4byte MovementType_WalkSequence_Step0
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.4byte MovementType_WalkSequenceRightUpLeftDown_Step1
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.4byte MovementType_WalkSequence_Step2
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gRightUpLeftDownDirections:: @ 83A6340
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.byte 4
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.byte 2
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.byte 3
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.byte 1
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gMovementTypeFuncs_WalkSequenceUpRightDownLeft:: @ 83A6344
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.4byte MovementType_WalkSequence_Step0
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||||
.4byte MovementType_WalkSequenceUpRightDownLeft_Step1
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||||
.4byte MovementType_WalkSequence_Step2
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||||
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gUpRightDownLeftDirections:: @ 83A6350
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.byte 2
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.byte 4
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||||
.byte 1
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||||
.byte 3
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||||
|
||||
gMovementTypeFuncs_WalkSequenceDownLeftUpRight:: @ 83A6354
|
||||
.4byte MovementType_WalkSequence_Step0
|
||||
.4byte MovementType_WalkSequenceDownLeftUpRight_Step1
|
||||
.4byte MovementType_WalkSequence_Step2
|
||||
|
||||
gDownLeftUpRightDirections:: @ 83A6360
|
||||
.byte 1
|
||||
.byte 3
|
||||
.byte 2
|
||||
.byte 4
|
||||
|
||||
gMovementTypeFuncs_WalkSequenceLeftUpRightDown:: @ 83A6364
|
||||
.4byte MovementType_WalkSequence_Step0
|
||||
.4byte MovementType_WalkSequenceLeftUpRightDown_Step1
|
||||
.4byte MovementType_WalkSequence_Step2
|
||||
|
||||
gLeftUpRightDownDirections:: @ 83A6370
|
||||
.byte 3
|
||||
.byte 2
|
||||
.byte 4
|
||||
.byte 1
|
||||
|
||||
gMovementTypeFuncs_WalkSequenceRightDownLeftUp:: @ 83A6374
|
||||
.4byte MovementType_WalkSequence_Step0
|
||||
.4byte MovementType_WalkSequenceRightDownLeftUp_Step1
|
||||
.4byte MovementType_WalkSequence_Step2
|
||||
|
||||
gRightDownLeftUpDirections:: @ 83A6380
|
||||
.byte 4
|
||||
.byte 1
|
||||
.byte 3
|
||||
.byte 2
|
||||
|
||||
gMovementTypeFuncs_CopyPlayer:: @ 83A6384
|
||||
.4byte MovementType_CopyPlayer_Step0
|
||||
.4byte MovementType_CopyPlayer_Step1
|
||||
.4byte MovementType_CopyPlayer_Step2
|
||||
|
||||
gCopyPlayerMovementFuncs:: @ 83A6390
|
||||
.4byte CopyablePlayerMovement_None
|
||||
.4byte CopyablePlayerMovement_FaceDirection
|
||||
.4byte CopyablePlayerMovement_GoSpeed0
|
||||
.4byte CopyablePlayerMovement_GoSpeed1
|
||||
.4byte CopyablePlayerMovement_GoSpeed2
|
||||
.4byte CopyablePlayerMovement_Slide
|
||||
.4byte cph_IM_DIFFERENT
|
||||
.4byte CopyablePlayerMovement_GoSpeed4
|
||||
.4byte CopyablePlayerMovement_Jump
|
||||
.4byte CopyablePlayerMovement_None
|
||||
.4byte CopyablePlayerMovement_None
|
||||
|
||||
gMovementTypeFuncs_CopyPlayerInGrass:: @ 83A63BC
|
||||
.4byte MovementType_CopyPlayer_Step0
|
||||
.4byte MovementType_CopyPlayerInGrass_Step1
|
||||
.4byte MovementType_CopyPlayer_Step2
|
||||
|
||||
gMovementTypeFuncs_Hidden:: @ 83A63C8
|
||||
.4byte MovementType_Hidden_Step0
|
||||
|
||||
gMovementTypeFuncs_WalkInPlace:: @ 83A63CC
|
||||
.4byte MovementType_WalkInPlace_Step0
|
||||
.4byte MovementType_MoveInPlace_Step1
|
||||
|
||||
gMovementTypeFuncs_WalkSlowlyInPlace:: @ 83A63D4
|
||||
.4byte MovementType_WalkSlowlyInPlace_Step0
|
||||
.4byte MovementType_MoveInPlace_Step1
|
||||
|
||||
gMovementTypeFuncs_JogInPlace:: @ 83A63DC
|
||||
.4byte MovementType_JogInPlace_Step0
|
||||
.4byte MovementType_MoveInPlace_Step1
|
||||
|
||||
gMovementTypeFuncs_Invisible:: @ 83A63E4
|
||||
.4byte MovementType_Invisible_Step0
|
||||
.4byte MovementType_Invisible_Step1
|
||||
.4byte MovementType_Invisible_Step2
|
||||
|
||||
gUnknown_83A63F0:: @ 83A63F0
|
||||
.4byte sub_8063364
|
||||
.4byte sub_8063384
|
||||
.4byte sub_80633A4
|
||||
|
||||
gUnknown_83A63FC:: @ 83A63FC
|
||||
.4byte sub_80633B4
|
||||
