Merge pull request #358 from Tianmaru/master

renamed title screen sprites
This commit is contained in:
GriffinR
2020-09-02 18:47:59 -04:00
committed by GitHub
32 changed files with 34 additions and 34 deletions

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+2 -2
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@@ -483,10 +483,10 @@ $(SSANNEGFXDIR)/unk_8479A38.4bpp: %.4bpp: %.png
$(ITEMPCGFXDIR)/unk_8E85090.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 82
$(TITLESCREENGFXDIR)/unk_8ead608.4bpp: %.4bpp: %.png
$(TITLESCREENGFXDIR)/firered/box_art_mon.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 135
$(TITLESCREENGFXDIR)/unk_lg_8ead788.4bpp: %.4bpp: %.png
$(TITLESCREENGFXDIR)/leafgreen/box_art_mon.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 123
$(CREDITSGFXDIR)/unk_8EAE548.4bpp: %.4bpp: %.png
+22 -22
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@@ -1377,31 +1377,31 @@ const u32 gCreditsPokeballBgGfxTiles[] = INCBIN_U32("graphics/credits/unk_8EAAB9
const u32 gCreditsPokeballBgGfxMap[] = INCBIN_U32("graphics/credits/unk_8EAB30C.bin.lz");
#ifdef FIRERED
const u16 gGraphics_TitleScreen_GameTitleLogoPals[] = INCBIN_U16("graphics/title_screen/unk_8eab6c4.gbapal");
const u8 gGraphics_TitleScreen_GameTitleLogoTiles[] = INCBIN_U8("graphics/title_screen/unk_8eab8c4.8bpp.lz");
const u8 gGraphics_TitleScreen_GameTitleLogoMap[] = INCBIN_U8("graphics/title_screen/unk_8ead390.bin.lz");
const u16 gGraphics_TitleScreen_BoxArtMonPals[] = INCBIN_U16("graphics/title_screen/unk_8ead5e8.gbapal");
const u8 gGraphics_TitleScreen_BoxArtMonTiles[] = INCBIN_U8("graphics/title_screen/unk_8ead608.4bpp.lz");
const u8 gGraphics_TitleScreen_BoxArtMonMap[] = INCBIN_U8("graphics/title_screen/unk_8eadee4.bin.lz");
const u16 gGraphics_TitleScreen_BackgroundPals[] = INCBIN_U16("graphics/title_screen/unk_8eae094.gbapal");
const u8 gGraphics_TitleScreen_CopyrightPressStartTiles[] = INCBIN_U8("graphics/title_screen/unk_8eae0b4.4bpp.lz");
const u8 gGraphics_TitleScreen_CopyrightPressStartMap[] = INCBIN_U8("graphics/title_screen/unk_8eae374.bin.lz");
const u16 gGraphics_TitleScreen_FireOrLeafPals[] = INCBIN_U16("graphics/title_screen/unk_8eae488.gbapal");
const u32 gGraphics_TitleScreen_BlankObjTiles[] = INCBIN_U32("graphics/title_screen/unk_8eae4a8.4bpp.lz");
const u16 gGraphics_TitleScreen_GameTitleLogoPals[] = INCBIN_U16("graphics/title_screen/firered/game_title_logo.gbapal");
const u8 gGraphics_TitleScreen_GameTitleLogoTiles[] = INCBIN_U8("graphics/title_screen/firered/game_title_logo.8bpp.lz");
const u8 gGraphics_TitleScreen_GameTitleLogoMap[] = INCBIN_U8("graphics/title_screen/firered/game_title_logo.bin.lz");
const u16 gGraphics_TitleScreen_BoxArtMonPals[] = INCBIN_U16("graphics/title_screen/firered/box_art_mon.gbapal");
const u8 gGraphics_TitleScreen_BoxArtMonTiles[] = INCBIN_U8("graphics/title_screen/firered/box_art_mon.4bpp.lz");
