Added missing SHINY_ODDS replacements (#502)
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+4
-4
@@ -1040,28 +1040,28 @@ static void LoadCreditsMonPic(u8 whichMon)
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case CREDITSMON_CHARIZARD:
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case CREDITSMON_CHARIZARD:
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InitWindows(sWindowTemplates_Charizard);
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InitWindows(sWindowTemplates_Charizard);
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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LoadMonPicInWindow(SPECIES_CHARIZARD, 8, 0, TRUE, 10, 0);
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LoadMonPicInWindow(SPECIES_CHARIZARD, SHINY_ODDS, 0, TRUE, 10, 0);
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CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Charizard, 0, 0);
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CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Charizard, 0, 0);
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CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Charizard, 0, 0);
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CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Charizard, 0, 0);
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break;
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break;
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case CREDITSMON_VENUSAUR:
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case CREDITSMON_VENUSAUR:
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InitWindows(sWindowTemplates_Venusaur);
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InitWindows(sWindowTemplates_Venusaur);
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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LoadMonPicInWindow(SPECIES_VENUSAUR, 8, 0, TRUE, 10, 0);
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LoadMonPicInWindow(SPECIES_VENUSAUR, SHINY_ODDS, 0, TRUE, 10, 0);
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CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Venusaur, 0, 0);
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CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Venusaur, 0, 0);
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CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Venusaur, 0, 0);
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CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Venusaur, 0, 0);
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break;
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break;
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case CREDITSMON_BLASTOISE:
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case CREDITSMON_BLASTOISE:
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InitWindows(sWindowTemplates_Blastoise);
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InitWindows(sWindowTemplates_Blastoise);
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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LoadMonPicInWindow(SPECIES_BLASTOISE, 8, 0, TRUE, 10, 0);
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LoadMonPicInWindow(SPECIES_BLASTOISE, SHINY_ODDS, 0, TRUE, 10, 0);
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CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Blastoise, 0, 0);
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CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Blastoise, 0, 0);
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CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Blastoise, 0, 0);
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CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Blastoise, 0, 0);
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break;
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break;
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case CREDITSMON_PIKACHU:
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case CREDITSMON_PIKACHU:
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InitWindows(sWindowTemplates_Pikachu);
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InitWindows(sWindowTemplates_Pikachu);
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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LoadMonPicInWindow(SPECIES_PIKACHU, 8, 0, TRUE, 10, 0);
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LoadMonPicInWindow(SPECIES_PIKACHU, SHINY_ODDS, 0, TRUE, 10, 0);
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CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Pikachu, 0, 0);
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CopyToWindowPixelBuffer(1, (const void *)sWindow1Map_Pikachu, 0, 0);
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CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Pikachu, 0, 0);
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CopyToWindowPixelBuffer(2, (const void *)sWindow2Map_Pikachu, 0, 0);
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break;
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break;
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@@ -2205,7 +2205,7 @@ static u32 DexScreen_GetDefaultPersonality(int species)
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static void DexScreen_LoadMonPicInWindow(u8 windowId, u16 species, u16 paletteOffset)
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static void DexScreen_LoadMonPicInWindow(u8 windowId, u16 species, u16 paletteOffset)
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{
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{
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LoadMonPicInWindow(species, 8, DexScreen_GetDefaultPersonality(species), TRUE, paletteOffset >> 4, windowId);
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LoadMonPicInWindow(species, SHINY_ODDS, DexScreen_GetDefaultPersonality(species), TRUE, paletteOffset >> 4, windowId);
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}
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}
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static void DexScreen_PrintMonDexNo(u8 windowId, u8 fontId, u16 species, u8 x, u8 y)
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static void DexScreen_PrintMonDexNo(u8 windowId, u8 fontId, u16 species, u8 x, u8 y)
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