ported reshow_battle_screen from pokeem
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@@ -13,6 +13,20 @@ struct BGCntrlBitfield // for the I/O registers
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volatile u16 screenSize:2;
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};
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enum
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{
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BG_ATTR_CHARBASEINDEX = 1,
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BG_ATTR_MAPBASEINDEX,
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BG_ATTR_SCREENSIZE,
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BG_ATTR_PALETTEMODE,
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BG_ATTR_MOSAIC,
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BG_ATTR_WRAPAROUND,
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BG_ATTR_PRIORITY,
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BG_ATTR_METRIC,
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BG_ATTR_TYPE,
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BG_ATTR_BASETILE,
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};
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enum
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{
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BG_CTRL_ATTR_VISIBLE = 1,
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