Sync dbp - comm funcs
This commit is contained in:
@@ -29,16 +29,33 @@ struct DodrioGame_Player
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u32 unused;
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}; // size = 0x3C
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void StartDodrioBerryPicking(u16 species, MainCallback callback);
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u32 RecvPacket_GameState(u32 unused, struct DodrioGame_Player *arg0, struct DodrioGame_PlayerCommData *arg1, struct DodrioGame_PlayerCommData *arg2, struct DodrioGame_PlayerCommData *arg3, struct DodrioGame_PlayerCommData *arg4, struct DodrioGame_PlayerCommData *arg5, u8 *arg6, u32 *arg7, u32 *arg8);
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u32 RecvPacket_PickState(u32 arg0, u8 *arg1);
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bool32 RecvPacket_ReadyToEnd(u32 a0);
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void SendPacket_GameState(struct DodrioGame_Player *arg0, struct DodrioGame_PlayerCommData *arg1, struct DodrioGame_PlayerCommData *arg2, struct DodrioGame_PlayerCommData *arg3, struct DodrioGame_PlayerCommData *arg4, struct DodrioGame_PlayerCommData *arg5, u8 arg6, u32 arg7, u32 arg8);
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void SendPacket_ReadyToStart(s32 a0);
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void SendPacket_PickState(u8 a0);
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void SendPacket_ReadyToEnd(u32 a0);
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u8 sub_815A5E8(s32 a0);
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void StartDodrioBerryPicking(u16 partyId, MainCallback exitCallback);
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void ShowDodrioBerryPickingRecords(void);
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void IsDodrioInParty(void);
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void SendPacket_ReadyToStart(bool32 ready);
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bool8 RecvPacket_ReadyToStart(s32 playerId);
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void SendPacket_GameState(struct DodrioGame_Player *player,
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struct DodrioGame_PlayerCommData *player1,
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struct DodrioGame_PlayerCommData *player2,
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struct DodrioGame_PlayerCommData *player3,
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struct DodrioGame_PlayerCommData *player4,
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struct DodrioGame_PlayerCommData *player5,
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u8 numGraySquares,
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bool32 berriesFalling,
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bool32 allReadyToEnd);
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bool32 RecvPacket_GameState(u32 playerId,
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struct DodrioGame_Player *player,
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struct DodrioGame_PlayerCommData *player1,
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struct DodrioGame_PlayerCommData *player2,
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struct DodrioGame_PlayerCommData *player3,
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struct DodrioGame_PlayerCommData *player4,
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struct DodrioGame_PlayerCommData *player5,
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u8 *numGraySquares,
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bool32 *berriesFalling,
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bool32 *allReadyToEnd);
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void SendPacket_PickState(u8 pickState);
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bool32 RecvPacket_PickState(u32 playerId, u8 *pickState);
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void SendPacket_ReadyToEnd(bool32 readyToEnd);
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bool32 RecvPacket_ReadyToEnd(u32 playerId);
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#endif //GUARD_DODRIO_BERRY_PICKING_H
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@@ -72,13 +72,6 @@ enum {
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GFXFUNC_IDLE,
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};
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enum {
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PACKET_READY_START = 1,
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PACKET_GAME_STATE,
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PACKET_PICK_STATE,
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PACKET_READY_END,
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};
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enum {
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PLAY_AGAIN_NONE,
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PLAY_AGAIN_YES,
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@@ -2266,8 +2259,8 @@ static bool32 AllPlayersReadyToStart(void)
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for (i = 1; i < numPlayers; i++)
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{
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if (sGame->readyToStart[i] == 0)
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sGame->readyToStart[i] = sub_815A5E8(i);
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if (sGame->readyToStart[i] == FALSE)
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sGame->readyToStart[i] = RecvPacket_ReadyToStart(i);
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}
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numPlayers = numPlayers; // Needed to force compiler to keep loop below
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+222
-189
@@ -3,239 +3,272 @@
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#include "link.h"
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#include "link_rfu.h"
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void SendPacket_ReadyToStart(s32 a0)
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{
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struct Padded_U8 data[2];
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data[0].value = 1;
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data[1].value = a0;
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Rfu_SendPacket(data);
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}
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u8 sub_815A5E8(s32 a0)
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{
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u8 * r1;
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if ((gRecvCmds[0][0] & 0xFF00) != 0x2F00)
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return 0;
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r1 = (u8 *)&gRecvCmds[a0][1];
