Sync link_rfu_3

This commit is contained in:
GriffinR
2022-11-07 14:22:54 -05:00
parent b3c47d0059
commit 75a53efc90
5 changed files with 155 additions and 193 deletions

Before

Width:  |  Height:  |  Size: 308 B

After

Width:  |  Height:  |  Size: 308 B

+11 -22
View File
@@ -29,8 +29,6 @@
#define RECV_QUEUE_NUM_SLOTS 20
#define SEND_QUEUE_NUM_SLOTS 40
#define BACKUP_QUEUE_NUM_SLOTS 2
#define UNUSED_QUEUE_NUM_SLOTS 2
#define UNUSED_QUEUE_SLOT_LENGTH 256
#define RFU_PACKET_SIZE 6
@@ -141,8 +139,8 @@ struct RfuBlockSend
struct RfuRecvQueue
{
/* 0x000 */ u8 slots[RECV_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH * MAX_RFU_PLAYERS];
/* 0x578 */ vu8 recv_slot;
/* 0x579 */ vu8 send_slot;
/* 0x578 */ vu8 recvSlot;
/* 0x579 */ vu8 sendSlot;
/* 0x57a */ vu8 count;
/* 0x57b */ vu8 full;
};
@@ -150,8 +148,8 @@ struct RfuRecvQueue
struct RfuSendQueue
{
/* 0x000 */ u8 slots[SEND_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH];
/* 0x230 */ vu8 recv_slot;
/* 0x231 */ vu8 send_slot;
/* 0x230 */ vu8 recvSlot;
/* 0x231 */ vu8 sendSlot;
/* 0x232 */ vu8 count;
/* 0x233 */ vu8 full;
};
@@ -159,20 +157,11 @@ struct RfuSendQueue
struct RfuBackupQueue
{
/* 0x00 */ u8 slots[BACKUP_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH];
/* 0x1c */ vu8 recv_slot;
/* 0x1d */ vu8 send_slot;
/* 0x1c */ vu8 recvSlot;
/* 0x1d */ vu8 sendSlot;
/* 0x1e */ vu8 count;
};
struct RfuUnusedQueue
{
/* 0x000 */ u8 slots[UNUSED_QUEUE_NUM_SLOTS][UNUSED_QUEUE_SLOT_LENGTH];
/* 0x200 */ vu8 recv_slot;
/* 0x201 */ vu8 send_slot;
/* 0x202 */ vu8 count;
/* 0x203 */ vu8 full;
};
struct RfuManager
{
/* 0x000 */ void (*callback)(void);
@@ -296,7 +285,7 @@ bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *dest);
void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *dest);
bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue * queue, u8 *dest);
void RfuSendQueue_Enqueue(struct RfuSendQueue * queue, u8 *src);
void InitHostRFUtgtGname(struct RfuGameData *data, u8 activity, bool32 started, s32 partnerInfo);
void InitHostRfuGameData(struct RfuGameData *data, u8 activity, bool32 started, s32 partnerInfo);
void UpdateGameData_GroupLockedIn(bool8 started);
bool32 IsRfuSerialNumberValid(u32 serialNo);
bool8 IsRfuRecoveringFromLinkLoss(void);
@@ -311,12 +300,12 @@ u32 WaitSendRfuStatusToPartner(u16 trainerId, const u8 *name);
void SetHostRfuGameData(u8 activity, u32 partnerInfo, bool32 startedActivity);
void InitializeRfuLinkManager_LinkLeader(u32 availSlots);
void RequestDisconnectSlotByTrainerNameAndId(const u8 *trainerName, u16 trainerId);
void LinkRfu3_SetGnameUnameFromStaticBuffers(struct RfuGameData *gname, u8 *uname);
void CopyHostRfuGameDataAndUsername(struct RfuGameData *gameData, u8 *username);
void InitializeRfuLinkManager_JoinGroup(void);
void SendLeaveGroupNotice(void);
void CreateTask_RfuReconnectWithParent(const u8 *src, u16 trainerId);
void UpdateGameData_SetActivity(u8 activity, u32 partnerInfo, u32 startedActivity);
void RecordMixTrainerNames(void);
void SaveLinkTrainerNames(void);
void LinkRfu_CreateConnectionAsParent();
void LinkRfu_StopManagerBeforeEnteringChat();
void SetHostRfuWonderFlags(bool32 hasNews, bool32 hasCard);
@@ -328,8 +317,8 @@ void InitializeRfuLinkManager_EnterUnionRoom(void);
void Rfu_DisconnectPlayerById(u32 playerIdx);
void TryConnectToUnionRoomParent(const u8 *name, struct RfuGameData *parent, u8 activity);
bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name);
bool8 LinkRfu_GetNameIfCompatible(struct RfuGameData *gname, u8 *uname, u8 idx);
bool8 LinkRfu_GetNameIfSerial7F7D(struct RfuGameData *gname, u8 *uname, u8 idx);