.4byte sub_80633F4
|
||||
|
||||
gUnknown_83A6404:: @ 83A6404
|
||||
.4byte sub_80633D4
|
||||
.4byte sub_80633F4
|
||||
|
||||
@@ -0,0 +1,614 @@
|
||||
bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
|
||||
bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
|
||||
bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
|
||||
bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
|
||||
bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
|
||||
bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
|
||||
bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
|
||||
bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
|
||||
bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
|
||||
bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
|
||||
|
||||
u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WanderAround_Step0,
|
||||
MovementType_WanderAround_Step1,
|
||||
MovementType_WanderAround_Step2,
|
||||
MovementType_WanderAround_Step3,
|
||||
MovementType_WanderAround_Step4,
|
||||
MovementType_WanderAround_Step5,
|
||||
MovementType_WanderAround_Step6,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WanderAroundDuplicate[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WanderAround_Step0,
|
||||
MovementType_WanderAround_Step1,
|
||||
MovementType_WanderAround_Step2,
|
||||
MovementType_WanderAround_Step3,
|
||||
MovementType_WanderAround_Step4,
|
||||
MovementType_WanderAround_Step5Duplicate,
|
||||
MovementType_WanderAround_Step6,
|
||||
};
|
||||
|
||||
const u8 gStandardDirections[] = {DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST};
|
||||
|
||||
u8 (*const gGetVectorDirectionFuncs[])(s16, s16, s16, s16) = {
|
||||
GetVectorDirection,
|
||||
GetLimitedVectorDirection_SouthNorth,
|
||||
GetLimitedVectorDirection_WestEast,
|
||||
GetLimitedVectorDirection_WestNorth,
|
||||
GetLimitedVectorDirection_EastNorth,
|
||||
GetLimitedVectorDirection_WestSouth,
|
||||
GetLimitedVectorDirection_EastSouth,
|
||||
GetLimitedVectorDirection_SouthNorthWest,
|
||||
GetLimitedVectorDirection_SouthNorthEast,
|
||||
GetLimitedVectorDirection_NorthWestEast,
|
||||
GetLimitedVectorDirection_SouthWestEast,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_LookAround[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_LookAround_Step0,
|
||||
MovementType_LookAround_Step1,
|
||||
MovementType_LookAround_Step2,
|
||||
MovementType_LookAround_Step3,
|
||||
MovementType_LookAround_Step4,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WanderUpAndDown[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WanderUpAndDown_Step0,
|
||||
MovementType_WanderUpAndDown_Step1,
|
||||
MovementType_WanderUpAndDown_Step2,
|
||||
MovementType_WanderUpAndDown_Step3,
|
||||
MovementType_WanderUpAndDown_Step4,
|
||||
MovementType_WanderUpAndDown_Step5,
|
||||
MovementType_WanderUpAndDown_Step6,
|
||||
};
|
||||
|
||||
const u8 gUpAndDownDirections[] = {DIR_SOUTH, DIR_NORTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WanderLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WanderLeftAndRight_Step0,
|
||||
MovementType_WanderLeftAndRight_Step1,
|
||||
MovementType_WanderLeftAndRight_Step2,
|
||||
MovementType_WanderLeftAndRight_Step3,
|
||||
MovementType_WanderLeftAndRight_Step4,
|
||||
MovementType_WanderLeftAndRight_Step5,
|
||||
MovementType_WanderLeftAndRight_Step6,
|
||||
};
|
||||
|
||||
const u8 gLeftAndRightDirections[] = {DIR_WEST, DIR_EAST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_FaceDirection[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_FaceDirection_Step0,
|
||||
MovementType_FaceDirection_Step1,
|
||||
MovementType_FaceDirection_Step2,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_FaceDownAndUp[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_FaceDownAndUp_Step0,
|
||||
MovementType_FaceDownAndUp_Step1,
|
||||
MovementType_FaceDownAndUp_Step2,
|
||||
MovementType_FaceDownAndUp_Step3,
|
||||
MovementType_FaceDownAndUp_Step4,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_FaceLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_FaceLeftAndRight_Step0,
|
||||
MovementType_FaceLeftAndRight_Step1,
|
||||
MovementType_FaceLeftAndRight_Step2,
|
||||
MovementType_FaceLeftAndRight_Step3,
|
||||