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if (r1[0] == 1)
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return r1[4];
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return 0;
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}
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struct UnkPacket2
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{
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u8 id;
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u8 unk1_0:4;
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u8 unk1_1:4;
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u16 unk2_0:4;
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u16 unk2_1:4;
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u16 unk3_0:4;
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u16 unk3_1:4;
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u16 unk4_0:4;
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u16 unk4_1:4;
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u16 unk5_0:4;
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u16 unk5_1:4;
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u16 unk6_0:2;
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u16 unk6_1:2;
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u16 unk6_2:2;
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u16 unk6_3:2;
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u16 unk7_0:2;
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u16 unk7_1:2;
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u16 unk7_2:2;
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u16 unk7_3:2;
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u8 unk8_0:2;
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u8 unk8_1:2;
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u8 unk8_2:2;
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u8 unk8_3:2;
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u8 unk9_0:2;
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u8 unk9_1:2;
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u8 unk9_2:2;
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u8 unk9_3:1;
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u8 unk9_4:1;
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u8 unkA_0:1;
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u8 unkA_1:1;
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u8 unkA_2:1;
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u8 unkA_3:5;
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u8 unkB_0:1;
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u8 unkB_1:1;
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u8 unkB_2:1;
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u8 unkB_3:1;
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u8 unkB_4:1;
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u8 unkB_5:1;
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u8 unkB_6:1;
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enum {
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PACKET_READY_START = 1,
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PACKET_GAME_STATE,
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PACKET_PICK_STATE,
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PACKET_READY_END,
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};
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void SendPacket_GameState(struct DodrioGame_Player * arg0, struct DodrioGame_PlayerCommData * arg1, struct DodrioGame_PlayerCommData * arg2, struct DodrioGame_PlayerCommData * arg3, struct DodrioGame_PlayerCommData * arg4, struct DodrioGame_PlayerCommData * arg5, u8 arg6, u32 arg7, u32 arg8)
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struct ReadyToStartPacket
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{
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struct UnkPacket2 packet;
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struct DodrioGame_Berries * ptr = &arg0->berries;
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u8 id;
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bool8 ALIGNED(4) ready;
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};
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packet.id = 2;
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packet.unk1_0 = ptr->fallDist[0];
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packet.unk1_1 = ptr->fallDist[1];
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packet.unk2_0 = ptr->fallDist[2];
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packet.unk2_1 = ptr->fallDist[3];
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packet.unk3_0 = ptr->fallDist[4];
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packet.unk3_1 = ptr->fallDist[5];
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packet.unk4_0 = ptr->fallDist[6];
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packet.unk4_1 = ptr->fallDist[7];
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packet.unk5_0 = ptr->fallDist[8];
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packet.unk5_1 = ptr->fallDist[9];
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struct GameStatePacket
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{
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u8 id;
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u8 fallDist_Col0:4;
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u8 fallDist_Col1:4;
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u16 fallDist_Col2:4;
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u16 fallDist_Col3:4;
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u16 fallDist_Col4:4;
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u16 fallDist_Col5:4;
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u16 fallDist_Col6:4;
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u16 fallDist_Col7:4;
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u16 fallDist_Col8:4;
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u16 fallDist_Col9:4;
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u16 berryId_Col0:2;
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u16 berryId_Col1:2;
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u16 berryId_Col2:2;
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u16 berryId_Col3:2;
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u16 berryId_Col4:2;
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u16 berryId_Col5:2;
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u16 berryId_Col6:2;
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u16 berryId_Col7:2;
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u8 berryId_Col8:2;
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u8 berryId_Col9:2;
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u8 pickState_Player1:2;
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u8 pickState_Player2:2;
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u8 pickState_Player3:2;
