Sync dbp - comm funcs

This commit is contained in:
GriffinR
2022-08-07 13:47:22 -04:00
parent bc62f128ab
commit 77e6f75509
3 changed files with 250 additions and 207 deletions
+26 -9
View File
@@ -29,16 +29,33 @@ struct DodrioGame_Player
u32 unused;
}; // size = 0x3C
void StartDodrioBerryPicking(u16 species, MainCallback callback);
u32 RecvPacket_GameState(u32 unused, struct DodrioGame_Player *arg0, struct DodrioGame_PlayerCommData *arg1, struct DodrioGame_PlayerCommData *arg2, struct DodrioGame_PlayerCommData *arg3, struct DodrioGame_PlayerCommData *arg4, struct DodrioGame_PlayerCommData *arg5, u8 *arg6, u32 *arg7, u32 *arg8);
u32 RecvPacket_PickState(u32 arg0, u8 *arg1);
bool32 RecvPacket_ReadyToEnd(u32 a0);
void SendPacket_GameState(struct DodrioGame_Player *arg0, struct DodrioGame_PlayerCommData *arg1, struct DodrioGame_PlayerCommData *arg2, struct DodrioGame_PlayerCommData *arg3, struct DodrioGame_PlayerCommData *arg4, struct DodrioGame_PlayerCommData *arg5, u8 arg6, u32 arg7, u32 arg8);
void SendPacket_ReadyToStart(s32 a0);
void SendPacket_PickState(u8 a0);
void SendPacket_ReadyToEnd(u32 a0);
u8 sub_815A5E8(s32 a0);
void StartDodrioBerryPicking(u16 partyId, MainCallback exitCallback);
void ShowDodrioBerryPickingRecords(void);
void IsDodrioInParty(void);
void SendPacket_ReadyToStart(bool32 ready);
bool8 RecvPacket_ReadyToStart(s32 playerId);
void SendPacket_GameState(struct DodrioGame_Player *player,
struct DodrioGame_PlayerCommData *player1,
struct DodrioGame_PlayerCommData *player2,
struct DodrioGame_PlayerCommData *player3,
struct DodrioGame_PlayerCommData *player4,
struct DodrioGame_PlayerCommData *player5,
u8 numGraySquares,
bool32 berriesFalling,
bool32 allReadyToEnd);
bool32 RecvPacket_GameState(u32 playerId,
struct DodrioGame_Player *player,
struct DodrioGame_PlayerCommData *player1,
struct DodrioGame_PlayerCommData *player2,
struct DodrioGame_PlayerCommData *player3,
struct DodrioGame_PlayerCommData *player4,
struct DodrioGame_PlayerCommData *player5,
u8 *numGraySquares,
bool32 *berriesFalling,
bool32 *allReadyToEnd);
void SendPacket_PickState(u8 pickState);
bool32 RecvPacket_PickState(u32 playerId, u8 *pickState);
void SendPacket_ReadyToEnd(bool32 readyToEnd);
bool32 RecvPacket_ReadyToEnd(u32 playerId);
#endif //GUARD_DODRIO_BERRY_PICKING_H
+2 -9
View File
@@ -72,13 +72,6 @@ enum {
GFXFUNC_IDLE,
};
enum {
PACKET_READY_START = 1,
PACKET_GAME_STATE,
PACKET_PICK_STATE,
PACKET_READY_END,
};
enum {
PLAY_AGAIN_NONE,
PLAY_AGAIN_YES,
@@ -2266,8 +2259,8 @@ static bool32 AllPlayersReadyToStart(void)
for (i = 1; i < numPlayers; i++)
{
if (sGame->readyToStart[i] == 0)
sGame->readyToStart[i] = sub_815A5E8(i);
if (sGame->readyToStart[i] == FALSE)
sGame->readyToStart[i] = RecvPacket_ReadyToStart(i);
}
numPlayers = numPlayers; // Needed to force compiler to keep loop below
+222 -189
View File
@@ -3,239 +3,272 @@
#include "link.h"
#include "link_rfu.h"
void SendPacket_ReadyToStart(s32 a0)
{
struct Padded_U8 data[2];
data[0].value = 1;
data[1].value = a0;
Rfu_SendPacket(data);
}
u8 sub_815A5E8(s32 a0)
{
u8 * r1;
if ((gRecvCmds[0][0] & 0xFF00) != 0x2F00)
return 0;
r1 = (u8 *)&gRecvCmds[a0][1];
if (r1[0] == 1)
return r1[4];
return 0;
}
struct UnkPacket2
{
u8 id;
u8 unk1_0:4;
u8 unk1_1:4;
u16 unk2_0:4;
u16 unk2_1:4;
u16 unk3_0:4;
u16 unk3_1:4;
