ported reshow_battle_screen from pokeem

This commit is contained in:
jiangzhengwenjz
2019-08-02 07:28:09 +08:00
parent c2964e8181
commit 742a7ee1be
38 changed files with 465 additions and 1314 deletions
+3 -3
View File
@@ -420,7 +420,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
}
}
void DecompressGhostFrontPic(u16 frontPicId, u8 battlerId)
void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId)
{
u16 palOffset;
void *buffer;
@@ -448,9 +448,9 @@ void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
LoadCompressedSpritePaletteUsingHeap(&gTrainerFrontPicPaletteTable[frontPicId]);
}
void sub_8034750(u16 a1, u8 a2)
void DecompressTrainerBackPalette(u16 index, u8 palette)
{
LoadCompressedPalette(gUnknown_8239FD4[a1].data, (a2 + 16) * 16, 0x20);
LoadCompressedPalette(gUnknown_8239FD4[index].data, (palette + 16) * 16, 0x20);
}
void nullsub_16(u8 a1)