ported reshow_battle_screen from pokeem
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@@ -12,9 +12,9 @@ bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
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bool8 mplay_80342A4(u8 battlerId);
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void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
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void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
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void DecompressGhostFrontPic(u16 frontPicId, u8 battlerId);
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void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId);
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void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId);
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void sub_8034750(u16 a1, u8 a2);
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void DecompressTrainerBackPalette(u16 a1, u8 a2);
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void nullsub_16(u8 a1);
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void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId);
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bool8 BattleLoadAllHealthBoxesGfx(u8 state);
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