bool8 Rfu_GetCompatiblePlayerData(struct RfuGameData *gameData, u8 *username, u8 idx);
bool8 Rfu_GetWonderDistributorPlayerData(struct RfuGameData *gameData, u8 *username, u8 idx);
bool32 Rfu_IsPlayerExchangeActive(void);
void Rfu_StopPartnerSearch(void);
void RfuSetNormalDisconnectMode(void);
+2 -2
View File
@@ -2057,12 +2057,12 @@ static void SetHostRfuUsername(void)
void ResetHostRfuGameData(void)
{
memset(&gHostRfuGameData, 0, RFU_GAME_NAME_LENGTH);
InitHostRFUtgtGname(&gHostRfuGameData, ACTIVITY_NONE, FALSE, 0);
InitHostRfuGameData(&gHostRfuGameData, ACTIVITY_NONE, FALSE, 0);
}
void SetHostRfuGameData(u8 activity, u32 partnerInfo, u32 startedActivity)
{
InitHostRFUtgtGname(&gHostRfuGameData, activity, startedActivity, partnerInfo);
InitHostRfuGameData(&gHostRfuGameData, activity, startedActivity, partnerInfo);
}
void SetHostRfuWonderFlags(bool32 hasNews, bool32 hasCard)
+136 -163
View File
@@ -6,12 +6,35 @@
#include "link_rfu.h"
#include "random.h"
static EWRAM_DATA u8 gWirelessStatusIndicatorSpriteId = 0;
enum {
WIRELESS_STATUS_ANIM_3_BARS,
WIRELESS_STATUS_ANIM_2_BARS,
WIRELESS_STATUS_ANIM_1_BAR,
WIRELESS_STATUS_ANIM_SEARCHING,
WIRELESS_STATUS_ANIM_ERROR,
};
static const u16 gWirelessLinkIconPalette[] = INCBIN_U16("graphics/interface/wireless_link_icon.gbapal");
#define TAG_GFX_STATUS_INDICATOR 0xD431
#define TAG_PAL_STATUS_INDICATOR 0xD432
static const u32 gWirelessLinkIconPic[] = INCBIN_U32("graphics/interface/wireless_link_icon.4bpp.lz");
#define UNUSED_QUEUE_NUM_SLOTS 2
#define UNUSED_QUEUE_SLOT_LENGTH 256
struct RfuUnusedQueue
{
u8 slots[UNUSED_QUEUE_NUM_SLOTS][UNUSED_QUEUE_SLOT_LENGTH];
vu8 recvSlot;
vu8 sendSlot;
vu8 count;
vu8 full;
};
static EWRAM_DATA u8 sWirelessStatusIndicatorSpriteId = 0;
static const u16 sWirelessLinkIconPalette[] = INCBIN_U16("graphics/link/wireless_icon.gbapal");
static const u32 sWirelessLinkIconPic[] = INCBIN_U32("graphics/link/wireless_icon.4bpp.lz");
// Most of the below two tables won't make sense with ASCII encoding.
static const u8 sWireless_ASCIItoRSETable[] = {
EOS,
0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x37,
@@ -222,8 +245,7 @@ static const struct OamData sWirelessStatusIndicatorOamData =
.paletteNum = 0,
};
static const union AnimCmd sWirelessStatusIndicatorAnim0[] = {
// 3 bars
static const union AnimCmd sWirelessStatusIndicator_3Bars[] = {
ANIMCMD_FRAME( 4, 5),
ANIMCMD_FRAME( 8, 5),
ANIMCMD_FRAME(12, 5),
@@ -233,8 +255,7 @@ static const union AnimCmd sWirelessStatusIndicatorAnim0[] = {
ANIMCMD_JUMP(0)
};
static const union AnimCmd sWirelessStatusIndicatorAnim1[] = {
// 2 bars
static const union AnimCmd sWirelessStatusIndicator_2Bars[] = {
ANIMCMD_FRAME( 4, 5),
ANIMCMD_FRAME( 8, 5),
ANIMCMD_FRAME(12, 10),
@@ -242,46 +263,43 @@ static const union AnimCmd sWirelessStatusIndicatorAnim1[] = {
ANIMCMD_JUMP(0)
};
static const union AnimCmd sWirelessStatusIndicatorAnim2[] = {
// 1 bar
static const union AnimCmd sWirelessStatusIndicator_1Bar[] = {
ANIMCMD_FRAME(4, 5),
ANIMCMD_FRAME(8, 5),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sWirelessStatusIndicatorAnim3[] = {
// searching
static const union AnimCmd sWirelessStatusIndicator_Searching[] = {
ANIMCMD_FRAME( 4, 10),
ANIMCMD_FRAME(20, 10),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sWirelessStatusIndicatorAnim4[] = {
// error
static const union AnimCmd sWirelessStatusIndicator_Error[] = {
ANIMCMD_FRAME(24, 10),
ANIMCMD_FRAME( 4, 10),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const sWirelessStatusIndicatorAnims[] = {
sWirelessStatusIndicatorAnim0,
sWirelessStatusIndicatorAnim1,
sWirelessStatusIndicatorAnim2,
sWirelessStatusIndicatorAnim3,
sWirelessStatusIndicatorAnim4
