ported battle_util from pokeem

This commit is contained in:
jiangzhengwenjz
2019-08-02 05:05:35 +08:00
parent 3eb1f1bc78
commit c2964e8181
12 changed files with 1032 additions and 3509 deletions
+77 -77
View File
@@ -7848,7 +7848,7 @@ _08013C58:
ldrb r0, [r0]
cmp r0, 0
beq _08013CB0
ldr r1, _08013CA4 @ =gUnknown_2023BE3
ldr r1, _08013CA4 @ =gCurrentActionFuncId
movs r0, 0xC
strb r0, [r1]
ldr r1, _08013CA8 @ =gBattleMainFunc
@@ -7867,7 +7867,7 @@ _08013C94: .4byte gBattleScripting
_08013C98: .4byte gBattleMoveDamage
_08013C9C: .4byte gMoveResultFlags
_08013CA0: .4byte gBattleCommunication
_08013CA4: .4byte gUnknown_2023BE3
_08013CA4: .4byte gCurrentActionFuncId
_08013CA8: .4byte gBattleMainFunc
_08013CAC: .4byte RunTurnActionsFunctions
_08013CB0:
@@ -9712,7 +9712,7 @@ _08014BB4:
ands r0, r1
cmp r0, 0
bne _08014BFA
ldr r0, _08014C1C @ =gUnknown_825011C
ldr r0, _08014C1C @ =gBattleScriptingCommandsTable
ldrb r1, [r4]
lsls r1, 2
adds r1, r0
@@ -9731,7 +9731,7 @@ _08014C0C: .4byte gBattlescriptCurrInstr
_08014C10: .4byte gSelectionBattleScripts
_08014C14: .4byte gBattleControllerExecFlags
_08014C18: .4byte gBitTable
_08014C1C: .4byte gUnknown_825011C
_08014C1C: .4byte gBattleScriptingCommandsTable
_08014C20:
ldr r3, _08014C88 @ =gBattleControllerExecFlags
ldr r1, _08014C8C @ =gBitTable
@@ -10927,7 +10927,7 @@ _0801555E:
ldr r1, _080155A0 @ =gUnknown_2023BE2
movs r0, 0
strb r0, [r1]
ldr r1, _080155A4 @ =gUnknown_2023BE3
ldr r1, _080155A4 @ =gCurrentActionFuncId
ldr r0, _080155A8 @ =gUnknown_2023BDA
movs r3, 0
ldrb r0, [r0]
@@ -10957,7 +10957,7 @@ _08015598:
bx r0
.align 2, 0
_080155A0: .4byte gUnknown_2023BE2
_080155A4: .4byte gUnknown_2023BE3
_080155A4: .4byte gCurrentActionFuncId
_080155A8: .4byte gUnknown_2023BDA
_080155AC: .4byte gDynamicBasePower
_080155B0: .4byte gBattleStruct
@@ -10973,7 +10973,7 @@ RunTurnActionsFunctions: @ 80155C8
push {r4-r6,lr}
ldr r6, _0801561C @ =gBattleOutcome
ldrb r0, [r6]
ldr r2, _08015620 @ =gUnknown_2023BE3
ldr r2, _08015620 @ =gCurrentActionFuncId
cmp r0, 0
beq _080155D8
movs r0, 0xC
@@ -11013,7 +11013,7 @@ _080155D8:
b _0801565C
.align 2, 0
_0801561C: .4byte gBattleOutcome
_08015620: .4byte gUnknown_2023BE3
_08015620: .4byte gCurrentActionFuncId
_08015624: .4byte gBattleStruct
_08015628: .4byte gUnknown_2023BE2
_0801562C: .4byte gUnknown_8250038
@@ -11048,7 +11048,7 @@ _0801566C: .4byte 0xfff7ffff
thumb_func_start sub_8015670
sub_8015670: @ 8015670
push {r4,lr}
ldr r1, _080156A8 @ =gUnknown_2023BE3
ldr r1, _080156A8 @ =gCurrentActionFuncId
movs r0, 0
strb r0, [r1]
ldr r0, _080156AC @ =gBattleTypeFlags
@@ -11074,7 +11074,7 @@ sub_8015670: @ 8015670
strb r0, [r4]
b _0801576E
.align 2, 0
_080156A8: .4byte gUnknown_2023BE3
_080156A8: .4byte gCurrentActionFuncId
_080156AC: .4byte gBattleTypeFlags
_080156B0: .4byte gBattleTextBuff1
_080156B4: .4byte gBattleOutcome
@@ -11170,7 +11170,7 @@ _08015788: .4byte sub_8015910
thumb_func_start sub_801578C
sub_801578C: @ 801578C
push {r4,lr}
ldr r1, _080157C4 @ =gUnknown_2023BE3
ldr r1, _080157C4 @ =gCurrentActionFuncId
movs r0, 0
strb r0, [r1]
ldr r0, _080157C8 @ =gBattleTypeFlags
@@ -11197,7 +11197,7 @@ sub_801578C: @ 801578C
strb r0, [r4]
b _08015830
.align 2, 0
_080157C4: .4byte gUnknown_2023BE3
_080157C4: .4byte gCurrentActionFuncId
_080157C8: .4byte gBattleTypeFlags
_080157CC: .4byte gBattleTextBuff1
_080157D0: .4byte gBattleOutcome
@@ -11263,7 +11263,7 @@ _0801584C: .4byte sub_8015910
thumb_func_start sub_8015850
sub_8015850: @ 8015850
push {lr}
ldr r1, _08015878 @ =gUnknown_2023BE3
ldr r1, _08015878 @ =gCurrentActionFuncId
movs r0, 0
strb r0, [r1]
ldr r1, _0801587C @ =gProtectStructs
@@ -11282,7 +11282,7 @@ sub_8015850: @ 8015850
ldr r0, _08015888 @ =gUnknown_81D8916
b _080158A0
.align 2, 0
_08015878: .4byte gUnknown_2023BE3
_08015878: .4byte gCurrentActionFuncId
_0801587C: .4byte gProtectStructs
_08015880: .4byte gBattlerAttacker
_08015884: .4byte gBattlescriptCurrInstr
@@ -11313,7 +11313,7 @@ _080158B8: .4byte sub_8015910
thumb_func_start sub_80158BC
sub_80158BC: @ 80158BC
ldr r1, _080158F0 @ =gUnknown_2023BE3
ldr r1, _080158F0 @ =gCurrentActionFuncId
movs r0, 0
strb r0, [r1]
ldr r1, _080158F4 @ =gBattleTextBuff1
@@ -11340,7 +11340,7 @@ sub_80158BC: @ 80158BC
str r0, [r1]
bx lr
.align 2, 0
_080158F0: .4byte gUnknown_2023BE3
_080158F0: .4byte gCurrentActionFuncId
_080158F4: .4byte gBattleTextBuff1
_080158F8: .4byte gBattlerAttacker
_080158FC: .4byte gBattlerPartyIndexes
@@ -11353,7 +11353,7 @@ _0801590C: .4byte sub_8015910
thumb_func_start sub_8015910
sub_8015910: @ 8015910
push {r4-r7,lr}
ldr r0, _08015974 @ =gUnknown_2023BE3
ldr r0, _08015974 @ =gCurrentActionFuncId
ldrb r0, [r0]
subs r0, 0xB
lsls r0, 24
@@ -11401,7 +11401,7 @@ _08015942:
bl StringCopy
b _080159AA
.align 2, 0
_08015974: .4byte gUnknown_2023BE3
_08015974: .4byte gCurrentActionFuncId
_08015978: .4byte gBattleTypeFlags
_0801597C: .4byte 0x00080b92
_08015980: .4byte gActiveBattler
@@ -11464,7 +11464,7 @@ _08015A04:
ldr r0, [r0]
cmp r0, 0
bne _08015A1E
ldr r1, _08015A28 @ =gUnknown_825011C
ldr r1, _08015A28 @ =gBattleScriptingCommandsTable
ldr r0, _08015A2C @ =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r0, [r0]
@@ -11478,7 +11478,7 @@ _08015A1E:
bx r0
.align 2, 0
_08015A24: .4byte gBattleControllerExecFlags
_08015A28: .4byte gUnknown_825011C
_08015A28: .4byte gBattleScriptingCommandsTable
_08015A2C: .4byte gBattlescriptCurrInstr
thumb_func_end sub_8015910
@@ -11708,7 +11708,7 @@ _08015BFC: .4byte gEnemyParty
thumb_func_start RunBattleScriptCommands_PopCallbacksStack
RunBattleScriptCommands_PopCallbacksStack: @ 8015C00
push {lr}
ldr r0, _08015C3C @ =gUnknown_2023BE3
ldr r0, _08015C3C @ =gCurrentActionFuncId
ldrb r0, [r0]
subs r0, 0xB
lsls r0, 24
@@ -11738,7 +11738,7 @@ _08015C24:
str r0, [r2]
b _08015C62
.align 2, 0
_08015C3C: .4byte gUnknown_2023BE3
_08015C3C: .4byte gCurrentActionFuncId
_08015C40: .4byte gBattleResources
_08015C44: .4byte gBattleMainFunc
_08015C48:
@@ -11746,7 +11746,7 @@ _08015C48:
ldr r0, [r0]
cmp r0, 0
bne _08015C62
ldr r1, _08015C6C @ =gUnknown_825011C
ldr r1, _08015C6C @ =gBattleScriptingCommandsTable
ldr r0, _08015C70 @ =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r0, [r0]
@@ -11759,18 +11759,18 @@ _08015C62:
bx r0
.align 2, 0
_08015C68: .4byte gBattleControllerExecFlags
_08015C6C: .4byte gUnknown_825011C
_08015C6C: .4byte gBattleScriptingCommandsTable
_08015C70: .4byte gBattlescriptCurrInstr
thumb_func_end RunBattleScriptCommands_PopCallbacksStack
thumb_func_start sub_8015C74
sub_8015C74: @ 8015C74
thumb_func_start RunBattleScriptCommands
RunBattleScriptCommands: @ 8015C74
push {lr}
ldr r0, _08015C94 @ =gBattleControllerExecFlags
ldr r0, [r0]
cmp r0, 0
bne _08015C90
ldr r1, _08015C98 @ =gUnknown_825011C
ldr r1, _08015C98 @ =gBattleScriptingCommandsTable
ldr r0, _08015C9C @ =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r0, [r0]
@@ -11783,9 +11783,9 @@ _08015C90:
bx r0
.align 2, 0
_08015C94: .4byte gBattleControllerExecFlags
_08015C98: .4byte gUnknown_825011C
_08015C98: .4byte gBattleScriptingCommandsTable
_08015C9C: .4byte gBattlescriptCurrInstr
thumb_func_end sub_8015C74
thumb_func_end RunBattleScriptCommands
thumb_func_start sub_8015CA0
sub_8015CA0: @ 8015CA0
@@ -11817,7 +11817,7 @@ sub_8015CA0: @ 8015CA0
ands r2, r0
cmp r2, 0
beq _08015CF8
ldr r1, _08015CF4 @ =gUnknown_2023BE3
ldr r1, _08015CF4 @ =gCurrentActionFuncId
movs r0, 0xC
b _0801634C
.align 2, 0
@@ -11826,7 +11826,7 @@ _08015CE4: .4byte gBattlerByTurnOrder