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u8 pickState_Player4:2;
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u8 pickState_Player5:2;
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bool8 ateBerry_Player1:1;
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bool8 ateBerry_Player2:1;
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bool8 ateBerry_Player3:1;
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bool8 ateBerry_Player4:1;
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bool8 ateBerry_Player5:1;
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u8 numGraySquares:5;
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bool8 allReadyToEnd:1;
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bool8 berriesFalling:1;
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bool8 missedBerry_Player1:1;
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bool8 missedBerry_Player2:1;
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bool8 missedBerry_Player3:1;
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bool8 missedBerry_Player4:1;
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bool8 missedBerry_Player5:1;
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};
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packet.unk6_0 = ptr->ids[0];
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packet.unk6_1 = ptr->ids[1];
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packet.unk6_2 = ptr->ids[2];
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packet.unk6_3 = ptr->ids[3];
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packet.unk7_0 = ptr->ids[4];
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packet.unk7_1 = ptr->ids[5];
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packet.unk7_2 = ptr->ids[6];
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packet.unk7_3 = ptr->ids[7];
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packet.unk8_0 = ptr->ids[8];
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packet.unk8_1 = ptr->ids[9];
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struct PickStatePacket
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{
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u8 id;
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u8 ALIGNED(4) pickState;
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};
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packet.unk8_2 = arg1->pickState;
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packet.unk8_3 = arg2->pickState;
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packet.unk9_0 = arg3->pickState;
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packet.unk9_1 = arg4->pickState;
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packet.unk9_2 = arg5->pickState;
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struct ReadyToEndPacket
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{
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u8 id;
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bool32 ready;
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};
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packet.unk9_3 = arg1->ateBerry;
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packet.unk9_4 = arg2->ateBerry;
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packet.unkA_0 = arg3->ateBerry;
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packet.unkA_1 = arg4->ateBerry;
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packet.unkA_2 = arg5->ateBerry;
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packet.unkB_2 = arg1->missedBerry;
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packet.unkB_3 = arg2->missedBerry;
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packet.unkB_4 = arg3->missedBerry;
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packet.unkB_5 = arg4->missedBerry;
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packet.unkB_6 = arg5->missedBerry;
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packet.unkA_3 = arg6;
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packet.unkB_1 = arg7;
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packet.unkB_0 = arg8;
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void SendPacket_ReadyToStart(bool32 ready)
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{
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struct ReadyToStartPacket packet;
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packet.id = PACKET_READY_START;
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packet.ready = ready;
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Rfu_SendPacket(&packet);
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}
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u32 RecvPacket_GameState(u32 unused, struct DodrioGame_Player * arg0, struct DodrioGame_PlayerCommData * arg1, struct DodrioGame_PlayerCommData * arg2, struct DodrioGame_PlayerCommData * arg3, struct DodrioGame_PlayerCommData * arg4, struct DodrioGame_PlayerCommData * arg5, u8 *arg6, u32 *arg7, u32 *arg8)
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bool8 RecvPacket_ReadyToStart(s32 playerId)
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{
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struct UnkPacket2 * packet;
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struct DodrioGame_Berries * ptr = &arg0->berries;
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struct ReadyToStartPacket *packet;
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if ((gRecvCmds[0][0] & 0xFF00) != 0x2F00)
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return 0;
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if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
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return FALSE;
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packet = (void *)&gRecvCmds[playerId][1];
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if (packet->id == PACKET_READY_START)
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return packet->ready;
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return FALSE;
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}
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void SendPacket_GameState(struct DodrioGame_Player *player,
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struct DodrioGame_PlayerCommData *player1,
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struct DodrioGame_PlayerCommData *player2,
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struct DodrioGame_PlayerCommData *player3,
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struct DodrioGame_PlayerCommData *player4,
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struct DodrioGame_PlayerCommData *player5,
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u8 numGraySquares,
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bool32 berriesFalling,
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bool32 allReadyToEnd)
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{