[WIRELESS_STATUS_ANIM_3_BARS] = sWirelessStatusIndicator_3Bars,
[WIRELESS_STATUS_ANIM_2_BARS] = sWirelessStatusIndicator_2Bars,
[WIRELESS_STATUS_ANIM_1_BAR] = sWirelessStatusIndicator_1Bar,
[WIRELESS_STATUS_ANIM_SEARCHING] = sWirelessStatusIndicator_Searching,
[WIRELESS_STATUS_ANIM_ERROR] = sWirelessStatusIndicator_Error
};
static const struct CompressedSpriteSheet sWirelessStatusIndicatorSpriteSheet = {
gWirelessLinkIconPic, 0x0380, 0xD431
sWirelessLinkIconPic, 0x0380, TAG_GFX_STATUS_INDICATOR
};
static const struct SpritePalette sWirelessStatusIndicatorSpritePalette = {
gWirelessLinkIconPalette, 0xD432
sWirelessLinkIconPalette, TAG_PAL_STATUS_INDICATOR
};
static const struct SpriteTemplate sWirelessStatusIndicatorSpriteTemplate = {
.tileTag = 0xD431,
.paletteTag = 0xD432,
.tileTag = TAG_GFX_STATUS_INDICATOR,
.paletteTag = TAG_PAL_STATUS_INDICATOR,
.oam = &sWirelessStatusIndicatorOamData,
.anims = sWirelessStatusIndicatorAnims,
.images = NULL,
@@ -301,8 +319,8 @@ void RfuRecvQueue_Reset(struct RfuRecvQueue *queue)
for (j = 0; j < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; j++)
queue->slots[i][j] = 0;
}
queue->send_slot = 0;
queue->recv_slot = 0;
queue->sendSlot = 0;
queue->recvSlot = 0;
queue->count = 0;
queue->full = FALSE;
}
@@ -317,8 +335,8 @@ void RfuSendQueue_Reset(struct RfuSendQueue *queue)
for (j = 0; j < COMM_SLOT_LENGTH; j++)
queue->slots[i][j] = 0;
}
queue->send_slot = 0;
queue->recv_slot = 0;
queue->sendSlot = 0;
queue->recvSlot = 0;
queue->count = 0;
queue->full = FALSE;
}
@@ -331,12 +349,10 @@ static void RfuUnusedQueue_Reset(struct RfuUnusedQueue *queue)
for (i = 0; i < UNUSED_QUEUE_NUM_SLOTS; i++)
{
for (j = 0; j < UNUSED_QUEUE_SLOT_LENGTH; j++)
{
queue->slots[i][j] = 0;
}
}
queue->send_slot = 0;
queue->recv_slot = 0;
queue->sendSlot = 0;
queue->recvSlot = 0;
queue->count = 0;
queue->full = FALSE;
}
@@ -360,9 +376,9 @@ void RfuRecvQueue_Enqueue(struct RfuRecvQueue *queue, u8 *src)
if (count != MAX_RFU_PLAYERS)
{
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
queue->slots[queue->recv_slot][i] = src[i];
queue->recv_slot++;
queue->recv_slot %= RECV_QUEUE_NUM_SLOTS;
queue->slots[queue->recvSlot][i] = src[i];
queue->recvSlot++;
queue->recvSlot %= RECV_QUEUE_NUM_SLOTS;
queue->count++;
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
src[i] = 0;
@@ -392,9 +408,9 @@ void RfuSendQueue_Enqueue(struct RfuSendQueue *queue, u8 *src)
if (i != COMM_SLOT_LENGTH)
{
for (i = 0; i < COMM_SLOT_LENGTH; i++)
queue->slots[queue->recv_slot][i] = src[i];
queue->recv_slot++;
queue->recv_slot %= SEND_QUEUE_NUM_SLOTS;
queue->slots[queue->recvSlot][i] = src[i];
queue->recvSlot++;
queue->recvSlot %= SEND_QUEUE_NUM_SLOTS;
queue->count++;
for (i = 0; i < COMM_SLOT_LENGTH; i++)
src[i] = 0;
@@ -414,7 +430,7 @@ bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue *queue, u8 *dest)
imeBak = REG_IME;
REG_IME = 0;
if (queue->recv_slot == queue->send_slot || queue->full)
if (queue->recvSlot == queue->sendSlot || queue->full)
{
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
dest[i] = 0;
@@ -422,9 +438,9 @@ bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue *queue, u8 *dest)
return FALSE;
}
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
dest[i] = queue->slots[queue->send_slot][i];
queue->send_slot++;
queue->send_slot %= RECV_QUEUE_NUM_SLOTS;
dest[i] = queue->slots[queue->sendSlot][i];
queue->sendSlot++;
queue->sendSlot %= RECV_QUEUE_NUM_SLOTS;
queue->count--;
REG_IME = imeBak;
return TRUE;
@@ -435,14 +451,14 @@ bool8 RfuSendQueue_Dequeue(struct RfuSendQueue *queue, u8 *dest)
s32 i;
u16 imeBak;
if (queue->recv_slot == queue->send_slot || queue->full)