_08015CE8: .4byte gUnknown_2023BE2
_08015CEC: .4byte gBattleStruct
_08015CF0: .4byte gBitTable
_08015CF4: .4byte gUnknown_2023BE3
_08015CF4: .4byte gCurrentActionFuncId
_08015CF8:
ldr r1, _08015D6C @ =gCritMultiplier
movs r0, 0x1
@@ -11843,8 +11843,8 @@ _08015CF8:
strb r2, [r0]
ldr r0, _08015D7C @ =gBattleCommunication
strb r2, [r0, 0x6]
ldr r2, _08015D80 @ =gUnknown_2023D48
ldr r3, _08015D84 @ =gUnknown_2023D49
ldr r2, _08015D80 @ =gCurrMovePos
ldr r3, _08015D84 @ =gChosenMovePos
mov r9, r3
ldrb r0, [r6]
ldr r4, _08015D88 @ =gBattleStruct
@@ -11891,8 +11891,8 @@ _08015D70: .4byte gBattleScripting
_08015D74: .4byte gMoveResultFlags
_08015D78: .4byte gUnknown_2023D72
_08015D7C: .4byte gBattleCommunication
_08015D80: .4byte gUnknown_2023D48
_08015D84: .4byte gUnknown_2023D49
_08015D80: .4byte gCurrMovePos
_08015D84: .4byte gChosenMovePos
_08015D88: .4byte gBattleStruct
_08015D8C: .4byte gProtectStructs
_08015D90: .4byte gCurrentMove
@@ -12580,7 +12580,7 @@ _0801632C:
adds r0, r3
ldr r0, [r0]
str r0, [r4]
ldr r1, _08016370 @ =gUnknown_2023BE3
ldr r1, _08016370 @ =gCurrentActionFuncId
movs r0, 0xA
_0801634C:
strb r0, [r1]
@@ -12597,7 +12597,7 @@ _08016360: .4byte gBattlescriptCurrInstr
_08016364: .4byte gUnknown_81D65A8
_08016368: .4byte gBattleMoves
_0801636C: .4byte gCurrentMove
_08016370: .4byte gUnknown_2023BE3
_08016370: .4byte gCurrentActionFuncId
thumb_func_end sub_8015CA0
thumb_func_start sub_8016374
@@ -12644,7 +12644,7 @@ sub_8016374: @ 8016374
ldr r1, _08016408 @ =gBattlescriptCurrInstr
ldr r0, _0801640C @ =gUnknown_81D894D
str r0, [r1]
ldr r1, _08016410 @ =gUnknown_2023BE3
ldr r1, _08016410 @ =gCurrentActionFuncId
movs r0, 0xA
strb r0, [r1]
ldr r1, _08016414 @ =gBattleResults
@@ -12670,7 +12670,7 @@ _08016400: .4byte gBattleStruct
_08016404: .4byte gBattleScripting
_08016408: .4byte gBattlescriptCurrInstr
_0801640C: .4byte gUnknown_81D894D
_08016410: .4byte gUnknown_2023BE3
_08016410: .4byte gCurrentActionFuncId
_08016414: .4byte gBattleResults
thumb_func_end sub_8016374
@@ -12743,13 +12743,13 @@ _0801649C:
ldr r1, _080164BC @ =gUnknown_81D99FC
ldr r1, [r1]
str r1, [r0]
ldr r1, _080164C0 @ =gUnknown_2023BE3
ldr r1, _080164C0 @ =gCurrentActionFuncId
mov r10, r1
b _0801671E
.align 2, 0
_080164B8: .4byte gBattlescriptCurrInstr
_080164BC: .4byte gUnknown_81D99FC
_080164C0: .4byte gUnknown_2023BE3
_080164C0: .4byte gCurrentActionFuncId
_080164C4:
movs r0, 0xAF
lsls r0, 1
@@ -12759,13 +12759,13 @@ _080164C4:
ldr r1, _080164E0 @ =gUnknown_81D99FC
ldr r1, [r1, 0x4]
str r1, [r0]
ldr r2, _080164E4 @ =gUnknown_2023BE3
ldr r2, _080164E4 @ =gCurrentActionFuncId
mov r10, r2
b _0801671E
.align 2, 0
_080164DC: .4byte gBattlescriptCurrInstr
_080164E0: .4byte gUnknown_81D99FC
_080164E4: .4byte gUnknown_2023BE3
_080164E4: .4byte gCurrentActionFuncId
_080164E8:
ldrb r0, [r4]
bl GetBattlerSide
@@ -12777,13 +12777,13 @@ _080164E8:
ldr r1, [r1]
str r1, [r0]
_080164FC:
ldr r0, _0801650C @ =gUnknown_2023BE3
ldr r0, _0801650C @ =gCurrentActionFuncId
mov r10, r0
b _0801671E
.align 2, 0
_08016504: .4byte gBattlescriptCurrInstr
_08016508: .4byte gUnknown_81D99E4
_0801650C: .4byte gUnknown_2023BE3
_0801650C: .4byte gCurrentActionFuncId
_08016510:
ldr r3, _08016548 @ =gBattleScripting
ldrb r0, [r4]
@@ -12802,7 +12802,7 @@ _08016510:
ldr r6, _08016554 @ =gUnknown_81D99E4
mov r12, r3
adds r7, r2, 0
ldr r2, _08016558 @ =gUnknown_2023BE3
ldr r2, _08016558 @ =gCurrentActionFuncId
mov r10, r2
cmp r0, 0x4
bls _0801653C
@@ -12818,7 +12818,7 @@ _08016548: .4byte gBattleScripting
_0801654C: .4byte gBattleStruct
_08016550: .4byte gBattlescriptCurrInstr
_08016554: .4byte gUnknown_81D99E4
_08016558: .4byte gUnknown_2023BE3
_08016558: .4byte gCurrentActionFuncId
_0801655C: .4byte _08016560
.align 2, 0
_08016560:
@@ -12848,7 +12848,7 @@ _08016574:
ldr r1, _080165B4 @ =gBattlescriptCurrInstr
mov r9, r1
ldr r6, _080165B8 @ =gUnknown_81D99E4
ldr r2, _080165BC @ =gUnknown_2023BE3
ldr r2, _080165BC @ =gCurrentActionFuncId
mov r10, r2
cmp r0, 0
bne _080165A6
@@ -12862,12 +12862,12 @@ _080165AC: .4byte gBattleCommunication
_080165B0: .4byte gBattlerAttacker
_080165B4: .4byte gBattlescriptCurrInstr
_080165B8: .4byte gUnknown_81D99E4
_080165BC: .4byte gUnknown_2023BE3
_080165BC: .4byte gCurrentActionFuncId
_080165C0:
ldr r0, _080165FC @ =gBattlescriptCurrInstr
mov r9, r0
ldr r6, _08016600 @ =gUnknown_81D99E4
ldr r1, _08016604 @ =gUnknown_2023BE3
ldr r1, _08016604 @ =gCurrentActionFuncId
mov r10, r1
mov r4, r8
adds r3, r7, 0
@@ -12898,7 +12898,7 @@ _080165D0:
.align 2, 0
_080165FC: .4byte gBattlescriptCurrInstr
_08016600: .4byte gUnknown_81D99E4
_08016604: .4byte gUnknown_2023BE3
_08016604: .4byte gCurrentActionFuncId
_08016608:
ldr r3, _0801663C @ =gBattleCommunication
movs r0, 0x4
@@ -12923,7 +12923,7 @@ _08016608:
ldr r2, _08016644 @ =gBattlescriptCurrInstr
mov r9, r2
ldr r6, _08016648 @ =gUnknown_81D99E4
ldr r0, _0801664C @ =gUnknown_2023BE3
ldr r0, _0801664C @ =gCurrentActionFuncId
mov r10, r0
b _08016706
.align 2, 0
@@ -12931,7 +12931,7 @@ _0801663C: .4byte gBattleCommunication
_08016640: .4byte gBattlerAttacker
_08016644: .4byte gBattlescriptCurrInstr
_08016648: .4byte gUnknown_81D99E4
_0801664C: .4byte gUnknown_2023BE3
_0801664C: .4byte gCurrentActionFuncId
_08016650:
ldr r3, _080166C4 @ =gBattleTextBuff1
movs r4, 0xFD
@@ -12955,7 +12955,7 @@ _08016650:
ldr r1, _080166CC @ =gBattlescriptCurrInstr
mov r9, r1
ldr r6, _080166D0 @ =gUnknown_81D99E4
ldr r0, _080166D4 @ =gUnknown_2023BE3
ldr r0, _080166D4 @ =gCurrentActionFuncId
mov r10, r0
cmp r2, 0
bne _080166B4
@@ -12997,7 +12997,7 @@ _080166C4: .4byte gBattleTextBuff1
_080166C8: .4byte gBattleTextBuff2
_080166CC: .4byte gBattlescriptCurrInstr
_080166D0: .4byte gUnknown_81D99E4
_080166D4: .4byte gUnknown_2023BE3
_080166D4: .4byte gCurrentActionFuncId
_080166D8:
ldr r0, _080166EC @ =gBattleTypeFlags
ldr r1, [r0]
@@ -13021,7 +13021,7 @@ _080166F8:
ldr r1, _0801673C @ =gBattlescriptCurrInstr
mov r9, r1
ldr r6, _08016740 @ =gUnknown_81D99E4
ldr r2, _08016744 @ =gUnknown_2023BE3
ldr r2, _08016744 @ =gCurrentActionFuncId
mov r10, r2
_08016706:
mov r1, r8
@@ -13052,7 +13052,7 @@ _08016734: .4byte gBattleCommunication
_08016738: .4byte gBattlerAttacker
_0801673C: .4byte gBattlescriptCurrInstr
_08016740: .4byte gUnknown_81D99E4
_08016744: .4byte gUnknown_2023BE3
_08016744: .4byte gCurrentActionFuncId
thumb_func_end sub_8016418
thumb_func_start sub_8016748
@@ -13328,14 +13328,14 @@ _0801694C:
ldr r1, _08016980 @ =gBattlescriptCurrInstr
ldr r0, _08016984 @ =gUnknown_81D893A
str r0, [r1]
ldr r1, _08016988 @ =gUnknown_2023BE3
ldr r1, _08016988 @ =gCurrentActionFuncId
movs r0, 0xA
b _080169D6
.align 2, 0
_0801697C: .4byte gBattleCommunication
_08016980: .4byte gBattlescriptCurrInstr
_08016984: .4byte gUnknown_81D893A
_08016988: .4byte gUnknown_2023BE3
_08016988: .4byte gCurrentActionFuncId
_0801698C:
ldr r1, _080169B4 @ =gBattleMons
ldrb r2, [r4]
@@ -13354,7 +13354,7 @@ _0801698C:
ldr r1, _080169C0 @ =gBattlescriptCurrInstr
ldr r0, _080169C4 @ =gUnknown_81D893A
str r0, [r1]
ldr r1, _080169C8 @ =gUnknown_2023BE3
ldr r1, _080169C8 @ =gCurrentActionFuncId
movs r0, 0xA
b _080169D6
.align 2, 0
@@ -13363,7 +13363,7 @@ _080169B8: .4byte 0x0400e000
_080169BC: .4byte gBattleCommunication
_080169C0: .4byte gBattlescriptCurrInstr
_080169C4: .4byte gUnknown_81D893A
_080169C8: .4byte gUnknown_2023BE3
_080169C8: .4byte gCurrentActionFuncId
_080169CC:
ldr r0, _080169E0 @ =gBattlersCount
ldrb r0, [r0]
@@ -13470,7 +13470,7 @@ _08016A9C:
ldr r0, _08016AB8 @ =gUnknown_81D9A04
ldr r0, [r0]
str r0, [r1]
ldr r1, _08016ABC @ =gUnknown_2023BE3
ldr r1, _08016ABC @ =gCurrentActionFuncId
movs r0, 0xA
strb r0, [r1]
pop {r4,r5}
@@ -13480,7 +13480,7 @@ _08016A9C:
_08016AB0: .4byte gBattleCommunication
_08016AB4: .4byte gBattlescriptCurrInstr
_08016AB8: .4byte gUnknown_81D9A04
_08016ABC: .4byte gUnknown_2023BE3
_08016ABC: .4byte gCurrentActionFuncId
thumb_func_end sub_80169E8
thumb_func_start sub_8016AC0
@@ -13508,7 +13508,7 @@ sub_8016AC0: @ 8016AC0
ldr r0, _08016B18 @ =gUnknown_81D99B0
ldr r0, [r0, 0x14]
str r0, [r1]
ldr r1, _08016B1C @ =gUnknown_2023BE3
ldr r1, _08016B1C @ =gCurrentActionFuncId
movs r0, 0xA
strb r0, [r1]
bx lr
@@ -13522,7 +13522,7 @@ _08016B0C: .4byte gNumSafariBalls
_08016B10: .4byte gLastUsedItem
_08016B14: .4byte gBattlescriptCurrInstr
_08016B18: .4byte gUnknown_81D99B0
_08016B1C: .4byte gUnknown_2023BE3
_08016B1C: .4byte gCurrentActionFuncId
thumb_func_end sub_8016AC0
thumb_func_start sub_8016B20
@@ -13582,7 +13582,7 @@ _08016B86:
ldr r0, _08016BB8 @ =gUnknown_81D9A04
ldr r0, [r0, 0x8]
str r0, [r1]
ldr r1, _08016BBC @ =gUnknown_2023BE3
ldr r1, _08016BBC @ =gCurrentActionFuncId
movs r0, 0xA
strb r0, [r1]
pop {r4-r7}
@@ -13597,7 +13597,7 @@ _08016BAC: .4byte gBattle_BG0_Y
_08016BB0: .4byte gBattleStruct
_08016BB4: .4byte gBattlescriptCurrInstr
_08016BB8: .4byte gUnknown_81D9A04
_08016BBC: .4byte gUnknown_2023BE3
_08016BBC: .4byte gCurrentActionFuncId
thumb_func_end sub_8016B20
thumb_func_start sub_8016BC0
@@ -13657,7 +13657,7 @@ _08016C26:
ldr r0, _08016C58 @ =gUnknown_81D9A04
ldr r0, [r0, 0x4]
str r0, [r1]
ldr r1, _08016C5C @ =gUnknown_2023BE3
ldr r1, _08016C5C @ =gCurrentActionFuncId
movs r0, 0xA
strb r0, [r1]
pop {r4-r7}
@@ -13672,7 +13672,7 @@ _08016C4C: .4byte gBattle_BG0_Y
_08016C50: .4byte gBattleStruct
_08016C54: .4byte gBattlescriptCurrInstr
_08016C58: .4byte gUnknown_81D9A04
_08016C5C: .4byte gUnknown_2023BE3
_08016C5C: .4byte gCurrentActionFuncId
thumb_func_end sub_8016BC0
thumb_func_start HandleAction_SafriZoneRun
@@ -13736,7 +13736,7 @@ HandleAction_Action9: @ 8016C9C
ldr r0, _08016D08 @ =gUnknown_81D9A04
ldr r0, [r0, 0xC]
str r0, [r1]
ldr r1, _08016D0C @ =gUnknown_2023BE3
ldr r1, _08016D0C @ =gCurrentActionFuncId
movs r0, 0xA
strb r0, [r1]
ldr r1, _08016D10 @ =gUnknown_2023BDA
@@ -13753,7 +13753,7 @@ _08016CFC: .4byte gBattleTextBuff1
_08016D00: .4byte gBattlerPartyIndexes
_08016D04: .4byte gBattlescriptCurrInstr
_08016D08: .4byte gUnknown_81D9A04
_08016D0C: .4byte gUnknown_2023BE3
_08016D0C: .4byte gCurrentActionFuncId
_08016D10: .4byte gUnknown_2023BDA
thumb_func_end HandleAction_Action9
@@ -13769,7 +13769,7 @@ HandleAction_Action11: @ 8016D14
ldr r0, [r0]
adds r0, 0x4D
strb r1, [r0]
ldr r1, _08016D38 @ =gUnknown_2023BE3
ldr r1, _08016D38 @ =gCurrentActionFuncId
movs r0, 0xC
strb r0, [r1]
_08016D30:
@@ -13777,7 +13777,7 @@ _08016D30:
bx r0
.align 2, 0
_08016D34: .4byte gBattleStruct
_08016D38: .4byte gUnknown_2023BE3
_08016D38: .4byte gCurrentActionFuncId
thumb_func_end HandleAction_Action11
thumb_func_start HandleAction_NothingIsFainted
@@ -13786,7 +13786,7 @@ HandleAction_NothingIsFainted: @ 8016D3C
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
ldr r3, _08016D60 @ =gUnknown_2023BE3
ldr r3, _08016D60 @ =gCurrentActionFuncId
ldr r2, _08016D64 @ =gUnknown_2023BDA
ldrb r0, [r1]
adds r0, r2
@@ -13800,7 +13800,7 @@ HandleAction_NothingIsFainted: @ 8016D3C
bx lr
.align 2, 0
_08016D5C: .4byte gUnknown_2023BE2
_08016D60: .4byte gUnknown_2023BE3
_08016D60: .4byte gCurrentActionFuncId
_08016D64: .4byte gUnknown_2023BDA
_08016D68: .4byte gHitMarker
_08016D6C: .4byte 0xf1e892af
@@ -13813,7 +13813,7 @@ HandleAction_ActionFinished: @ 8016D70
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
ldr r3, _08016DE8 @ =gUnknown_2023BE3
ldr r3, _08016DE8 @ =gCurrentActionFuncId
ldr r2, _08016DEC @ =gUnknown_2023BDA
ldrb r0, [r1]
adds r0, r2
@@ -13867,7 +13867,7 @@ HandleAction_ActionFinished: @ 8016D70
bx r0
.align 2, 0
_08016DE4: .4byte gUnknown_2023BE2
_08016DE8: .4byte gUnknown_2023BE3
_08016DE8: .4byte gCurrentActionFuncId
_08016DEC: .4byte gUnknown_2023BDA
_08016DF0: .4byte gHitMarker
_08016DF4: .4byte 0xf1e892af
+36 -36
View File
@@ -16,13 +16,13 @@ atk00_attackcanceler: @ 801D760
ldrb r0, [r0]
cmp r0, 0
beq _0801D784
ldr r1, _0801D780 @ =gUnknown_2023BE3
ldr r1, _0801D780 @ =gCurrentActionFuncId
movs r0, 0xC
strb r0, [r1]
b _0801DAFC
.align 2, 0
_0801D77C: .4byte gBattleOutcome
_0801D780: .4byte gUnknown_2023BE3
_0801D780: .4byte gCurrentActionFuncId
_0801D784:
ldr r2, _0801D7B4 @ =gBattleMons
ldr r0, _0801D7B8 @ =gBattlerAttacker
@@ -74,7 +74,7 @@ _0801D7D6:
b _0801DAFC
_0801D7EE:
ldr r4, _0801D848 @ =gBattleMons
ldr r0, _0801D84C @ =gUnknown_2023D48
ldr r0, _0801D84C @ =gCurrMovePos
ldrb r1, [r0]
ldr r3, _0801D850 @ =gBattlerAttacker
ldrb r2, [r3]
@@ -118,7 +118,7 @@ _0801D7EE:
.align 2, 0
_0801D844: .4byte gBattlerTarget
_0801D848: .4byte gBattleMons
_0801D84C: .4byte gUnknown_2023D48
_0801D84C: .4byte gCurrMovePos
_0801D850: .4byte gBattlerAttacker
_0801D854: .4byte gHitMarker
_0801D858: .4byte gCurrentMove
@@ -1433,7 +1433,7 @@ _0801E2E6:
cmp r4, 0
bne _0801E3CC
ldr r2, _0801E34C @ =gBattleMons
ldr r3, _0801E354 @ =gUnknown_2023D48
ldr r3, _0801E354 @ =gCurrMovePos
ldr r1, _0801E358 @ =gBattlerAttacker
ldrb r5, [r1]
movs r0, 0x58
@@ -1478,7 +1478,7 @@ _0801E2E6:
_0801E348: .4byte gBattlerTarget
_0801E34C: .4byte gBattleMons
_0801E350: .4byte gHitMarker
_0801E354: .4byte gUnknown_2023D48
_0801E354: .4byte gCurrMovePos
_0801E358: .4byte gBattlerAttacker
_0801E35C: .4byte gProtectStructs
_0801E360:
@@ -3321,7 +3321,7 @@ _0801F186:
bcs _0801F1C4
ldrb r0, [r5]
movs r1, 0x27
bl sub_80C7208
bl RecordItemEffectBattle
ldr r2, _0801F250 @ =gSpecialStatuses
ldrb r1, [r5]
lsls r0, r1, 2
@@ -3525,7 +3525,7 @@ _0801F336:
bcs _0801F374
ldrb r0, [r5]
movs r1, 0x27
bl sub_80C7208
bl RecordItemEffectBattle
ldr r2, _0801F3E4 @ =gSpecialStatuses
ldrb r1, [r5]
lsls r0, r1, 2
@@ -10716,14 +10716,14 @@ atk3D_end: @ 8022CCC
strb r1, [r0]
ldr r0, _08022CE4 @ =gActiveBattler
strb r1, [r0]
ldr r1, _08022CE8 @ =gUnknown_2023BE3
ldr r1, _08022CE8 @ =gCurrentActionFuncId
movs r0, 0xB
strb r0, [r1]
bx lr
.align 2, 0
_08022CE0: .4byte gMoveResultFlags
_08022CE4: .4byte gActiveBattler
_08022CE8: .4byte gUnknown_2023BE3
_08022CE8: .4byte gCurrentActionFuncId
thumb_func_end atk3D_end
thumb_func_start atk3E_end2
@@ -10731,13 +10731,13 @@ atk3E_end2: @ 8022CEC
ldr r1, _08022CFC @ =gActiveBattler
movs r0, 0
strb r0, [r1]
ldr r1, _08022D00 @ =gUnknown_2023BE3
ldr r1, _08022D00 @ =gCurrentActionFuncId
movs r0, 0xB
strb r0, [r1]
bx lr
.align 2, 0
_08022CFC: .4byte gActiveBattler
_08022D00: .4byte gUnknown_2023BE3
_08022D00: .4byte gCurrentActionFuncId
thumb_func_end atk3E_end2
thumb_func_start atk3F_end3
@@ -16653,18 +16653,18 @@ atk63_jumptorandomattack: @ 8025C9C
cmp r1, 0
beq _08025CC0
ldr r0, _08025CB8 @ =gCurrentMove
ldr r1, _08025CBC @ =gUnknown_2023D4E
ldr r1, _08025CBC @ =gCalledMove
ldrh r1, [r1]
strh r1, [r0]
b _08025CCE
.align 2, 0
_08025CB4: .4byte gBattlescriptCurrInstr
_08025CB8: .4byte gCurrentMove
_08025CBC: .4byte gUnknown_2023D4E
_08025CBC: .4byte gCalledMove
_08025CC0:
ldr r2, _08025CEC @ =gChosenMove
ldr r1, _08025CF0 @ =gCurrentMove
ldr r0, _08025CF4 @ =gUnknown_2023D4E
ldr r0, _08025CF4 @ =gCalledMove
ldrh r0, [r0]
strh r0, [r1]
strh r0, [r2]
@@ -16688,7 +16688,7 @@ _08025CCE:
.align 2, 0
_08025CEC: .4byte gChosenMove
