Port field_weather from Emerald
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@@ -17,7 +17,7 @@ bool8 IsWeatherNotFadingIn(void);
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void SetWeatherScreenFadeOut(void);
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void sub_807B070(void);
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u8 GetCurrentWeather(void);
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void FieldWeather_StartFadingOutCreditsMap(u8, u8, u32);
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void delay(u8, u8, u32);
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void UpdateSpritePaletteWithWeather(u8 palIdx);
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void ResetPreservedPalettesInWeather(void);
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void PreservePaletteInWeather(u8 palIdx);
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@@ -0,0 +1,6 @@
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#ifndef GUARD_FIELD_WEATHER_UTIL_H
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#define GUARD_FIELD_WEATHER_UTIL_H
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void SetWeather(u8 weather);
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#endif //GUARD_FIELD_WEATHER_UTIL_H
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