if (queue->recvSlot == queue->sendSlot || queue->full)
return FALSE;
imeBak = REG_IME;
REG_IME = 0;
for (i = 0; i < COMM_SLOT_LENGTH; i++)
dest[i] = queue->slots[queue->send_slot][i];
queue->send_slot++;
queue->send_slot %= SEND_QUEUE_NUM_SLOTS;
dest[i] = queue->slots[queue->sendSlot][i];
queue->sendSlot++;
queue->sendSlot %= SEND_QUEUE_NUM_SLOTS;
queue->count--;
REG_IME = imeBak;
return TRUE;
@@ -459,17 +475,13 @@ void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *dest)
else
{
for (i = 0; i < COMM_SLOT_LENGTH; i++)
queue->slots[queue->recv_slot][i] = dest[i];
queue->recv_slot++;
queue->recv_slot %= BACKUP_QUEUE_NUM_SLOTS;
queue->slots[queue->recvSlot][i] = dest[i];
queue->recvSlot++;
queue->recvSlot %= BACKUP_QUEUE_NUM_SLOTS;
if (queue->count < BACKUP_QUEUE_NUM_SLOTS)
{
queue->count++;
}
else
{
queue->send_slot = queue->recv_slot;
}
queue->sendSlot = queue->recvSlot;
}
}
@@ -478,16 +490,15 @@ bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *dest)
s32 i;
if (queue->count == 0)
{
return FALSE;
}
if (dest != NULL)
{
for (i = 0; i < COMM_SLOT_LENGTH; i++)
dest[i] = queue->slots[queue->send_slot][i];
dest[i] = queue->slots[queue->sendSlot][i];
}
queue->send_slot++;
queue->send_slot %= BACKUP_QUEUE_NUM_SLOTS;
queue->sendSlot++;
queue->sendSlot %= BACKUP_QUEUE_NUM_SLOTS;
queue->count--;
return TRUE;
}
@@ -499,11 +510,9 @@ static void RfuUnusedQueue_Dequeue(struct RfuUnusedQueue *queue, u8 *dest)
if (queue->count < UNUSED_QUEUE_NUM_SLOTS)
{
for (i = 0; i < UNUSED_QUEUE_SLOT_LENGTH; i++)
{
queue->slots[queue->recv_slot][i] = dest[i];
}
queue->recv_slot++;
queue->recv_slot %= UNUSED_QUEUE_NUM_SLOTS;
queue->slots[queue->recvSlot][i] = dest[i];
queue->recvSlot++;
queue->recvSlot %= UNUSED_QUEUE_NUM_SLOTS;
queue->count++;
}
else
@@ -516,16 +525,14 @@ static bool8 RfuUnusedQueue_Enqueue(struct RfuUnusedQueue *queue, u8 *dest)
{
s32 i;
if (queue->recv_slot == queue->send_slot || queue->full)
{
if (queue->recvSlot == queue->sendSlot || queue->full)
return FALSE;
}
for (i = 0; i < UNUSED_QUEUE_SLOT_LENGTH; i++)
{
dest[i] = queue->slots[queue->send_slot][i];
}
queue->send_slot++;
queue->send_slot %= UNUSED_QUEUE_NUM_SLOTS;
dest[i] = queue->slots[queue->sendSlot][i];
queue->sendSlot++;
queue->sendSlot %= UNUSED_QUEUE_NUM_SLOTS;
queue->count--;
return TRUE;
}
@@ -593,9 +600,7 @@ static void PkmnStrToASCII(u8 *dest, const u8 *src)
s32 i;
for (i = 0; src[i] != EOS; i++)
{
dest[i] = sWireless_RSEtoASCIITable[src[i]];
}
dest[i] = 0;
}
@@ -604,9 +609,7 @@ static void ASCIIToPkmnStr(u8 *dest, const u8 *src)
s32 i;
for (i = 0; src[i] != 0; i++)
{
dest[i] = sWireless_ASCIItoRSETable[src[i]];
}
dest[i] = EOS;
}
@@ -644,18 +647,17 @@ static u8 GetConnectedChildStrength(u8 maxFlags)
return 0;
}
void InitHostRFUtgtGname(struct RfuGameData *data, u8 activity, bool32 startedActivity, s32 partnerInfo)
void InitHostRfuGameData(struct RfuGameData *data, u8 activity, bool32 startedActivity, s32 partnerInfo)
{
s32 i;
for (i = 0; i < 2; i++)
{
for (i = 0; i < (s32)ARRAY_COUNT(data->compatibility.playerTrainerId); i++)
data->compatibility.playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
}
for (i = 0; i < RFU_CHILD_MAX; i++)
{
data->partnerInfo[i] = partnerInfo;
partnerInfo >>= 8;
partnerInfo >>= 8; // Each element is 1 byte
}
data->playerGender = gSaveBlock2Ptr->playerGender;
data->activity = activity;
@@ -671,13 +673,13 @@ void InitHostRFUtgtGname(struct RfuGameData *data, u8 activity, bool32 startedAc
}
/*
* ==========================================================
* ================================================================
* Returns 1 if parent, 0 if child or neutral.