_08025CF0: .4byte gCurrentMove
_08025CF4: .4byte gUnknown_2023D4E
_08025CF4: .4byte gCalledMove
_08025CF8: .4byte gUnknown_81D65A8
_08025CFC: .4byte gBattleMoves
thumb_func_end atk63_jumptorandomattack
@@ -17102,7 +17102,7 @@ _0802602E:
bcs _0802606C
ldrb r0, [r5]
movs r1, 0x27
bl sub_80C7208
bl RecordItemEffectBattle
ldr r2, _080260F8 @ =gSpecialStatuses
ldrb r1, [r5]
lsls r0, r1, 2
@@ -22294,7 +22294,7 @@ _0802895A:
bcs _08028998
ldrb r0, [r5]
movs r1, 0x27
bl sub_80C7208
bl RecordItemEffectBattle
ldr r2, _080289DC @ =gSpecialStatuses
ldrb r1, [r5]
lsls r0, r1, 2
@@ -23875,7 +23875,7 @@ _08029628:
_08029646:
cmp r2, 0x4
bne _08029728
ldr r5, _080296A0 @ =gUnknown_2023D48
ldr r5, _080296A0 @ =gCurrMovePos
ldrb r1, [r5]
lsls r1, 1
mov r2, r9
@@ -23917,7 +23917,7 @@ _08029646:
b _080296C4
.align 2, 0
_0802969C: .4byte gBattlescriptCurrInstr
_080296A0: .4byte gUnknown_2023D48
_080296A0: .4byte gCurrMovePos
_080296A4: .4byte gLastMoves
_080296A8: .4byte gBattlerTarget
_080296AC: .4byte gBattleMoves
@@ -25184,7 +25184,7 @@ _0802A08A:
beq _0802A090
b _0802A190
_0802A090:
ldr r4, _0802A17C @ =gUnknown_2023D48
ldr r4, _0802A17C @ =gCurrMovePos
ldrb r1, [r4]
lsls r1, 1
mov r2, r10
@@ -25296,7 +25296,7 @@ _0802A16C: .4byte gBattleMons
_0802A170: .4byte gBattlerAttacker
_0802A174: .4byte gUnknown_2023D90
_0802A178: .4byte gBattlerTarget
_0802A17C: .4byte gUnknown_2023D48
_0802A17C: .4byte gCurrMovePos
_0802A180: .4byte gBattleMoves
_0802A184: .4byte gActiveBattler
_0802A188: .4byte gBattleTextBuff1
@@ -25541,7 +25541,7 @@ _0802A334:
ands r0, r6
cmp r0, 0
bne _0802A334
ldr r4, _0802A3A8 @ =gUnknown_2023D4E
ldr r4, _0802A3A8 @ =gCalledMove
ldr r2, _0802A3AC @ =gBattleMons
lsls r1, r5, 1
ldr r0, _0802A3B0 @ =gBattlerAttacker
@@ -25553,7 +25553,7 @@ _0802A334:
adds r1, r2
ldrh r0, [r1]
strh r0, [r4]
ldr r0, _0802A3B4 @ =gUnknown_2023D48
ldr r0, _0802A3B4 @ =gCurrMovePos
strb r5, [r0]
ldr r2, _0802A3B8 @ =gHitMarker
ldr r0, [r2]
@@ -25588,10 +25588,10 @@ _0802A394:
bx r0
.align 2, 0
_0802A3A4: .4byte gBitTable
_0802A3A8: .4byte gUnknown_2023D4E
_0802A3A8: .4byte gCalledMove
_0802A3AC: .4byte gBattleMons
_0802A3B0: .4byte gBattlerAttacker
_0802A3B4: .4byte gUnknown_2023D48
_0802A3B4: .4byte gCurrMovePos
_0802A3B8: .4byte gHitMarker
_0802A3BC: .4byte 0xfffffbff
_0802A3C0: .4byte gBattlerTarget
@@ -27392,9 +27392,9 @@ _0802B1A2:
ldr r0, _0802B280 @ =gBattlersCount
ldr r2, _0802B284 @ =gCurrentMove
mov r8, r2
ldr r7, _0802B288 @ =gUnknown_2023D48
ldr r7, _0802B288 @ =gCurrMovePos
mov r10, r7
ldr r2, _0802B28C @ =gUnknown_2023D49
ldr r2, _0802B28C @ =gChosenMovePos
mov r9, r2
ldr r7, _0802B290 @ =gHitMarker
mov r12, r7
@@ -27457,8 +27457,8 @@ _0802B278: .4byte gDisableStructs
_0802B27C: .4byte gChosenMoveByBattler
_0802B280: .4byte gBattlersCount
_0802B284: .4byte gCurrentMove
_0802B288: .4byte gUnknown_2023D48
_0802B28C: .4byte gUnknown_2023D49
_0802B288: .4byte gCurrMovePos
_0802B28C: .4byte gChosenMovePos
_0802B290: .4byte gHitMarker
_0802B294: .4byte gBattlerByTurnOrder
_0802B298: .4byte gUnknown_2023BDA
@@ -30496,7 +30496,7 @@ _0802CA3C:
ldr r1, _0802CAA4 @ =0xfffffbff
ands r0, r1
str r0, [r2]
ldr r4, _0802CAA8 @ =gUnknown_2023D4E
ldr r4, _0802CAA8 @ =gCalledMove
bl Random
movs r1, 0xFF
ands r1, r0
@@ -30528,7 +30528,7 @@ _0802CA98: .4byte 0x0000ffff
_0802CA9C: .4byte gUnknown_82507E8
_0802CAA0: .4byte gHitMarker
_0802CAA4: .4byte 0xfffffbff
_0802CAA8: .4byte gUnknown_2023D4E
_0802CAA8: .4byte gCalledMove
_0802CAAC: .4byte gBattlerTarget
_0802CAB0: .4byte gBattlescriptCurrInstr
_0802CAB4:
@@ -33169,17 +33169,17 @@ _0802E010: .4byte gBattlescriptCurrInstr
thumb_func_start sub_802E014
sub_802E014: @ 802E014
ldr r1, _0802E01C @ =gUnknown_2023BE3
ldr r1, _0802E01C @ =gCurrentActionFuncId
movs r0, 0xC
strb r0, [r1]
bx lr
.align 2, 0
_0802E01C: .4byte gUnknown_2023BE3
_0802E01C: .4byte gCurrentActionFuncId
thumb_func_end sub_802E014
thumb_func_start sub_802E020
sub_802E020: @ 802E020
ldr r1, _0802E030 @ =gUnknown_2023BE3
ldr r1, _0802E030 @ =gCurrentActionFuncId
movs r0, 0xC
strb r0, [r1]
ldr r1, _0802E034 @ =gUnknown_2023BE2
@@ -33188,7 +33188,7 @@ sub_802E020: @ 802E020
strb r0, [r1]
bx lr
.align 2, 0
_0802E030: .4byte gUnknown_2023BE3
_0802E030: .4byte gCurrentActionFuncId
_0802E034: .4byte gUnknown_2023BE2
_0802E038: .4byte gBattlersCount
thumb_func_end sub_802E020
-3283
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -281,7 +281,7 @@ gUnknown_82500CC:: @ 82500CC
.section .rodata.825011C
.balign 4
gUnknown_825011C:: @ 825011C
gBattleScriptingCommandsTable:: @ 825011C
.incbin "baserom.gba", 0x25011C, 0x3E0
gUnknown_82504FC:: @ 82504FC
+3 -1
View File
@@ -987,6 +987,8 @@ extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
extern u8 gMoveResultFlags;
extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
extern u8 gCurrentActionFuncId;
extern u8 gCurrMovePos;
extern u8 gChosenMovePos;
#endif // GUARD_BATTLE_H
+2 -73
View File
@@ -28,16 +28,8 @@ extern const u8 BattleScript_LocalBattleLost[];
extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
extern const u8 BattleScript_LocalBattleLostEnd[];
extern const u8 BattleScript_CheckDomeDrew[];
extern const u8 BattleScript_82DAA0B[];
extern const u8 BattleScript_82DAA31[];
extern const u8 BattleScript_LinkBattleWonOrLost[];
extern const u8 BattleScript_82DAA5C[];
extern const u8 BattleScript_82DAA83[];
extern const u8 BattleScript_FrontierTrainerBattleWon[];
extern const u8 BattleScript_82DAAAB[];
extern const u8 BattleScript_82DAAAE[];
extern const u8 BattleScript_82DAACB[];
extern const u8 BattleScript_82DAADA[];
extern const u8 BattleScript_SmokeBallEscape[];
extern const u8 BattleScript_RanAwayUsingMonAbility[];
extern const u8 BattleScript_GotAwaySafely[];
@@ -47,11 +39,6 @@ extern const u8 BattleScript_PrintFailedToRunString[];
extern const u8 BattleScript_PrintCantEscapeFromBattle[];
extern const u8 BattleScript_PrintFullBox[];
extern const u8 BattleScript_ActionSwitch[];
extern const u8 BattleScript_82DAB35[];
extern const u8 BattleScript_82DAB37[];
extern const u8 BattleScript_82DAB44[];
extern const u8 BattleScript_82DAB77[];
extern const u8 BattleScript_82DABB8[];
extern const u8 BattleScript_Pausex20[];
extern const u8 BattleScript_LevelUp[];
extern const u8 BattleScript_RainContinuesOrEnds[];
@@ -64,13 +51,10 @@ extern const u8 BattleScript_SideStatusWoreOff[];
extern const u8 BattleScript_SafeguardProtected[];
extern const u8 BattleScript_SafeguardEnds[];
extern const u8 BattleScript_LeechSeedTurnDrain[];
extern const u8 BattleScript_82DAD47[];
extern const u8 BattleScript_82DAD4D[];
extern const u8 BattleScript_BideStoringEnergy[];
extern const u8 BattleScript_BideAttack[];
extern const u8 BattleScript_BideNoEnergyToAttack[];
extern const u8 BattleScript_SuccessForceOut[];
extern const u8 BattleScript_82DADF1[];
extern const u8 BattleScript_MistProtected[];
extern const u8 BattleScript_RageIsBuilding[];
extern const u8 BattleScript_MoveUsedIsDisabled[];
@@ -81,32 +65,16 @@ extern const u8 BattleScript_SelectingUnusableMoveInPalace[];
extern const u8 BattleScript_EncoredNoMore[];
extern const u8 BattleScript_DestinyBondTakesLife[];
extern const u8 BattleScript_SpikesOnAttacker[];
extern const u8 BattleScript_82DAE7A[];
extern const u8 BattleScript_SpikesOnTarget[];
extern const u8 BattleScript_82DAEB1[];
extern const u8 BattleScript_SpikesOngBank1[];
extern const u8 BattleScript_82DAEE8[];
extern const u8 BattleScript_82DAEFE[];
extern const u8 BattleScript_PerishSongTakesLife[];
