Move movement type func tables to src

This commit is contained in:
GriffinR
2020-03-23 22:42:36 -04:00
parent b607821bf6
commit 68e942065a
3 changed files with 616 additions and 549 deletions
@@ -0,0 +1,614 @@
bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8));
bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite);
u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WanderAround_Step0,
MovementType_WanderAround_Step1,
MovementType_WanderAround_Step2,
MovementType_WanderAround_Step3,
MovementType_WanderAround_Step4,
MovementType_WanderAround_Step5,
MovementType_WanderAround_Step6,
};
u8 (*const gMovementTypeFuncs_WanderAroundDuplicate[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WanderAround_Step0,
MovementType_WanderAround_Step1,
MovementType_WanderAround_Step2,
MovementType_WanderAround_Step3,
MovementType_WanderAround_Step4,
MovementType_WanderAround_Step5Duplicate,
MovementType_WanderAround_Step6,
};
const u8 gStandardDirections[] = {DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST};
u8 (*const gGetVectorDirectionFuncs[])(s16, s16, s16, s16) = {
GetVectorDirection,
GetLimitedVectorDirection_SouthNorth,
GetLimitedVectorDirection_WestEast,
GetLimitedVectorDirection_WestNorth,
GetLimitedVectorDirection_EastNorth,
GetLimitedVectorDirection_WestSouth,
GetLimitedVectorDirection_EastSouth,
GetLimitedVectorDirection_SouthNorthWest,
GetLimitedVectorDirection_SouthNorthEast,
GetLimitedVectorDirection_NorthWestEast,
GetLimitedVectorDirection_SouthWestEast,
};
u8 (*const gMovementTypeFuncs_LookAround[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_LookAround_Step0,
MovementType_LookAround_Step1,
MovementType_LookAround_Step2,
MovementType_LookAround_Step3,
MovementType_LookAround_Step4,
};
u8 (*const gMovementTypeFuncs_WanderUpAndDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WanderUpAndDown_Step0,
MovementType_WanderUpAndDown_Step1,
MovementType_WanderUpAndDown_Step2,
MovementType_WanderUpAndDown_Step3,
MovementType_WanderUpAndDown_Step4,
MovementType_WanderUpAndDown_Step5,
MovementType_WanderUpAndDown_Step6,
};
const u8 gUpAndDownDirections[] = {DIR_SOUTH, DIR_NORTH};
u8 (*const gMovementTypeFuncs_WanderLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WanderLeftAndRight_Step0,
MovementType_WanderLeftAndRight_Step1,
MovementType_WanderLeftAndRight_Step2,
MovementType_WanderLeftAndRight_Step3,
MovementType_WanderLeftAndRight_Step4,
MovementType_WanderLeftAndRight_Step5,
MovementType_WanderLeftAndRight_Step6,
};
const u8 gLeftAndRightDirections[] = {DIR_WEST, DIR_EAST};
u8 (*const gMovementTypeFuncs_FaceDirection[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_FaceDirection_Step0,
MovementType_FaceDirection_Step1,
MovementType_FaceDirection_Step2,
};
u8 (*const gMovementTypeFuncs_FaceDownAndUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_FaceDownAndUp_Step0,
MovementType_FaceDownAndUp_Step1,
MovementType_FaceDownAndUp_Step2,
MovementType_FaceDownAndUp_Step3,
MovementType_FaceDownAndUp_Step4,
};
u8 (*const gMovementTypeFuncs_FaceLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_FaceLeftAndRight_Step0,
MovementType_FaceLeftAndRight_Step1,
MovementType_FaceLeftAndRight_Step2,
MovementType_FaceLeftAndRight_Step3,
MovementType_FaceLeftAndRight_Step4,
};
u8 (*const gMovementTypeFuncs_FaceUpAndLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_FaceUpAndLeft_Step0,
MovementType_FaceUpAndLeft_Step1,
MovementType_FaceUpAndLeft_Step2,
MovementType_FaceUpAndLeft_Step3,
MovementType_FaceUpAndLeft_Step4,
};
const u8 gUpAndLeftDirections[] = {DIR_NORTH, DIR_WEST};
u8 (*const gMovementTypeFuncs_FaceUpAndRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_FaceUpAndRight_Step0,
MovementType_FaceUpAndRight_Step1,
MovementType_FaceUpAndRight_Step2,
MovementType_FaceUpAndRight_Step3,
MovementType_FaceUpAndRight_Step4,
};
const u8 gUpAndRightDirections[] = {DIR_NORTH, DIR_EAST};
u8 (*const gMovementTypeFuncs_FaceDownAndLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_FaceDownAndLeft_Step0,
MovementType_FaceDownAndLeft_Step1,
MovementType_FaceDownAndLeft_Step2,
MovementType_FaceDownAndLeft_Step3,
MovementType_FaceDownAndLeft_Step4,
};
const u8 gDownAndLeftDirections[] = {DIR_SOUTH, DIR_WEST};
u8 (*const gMovementTypeFuncs_FaceDownAndRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_FaceDownAndRight_Step0,
MovementType_FaceDownAndRight_Step1,
MovementType_FaceDownAndRight_Step2,
MovementType_FaceDownAndRight_Step3,
MovementType_FaceDownAndRight_Step4,
};
const u8 gDownAndRightDirections[] = {DIR_SOUTH, DIR_EAST};
u8 (*const gMovementTypeFuncs_FaceDownUpAndLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_FaceDownUpAndLeft_Step0,
MovementType_FaceDownUpAndLeft_Step1,
MovementType_FaceDownUpAndLeft_Step2,
MovementType_FaceDownUpAndLeft_Step3,
MovementType_FaceDownUpAndLeft_Step4,
};
const u8 gDownUpAndLeftDirections[] = {DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_SOUTH};