* If partner serial number is valid, copies gname and uname.
* If partner serial number is valid, copies gameData and username.
* Otherwise, blanks these.
* ==========================================================
* ================================================================
*/
bool8 LinkRfu_GetNameIfCompatible(struct RfuGameData *gname, u8 *uname, u8 idx)
bool8 Rfu_GetCompatiblePlayerData(struct RfuGameData *gameData, u8 *username, u8 idx)
{
bool8 retVal;
@@ -686,13 +688,13 @@ bool8 LinkRfu_GetNameIfCompatible(struct RfuGameData *gname, u8 *uname, u8 idx)
retVal = TRUE;
if (IsRfuSerialNumberValid(gRfuLinkStatus->partner[idx].serialNo) && ((gRfuLinkStatus->getNameFlag >> idx) & 1))
{
memcpy(gname, &gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
memcpy(uname, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
}
else
{
memset(gname, 0, RFU_GAME_NAME_LENGTH);
memset(uname, 0, RFU_USER_NAME_LENGTH);
memset(gameData, 0, RFU_GAME_NAME_LENGTH);
memset(username, 0, RFU_USER_NAME_LENGTH);
}
}
else
@@ -700,45 +702,39 @@ bool8 LinkRfu_GetNameIfCompatible(struct RfuGameData *gname, u8 *uname, u8 idx)
retVal = FALSE;
if (IsRfuSerialNumberValid(gRfuLinkStatus->partner[idx].serialNo))
{
memcpy(gname, &gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
memcpy(uname, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
}
else
{
memset(gname, 0, RFU_GAME_NAME_LENGTH);
memset(uname, 0, RFU_USER_NAME_LENGTH);
memset(gameData, 0, RFU_GAME_NAME_LENGTH);
memset(username, 0, RFU_USER_NAME_LENGTH);
}
}
return retVal;
}
/*
* ==========================================================
* Specific check for serial number 0x7F7D,
* which comes from ???
* ==========================================================
*/
bool8 LinkRfu_GetNameIfSerial7F7D(struct RfuGameData *gname, u8 *uname, u8 idx)
bool8 Rfu_GetWonderDistributorPlayerData(struct RfuGameData *gameData, u8 *username, u8 idx)
{
bool8 retVal = FALSE;
if (gRfuLinkStatus->partner[idx].serialNo == RFU_SERIAL_WONDER_DISTRIBUTOR)
{
memcpy(gname, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
memcpy(uname, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
retVal = TRUE;
}
else
{
memset(gname, 0, RFU_GAME_NAME_LENGTH);
memset(uname, 0, RFU_USER_NAME_LENGTH);
memset(gameData, 0, RFU_GAME_NAME_LENGTH);
memset(username, 0, RFU_USER_NAME_LENGTH);
}
return retVal;
}
void LinkRfu3_SetGnameUnameFromStaticBuffers(struct RfuGameData *gname, u8 *uname)
void CopyHostRfuGameDataAndUsername(struct RfuGameData *gameData, u8 *username)
{
memcpy(gname, &gHostRfuGameData, RFU_GAME_NAME_LENGTH);
memcpy(uname, gHostRfuUsername, RFU_USER_NAME_LENGTH);
memcpy(gameData, &gHostRfuGameData, RFU_GAME_NAME_LENGTH);
memcpy(username, gHostRfuUsername, RFU_USER_NAME_LENGTH);
}
#define sNextAnimNum data[0]
@@ -765,23 +761,23 @@ void CreateWirelessStatusIndicatorSprite(u8 x, u8 y)
gSprites[sprId].sValidator = STATUS_INDICATOR_ACTIVE;
gSprites[sprId].sTileStart = GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag);
gSprites[sprId].invisible = TRUE;
gWirelessStatusIndicatorSpriteId = sprId;
sWirelessStatusIndicatorSpriteId = sprId;
}
else
{
gWirelessStatusIndicatorSpriteId = CreateSprite(&sWirelessStatusIndicatorSpriteTemplate, x, y, 0);
gSprites[gWirelessStatusIndicatorSpriteId].sValidator = STATUS_INDICATOR_ACTIVE;