extern const u8 BattleScript_PerishSongCountGoesDown[];
extern const u8 BattleScript_AllStatsUp[];
extern const u8 BattleScript_82DAF54[];
extern const u8 BattleScript_82DAF72[];
extern const u8 BattleScript_82DAF86[];
extern const u8 BattleScript_82DAF9A[];
extern const u8 BattleScript_82DAFAE[];
extern const u8 BattleScript_82DAFC2[];
extern const u8 BattleScript_RapidSpinAway[];
extern const u8 BattleScript_WrapFree[];
extern const u8 BattleScript_LeechSeedFree[];
extern const u8 BattleScript_SpikesFree[];
extern const u8 BattleScript_MonTookFutureAttack[];
extern const u8 BattleScript_82DB001[];
extern const u8 BattleScript_82DB008[];
extern const u8 BattleScript_82DB020[];
extern const u8 BattleScript_82DB027[];
extern const u8 BattleScript_82DB03F[];
extern const u8 BattleScript_82DB058[];
extern const u8 BattleScript_NoMovesLeft[];
extern const u8 BattleScript_SelectingMoveWithNoPP[];
extern const u8 BattleScript_NoPPForMove[];
@@ -119,8 +87,6 @@ extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
extern const u8 BattleScript_WishComesTrue[];
extern const u8 BattleScript_IngrainTurnHeal[];
extern const u8 BattleScript_AtkDefDown[];
extern const u8 BattleScript_82DB144[];
extern const u8 BattleScript_82DB167[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_MoveUsedIsImprisoned[];
extern const u8 BattleScript_SelectingImprisonedMove[];
@@ -131,15 +97,11 @@ extern const u8 BattleScript_SnatchedMove[];
extern const u8 BattleScript_EnduredMsg[];
extern const u8 BattleScript_OneHitKOMsg[];
extern const u8 BattleScript_SAtkDown2[];
extern const u8 BattleScript_82DB1FE[];
extern const u8 BattleScript_FocusPunchSetUp[];
extern const u8 BattleScript_MoveUsedIsAsleep[];
extern const u8 BattleScript_MoveUsedWokeUp[];
extern const u8 BattleScript_MonWokeUpInUproar[];
extern const u8 BattleScript_PoisonTurnDmg[];
extern const u8 BattleScript_82DB243[];
extern const u8 BattleScript_82DB245[];
extern const u8 BattleScript_82DB25E[];
extern const u8 BattleScript_BurnTurnDmg[];
extern const u8 BattleScript_MoveUsedIsFrozen[];
extern const u8 BattleScript_MoveUsedUnfroze[];
@@ -149,8 +111,6 @@ extern const u8 BattleScript_MoveUsedFlinched[];
extern const u8 BattleScript_PrintUproarOverTurns[];
extern const u8 BattleScript_ThrashConfuses[];
extern const u8 BattleScript_MoveUsedIsConfused[];
extern const u8 BattleScript_82DB2D4[];
extern const u8 BattleScript_82DB2FF[];
extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
extern const u8 BattleScript_PrintPayDayMoneyString[];
extern const u8 BattleScript_WrapTurnDmg[];
@@ -162,7 +122,6 @@ extern const u8 BattleScript_NightmareTurnDmg[];
extern const u8 BattleScript_CurseTurnDmg[];
extern const u8 BattleScript_TargetPRLZHeal[];
extern const u8 BattleScript_MoveEffectSleep[];
extern const u8 BattleScript_82DB374[];
extern const u8 BattleScript_YawnMakesAsleep[];
extern const u8 BattleScript_MoveEffectPoison[];
extern const u8 BattleScript_MoveEffectBurn[];
@@ -186,14 +145,6 @@ extern const u8 BattleScript_ShedSkinActivates[];
extern const u8 BattleScript_WeatherFormChanges[];
extern const u8 BattleScript_WeatherFormChangesLoop[];
extern const u8 BattleScript_CastformChange[];
extern const u8 BattleScript_82DB4AF[];
extern const u8 BattleScript_82DB4B8[];
extern const u8 BattleScript_82DB4BE[];
extern const u8 BattleScript_82DB4C1[];
extern const u8 BattleScript_82DB4CD[];
extern const u8 BattleScript_82DB510[];
extern const u8 BattleScript_82DB51B[];
extern const u8 BattleScript_82DB51C[];
extern const u8 BattleScript_DroughtActivates[];
extern const u8 BattleScript_TookAttack[];
extern const u8 BattleScript_SturdyPreventsOHKO[];
@@ -221,12 +172,9 @@ extern const u8 BattleScript_ApplySecondaryEffect[];
extern const u8 BattleScript_SynchronizeActivates[];
extern const u8 BattleScript_NoItemSteal[];
extern const u8 BattleScript_AbilityCuredStatus[];
extern const u8 BattleScript_82DB695[];
extern const u8 BattleScript_IgnoresAndUsesRandomMove[];
extern const u8 BattleScript_MoveUsedLoafingAround[];
extern const u8 BattleScript_82DB6C7[];
extern const u8 BattleScript_IgnoresAndFallsAsleep[];
extern const u8 BattleScript_82DB6F0[];
extern const u8 BattleScript_SubstituteFade[];
extern const u8 BattleScript_BerryCurePrlzEnd2[];
extern const u8 BattleScript_BerryCureParRet[];
@@ -252,18 +200,8 @@ extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
extern const u8 BattleScript_HangedOnMsg[];
extern const u8 BattleScript_BerryConfuseHealEnd2[];
extern const u8 BattleScript_BerryStatRaiseEnd2[];
extern const u8 BattleScript_82DB85B[];
extern const u8 BattleScript_BerryFocusEnergyEnd2[];
extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
extern const u8 BattleScript_82DB87D[];
extern const u8 BattleScript_82DB881[];
extern const u8 BattleScript_82DB887[];
extern const u8 BattleScript_82DB89D[];
extern const u8 BattleScript_82DB8BE[];
extern const u8 BattleScript_82DB8E0[];
extern const u8 BattleScript_82DB8F3[];
extern const u8 BattleScript_82DB973[];
extern const u8 BattleScript_82DB992[];
extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
extern const u8 BattleScript_PrintPlayerForfeited[];
extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[];
@@ -271,27 +209,18 @@ extern const u8 BattleScript_BallThrow[];
extern const u8 BattleScript_BallThrowByWally[];
extern const u8 BattleScript_SafariBallThrow[];
extern const u8 BattleScript_SuccessBallThrow[];
extern const u8 BattleScript_82DBD92[];
extern const u8 BattleScript_82DBDA5[];
extern const u8 BattleScript_82DBDC2[];
extern const u8 BattleScript_82DBDC3[];
extern const u8 BattleScript_WallyBallThrow[];
extern const u8 BattleScript_ShakeBallThrow[];
extern const u8 BattleScript_82DBE01[];
extern const u8 BattleScript_TrainerBallBlock[];
extern const u8 BattleScript_82DBE12[];
extern const u8 BattleScript_82DBE1C[];
extern const u8 BattleScript_82DBE4B[];
extern const u8 BattleScript_82DBE6F[];
extern const u8 BattleScript_82DBE91[];
extern const u8 BattleScript_RunByUsingItem[];
extern const u8 BattleScript_ActionWatchesCarefully[];
extern const u8 BattleScript_ActionGetNear[];
extern const u8 BattleScript_ActionThrowPokeblock[];
extern const u8 BattleScript_82DBEE3[];
extern const u8 gUnknown_81D9192[];
extern const u8 gUnknown_81D9180[];
extern const u8 BattleScript_IntimidateActivates[];
extern const u8 BattleScript_IntimidateActivatesEnd3[];
extern const u8 BattleScript_IgnoresWhileAsleep[];
extern const u8 BattleScript_IgnoresAndHitsItself[];
#endif // GUARD_BATTLE_SCRIPTS_H
+24 -28
View File
@@ -52,45 +52,41 @@
#define BS_GET_PLAYER2 13
#define BS_GET_OPPONENT2 14
u8 GetBattleBank(u8 caseId);
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprison(u8 bankAtk);
void MarkAllBattlersForControllerExec(void); // unused
void MarkBattlerForControllerExec(u8 bank);
void sub_803F850(u8 arg0);
void CancelMultiTurnMoves(u8 bank);
bool8 WasUnableToUseMove(u8 bank);
void PrepareStringBattle(u16 stringId, u8 bank);
u8 GetBattlerForBattleScript(u8 caseId);
void PressurePPLose(u8 target, u8 attacker, u16 move);
void PressurePPLoseOnUsingImprison(u8 attacker);
void PressurePPLoseOnUsingPerishSong(u8 attacker);
void MarkAllBattlersForControllerExec(void);
void MarkBattlerForControllerExec(u8 battlerId);
void sub_8017298(u8 arg0);
void CancelMultiTurnMoves(u8 battler);
bool8 WasUnableToUseMove(u8 battler);
void PrepareStringBattle(u16 stringId, u8 battler);
void ResetSentPokesToOpponentValue(void);