MovementType_FaceLeftAndRight_Step4,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_FaceUpAndLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_FaceUpAndLeft_Step0,
|
||||
MovementType_FaceUpAndLeft_Step1,
|
||||
MovementType_FaceUpAndLeft_Step2,
|
||||
MovementType_FaceUpAndLeft_Step3,
|
||||
MovementType_FaceUpAndLeft_Step4,
|
||||
};
|
||||
|
||||
const u8 gUpAndLeftDirections[] = {DIR_NORTH, DIR_WEST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_FaceUpAndRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_FaceUpAndRight_Step0,
|
||||
MovementType_FaceUpAndRight_Step1,
|
||||
MovementType_FaceUpAndRight_Step2,
|
||||
MovementType_FaceUpAndRight_Step3,
|
||||
MovementType_FaceUpAndRight_Step4,
|
||||
};
|
||||
|
||||
const u8 gUpAndRightDirections[] = {DIR_NORTH, DIR_EAST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_FaceDownAndLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_FaceDownAndLeft_Step0,
|
||||
MovementType_FaceDownAndLeft_Step1,
|
||||
MovementType_FaceDownAndLeft_Step2,
|
||||
MovementType_FaceDownAndLeft_Step3,
|
||||
MovementType_FaceDownAndLeft_Step4,
|
||||
};
|
||||
|
||||
const u8 gDownAndLeftDirections[] = {DIR_SOUTH, DIR_WEST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_FaceDownAndRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_FaceDownAndRight_Step0,
|
||||
MovementType_FaceDownAndRight_Step1,
|
||||
MovementType_FaceDownAndRight_Step2,
|
||||
MovementType_FaceDownAndRight_Step3,
|
||||
MovementType_FaceDownAndRight_Step4,
|
||||
};
|
||||
|
||||
const u8 gDownAndRightDirections[] = {DIR_SOUTH, DIR_EAST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_FaceDownUpAndLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_FaceDownUpAndLeft_Step0,
|
||||
MovementType_FaceDownUpAndLeft_Step1,
|
||||
MovementType_FaceDownUpAndLeft_Step2,
|
||||
MovementType_FaceDownUpAndLeft_Step3,
|
||||
MovementType_FaceDownUpAndLeft_Step4,
|
||||
};
|
||||
|
||||
const u8 gDownUpAndLeftDirections[] = {DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_SOUTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_FaceDownUpAndRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_FaceDownUpAndRight_Step0,
|
||||
MovementType_FaceDownUpAndRight_Step1,
|
||||
MovementType_FaceDownUpAndRight_Step2,
|
||||
MovementType_FaceDownUpAndRight_Step3,
|
||||
MovementType_FaceDownUpAndRight_Step4,
|
||||
};
|
||||
|
||||
const u8 gDownUpAndRightDirections[] = {DIR_SOUTH, DIR_NORTH, DIR_EAST, DIR_SOUTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_FaceUpLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_FaceUpLeftAndRight_Step0,
|
||||
MovementType_FaceUpLeftAndRight_Step1,
|
||||
MovementType_FaceUpLeftAndRight_Step2,
|
||||
MovementType_FaceUpLeftAndRight_Step3,
|
||||
MovementType_FaceUpLeftAndRight_Step4,
|
||||
};
|
||||
|
||||
const u8 gUpLeftAndRightDirections[] = {DIR_NORTH, DIR_WEST, DIR_EAST, DIR_NORTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_FaceDownLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_FaceDownLeftAndRight_Step0,
|
||||
MovementType_FaceDownLeftAndRight_Step1,
|
||||
MovementType_FaceDownLeftAndRight_Step2,
|
||||
MovementType_FaceDownLeftAndRight_Step3,
|
||||
MovementType_FaceDownLeftAndRight_Step4,
|
||||
};
|
||||
|
||||
const u8 gDownLeftAndRightDirections[] = {DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_SOUTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_RotateCounterclockwise[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_RotateCounterclockwise_Step0,
|
||||
MovementType_RotateCounterclockwise_Step1,
|
||||
MovementType_RotateCounterclockwise_Step2,
|
||||
MovementType_RotateCounterclockwise_Step3,
|
||||
};
|
||||
|
||||
const u8 gCounterclockwiseDirections[] = {DIR_SOUTH, DIR_EAST, DIR_WEST, DIR_SOUTH, DIR_NORTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_RotateClockwise[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_RotateClockwise_Step0,
|
||||
MovementType_RotateClockwise_Step1,
|
||||
MovementType_RotateClockwise_Step2,
|
||||
MovementType_RotateClockwise_Step3,
|
||||
};
|
||||
|
||||
const u8 gClockwiseDirections[] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkBackAndForth[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkBackAndForth_Step0,
|
||||
MovementType_WalkBackAndForth_Step1,
|
||||
MovementType_WalkBackAndForth_Step2,
|
||||