const u8 gGraphics_TitleScreen_BoxArtMonMap[] = INCBIN_U8("graphics/title_screen/firered/box_art_mon.bin.lz");
const u16 gGraphics_TitleScreen_BackgroundPals[] = INCBIN_U16("graphics/title_screen/firered/background.gbapal");
const u8 gGraphics_TitleScreen_CopyrightPressStartTiles[] = INCBIN_U8("graphics/title_screen/copyright_press_start.4bpp.lz");
const u8 gGraphics_TitleScreen_CopyrightPressStartMap[] = INCBIN_U8("graphics/title_screen/copyright_press_start.bin.lz");
const u16 gGraphics_TitleScreen_FireOrLeafPals[] = INCBIN_U16("graphics/title_screen/firered/fire_sprite.gbapal");
const u32 gGraphics_TitleScreen_BlankObjTiles[] = INCBIN_U32("graphics/title_screen/blank_obj.4bpp.lz");
#endif
#ifdef LEAFGREEN
const u16 gGraphics_TitleScreen_GameTitleLogoPals[] = INCBIN_U16("graphics/title_screen/unk_lg_8eab744.gbapal");
const u8 gGraphics_TitleScreen_GameTitleLogoTiles[] = INCBIN_U8("graphics/title_screen/unk_lg_8eab944.8bpp.lz");
const u8 gGraphics_TitleScreen_GameTitleLogoMap[] = INCBIN_U8("graphics/title_screen/unk_lg_8ead508.bin.lz");
const u16 gGraphics_TitleScreen_BoxArtMonPals[] = INCBIN_U16("graphics/title_screen/unk_lg_8ead768.gbapal");
const u8 gGraphics_TitleScreen_BoxArtMonTiles[] = INCBIN_U8("graphics/title_screen/unk_lg_8ead788.4bpp.lz");
const u8 gGraphics_TitleScreen_BoxArtMonMap[] = INCBIN_U8("graphics/title_screen/unk_lg_8eae1ec.bin.lz");
const u16 gGraphics_TitleScreen_BackgroundPals[] = INCBIN_U16("graphics/title_screen/unk_lg_8eae388.gbapal");
const u8 gGraphics_TitleScreen_CopyrightPressStartTiles[] = INCBIN_U8("graphics/title_screen/unk_8eae0b4.4bpp.lz");
const u8 gGraphics_TitleScreen_CopyrightPressStartMap[] = INCBIN_U8("graphics/title_screen/unk_8eae374.bin.lz");
const u16 gGraphics_TitleScreen_FireOrLeafPals[] = INCBIN_U16("graphics/title_screen/unk_lg_8eae77c.gbapal");
const u32 gGraphics_TitleScreen_BlankObjTiles[] = INCBIN_U32("graphics/title_screen/unk_8eae4a8.4bpp.lz");
const u16 gGraphics_TitleScreen_GameTitleLogoPals[] = INCBIN_U16("graphics/title_screen/leafgreen/game_title_logo.gbapal");
const u8 gGraphics_TitleScreen_GameTitleLogoTiles[] = INCBIN_U8("graphics/title_screen/leafgreen/game_title_logo.8bpp.lz");
const u8 gGraphics_TitleScreen_GameTitleLogoMap[] = INCBIN_U8("graphics/title_screen/leafgreen/game_title_logo.bin.lz");
const u16 gGraphics_TitleScreen_BoxArtMonPals[] = INCBIN_U16("graphics/title_screen/leafgreen/box_art_mon.gbapal");
const u8 gGraphics_TitleScreen_BoxArtMonTiles[] = INCBIN_U8("graphics/title_screen/leafgreen/box_art_mon.4bpp.lz");
const u8 gGraphics_TitleScreen_BoxArtMonMap[] = INCBIN_U8("graphics/title_screen/leafgreen/box_art_mon.bin.lz");
const u16 gGraphics_TitleScreen_BackgroundPals[] = INCBIN_U16("graphics/title_screen/leafgreen/background.gbapal");