void sub_803F9EC(u8 bank);
void sub_803FA70(u8 bank);
void BattleScriptPush(const u8* bsPtr);
void sub_8017434(u8 battler);
void sub_80174B8(u8 battler);
void BattleScriptPush(const u8 *bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);
u8 TrySetCantSelectMoveBattleScript(void);
u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
bool8 AreAllMovesUnusable(void);
u8 GetImprisonedMovesCount(u8 bank, u16 move);
u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
u8 DoFieldEndTurnEffects(void);
u8 DoBattlerEndTurnEffects(void);
bool8 HandleWishPerishSongOnTurnEnd(void);
bool8 HandleFaintedMonActions(void);
void TryClearRageStatuses(void);
u8 AtkCanceller_UnableToUseMove(void);
bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
u8 CastformDataTypeChange(u8 bank);
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8* BS_ptr);
void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
void ClearFuryCutterDestinyBondGrudge(u8 bank);
void HandleAction_RunBattleScript(void);
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
u8 IsMonDisobedient(void);
void MarkBattlerForControllerExec(u8 battlerId);
void sub_80174B8(u8 battlerId);
void sub_8017298(u8 battlerId);
bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2);
u8 CastformDataTypeChange(u8 battler);
u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg);
void BattleScriptExecute(const u8 *BS_ptr);
void BattleScriptPushCursorAndCallback(const u8 *BS_ptr);
u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
void HandleAction_RunBattleScript(void);
u8 GetMoveTarget(u16 move, u8 setTarget);
u8 IsMonDisobedient(void);
#endif // GUARD_BATTLE_UTIL_H
+6
View File
@@ -77,4 +77,10 @@
#define STAT_ACC 6 // only in battles
#define STAT_EVASION 7 // only in battles
#define NUM_STATS 6
#define NUM_BATTLE_STATS 8
// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
#endif // GUARD_CONSTANTS_POKEMON_H
-1
View File
@@ -68,7 +68,6 @@ SECTIONS {
asm/battle_1.o(.text);
asm/battle_2.o(.text);
src/battle_util.o(.text);
asm/battle_util.o(.text);
asm/battle_script_commands.o(.text);
src/battle_util2.o(.text);
asm/battle_controller_player.o(.text);
+1 -1
View File
@@ -485,7 +485,7 @@ void RecordAbilityBattle(u8 a, u8 b)
BATTLE_HISTORY->abilities[GetBattlerPosition(a) & 1] = b;
}
void sub_80C7208(u8 a, u8 b)
void RecordItemEffectBattle(u8 a, u8 b)
{
if (GetBattlerSide(a) == 0)
BATTLE_HISTORY->itemEffects[GetBattlerPosition(a) & 1] = b;
+878 -4
View File
@@ -8,25 +8,28 @@
#include "pokemon.h"
#include "string_util.h"
#include "field_weather.h"
#include "event_data.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_scripts.h"
#include "battle_message.h"
#include "constants/battle_anim.h"
#include "battle_controllers.h"
#include "battle_string_ids.h"
#include "battle_ai_script_commands.h"
#include "constants/battle.h"
#include "constants/moves.h"
#include "constants/items.h"
#include "constants/flags.h"
#include "constants/species.h"
#include "constants/weather.h"
#include "constants/abilities.h"
#include "constants/pokemon.h"
#include "constants/battle_anim.h"
#include "constants/hold_effects.h"
#include "constants/battle_move_effects.h"
#include "constants/battle_script_commands.h"
const u16 sSoundMovesTable[] =
static const u16 sSoundMovesTable[] =
{
MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE,
MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
@@ -392,6 +395,7 @@ u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
{
s32 j;
for (j = 0; j < MAX_MON_MOVES && move != gBattleMons[i].moves[j]; ++j);
if (j < MAX_MON_MOVES)
++imprisonedMoves;
@@ -914,6 +918,7 @@ u8 DoBattlerEndTurnEffects(void)
if (gDisableStructs[gActiveBattler].disableTimer != 0)
{
s32 i;
for (i = 0; i < MAX_MON_MOVES; ++i)
{
if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i])
@@ -1582,7 +1587,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (gBattlerAttacker >= gBattlersCount)
gBattlerAttacker = battler;
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
pokeAtk = &gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]];
else
@@ -1992,7 +1996,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
break;
case ABILITYEFFECT_IMMUNITY: // 5
for (battler = 0; battler < gBattlersCount; battler++)
for (battler = 0; battler < gBattlersCount; ++battler)
{
switch (gBattleMons[battler].ability)
{
@@ -2323,3 +2327,873 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
return effect;
}
void BattleScriptExecute(const u8 *BS_ptr)
{
gBattlescriptCurrInstr = BS_ptr;
gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
gCurrentActionFuncId = 0;
}
void BattleScriptPushCursorAndCallback(const u8 *BS_ptr)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BS_ptr;
gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
gBattleMainFunc = RunBattleScriptCommands;
}
enum
{
ITEM_NO_EFFECT,
ITEM_STATUS_CHANGE,
ITEM_EFFECT_OTHER,
ITEM_PP_CHANGE,
ITEM_HP_CHANGE,
ITEM_STATS_CHANGE,
};
u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
{
int i = 0;
u8 effect = ITEM_NO_EFFECT;
u8 changedPP = 0;
u8 battlerHoldEffect, atkHoldEffect, defHoldEffect;
u8 battlerHoldEffectParam, atkHoldEffectParam, defHoldEffectParam;
u16 atkItem, defItem;
gLastUsedItem = gBattleMons[battlerId].item;
if (gLastUsedItem == ITEM_ENIGMA_BERRY)
{
battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
}
else
{
battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
}
atkItem = gBattleMons[gBattlerAttacker].item;
if (atkItem == ITEM_ENIGMA_BERRY)
{
atkHoldEffect = gEnigmaBerries[gBattlerAttacker].holdEffect;
atkHoldEffectParam = gEnigmaBerries[gBattlerAttacker].holdEffectParam;
}
else
{
atkHoldEffect = ItemId_GetHoldEffect(atkItem);
atkHoldEffectParam = ItemId_GetHoldEffectParam(atkItem);
}
// def variables are unused
defItem = gBattleMons[gBattlerTarget].item;
if (defItem == ITEM_ENIGMA_BERRY)
{
defHoldEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
defHoldEffectParam = gEnigmaBerries[gBattlerTarget].holdEffectParam;
}
else
{
defHoldEffect = ItemId_GetHoldEffect(defItem);
defHoldEffectParam = ItemId_GetHoldEffectParam(defItem);
}
switch (caseID)
{
case ITEMEFFECT_ON_SWITCH_IN:
switch (battlerHoldEffect)
{
case HOLD_EFFECT_DOUBLE_PRIZE:
gBattleStruct->moneyMultiplier = 2;
break;
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; ++i)
{
if (gBattleMons[battlerId].statStages[i] < 6)
{
gBattleMons[battlerId].statStages[i] = 6;
effect = ITEM_STATS_CHANGE;
}
}
if (effect)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
gActiveBattler = gBattlerAttacker = battlerId;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
}
break;
case 1:
if (gBattleMons[battlerId].hp)
{
switch (battlerHoldEffect)
{
case HOLD_EFFECT_RESTORE_HP:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
gBattleMoveDamage = battlerHoldEffectParam;
if (gBattleMons[battlerId].hp + battlerHoldEffectParam > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = 4;
}
break;
case HOLD_EFFECT_RESTORE_PP:
if (!moveTurn)
{
struct Pokemon *mon;
u8 ppBonuses;
u16 move;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
else
mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
for (i = 0; i < MAX_MON_MOVES; ++i)
{
move = GetMonData(mon, MON_DATA_MOVE1 + i);
changedPP = GetMonData(mon, MON_DATA_PP1 + i);
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
if (move && changedPP == 0)
break;
}
if (i != MAX_MON_MOVES)
{
u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
if (changedPP + battlerHoldEffectParam > maxPP)
changedPP = maxPP;