u8 (*const gMovementTypeFuncs_FaceDownUpAndRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_FaceDownUpAndRight_Step0,
MovementType_FaceDownUpAndRight_Step1,
MovementType_FaceDownUpAndRight_Step2,
MovementType_FaceDownUpAndRight_Step3,
MovementType_FaceDownUpAndRight_Step4,
};
const u8 gDownUpAndRightDirections[] = {DIR_SOUTH, DIR_NORTH, DIR_EAST, DIR_SOUTH};
u8 (*const gMovementTypeFuncs_FaceUpLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_FaceUpLeftAndRight_Step0,
MovementType_FaceUpLeftAndRight_Step1,
MovementType_FaceUpLeftAndRight_Step2,
MovementType_FaceUpLeftAndRight_Step3,
MovementType_FaceUpLeftAndRight_Step4,
};
const u8 gUpLeftAndRightDirections[] = {DIR_NORTH, DIR_WEST, DIR_EAST, DIR_NORTH};
u8 (*const gMovementTypeFuncs_FaceDownLeftAndRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_FaceDownLeftAndRight_Step0,
MovementType_FaceDownLeftAndRight_Step1,
MovementType_FaceDownLeftAndRight_Step2,
MovementType_FaceDownLeftAndRight_Step3,
MovementType_FaceDownLeftAndRight_Step4,
};
const u8 gDownLeftAndRightDirections[] = {DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_SOUTH};
u8 (*const gMovementTypeFuncs_RotateCounterclockwise[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_RotateCounterclockwise_Step0,
MovementType_RotateCounterclockwise_Step1,
MovementType_RotateCounterclockwise_Step2,
MovementType_RotateCounterclockwise_Step3,
};
const u8 gCounterclockwiseDirections[] = {DIR_SOUTH, DIR_EAST, DIR_WEST, DIR_SOUTH, DIR_NORTH};
u8 (*const gMovementTypeFuncs_RotateClockwise[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_RotateClockwise_Step0,
MovementType_RotateClockwise_Step1,
MovementType_RotateClockwise_Step2,
MovementType_RotateClockwise_Step3,
};
const u8 gClockwiseDirections[] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
u8 (*const gMovementTypeFuncs_WalkBackAndForth[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkBackAndForth_Step0,
MovementType_WalkBackAndForth_Step1,
MovementType_WalkBackAndForth_Step2,
MovementType_WalkBackAndForth_Step3,
};
u8 (*const gMovementTypeFuncs_WalkSequenceUpRightLeftDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceUpRightLeftDown_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gUpRightLeftDownDirections[] = {DIR_NORTH, DIR_EAST, DIR_WEST, DIR_SOUTH};
u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftDownUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceRightLeftDownUp_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gRightLeftDownUpDirections[] = {DIR_EAST, DIR_WEST, DIR_SOUTH, DIR_NORTH};
u8 (*const gMovementTypeFuncs_WalkSequenceDownUpRightLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceDownUpRightLeft_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gDownUpRightLeftDirections[] = {DIR_SOUTH, DIR_NORTH, DIR_EAST, DIR_WEST};
u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownUpRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceLeftDownUpRight_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gLeftDownUpRightDirections[] = {DIR_WEST, DIR_SOUTH, DIR_NORTH, DIR_EAST};
u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftRightDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceUpLeftRightDown_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gUpLeftRightDownDirections[] = {DIR_NORTH, DIR_WEST, DIR_EAST, DIR_SOUTH};
u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightDownUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceLeftRightDownUp_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gLeftRightDownUpDirections[] = {DIR_WEST, DIR_EAST, DIR_SOUTH, DIR_NORTH};
u8 (*const gMovementTypeFuncs_WalkSequenceDownUpLeftRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceDownUpLeftRight_Step1,
MovementType_WalkSequence_Step2,
};
u8 (*const gMovementTypeFuncs_WalkSequenceRightDownUpLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceRightDownUpLeft_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gRightDownUpLeftDirections[] = {DIR_EAST, DIR_SOUTH, DIR_NORTH, DIR_WEST};
u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpDownRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceLeftUpDownRight_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gLeftUpDownRightDirections[] = {DIR_WEST, DIR_NORTH, DIR_SOUTH, DIR_EAST};
u8 (*const gMovementTypeFuncs_WalkSequenceUpDownRightLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceUpDownRightLeft_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gUpDownRightLeftDirections[] = {DIR_NORTH, DIR_SOUTH, DIR_EAST, DIR_WEST};
u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftUpDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceRightLeftUpDown_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gRightLeftUpDownDirections[] = {DIR_EAST, DIR_WEST, DIR_NORTH, DIR_SOUTH};
u8 (*const gMovementTypeFuncs_WalkSequenceDownRightLeftUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceDownRightLeftUp_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gDownRightLeftUpDirections[] = {DIR_SOUTH, DIR_EAST, DIR_WEST, DIR_NORTH};
