renamed title screen sprites

This commit is contained in:
tianmaru
2020-09-02 22:25:39 +02:00
parent 83806d0f95
commit 7042c996c4
31 changed files with 32 additions and 32 deletions
+10 -10
View File
@@ -69,23 +69,23 @@ static bool32 IsSlashSpriteHidden(u8 spriteId);
static void SpriteCallback_Slash(struct Sprite * sprite);
// bg3
static const u8 sBorderBgTiles[] = INCBIN_U8("graphics/title_screen/unk_83BF58C.4bpp.lz");
static const u8 sBorderBgTiles[] = INCBIN_U8("graphics/title_screen/border_bg.4bpp.lz");
#if defined(FIRERED)
static const u8 sBorderBgMap[] = INCBIN_U8("graphics/title_screen/unk_83BF5A8.bin.lz");
static const u8 sBorderBgMap[] = INCBIN_U8("graphics/title_screen/firered/border_bg.bin.lz");
#elif defined(LEAFGREEN)
static const u8 sBorderBgMap[] = INCBIN_U8("graphics/title_screen/lg_border_bg.bin.lz");
static const u8 sBorderBgMap[] = INCBIN_U8("graphics/title_screen/leafgreen/border_bg.bin.lz");
#endif
//sprites
static const u32 sSlashSpriteTiles[] = INCBIN_U32("graphics/title_screen/unk_83bf64c.4bpp.lz");
static const u32 sSlashSpriteTiles[] = INCBIN_U32("graphics/title_screen/slash_sprite.4bpp.lz");
#if defined(FIRERED)
static const u16 sSlashSpritePals[] = INCBIN_U16("graphics/title_screen/unk_83bf77c.gbapal");
static const u32 sFireSpriteTiles[] = INCBIN_U32("graphics/title_screen/unk_83bf79c.4bpp.lz");
static const u32 sBlankFireSpriteTiles[] = INCBIN_U32("graphics/title_screen/unk_83bfa14.4bpp.lz");
static const u16 sSlashSpritePals[] = INCBIN_U16("graphics/title_screen/firered/slash_sprite.gbapal");
static const u32 sFireSpriteTiles[] = INCBIN_U32("graphics/title_screen/firered/fire_sprite.4bpp.lz");
static const u32 sBlankFireSpriteTiles[] = INCBIN_U32("graphics/title_screen/firered/blank_fire_sprite.4bpp.lz");
#elif defined(LEAFGREEN)
static const u16 sSlashSpritePals[] = INCBIN_U16("graphics/title_screen/unk_lg_83bf764.gbapal");
static const u32 sLeafSpriteTiles[] = INCBIN_U32("graphics/title_screen/unk_lg_83bf784.4bpp.lz");
static const u32 sBlankLeafSpriteTiles[] = INCBIN_U32("graphics/title_screen/unk_lg_83bf89c.4bpp.lz");
static const u16 sSlashSpritePals[] = INCBIN_U16("graphics/title_screen/leafgreen/slash_sprite.gbapal");
static const u32 sLeafSpriteTiles[] = INCBIN_U32("graphics/title_screen/leafgreen/leaf_sprite.4bpp.lz");
static const u32 sBlankLeafSpriteTiles[] = INCBIN_U32("graphics/title_screen/leafgreen/blank_leaf_sprite.4bpp.lz");
#endif
static const struct OamData sOamData_FlameOrLeaf = {