Finish field_control_avatar
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@@ -0,0 +1,6 @@
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#ifndef GUARD_COORD_EVENT_WEATHER_H
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#define GUARD_COORD_EVENT_WEATHER_H
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void DoCoordEventWeather(u8 weatherId);
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#endif //GUARD_COORD_EVENT_WEATHER_H
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@@ -63,7 +63,8 @@ bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
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u8 GetObjectEventIdByXY(s16, s16);
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void SetObjectEventDirection(struct ObjectEvent *, u8);
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u8 sub_808D4F4(void);
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void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
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void RemoveObjectEventByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
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u16 sub_805FCD8(u8 localId, u8 mapNum, u8 mapGroup);
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void LoadPlayerObjectReflectionPalette(u16, u8);
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void LoadSpecialObjectReflectionPalette(u16, u8);
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void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
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@@ -25,8 +25,8 @@ extern struct FieldInput gUnknown_3005078;
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void RestartWildEncounterImmunitySteps(void);
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void ClearPoisonStepCounter(void);
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void SetCableClubWarp(void);
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int SetCableClubWarp(void);
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void sub_806DE28(struct ObjectEvent *);
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void dive_warp(struct MapPosition * pos, u16 behavior);
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bool8 dive_warp(struct MapPosition * pos, u16 behavior);
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#endif //GUARD_FIELD_CONTROL_AVATAR_H
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@@ -110,20 +110,18 @@ struct ObjectEventTemplate
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struct WarpEvent
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{
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s16 x, y;
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s8 warpId;
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u8 mapGroup;
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u8 elevation;
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u8 warpId;
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u8 mapNum;
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u8 unk7;
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u8 mapGroup;
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};
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struct CoordEvent
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{
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s16 x, y;
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u8 unk4;
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u8 filler_5;
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u16 x, y;
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u8 elevation;
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u16 trigger;
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u16 index;
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u8 filler_A[0x2];
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u8 *script;
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};
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@@ -152,7 +150,7 @@ union BgUnion
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struct BgEvent
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{
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u16 x, y;
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u8 unk4;
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u8 elevation;
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u8 kind;
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// 0x2 padding for the union beginning.
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union BgUnion bgUnion;
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@@ -62,8 +62,8 @@ bool8 MetatileBehavior_UnusedIsMB_01(u8 metatileBehavior);
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bool8 MetatileBehavior_UnusedIsTallGrass(u8 metatileBehavior);
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bool8 MetatileBehavior_IsIndoorEncounter(u8 metatileBehavior);
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bool8 MetatileBehavior_IsMountain(u8 metatileBehavior);
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bool8 MetatileBehavior_IsDeepOrSemiDeepWater(u8 metatileBehavior);
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bool8 MetatileBehavior_IsMB19(u8 metatileBehavior);
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bool8 MetatileBehavior_IsDiveable(u8 metatileBehavior);
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bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior);
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bool8 MetatileBehavior_IsShallowFlowingWater(u8 metatileBehavior);
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bool8 MetatileBehavior_IsThinIce(u8 metatileBehavior);
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bool8 MetatileBehavior_IsCrackedIce(u8 metatileBehavior);
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+6
-3
@@ -72,7 +72,7 @@ void Overworld_SetMapObjTemplateMovementType(u8, u8);
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void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
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void SetDynamicWarp(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
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void SetDynamicWarpWithCoords(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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@@ -110,9 +110,9 @@ void WarpIntoMap(void);
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u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum);
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void sub_8086194(void);
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void sub_8084CCC(u8 spawn);
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void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpNum);
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void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpNum);
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void c2_load_new_map(void);
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void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
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void SetWarpDestinationToDynamicWarp(u8 unused);
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void mapldr_default(void);
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u32 GetGameStat(u8 statId);
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@@ -195,6 +195,9 @@ void CB1_Overworld(void);
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void sub_80568C4(void);
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u8 GetLastUsedWarpMapSectionId(void);
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void StoreInitialPlayerAvatarState(void);
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void UpdateEscapeWarp(s16 x, s16 y);
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bool8 SetDiveWarpEmerge(u16 x, u16 y);
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bool8 SetDiveWarpDive(u16 x, u16 y);
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extern u16 *gBGTilemapBuffers1;
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extern u16 *gBGTilemapBuffers2;
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