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struct GameStatePacket packet;
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struct DodrioGame_Berries *berries = &player->berries;
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packet.id = PACKET_GAME_STATE;
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packet.fallDist_Col0 = berries->fallDist[0];
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packet.fallDist_Col1 = berries->fallDist[1];
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packet.fallDist_Col2 = berries->fallDist[2];
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packet.fallDist_Col3 = berries->fallDist[3];
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packet.fallDist_Col4 = berries->fallDist[4];
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packet.fallDist_Col5 = berries->fallDist[5];
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packet.fallDist_Col6 = berries->fallDist[6];
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packet.fallDist_Col7 = berries->fallDist[7];
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packet.fallDist_Col8 = berries->fallDist[8];
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packet.fallDist_Col9 = berries->fallDist[9];
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packet.berryId_Col0 = berries->ids[0];
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packet.berryId_Col1 = berries->ids[1];
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packet.berryId_Col2 = berries->ids[2];
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packet.berryId_Col3 = berries->ids[3];
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packet.berryId_Col4 = berries->ids[4];
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packet.berryId_Col5 = berries->ids[5];
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packet.berryId_Col6 = berries->ids[6];
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packet.berryId_Col7 = berries->ids[7];
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packet.berryId_Col8 = berries->ids[8];
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packet.berryId_Col9 = berries->ids[9];
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packet.pickState_Player1 = player1->pickState;
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packet.pickState_Player2 = player2->pickState;
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packet.pickState_Player3 = player3->pickState;
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packet.pickState_Player4 = player4->pickState;
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packet.pickState_Player5 = player5->pickState;
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packet.ateBerry_Player1 = player1->ateBerry;
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packet.ateBerry_Player2 = player2->ateBerry;
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packet.ateBerry_Player3 = player3->ateBerry;
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packet.ateBerry_Player4 = player4->ateBerry;
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packet.ateBerry_Player5 = player5->ateBerry;
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packet.missedBerry_Player1 = player1->missedBerry;
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packet.missedBerry_Player2 = player2->missedBerry;
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packet.missedBerry_Player3 = player3->missedBerry;
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packet.missedBerry_Player4 = player4->missedBerry;
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packet.missedBerry_Player5 = player5->missedBerry;
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packet.numGraySquares = numGraySquares;
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packet.berriesFalling = berriesFalling;
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packet.allReadyToEnd = allReadyToEnd;
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Rfu_SendPacket(&packet);
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}
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bool32 RecvPacket_GameState(u32 playerId,
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struct DodrioGame_Player *player,
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struct DodrioGame_PlayerCommData *player1,
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struct DodrioGame_PlayerCommData *player2,
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struct DodrioGame_PlayerCommData *player3,
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struct DodrioGame_PlayerCommData *player4,
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struct DodrioGame_PlayerCommData *player5,
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u8 *numGraySquares,
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bool32 *berriesFalling,
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bool32 *allReadyToEnd)
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{
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struct GameStatePacket *packet;
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struct DodrioGame_Berries *berries = &player->berries;
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if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
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return FALSE;
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packet = (void *)&gRecvCmds[0][1];
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if (packet->id == 2)
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if (packet->id == PACKET_GAME_STATE)
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{
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ptr->fallDist[0] = packet->unk1_0;
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ptr->fallDist[1] = packet->unk1_1;
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ptr->fallDist[2] = packet->unk2_0;
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ptr->fallDist[3] = packet->unk2_1;
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ptr->fallDist[4] = packet->unk3_0;
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ptr->fallDist[5] = packet->unk3_1;
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ptr->fallDist[6] = packet->unk4_0;
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ptr->fallDist[7] = packet->unk4_1;
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ptr->fallDist[8] = packet->unk5_0;
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ptr->fallDist[9] = packet->unk5_1;
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ptr->fallDist[10] = packet->unk1_0;
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berries->fallDist[0] = packet->fallDist_Col0;
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berries->fallDist[1] = packet->fallDist_Col1;
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berries->fallDist[2] = packet->fallDist_Col2;
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berries->fallDist[3] = packet->fallDist_Col3;