else
changedPP = changedPP + battlerHoldEffectParam;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
MarkBattlerForControllerExec(gActiveBattler);
effect = ITEM_PP_CHANGE;
}
}
break;
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; ++i)
{
if (gBattleMons[battlerId].statStages[i] < 6)
{
gBattleMons[battlerId].statStages[i] = 6;
effect = ITEM_STATS_CHANGE;
}
}
if (effect)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
gActiveBattler = gBattlerAttacker = battlerId;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
case HOLD_EFFECT_LEFTOVERS:
if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
{
gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
BattleScriptExecute(BattleScript_ItemHealHP_End2);
effect = ITEM_HP_CHANGE;
RecordItemEffectBattle(battlerId, battlerHoldEffect);
}
break;
case HOLD_EFFECT_CONFUSE_SPICY:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY);
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SPICY) < 0)
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = ITEM_HP_CHANGE;
}
break;
case HOLD_EFFECT_CONFUSE_DRY:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY);
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_DRY) < 0)
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = ITEM_HP_CHANGE;
}
break;
case HOLD_EFFECT_CONFUSE_SWEET:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET);
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SWEET) < 0)
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = ITEM_HP_CHANGE;
}
break;
case HOLD_EFFECT_CONFUSE_BITTER:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER);
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_BITTER) < 0)
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = ITEM_HP_CHANGE;
}
break;
case HOLD_EFFECT_CONFUSE_SOUR:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR);
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
gBattleMoveDamage *= -1;
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SOUR) < 0)
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
else
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = ITEM_HP_CHANGE;
}
break;
case HOLD_EFFECT_ATTACK_UP:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
gEffectBattler = battlerId;
SET_STATCHANGER(STAT_ATK, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_ATK;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_DEFENSE_UP:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
gEffectBattler = battlerId;
SET_STATCHANGER(STAT_DEF, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_DEF;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_SPEED_UP:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
gEffectBattler = battlerId;
SET_STATCHANGER(STAT_SPEED, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_SPEED;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_SP_ATTACK_UP:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
gEffectBattler = battlerId;
SET_STATCHANGER(STAT_SPATK, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_SPATK;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_SP_DEFENSE_UP:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
gEffectBattler = battlerId;
SET_STATCHANGER(STAT_SPDEF, 1, FALSE);
gBattleScripting.animArg1 = 0xE + STAT_SPDEF;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
break;
case HOLD_EFFECT_CRITICAL_UP:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
{
gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_RANDOM_STAT_UP:
if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam)
{
for (i = 0; i < 5 && gBattleMons[battlerId].statStages[STAT_ATK + i] >= 0xC; ++i);
if (i != 5)
{
do
i = Random() % 5;
while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC);
PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff2[1] = B_BUFF_STRING;
gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
gBattleTextBuff2[4] = B_BUFF_STRING;
gBattleTextBuff2[5] = STRINGID_STATROSE;
gBattleTextBuff2[6] = STRINGID_STATROSE >> 8;
gBattleTextBuff2[7] = EOS;
gEffectBattler = battlerId;
SET_STATCHANGER(i + 1, 2, FALSE);
gBattleScripting.animArg1 = 0x21 + i + 6;
gBattleScripting.animArg2 = 0;
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
effect = ITEM_STATS_CHANGE;
}
}
break;
case HOLD_EFFECT_CURE_PAR:
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
{
gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_PSN:
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
{
gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_BRN:
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
{
gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_FRZ:
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
{
gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_SLP:
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
{
gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_CONFUSION:
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
BattleScriptExecute(BattleScript_BerryCureConfusionEnd2);
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_CURE_STATUS:
if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
i = 0;
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
++i;
}
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
{
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
++i;
}
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
++i;
}
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
++i;
}
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
++i;
}
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
++i;
}
if (!(i > 1))
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattleMons[battlerId].status1 = 0;
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_ATTRACT:
if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
{
gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
effect = ITEM_EFFECT_OTHER;
}
break;
}
if (effect)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
gActiveBattler = gBattlerAttacker = battlerId;
switch (effect)
{
case ITEM_STATUS_CHANGE:
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
case ITEM_PP_CHANGE:
if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[i]))
gBattleMons[battlerId].pp[i] = changedPP;
break;
}
}
}
break;
case 2:
break;
case ITEMEFFECT_MOVE_END:
for (battlerId = 0; battlerId < gBattlersCount; ++battlerId)
{
gLastUsedItem = gBattleMons[battlerId].item;
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
{
battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
}
else
{
battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
}
switch (battlerHoldEffect)
{
case HOLD_EFFECT_CURE_PAR:
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
{
gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_PSN:
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
{
gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_BRN:
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
{
gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_FRZ:
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
{
gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_SLP:
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
{
gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_CONFUSION:
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_CURE_ATTRACT:
if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
{
gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_CURE_STATUS:
if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
}
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
{