u8 (*const gMovementTypeFuncs_WalkSequenceRightUpDownLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceRightUpDownLeft_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gRightUpDownLeftDirections[] = {DIR_EAST, DIR_NORTH, DIR_SOUTH, DIR_WEST};
u8 (*const gMovementTypeFuncs_WalkSequenceUpDownLeftRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceUpDownLeftRight_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gUpDownLeftRightDirections[] = {DIR_NORTH, DIR_SOUTH, DIR_WEST, DIR_EAST};
u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightUpDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceLeftRightUpDown_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gLeftRightUpDownDirections[] = {DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftRightUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceDownLeftRightUp_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gDownLeftRightUpDirections[] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH};
u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftDownRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceUpLeftDownRight_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gUpLeftDownRightDirections[] = {DIR_NORTH, DIR_WEST, DIR_SOUTH, DIR_EAST};
u8 (*const gMovementTypeFuncs_WalkSequenceDownRightUpLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceDownRightUpLeft_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gDownRightUpLeftDirections[] = {DIR_SOUTH, DIR_EAST, DIR_NORTH, DIR_WEST};
u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownRightUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceLeftDownRightUp_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gLeftDownRightUpDirections[] = {DIR_WEST, DIR_SOUTH, DIR_EAST, DIR_NORTH};
u8 (*const gMovementTypeFuncs_WalkSequenceRightUpLeftDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceRightUpLeftDown_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gRightUpLeftDownDirections[] = {DIR_EAST, DIR_NORTH, DIR_WEST, DIR_SOUTH};
u8 (*const gMovementTypeFuncs_WalkSequenceUpRightDownLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceUpRightDownLeft_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gUpRightDownLeftDirections[] = {DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_WEST};
u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftUpRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceDownLeftUpRight_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gDownLeftUpRightDirections[] = {DIR_SOUTH, DIR_WEST, DIR_NORTH, DIR_EAST};
u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpRightDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceLeftUpRightDown_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gLeftUpRightDownDirections[] = {DIR_WEST, DIR_NORTH, DIR_EAST, DIR_SOUTH};
u8 (*const gMovementTypeFuncs_WalkSequenceRightDownLeftUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSequence_Step0,
MovementType_WalkSequenceRightDownLeftUp_Step1,
MovementType_WalkSequence_Step2,
};
const u8 gRightDownLeftUpDirections[] = {DIR_EAST, DIR_SOUTH, DIR_WEST, DIR_NORTH};
u8 (*const gMovementTypeFuncs_CopyPlayer[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_CopyPlayer_Step0,
MovementType_CopyPlayer_Step1,
MovementType_CopyPlayer_Step2,
};
bool8 (*const gCopyPlayerMovementFuncs[])(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)) = {
CopyablePlayerMovement_None,
CopyablePlayerMovement_FaceDirection,
CopyablePlayerMovement_GoSpeed0,
CopyablePlayerMovement_GoSpeed1,
CopyablePlayerMovement_GoSpeed2,
CopyablePlayerMovement_Slide,
cph_IM_DIFFERENT,
CopyablePlayerMovement_GoSpeed4,
CopyablePlayerMovement_Jump,
CopyablePlayerMovement_None,
CopyablePlayerMovement_None,
};
u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_CopyPlayer_Step0,
MovementType_CopyPlayerInGrass_Step1,
MovementType_CopyPlayer_Step2,
};
u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_Hidden_Step0,
};
u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkInPlace_Step0,
MovementType_MoveInPlace_Step1,
};
u8 (*const gMovementTypeFuncs_WalkSlowlyInPlace[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_WalkSlowlyInPlace_Step0,
MovementType_MoveInPlace_Step1,
};
u8 (*const gMovementTypeFuncs_JogInPlace[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_JogInPlace_Step0,
MovementType_MoveInPlace_Step1,
};
u8 (*const gMovementTypeFuncs_Invisible[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_Invisible_Step0,
MovementType_Invisible_Step1,
MovementType_Invisible_Step2,
};
u8 (*const gUnknown_83A63F0[])(struct ObjectEvent *, struct Sprite *) = {
sub_8063364,
sub_8063384,
sub_80633A4,
};
u8 (*const gUnknown_83A63FC[])(struct ObjectEvent *, struct Sprite *) = {
sub_80633B4,
sub_80633F4,
};
u8 (*const gUnknown_83A6404[])(struct ObjectEvent *, struct Sprite *) = {
sub_80633D4,
sub_80633F4,
};