const u8 gGraphics_TitleScreen_CopyrightPressStartTiles[] = INCBIN_U8("graphics/title_screen/copyright_press_start.4bpp.lz");
const u8 gGraphics_TitleScreen_CopyrightPressStartMap[] = INCBIN_U8("graphics/title_screen/copyright_press_start.bin.lz");
const u16 gGraphics_TitleScreen_FireOrLeafPals[] = INCBIN_U16("graphics/title_screen/leafgreen/leaf_sprite.gbapal");
const u32 gGraphics_TitleScreen_BlankObjTiles[] = INCBIN_U32("graphics/title_screen/blank_obj.4bpp.lz");
#endif
const u16 gCreditsAllRightsReservedGfxPal[] = INCBIN_U16("graphics/credits/unk_8EAE548.gbapal");
+10 -10
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@@ -69,23 +69,23 @@ static bool32 IsSlashSpriteHidden(u8 spriteId);
static void SpriteCallback_Slash(struct Sprite * sprite);
// bg3
static const u8 sBorderBgTiles[] = INCBIN_U8("graphics/title_screen/unk_83BF58C.4bpp.lz");
static const u8 sBorderBgTiles[] = INCBIN_U8("graphics/title_screen/border_bg.4bpp.lz");
#if defined(FIRERED)
static const u8 sBorderBgMap[] = INCBIN_U8("graphics/title_screen/unk_83BF5A8.bin.lz");
static const u8 sBorderBgMap[] = INCBIN_U8("graphics/title_screen/firered/border_bg.bin.lz");
#elif defined(LEAFGREEN)
static const u8 sBorderBgMap[] = INCBIN_U8("graphics/title_screen/lg_border_bg.bin.lz");
static const u8 sBorderBgMap[] = INCBIN_U8("graphics/title_screen/leafgreen/border_bg.bin.lz");
#endif
//sprites
static const u32 sSlashSpriteTiles[] = INCBIN_U32("graphics/title_screen/unk_83bf64c.4bpp.lz");
static const u32 sSlashSpriteTiles[] = INCBIN_U32("graphics/title_screen/slash_sprite.4bpp.lz");
#if defined(FIRERED)
static const u16 sSlashSpritePals[] = INCBIN_U16("graphics/title_screen/unk_83bf77c.gbapal");
static const u32 sFireSpriteTiles[] = INCBIN_U32("graphics/title_screen/unk_83bf79c.4bpp.lz");
static const u32 sBlankFireSpriteTiles[] = INCBIN_U32("graphics/title_screen/unk_83bfa14.4bpp.lz");
static const u16 sSlashSpritePals[] = INCBIN_U16("graphics/title_screen/firered/slash_sprite.gbapal");
static const u32 sFireSpriteTiles[] = INCBIN_U32("graphics/title_screen/firered/fire_sprite.4bpp.lz");
static const u32 sBlankFireSpriteTiles[] = INCBIN_U32("graphics/title_screen/firered/blank_fire_sprite.4bpp.lz");
#elif defined(LEAFGREEN)
static const u16 sSlashSpritePals[] = INCBIN_U16("graphics/title_screen/unk_lg_83bf764.gbapal");
static const u32 sLeafSpriteTiles[] = INCBIN_U32("graphics/title_screen/unk_lg_83bf784.4bpp.lz");
static const u32 sBlankLeafSpriteTiles[] = INCBIN_U32("graphics/title_screen/unk_lg_83bf89c.4bpp.lz");
static const u16 sSlashSpritePals[] = INCBIN_U16("graphics/title_screen/leafgreen/slash_sprite.gbapal");
static const u32 sLeafSpriteTiles[] = INCBIN_U32("graphics/title_screen/leafgreen/leaf_sprite.4bpp.lz");
static const u32 sBlankLeafSpriteTiles[] = INCBIN_U32("graphics/title_screen/leafgreen/blank_leaf_sprite.4bpp.lz");
#endif
static const struct OamData sOamData_FlameOrLeaf = {