u16 unk4_0:4;
u16 unk4_1:4;
u16 unk5_0:4;
u16 unk5_1:4;
u16 unk6_0:2;
u16 unk6_1:2;
u16 unk6_2:2;
u16 unk6_3:2;
u16 unk7_0:2;
u16 unk7_1:2;
u16 unk7_2:2;
u16 unk7_3:2;
u8 unk8_0:2;
u8 unk8_1:2;
u8 unk8_2:2;
u8 unk8_3:2;
u8 unk9_0:2;
u8 unk9_1:2;
u8 unk9_2:2;
u8 unk9_3:1;
u8 unk9_4:1;
u8 unkA_0:1;
u8 unkA_1:1;
u8 unkA_2:1;
u8 unkA_3:5;
u8 unkB_0:1;
u8 unkB_1:1;
u8 unkB_2:1;
u8 unkB_3:1;
u8 unkB_4:1;
u8 unkB_5:1;
u8 unkB_6:1;
enum {
PACKET_READY_START = 1,
PACKET_GAME_STATE,
PACKET_PICK_STATE,
PACKET_READY_END,
};
void SendPacket_GameState(struct DodrioGame_Player * arg0, struct DodrioGame_PlayerCommData * arg1, struct DodrioGame_PlayerCommData * arg2, struct DodrioGame_PlayerCommData * arg3, struct DodrioGame_PlayerCommData * arg4, struct DodrioGame_PlayerCommData * arg5, u8 arg6, u32 arg7, u32 arg8)
struct ReadyToStartPacket
{
struct UnkPacket2 packet;
struct DodrioGame_Berries * ptr = &arg0->berries;
u8 id;
bool8 ALIGNED(4) ready;
};
packet.id = 2;
packet.unk1_0 = ptr->fallDist[0];
packet.unk1_1 = ptr->fallDist[1];
packet.unk2_0 = ptr->fallDist[2];
packet.unk2_1 = ptr->fallDist[3];
packet.unk3_0 = ptr->fallDist[4];
packet.unk3_1 = ptr->fallDist[5];
packet.unk4_0 = ptr->fallDist[6];
packet.unk4_1 = ptr->fallDist[7];
packet.unk5_0 = ptr->fallDist[8];
packet.unk5_1 = ptr->fallDist[9];
struct GameStatePacket
{
u8 id;
u8 fallDist_Col0:4;
u8 fallDist_Col1:4;
u16 fallDist_Col2:4;
u16 fallDist_Col3:4;
u16 fallDist_Col4:4;
u16 fallDist_Col5:4;
u16 fallDist_Col6:4;
u16 fallDist_Col7:4;
u16 fallDist_Col8:4;
u16 fallDist_Col9:4;
u16 berryId_Col0:2;
u16 berryId_Col1:2;
u16 berryId_Col2:2;
u16 berryId_Col3:2;
u16 berryId_Col4:2;
u16 berryId_Col5:2;
u16 berryId_Col6:2;
u16 berryId_Col7:2;
u8 berryId_Col8:2;
u8 berryId_Col9:2;
u8 pickState_Player1:2;
u8 pickState_Player2:2;
u8 pickState_Player3:2;
u8 pickState_Player4:2;
u8 pickState_Player5:2;
bool8 ateBerry_Player1:1;
bool8 ateBerry_Player2:1;
bool8 ateBerry_Player3:1;
bool8 ateBerry_Player4:1;
bool8 ateBerry_Player5:1;
u8 numGraySquares:5;
bool8 allReadyToEnd:1;
bool8 berriesFalling:1;
bool8 missedBerry_Player1:1;
bool8 missedBerry_Player2:1;
bool8 missedBerry_Player3:1;
bool8 missedBerry_Player4:1;
bool8 missedBerry_Player5:1;
};
packet.unk6_0 = ptr->ids[0];
packet.unk6_1 = ptr->ids[1];
packet.unk6_2 = ptr->ids[2];
packet.unk6_3 = ptr->ids[3];
packet.unk7_0 = ptr->ids[4];
packet.unk7_1 = ptr->ids[5];
packet.unk7_2 = ptr->ids[6];
packet.unk7_3 = ptr->ids[7];
packet.unk8_0 = ptr->ids[8];
packet.unk8_1 = ptr->ids[9];
struct PickStatePacket
{
u8 id;
u8 ALIGNED(4) pickState;
};
packet.unk8_2 = arg1->pickState;
packet.unk8_3 = arg2->pickState;
packet.unk9_0 = arg3->pickState;
packet.unk9_1 = arg4->pickState;
packet.unk9_2 = arg5->pickState;
struct ReadyToEndPacket
{
u8 id;
bool32 ready;
};
packet.unk9_3 = arg1->ateBerry;
packet.unk9_4 = arg2->ateBerry;
packet.unkA_0 = arg3->ateBerry;
packet.unkA_1 = arg4->ateBerry;
packet.unkA_2 = arg5->ateBerry;
packet.unkB_2 = arg1->missedBerry;
packet.unkB_3 = arg2->missedBerry;
packet.unkB_4 = arg3->missedBerry;
packet.unkB_5 = arg4->missedBerry;
packet.unkB_6 = arg5->missedBerry;
packet.unkA_3 = arg6;
packet.unkB_1 = arg7;
packet.unkB_0 = arg8;
void SendPacket_ReadyToStart(bool32 ready)
{
struct ReadyToStartPacket packet;
packet.id = PACKET_READY_START;