gSprites[gWirelessStatusIndicatorSpriteId].sTileStart = GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag);
gSprites[gWirelessStatusIndicatorSpriteId].invisible = TRUE;
sWirelessStatusIndicatorSpriteId = CreateSprite(&sWirelessStatusIndicatorSpriteTemplate, x, y, 0);
gSprites[sWirelessStatusIndicatorSpriteId].sValidator = STATUS_INDICATOR_ACTIVE;
gSprites[sWirelessStatusIndicatorSpriteId].sTileStart = GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag);
gSprites[sWirelessStatusIndicatorSpriteId].invisible = TRUE;
}
}
void DestroyWirelessStatusIndicatorSprite(void)
{
if (gSprites[gWirelessStatusIndicatorSpriteId].sValidator == STATUS_INDICATOR_ACTIVE)
if (gSprites[sWirelessStatusIndicatorSpriteId].sValidator == STATUS_INDICATOR_ACTIVE)
{
gSprites[gWirelessStatusIndicatorSpriteId].sValidator = 0;
DestroySprite(&gSprites[gWirelessStatusIndicatorSpriteId]);
gSprites[sWirelessStatusIndicatorSpriteId].sValidator = 0;
DestroySprite(&gSprites[sWirelessStatusIndicatorSpriteId]);
gMain.oamBuffer[125] = gDummyOamData;
CpuCopy16(&gDummyOamData, (struct OamData *)OAM + 125, sizeof(struct OamData));
}
@@ -790,11 +786,9 @@ void DestroyWirelessStatusIndicatorSprite(void)
void LoadWirelessStatusIndicatorSpriteGfx(void)
{
if (GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag) == 0xFFFF)
{
LoadCompressedSpriteSheet(&sWirelessStatusIndicatorSpriteSheet);
}
LoadSpritePalette(&sWirelessStatusIndicatorSpritePalette);
gWirelessStatusIndicatorSpriteId = 0xFF;
sWirelessStatusIndicatorSpriteId = SPRITE_NONE;
}
static u8 GetParentSignalStrength(void)
@@ -804,19 +798,17 @@ static u8 GetParentSignalStrength(void)
for (i = 0; i < RFU_CHILD_MAX; i++)
{
if (flags & 1)
{
return gRfuLinkStatus->strength[i];
}
flags >>= 1;
}
return 0;
}
static void SetAndRestartWirelessStatusIndicatorAnim(struct Sprite *sprite, s32 signalStrengthAnimNum)
static void SetAndRestartWirelessStatusIndicatorAnim(struct Sprite *sprite, s32 animNum)
{
if (sprite->sCurrAnimNum != signalStrengthAnimNum)
if (sprite->sCurrAnimNum != animNum)
{
sprite->sCurrAnimNum = signalStrengthAnimNum;
sprite->sCurrAnimNum = animNum;
sprite->sFrameDelay = 0;
sprite->sFrameIdx = 0;
}
@@ -824,45 +816,38 @@ static void SetAndRestartWirelessStatusIndicatorAnim(struct Sprite *sprite, s32
void UpdateWirelessStatusIndicatorSprite(void)
{
if (gWirelessStatusIndicatorSpriteId != 0xFF && gSprites[gWirelessStatusIndicatorSpriteId].sValidator == STATUS_INDICATOR_ACTIVE)
if (sWirelessStatusIndicatorSpriteId != SPRITE_NONE && gSprites[sWirelessStatusIndicatorSpriteId].sValidator == STATUS_INDICATOR_ACTIVE)
{
struct Sprite *sprite = &gSprites[gWirelessStatusIndicatorSpriteId];
struct Sprite *sprite = &gSprites[sWirelessStatusIndicatorSpriteId];
u8 signalStrength = RFU_LINK_ICON_LEVEL4_MAX;
u8 i = 0;
// Get weakest signal strength
if (gRfuLinkStatus->parentChild == MODE_PARENT)
{
for (i = 0; i < GetLinkPlayerCount() - 1; i++)
{
if (signalStrength >= GetConnectedChildStrength(i + 1))
{
signalStrength = GetConnectedChildStrength(i + 1);
}
}
}
else
{
signalStrength = GetParentSignalStrength();
}
// Set signal strength sprite anim number
if (IsRfuRecoveringFromLinkLoss() == TRUE)
{
sprite->sNextAnimNum = 4;
}
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_ERROR;
else if (signalStrength <= RFU_LINK_ICON_LEVEL1_MAX)
{
sprite->sNextAnimNum = 3;
}
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_SEARCHING;
