through InitPlayerAvatar
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@@ -8,5 +8,7 @@ s16 GetPlayerSpeed(void);
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void MovePlayerOnBike(u8 direction, u16 newKeys, u16 heldKeys);
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bool32 IsRunningDisallowed(u8 metatileBehavior);
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void Bike_HandleBumpySlopeJump(void);
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void Bike_UpdateBikeCounterSpeed(u8 counter);
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#endif //GUARD_BIKE_H
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