ported reshow_battle_screen from pokeem
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@@ -420,7 +420,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
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}
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}
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void DecompressGhostFrontPic(u16 frontPicId, u8 battlerId)
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void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId)
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{
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u16 palOffset;
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void *buffer;
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@@ -448,9 +448,9 @@ void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
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LoadCompressedSpritePaletteUsingHeap(&gTrainerFrontPicPaletteTable[frontPicId]);
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}
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void sub_8034750(u16 a1, u8 a2)
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void DecompressTrainerBackPalette(u16 index, u8 palette)
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{
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LoadCompressedPalette(gUnknown_8239FD4[a1].data, (a2 + 16) * 16, 0x20);
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LoadCompressedPalette(gUnknown_8239FD4[index].data, (palette + 16) * 16, 0x20);
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}
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void nullsub_16(u8 a1)
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