else if (signalStrength >= RFU_LINK_ICON_LEVEL2_MIN && signalStrength <= RFU_LINK_ICON_LEVEL2_MAX)
{
sprite->sNextAnimNum = 2;
}
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_1_BAR;
else if (signalStrength >= RFU_LINK_ICON_LEVEL3_MIN && signalStrength <= RFU_LINK_ICON_LEVEL3_MAX)
{
sprite->sNextAnimNum = 1;
}
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_2_BARS;
else if (signalStrength >= RFU_LINK_ICON_LEVEL4_MIN)
{
sprite->sNextAnimNum = 0;
}
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_3_BARS;
if (sprite->sNextAnimNum != sprite->sSavedAnimNum)
{
SetAndRestartWirelessStatusIndicatorAnim(sprite, sprite->sNextAnimNum);
@@ -873,9 +858,7 @@ void UpdateWirelessStatusIndicatorSprite(void)
sprite->sFrameIdx++;
sprite->sFrameDelay = 0;
if (sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].type == -2) // ANIMCMD_JUMP
{
sprite->sFrameIdx = 0;
}
}
else
{
@@ -906,7 +889,7 @@ static void CopyTrainerRecord(struct TrainerNameRecord *dest, u32 trainerId, con
{
int i;
dest->trainerId = trainerId;
for (i = 0; i < 7; i++)
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
{
if (name[i] == EOS)
break;
@@ -920,9 +903,7 @@ static void ZeroName(u8 *name)
s32 i;
for (i = 0; i < PLAYER_NAME_LENGTH + 1; i++)
{
*name++ = 0;
}
}
static bool32 NameIsEmpty(const u8 *name)
@@ -932,15 +913,13 @@ static bool32 NameIsEmpty(const u8 *name)
for (i = 0; i < PLAYER_NAME_LENGTH + 1; i++)
{
if (*name++ != 0)
{
return FALSE;
}
}
return TRUE;
}
// Save the currently connected players into the trainer records, shifting all previous records down.
void RecordMixTrainerNames(void)
void SaveLinkTrainerNames(void)
{
if (gWirelessCommType != 0)
{
@@ -948,13 +927,13 @@ void RecordMixTrainerNames(void)
s32 j;
s32 nextSpace;
s32 connectedTrainerRecordIndices[5];
struct TrainerNameRecord *newRecords = AllocZeroed(20 * sizeof(struct TrainerNameRecord));
struct TrainerNameRecord *newRecords = AllocZeroed(sizeof(gSaveBlock1Ptr->trainerNameRecords));
// Check if we already have a record saved for connected trainers.
for (i = 0; i < GetLinkPlayerCount(); i++)
{
connectedTrainerRecordIndices[i] = -1;
for (j = 0; j < 20; j++)
for (j = 0; j < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); j++)
{
if ((u16)gLinkPlayers[i].trainerId == gSaveBlock1Ptr->trainerNameRecords[j].trainerId && StringCompare(gLinkPlayers[i].name, gSaveBlock1Ptr->trainerNameRecords[j].trainerName) == 0)
{
@@ -973,29 +952,25 @@ void RecordMixTrainerNames(void)
// If we already had a record for this trainer, wipe it so that the next step doesn't duplicate it.
if (connectedTrainerRecordIndices[i] >= 0)
{
ZeroName(gSaveBlock1Ptr->trainerNameRecords[connectedTrainerRecordIndices[i]].trainerName);
}
nextSpace++;
}
}
// Copy all non-empty records to the new list, in the order they appear on the old list. If the list is full,
// the last (oldest) records will be dropped.
for (i = 0; i < 20; i++)
for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); i++)
{
if (!NameIsEmpty(gSaveBlock1Ptr->trainerNameRecords[i].trainerName))
{
CopyTrainerRecord(&newRecords[nextSpace], gSaveBlock1Ptr->trainerNameRecords[i].trainerId, gSaveBlock1Ptr->trainerNameRecords[i].trainerName);
if (++nextSpace >= 20)
{
if (++nextSpace >= (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords))
break;
}
}
}
// Finalize the new list, and clean up.
