Finish field_control_avatar

This commit is contained in:
PikalaxALT
2020-03-18 21:20:42 -04:00
parent 4516c63652
commit 7074900712
16 changed files with 373 additions and 882 deletions
+6
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@@ -0,0 +1,6 @@
#ifndef GUARD_COORD_EVENT_WEATHER_H
#define GUARD_COORD_EVENT_WEATHER_H
void DoCoordEventWeather(u8 weatherId);
#endif //GUARD_COORD_EVENT_WEATHER_H
+2 -1
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@@ -63,7 +63,8 @@ bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetObjectEventIdByXY(s16, s16);
void SetObjectEventDirection(struct ObjectEvent *, u8);
u8 sub_808D4F4(void);
void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
void RemoveObjectEventByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
u16 sub_805FCD8(u8 localId, u8 mapNum, u8 mapGroup);
void LoadPlayerObjectReflectionPalette(u16, u8);
void LoadSpecialObjectReflectionPalette(u16, u8);
void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
+2 -2
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@@ -25,8 +25,8 @@ extern struct FieldInput gUnknown_3005078;
void RestartWildEncounterImmunitySteps(void);
void ClearPoisonStepCounter(void);
void SetCableClubWarp(void);
int SetCableClubWarp(void);
void sub_806DE28(struct ObjectEvent *);
void dive_warp(struct MapPosition * pos, u16 behavior);
bool8 dive_warp(struct MapPosition * pos, u16 behavior);
#endif //GUARD_FIELD_CONTROL_AVATAR_H
+6 -8
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@@ -110,20 +110,18 @@ struct ObjectEventTemplate
struct WarpEvent
{
s16 x, y;
s8 warpId;
u8 mapGroup;
u8 elevation;
u8 warpId;
u8 mapNum;
u8 unk7;
u8 mapGroup;
};
struct CoordEvent
{
s16 x, y;
u8 unk4;
u8 filler_5;
u16 x, y;
u8 elevation;
u16 trigger;
u16 index;
u8 filler_A[0x2];
u8 *script;
};
@@ -152,7 +150,7 @@ union BgUnion
struct BgEvent
{
u16 x, y;
u8 unk4;
u8 elevation;
u8 kind;
// 0x2 padding for the union beginning.
union BgUnion bgUnion;
+2 -2
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@@ -62,8 +62,8 @@ bool8 MetatileBehavior_UnusedIsMB_01(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedIsTallGrass(u8 metatileBehavior);
bool8 MetatileBehavior_IsIndoorEncounter(u8 metatileBehavior);
bool8 MetatileBehavior_IsMountain(u8 metatileBehavior);
bool8 MetatileBehavior_IsDeepOrSemiDeepWater(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB19(u8 metatileBehavior);
bool8 MetatileBehavior_IsDiveable(u8 metatileBehavior);
bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior);
bool8 MetatileBehavior_IsShallowFlowingWater(u8 metatileBehavior);
bool8 MetatileBehavior_IsThinIce(u8 metatileBehavior);
bool8 MetatileBehavior_IsCrackedIce(u8 metatileBehavior);
+6 -3
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@@ -72,7 +72,7 @@ void Overworld_SetMapObjTemplateMovementType(u8, u8);
void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
void SetDynamicWarp(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
void SetDynamicWarpWithCoords(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
@@ -110,9 +110,9 @@ void WarpIntoMap(void);
u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum);
void sub_8086194(void);
void sub_8084CCC(u8 spawn);
void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpNum);
void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpNum);
void c2_load_new_map(void);
void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
void SetWarpDestinationToDynamicWarp(u8 unused);
void mapldr_default(void);
u32 GetGameStat(u8 statId);
@@ -195,6 +195,9 @@ void CB1_Overworld(void);
void sub_80568C4(void);
u8 GetLastUsedWarpMapSectionId(void);
void StoreInitialPlayerAvatarState(void);
void UpdateEscapeWarp(s16 x, s16 y);
bool8 SetDiveWarpEmerge(u16 x, u16 y);
bool8 SetDiveWarpDive(u16 x, u16 y);
extern u16 *gBGTilemapBuffers1;
extern u16 *gBGTilemapBuffers2;