packet.ready = ready;
Rfu_SendPacket(&packet);
}
u32 RecvPacket_GameState(u32 unused, struct DodrioGame_Player * arg0, struct DodrioGame_PlayerCommData * arg1, struct DodrioGame_PlayerCommData * arg2, struct DodrioGame_PlayerCommData * arg3, struct DodrioGame_PlayerCommData * arg4, struct DodrioGame_PlayerCommData * arg5, u8 *arg6, u32 *arg7, u32 *arg8)
bool8 RecvPacket_ReadyToStart(s32 playerId)
{
struct UnkPacket2 * packet;
struct DodrioGame_Berries * ptr = &arg0->berries;
struct ReadyToStartPacket *packet;
if ((gRecvCmds[0][0] & 0xFF00) != 0x2F00)
return 0;
if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
return FALSE;
packet = (void *)&gRecvCmds[playerId][1];
if (packet->id == PACKET_READY_START)
return packet->ready;
return FALSE;
}
void SendPacket_GameState(struct DodrioGame_Player *player,
struct DodrioGame_PlayerCommData *player1,
struct DodrioGame_PlayerCommData *player2,
struct DodrioGame_PlayerCommData *player3,
struct DodrioGame_PlayerCommData *player4,
struct DodrioGame_PlayerCommData *player5,
u8 numGraySquares,
bool32 berriesFalling,
bool32 allReadyToEnd)
{
struct GameStatePacket packet;
struct DodrioGame_Berries *berries = &player->berries;
packet.id = PACKET_GAME_STATE;
packet.fallDist_Col0 = berries->fallDist[0];
packet.fallDist_Col1 = berries->fallDist[1];
packet.fallDist_Col2 = berries->fallDist[2];
packet.fallDist_Col3 = berries->fallDist[3];
packet.fallDist_Col4 = berries->fallDist[4];
packet.fallDist_Col5 = berries->fallDist[5];
packet.fallDist_Col6 = berries->fallDist[6];
packet.fallDist_Col7 = berries->fallDist[7];
packet.fallDist_Col8 = berries->fallDist[8];
packet.fallDist_Col9 = berries->fallDist[9];
packet.berryId_Col0 = berries->ids[0];
packet.berryId_Col1 = berries->ids[1];
packet.berryId_Col2 = berries->ids[2];
packet.berryId_Col3 = berries->ids[3];
packet.berryId_Col4 = berries->ids[4];
packet.berryId_Col5 = berries->ids[5];
packet.berryId_Col6 = berries->ids[6];
packet.berryId_Col7 = berries->ids[7];
packet.berryId_Col8 = berries->ids[8];
packet.berryId_Col9 = berries->ids[9];
packet.pickState_Player1 = player1->pickState;
packet.pickState_Player2 = player2->pickState;
packet.pickState_Player3 = player3->pickState;
packet.pickState_Player4 = player4->pickState;
packet.pickState_Player5 = player5->pickState;
packet.ateBerry_Player1 = player1->ateBerry;
packet.ateBerry_Player2 = player2->ateBerry;
packet.ateBerry_Player3 = player3->ateBerry;
packet.ateBerry_Player4 = player4->ateBerry;
packet.ateBerry_Player5 = player5->ateBerry;
packet.missedBerry_Player1 = player1->missedBerry;
packet.missedBerry_Player2 = player2->missedBerry;
packet.missedBerry_Player3 = player3->missedBerry;
packet.missedBerry_Player4 = player4->missedBerry;
packet.missedBerry_Player5 = player5->missedBerry;
packet.numGraySquares = numGraySquares;
packet.berriesFalling = berriesFalling;
packet.allReadyToEnd = allReadyToEnd;
Rfu_SendPacket(&packet);
}
bool32 RecvPacket_GameState(u32 playerId,
struct DodrioGame_Player *player,
struct DodrioGame_PlayerCommData *player1,
struct DodrioGame_PlayerCommData *player2,
struct DodrioGame_PlayerCommData *player3,
struct DodrioGame_PlayerCommData *player4,
struct DodrioGame_PlayerCommData *player5,
u8 *numGraySquares,
bool32 *berriesFalling,
bool32 *allReadyToEnd)
{
struct GameStatePacket *packet;