memcpy(gSaveBlock1Ptr->trainerNameRecords, newRecords, 20 * sizeof(struct TrainerNameRecord));
memcpy(gSaveBlock1Ptr->trainerNameRecords, newRecords, sizeof(gSaveBlock1Ptr->trainerNameRecords));
Free(newRecords);
}
}
@@ -1004,16 +979,14 @@ bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name)
{
s32 i;
for (i = 0; i < 20; i++)
for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); i++)
{
if (StringCompareN(gSaveBlock1Ptr->trainerNameRecords[i].trainerName, name, 7) == 0 && gSaveBlock1Ptr->trainerNameRecords[i].trainerId == id)
{
if (StringCompareN(gSaveBlock1Ptr->trainerNameRecords[i].trainerName, name, PLAYER_NAME_LENGTH) == 0
&& gSaveBlock1Ptr->trainerNameRecords[i].trainerId == id)
return TRUE;
}
if (NameIsEmpty(gSaveBlock1Ptr->trainerNameRecords[i].trainerName))
{
return FALSE;
}
}
return FALSE;
}
+6 -6
View File
@@ -756,7 +756,7 @@ static void Task_TryBecomeLinkLeader(u8 taskId)
data->field_8 = AllocZeroed(UROOM_MAX_PARTY_SIZE * sizeof(struct UnkStruct_x20));
BlankUnkStruct_x1CArray(data->field_4->arr, 4);
BlankUnkStruct_x20Array(data->field_0->arr, UROOM_MAX_PARTY_SIZE);
LinkRfu3_SetGnameUnameFromStaticBuffers(&data->field_0->arr[0].gname_uname.gname, data->field_0->arr[0].gname_uname.uname);
CopyHostRfuGameDataAndUsername(&data->field_0->arr[0].gname_uname.gname, data->field_0->arr[0].gname_uname.uname);
data->field_0->arr[0].field_18 = 0;
data->field_0->arr[0].groupScheduledAnim = UNION_ROOM_SPAWN_IN;
data->field_0->arr[0].field_1A_1 = 0;
@@ -1919,7 +1919,7 @@ static void Task_StartActivity(u8 taskId)
case ACTIVITY_BPICK:
case ACTIVITY_SPINTRADE:
case ACTIVITY_ITEMTRADE:
RecordMixTrainerNames();
SaveLinkTrainerNames();
break;
}
@@ -2089,7 +2089,7 @@ static void Task_MEvent_Leader(u8 taskId)
data->field_8 = AllocZeroed(UROOM_MAX_PARTY_SIZE * sizeof(struct UnkStruct_x20));
BlankUnkStruct_x1CArray(data->field_4->arr, 4);
BlankUnkStruct_x20Array(data->field_0->arr, UROOM_MAX_PARTY_SIZE);
LinkRfu3_SetGnameUnameFromStaticBuffers(&data->field_0->arr[0].gname_uname.gname, data->field_0->arr[0].gname_uname.uname);
CopyHostRfuGameDataAndUsername(&data->field_0->arr[0].gname_uname.gname, data->field_0->arr[0].gname_uname.uname);
data->field_0->arr[0].field_18 = 0;
data->field_0->arr[0].groupScheduledAnim = UNION_ROOM_SPAWN_IN;
data->field_0->arr[0].field_1A_1 = FALSE;
@@ -3654,7 +3654,7 @@ static void Task_SearchForChildOrParent(u8 taskId)
for (i = 0; i < RFU_CHILD_MAX; i++)
{
parent_child = LinkRfu_GetNameIfCompatible(&gname_uname.gname, gname_uname.uname, i);
parent_child = Rfu_GetCompatiblePlayerData(&gname_uname.gname, gname_uname.uname, i);
if (!IsPartnerActivityAcceptable(gname_uname.gname.activity, gTasks[taskId].data[4]))
{
gname_uname = sUnionGnameUnamePair_Dummy;
@@ -3700,7 +3700,7 @@ static void Task_ListenForPartnersWithCompatibleSerialNos(u8 taskId)
for (i = 0; i < RFU_CHILD_MAX; i++)
{
LinkRfu_GetNameIfCompatible(&ptr[0]->arr[i].gname_uname.gname, ptr[0]->arr[i].gname_uname.uname, i);
Rfu_GetCompatiblePlayerData(&ptr[0]->arr[i].gname_uname.gname, ptr[0]->arr[i].gname_uname.uname, i);
if (!IsPartnerActivityAcceptable(ptr[0]->arr[i].gname_uname.gname.activity, gTasks[taskId].data[2]))
{
ptr[0]->arr[i].gname_uname = sUnionGnameUnamePair_Dummy;
@@ -3753,7 +3753,7 @@ static void Task_ListenForPartnersWithSerial7F7D(u8 taskId)
for (i = 0; i < RFU_CHILD_MAX; i++)
{
if (LinkRfu_GetNameIfSerial7F7D(&ptr[0]->arr[i].gname_uname.gname, ptr[0]->arr[i].gname_uname.uname, i))
if (Rfu_GetWonderDistributorPlayerData(&ptr[0]->arr[i].gname_uname.gname, ptr[0]->arr[i].gname_uname.uname, i))
{
GetGnameWonderFlagByLinkGroup(&ptr[0]->arr[i].gname_uname.gname, gTasks[taskId].data[2]);
}