ported reshow_battle_screen from pokeem
This commit is contained in:
@@ -129,6 +129,7 @@ void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
|
||||
u8 GetBattlerSpriteDefault_Y(u8 bank);
|
||||
u8 sub_80A82E4(u8 bank);
|
||||
u8 GetSubstituteSpriteDefault_Y(u8 bank);
|
||||
u8 GetGhostSpriteDefault_Y(u8 battlerId);
|
||||
|
||||
// battle_anim_80A9C70.s
|
||||
void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
|
||||
@@ -148,6 +149,7 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
|
||||
bool8 IsContest(void);
|
||||
void sub_80759DC(u8 spriteId);
|
||||
bool8 IsBattlerSpritePresent(u8 battlerId);
|
||||
u8 GetBattlerSpriteSubpriority(u8 battlerId);
|
||||
|
||||
// battle_anim_mon_movement.c
|
||||
void AnimTask_ShakeMon(u8 taskId);
|
||||
|
||||
Reference in New Issue
Block a user