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
}
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
}
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
}
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
}
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
}
gBattleMons[battlerId].status1 = 0;
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; ++i)
{
if (gBattleMons[battlerId].statStages[i] < 6)
{
gBattleMons[battlerId].statStages[i] = 6;
effect = ITEM_STATS_CHANGE;
}
}
if (effect)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
return effect;
}
break;
}
if (effect)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
gActiveBattler = battlerId;
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
}
}
break;
case ITEMEFFECT_KINGSROCK_SHELLBELL:
if (gBattleMoveDamage)
{
switch (atkHoldEffect)
{
case HOLD_EFFECT_FLINCH:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& (Random() % 100) < battlerHoldEffectParam
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
&& gBattleMons[gBattlerTarget].hp)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
BattleScriptPushCursor();
SetMoveEffect(0, 0);
BattleScriptPop();
}
break;
case HOLD_EFFECT_SHELL_BELL:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gSpecialStatuses[gBattlerTarget].dmg != 0
&& gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF
&& gBattlerAttacker != gBattlerTarget
&& gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
&& gBattleMons[gBattlerAttacker].hp != 0)
{
gLastUsedItem = atkItem;
gPotentialItemEffectBattler = gBattlerAttacker;
gBattleScripting.battler = gBattlerAttacker;
gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkHoldEffectParam) * -1;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = -1;
gSpecialStatuses[gBattlerTarget].dmg = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
++effect;
}
break;
}
}
break;
}
return effect;
}
void ClearFuryCutterDestinyBondGrudge(u8 battlerId)
{
gDisableStructs[battlerId].furyCutterCounter = 0;
gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND);
gStatuses3[battlerId] &= ~(STATUS3_GRUDGE);
}
void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
{
if (!gBattleControllerExecFlags)
gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
}
u8 GetMoveTarget(u16 move, u8 setTarget)
{
u8 targetBattler = 0;
u8 moveTarget;
u8 side;
if (setTarget)
moveTarget = setTarget - 1;
else
moveTarget = gBattleMoves[move].target;
switch (moveTarget)
{
case MOVE_TARGET_SELECTED:
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBattler = gSideTimers[side].followmeTarget;
else
{
side = GetBattlerSide(gBattlerAttacker);
do
{
targetBattler = Random() % gBattlersCount;
} while (targetBattler == gBattlerAttacker || side == GetBattlerSide(targetBattler) || gAbsentBattlerFlags & gBitTable[targetBattler]);
if (gBattleMoves[move].type == TYPE_ELECTRIC
&& AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
&& gBattleMons[targetBattler].ability != ABILITY_LIGHTNING_ROD)
{
targetBattler ^= BIT_FLANK;
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
gSpecialStatuses[targetBattler].lightningRodRedirected = 1;
}
}
break;
case MOVE_TARGET_DEPENDS:
case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY:
case MOVE_TARGET_OPPONENTS_FIELD:
targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
if (gAbsentBattlerFlags & gBitTable[targetBattler])
targetBattler ^= BIT_FLANK;
break;
case MOVE_TARGET_RANDOM:
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBattler = gSideTimers[side].followmeTarget;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
{
if (Random() & 1)
targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
else
{
if (Random() & 1)
targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
else
targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
if (gAbsentBattlerFlags & gBitTable[targetBattler])
targetBattler ^= BIT_FLANK;
}
else
targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
break;
case MOVE_TARGET_USER_OR_SELECTED:
case MOVE_TARGET_USER:
targetBattler = gBattlerAttacker;
break;
}
*(gBattleStruct->moveTarget + gBattlerAttacker) = targetBattler;
return targetBattler;
}
static bool32 HasObedientBitSet(u8 battlerId)
{
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT
|| (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
&& GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW))
return TRUE;
return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_OBEDIENCE, NULL);
}
u8 IsMonDisobedient(void)
{
s32 rnd;
s32 calc;
u8 obedienceLevel = 0;
if ((gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_POKEDUDE)) || GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
return 0;
if (HasObedientBitSet(gBattlerAttacker)) // only if species is Mew or Deoxys
{
if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName) || FlagGet(FLAG_0x827))
return 0;
obedienceLevel = 10;
if (FlagGet(FLAG_0x821))
obedienceLevel = 30;
if (FlagGet(FLAG_0x823))
obedienceLevel = 50;
if (FlagGet(FLAG_0x825))
obedienceLevel = 70;
}
if (gBattleMons[gBattlerAttacker].level <= obedienceLevel)
return 0;
rnd = (Random() & 255);
calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
if (calc < obedienceLevel)
return 0;
// is not obedient
if (gCurrentMove == MOVE_RAGE)
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE);
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
{
gBattlescriptCurrInstr = BattleScript_IgnoresWhileAsleep;
return 1;
}
rnd = (Random() & 255);
calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
if (calc < obedienceLevel && gCurrentMove != MOVE_FOCUS_PUNCH) // Additional check for focus punch in FR
{
calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF);
if (calc == 0xF) // all moves cannot be used
{
gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
return 1;
}
else // use a random move
{
do
gCurrMovePos = gChosenMovePos = Random() & 3;
while (gBitTable[gCurrMovePos] & calc);
gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
gBattlerTarget = GetMoveTarget(gCalledMove, 0);
gHitMarker |= HITMARKER_x200000;
return 2;
}
}
else
{
obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel;
calc = (Random() & 255);
if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA)
{
// try putting asleep
int i;
for (i = 0; i < gBattlersCount; ++i)
if (gBattleMons[i].status2 & STATUS2_UPROAR)
break;
if (i == gBattlersCount)
{
gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
return 1;
}
}
calc -= obedienceLevel;
if (calc < obedienceLevel)
{
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattlerAttacker], &gBattleMons[gBattlerAttacker], MOVE_POUND, 0, 40, 0, gBattlerAttacker, gBattlerAttacker);
gBattlerTarget = gBattlerAttacker;
gBattlescriptCurrInstr = BattleScript_IgnoresAndHitsItself;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
return 2;
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
return 1;
}
}
}
+4 -4
View File
@@ -195,7 +195,7 @@ gBattlerByTurnOrder: @ 2023BDE
gUnknown_2023BE2: @ 2023BE2
.space 0x1
gUnknown_2023BE3: @ 2023BE3
gCurrentActionFuncId: @ 2023BE3
.space 0x1
gBattleMons: @ 2023BE4
@@ -222,10 +222,10 @@ gUnknown_2023C34: @ 2023C34
gBattlerSpriteIds: @ 2023D44
.space 0x4
gUnknown_2023D48: @ 2023D48
gCurrMovePos: @ 2023D48
.space 0x1
gUnknown_2023D49: @ 2023D49
gChosenMovePos: @ 2023D49
.space 0x1
gCurrentMove: @ 2023D4A
@@ -234,7 +234,7 @@ gCurrentMove: @ 2023D4A
gChosenMove: @ 2023D4C
.space 0x2
gUnknown_2023D4E: @ 2023D4E
gCalledMove: @ 2023D4E
.space 0x2
gBattleMoveDamage: @ 2023D50