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berries->fallDist[4] = packet->fallDist_Col4;
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berries->fallDist[5] = packet->fallDist_Col5;
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berries->fallDist[6] = packet->fallDist_Col6;
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berries->fallDist[7] = packet->fallDist_Col7;
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berries->fallDist[8] = packet->fallDist_Col8;
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berries->fallDist[9] = packet->fallDist_Col9;
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berries->fallDist[10] = packet->fallDist_Col0;
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ptr->ids[0] = packet->unk6_0;
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ptr->ids[1] = packet->unk6_1;
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ptr->ids[2] = packet->unk6_2;
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ptr->ids[3] = packet->unk6_3;
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ptr->ids[4] = packet->unk7_0;
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ptr->ids[5] = packet->unk7_1;
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ptr->ids[6] = packet->unk7_2;
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ptr->ids[7] = packet->unk7_3;
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ptr->ids[8] = packet->unk8_0;
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ptr->ids[9] = packet->unk8_1;
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ptr->ids[10] = packet->unk6_0;
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berries->ids[0] = packet->berryId_Col0;
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berries->ids[1] = packet->berryId_Col1;
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berries->ids[2] = packet->berryId_Col2;
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berries->ids[3] = packet->berryId_Col3;
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berries->ids[4] = packet->berryId_Col4;
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berries->ids[5] = packet->berryId_Col5;
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berries->ids[6] = packet->berryId_Col6;
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berries->ids[7] = packet->berryId_Col7;
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berries->ids[8] = packet->berryId_Col8;
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berries->ids[9] = packet->berryId_Col9;
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berries->ids[10] = packet->berryId_Col0;
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arg1->pickState = packet->unk8_2;
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arg1->ateBerry = packet->unk9_3;
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arg1->missedBerry = packet->unkB_2;
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player1->pickState = packet->pickState_Player1;
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player1->ateBerry = packet->ateBerry_Player1;
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player1->missedBerry = packet->missedBerry_Player1;
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arg2->pickState = packet->unk8_3;
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arg2->ateBerry = packet->unk9_4;
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arg2->missedBerry = packet->unkB_3;
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player2->pickState = packet->pickState_Player2;
|
||||
player2->ateBerry = packet->ateBerry_Player2;
|
||||
player2->missedBerry = packet->missedBerry_Player2;
|
||||
|
||||
arg3->pickState = packet->unk9_0;
|
||||
arg3->ateBerry = packet->unkA_0;
|
||||
arg3->missedBerry = packet->unkB_4;
|
||||
player3->pickState = packet->pickState_Player3;
|
||||
player3->ateBerry = packet->ateBerry_Player3;
|
||||
player3->missedBerry = packet->missedBerry_Player3;
|
||||
|
||||
arg4->pickState = packet->unk9_1;
|
||||
arg4->ateBerry = packet->unkA_1;
|
||||
arg4->missedBerry = packet->unkB_5;
|
||||
player4->pickState = packet->pickState_Player4;
|
||||
player4->ateBerry = packet->ateBerry_Player4;
|
||||
player4->missedBerry = packet->missedBerry_Player4;
|
||||
|
||||
arg5->pickState = packet->unk9_2;
|
||||
arg5->ateBerry = packet->unkA_2;
|
||||
arg5->missedBerry = packet->unkB_6;
|
||||
player5->pickState = packet->pickState_Player5;
|
||||
player5->ateBerry = packet->ateBerry_Player5;
|
||||
player5->missedBerry = packet->missedBerry_Player5;
|
||||
|
||||
*arg6 = packet->unkA_3;
|
||||
*arg7 = packet->unkB_1;
|
||||
*arg8 = packet->unkB_0;
|
||||
return 1;
|
||||
*numGraySquares = packet->numGraySquares;
|
||||
*berriesFalling = packet->berriesFalling;
|
||||
*allReadyToEnd = packet->allReadyToEnd;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
struct UnkPacket3
|
||||
void SendPacket_PickState(u8 pickState)
|
||||
{
|
||||
u8 id;
|
||||
u8 ALIGNED(4) unk4;
|
||||
};
|
||||
|
||||
void SendPacket_PickState(u8 arg0)
|
||||
{
|
||||
struct UnkPacket3 packet;
|
||||
packet.id = 3;
|
||||
packet.unk4 = arg0;
|
||||
struct PickStatePacket packet;
|
||||
packet.id = PACKET_PICK_STATE;
|
||||
packet.pickState = pickState;
|
||||
Rfu_SendPacket(&packet);
|
||||
}
|
||||
|
||||
u32 RecvPacket_PickState(u32 arg0, u8 *arg1)
|
||||
bool32 RecvPacket_PickState(u32 playerId, u8 *pickState)
|
||||
{
|
||||
struct UnkPacket3 * packet;
|
||||
struct PickStatePacket * packet;
|
||||
|
||||
if ((gRecvCmds[0][0] & 0xFF00) != 0x2F00)
|
||||
return 0;
|
||||
if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
||||
return FALSE;
|
||||
|
||||
packet = (void *)&gRecvCmds[arg0][1];
|
||||
if (packet->id == 3)
|
||||
packet = (void *)&gRecvCmds[playerId][1];
|
||||
if (packet->id == PACKET_PICK_STATE)
|
||||
{
|
||||
*arg1 = packet->unk4;
|
||||
return 1;
|
||||
*pickState = packet->pickState;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
struct UnkPacket4
|
||||
void SendPacket_ReadyToEnd(bool32 ready)
|
||||
{
|
||||
u8 id;
|
||||
u32 unk4;
|
||||
};
|
||||
|
||||
void SendPacket_ReadyToEnd(u32 arg0)
|
||||
{
|
||||
struct UnkPacket4 packet;
|
||||
packet.id = 4;
|
||||
packet.unk4 = arg0;
|
||||
struct ReadyToEndPacket packet;
|
||||
packet.id = PACKET_READY_END;
|
||||
packet.ready = ready;
|
||||
Rfu_SendPacket(&packet);
|
||||
}
|
||||
|
||||
u32 RecvPacket_ReadyToEnd(u32 arg0)
|
||||
bool32 RecvPacket_ReadyToEnd(u32 playerId)
|
||||
{
|
||||
struct UnkPacket4 * packet;
|
||||
struct ReadyToEndPacket * packet;
|
||||
|
||||
if ((gRecvCmds[0][0] & 0xFF00) != 0x2F00)
|
||||
return 0;
|
||||
if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
||||
return FALSE;
|
||||
|
||||
packet = (void *)&gRecvCmds[arg0][1];
|
||||
if (packet->id == 4)
|
||||
return packet->unk4;
|
||||
packet = (void *)&gRecvCmds[playerId][1];
|
||||
if (packet->id == PACKET_READY_END)
|
||||
return packet->ready;
|
||||
|
||||
return 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user