MovementType_WalkBackAndForth_Step3,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceUpRightLeftDown[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceUpRightLeftDown_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gUpRightLeftDownDirections[] = {DIR_NORTH, DIR_EAST, DIR_WEST, DIR_SOUTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftDownUp[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceRightLeftDownUp_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gRightLeftDownUpDirections[] = {DIR_EAST, DIR_WEST, DIR_SOUTH, DIR_NORTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceDownUpRightLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceDownUpRightLeft_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gDownUpRightLeftDirections[] = {DIR_SOUTH, DIR_NORTH, DIR_EAST, DIR_WEST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownUpRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceLeftDownUpRight_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gLeftDownUpRightDirections[] = {DIR_WEST, DIR_SOUTH, DIR_NORTH, DIR_EAST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftRightDown[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceUpLeftRightDown_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gUpLeftRightDownDirections[] = {DIR_NORTH, DIR_WEST, DIR_EAST, DIR_SOUTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightDownUp[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceLeftRightDownUp_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gLeftRightDownUpDirections[] = {DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_NORTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceDownUpLeftRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceDownUpLeftRight_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceRightDownUpLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceRightDownUpLeft_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gRightDownUpLeftDirections[] = {DIR_EAST, DIR_SOUTH, DIR_NORTH, DIR_WEST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpDownRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceLeftUpDownRight_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gLeftUpDownRightDirections[] = {DIR_WEST, DIR_NORTH, DIR_SOUTH, DIR_EAST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceUpDownRightLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceUpDownRightLeft_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gUpDownRightLeftDirections[] = {DIR_NORTH, DIR_SOUTH, DIR_EAST, DIR_WEST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftUpDown[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceRightLeftUpDown_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gRightLeftUpDownDirections[] = {DIR_EAST, DIR_WEST, DIR_NORTH, DIR_SOUTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceDownRightLeftUp[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceDownRightLeftUp_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gDownRightLeftUpDirections[] = {DIR_SOUTH, DIR_EAST, DIR_WEST, DIR_NORTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceRightUpDownLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceRightUpDownLeft_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gRightUpDownLeftDirections[] = {DIR_EAST, DIR_NORTH, DIR_SOUTH, DIR_WEST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceUpDownLeftRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceUpDownLeftRight_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gUpDownLeftRightDirections[] = {DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightUpDown[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceLeftRightUpDown_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gLeftRightUpDownDirections[] = {DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftRightUp[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceDownLeftRightUp_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gDownLeftRightUpDirections[] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftDownRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceUpLeftDownRight_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gUpLeftDownRightDirections[] = {DIR_NORTH, DIR_WEST, DIR_SOUTH, DIR_EAST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceDownRightUpLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceDownRightUpLeft_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gDownRightUpLeftDirections[] = {DIR_SOUTH, DIR_EAST, DIR_NORTH, DIR_WEST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownRightUp[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceLeftDownRightUp_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gLeftDownRightUpDirections[] = {DIR_WEST, DIR_SOUTH, DIR_EAST, DIR_NORTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceRightUpLeftDown[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceRightUpLeftDown_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gRightUpLeftDownDirections[] = {DIR_EAST, DIR_NORTH, DIR_WEST, DIR_SOUTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceUpRightDownLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceUpRightDownLeft_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gUpRightDownLeftDirections[] = {DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_WEST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftUpRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceDownLeftUpRight_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gDownLeftUpRightDirections[] = {DIR_SOUTH, DIR_WEST, DIR_NORTH, DIR_EAST};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpRightDown[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceLeftUpRightDown_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gLeftUpRightDownDirections[] = {DIR_WEST, DIR_NORTH, DIR_EAST, DIR_SOUTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSequenceRightDownLeftUp[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSequence_Step0,
|
||||
MovementType_WalkSequenceRightDownLeftUp_Step1,
|
||||
MovementType_WalkSequence_Step2,
|
||||
};
|
||||
|
||||
const u8 gRightDownLeftUpDirections[] = {DIR_EAST, DIR_SOUTH, DIR_WEST, DIR_NORTH};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_CopyPlayer[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_CopyPlayer_Step0,
|
||||
MovementType_CopyPlayer_Step1,
|
||||
MovementType_CopyPlayer_Step2,
|
||||
};
|
||||
|
||||
bool8 (*const gCopyPlayerMovementFuncs[])(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)) = {
|
||||
CopyablePlayerMovement_None,
|
||||
CopyablePlayerMovement_FaceDirection,
|
||||
CopyablePlayerMovement_GoSpeed0,
|
||||
CopyablePlayerMovement_GoSpeed1,
|
||||
CopyablePlayerMovement_GoSpeed2,
|
||||
CopyablePlayerMovement_Slide,
|
||||
cph_IM_DIFFERENT,
|
||||
CopyablePlayerMovement_GoSpeed4,
|
||||
CopyablePlayerMovement_Jump,
|
||||
CopyablePlayerMovement_None,
|
||||
CopyablePlayerMovement_None,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_CopyPlayer_Step0,
|
||||
MovementType_CopyPlayerInGrass_Step1,
|
||||
MovementType_CopyPlayer_Step2,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_Hidden_Step0,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkInPlace_Step0,
|
||||
MovementType_MoveInPlace_Step1,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_WalkSlowlyInPlace[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_WalkSlowlyInPlace_Step0,
|
||||
MovementType_MoveInPlace_Step1,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_JogInPlace[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_JogInPlace_Step0,
|
||||
MovementType_MoveInPlace_Step1,
|
||||
};
|
||||
|
||||
u8 (*const gMovementTypeFuncs_Invisible[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementType_Invisible_Step0,
|
||||
MovementType_Invisible_Step1,
|
||||
MovementType_Invisible_Step2,
|
||||
};
|
||||
|
||||
u8 (*const gUnknown_83A63F0[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
sub_8063364,
|
||||
sub_8063384,
|
||||
sub_80633A4,
|
||||
};
|
||||
|
||||
u8 (*const gUnknown_83A63FC[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
sub_80633B4,
|
||||
sub_80633F4,
|
||||
};
|
||||
|
||||
u8 (*const gUnknown_83A6404[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
sub_80633D4,
|
||||
sub_80633F4,
|
||||
};
|
||||
@@ -291,6 +291,8 @@ extern const s16 gUnknown_83A695E[3];
|
||||
|
||||
#define OBJ_EVENT_PAL_TAG_NONE 0x11FF
|
||||
|
||||
#include "data/object_events/movement_type_func_tables.h"
|
||||
|
||||
const u8 gFaceDirectionAnimNums[] = {
|
||||
[DIR_NONE] = 0x00,
|
||||
[DIR_SOUTH] = 0x00,
|
||||
|
||||
Reference in New Issue
Block a user