struct DodrioGame_Berries *berries = &player->berries;
if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
return FALSE;
packet = (void *)&gRecvCmds[0][1];
if (packet->id == 2)
if (packet->id == PACKET_GAME_STATE)
{
ptr->fallDist[0] = packet->unk1_0;
ptr->fallDist[1] = packet->unk1_1;
ptr->fallDist[2] = packet->unk2_0;
ptr->fallDist[3] = packet->unk2_1;
ptr->fallDist[4] = packet->unk3_0;
ptr->fallDist[5] = packet->unk3_1;
ptr->fallDist[6] = packet->unk4_0;
ptr->fallDist[7] = packet->unk4_1;
ptr->fallDist[8] = packet->unk5_0;
ptr->fallDist[9] = packet->unk5_1;
ptr->fallDist[10] = packet->unk1_0;
berries->fallDist[0] = packet->fallDist_Col0;
berries->fallDist[1] = packet->fallDist_Col1;
berries->fallDist[2] = packet->fallDist_Col2;
berries->fallDist[3] = packet->fallDist_Col3;
berries->fallDist[4] = packet->fallDist_Col4;
berries->fallDist[5] = packet->fallDist_Col5;
berries->fallDist[6] = packet->fallDist_Col6;
berries->fallDist[7] = packet->fallDist_Col7;
berries->fallDist[8] = packet->fallDist_Col8;
berries->fallDist[9] = packet->fallDist_Col9;
berries->fallDist[10] = packet->fallDist_Col0;
ptr->ids[0] = packet->unk6_0;
ptr->ids[1] = packet->unk6_1;
ptr->ids[2] = packet->unk6_2;
ptr->ids[3] = packet->unk6_3;
ptr->ids[4] = packet->unk7_0;
ptr->ids[5] = packet->unk7_1;
ptr->ids[6] = packet->unk7_2;
ptr->ids[7] = packet->unk7_3;
ptr->ids[8] = packet->unk8_0;
ptr->ids[9] = packet->unk8_1;
ptr->ids[10] = packet->unk6_0;
berries->ids[0] = packet->berryId_Col0;
berries->ids[1] = packet->berryId_Col1;
berries->ids[2] = packet->berryId_Col2;
berries->ids[3] = packet->berryId_Col3;
berries->ids[4] = packet->berryId_Col4;
berries->ids[5] = packet->berryId_Col5;
berries->ids[6] = packet->berryId_Col6;
berries->ids[7] = packet->berryId_Col7;
berries->ids[8] = packet->berryId_Col8;
berries->ids[9] = packet->berryId_Col9;
berries->ids[10] = packet->berryId_Col0;
arg1->pickState = packet->unk8_2;
arg1->ateBerry = packet->unk9_3;
arg1->missedBerry = packet->unkB_2;
player1->pickState = packet->pickState_Player1;
player1->ateBerry = packet->ateBerry_Player1;
player1->missedBerry = packet->missedBerry_Player1;
arg2->pickState = packet->unk8_3;
arg2->ateBerry = packet->unk9_4;
arg2->missedBerry = packet->unkB_3;
player2->pickState = packet->pickState_Player2;
player2->ateBerry = packet->ateBerry_Player2;
player2->missedBerry = packet->missedBerry_Player2;
arg3->pickState = packet->unk9_0;
arg3->ateBerry = packet->unkA_0;
arg3->missedBerry = packet->unkB_4;
player3->pickState = packet->pickState_Player3;
player3->ateBerry = packet->ateBerry_Player3;
player3->missedBerry = packet->missedBerry_Player3;
arg4->pickState = packet->unk9_1;
arg4->ateBerry = packet->unkA_1;
arg4->missedBerry = packet->unkB_5;
player4->pickState = packet->pickState_Player4;
player4->ateBerry = packet->ateBerry_Player4;
player4->missedBerry = packet->missedBerry_Player4;
arg5->pickState = packet->unk9_2;
arg5->ateBerry = packet->unkA_2;
arg5->missedBerry = packet->unkB_6;
player5->pickState = packet->pickState_Player5;
player5->ateBerry = packet->ateBerry_Player5;
player5->missedBerry = packet->missedBerry_Player5;
*arg6 = packet->unkA_3;
*arg7 = packet->unkB_1;
*arg8 = packet->unkB_0;
return 1;
*numGraySquares = packet->numGraySquares;
*berriesFalling = packet->berriesFalling;
*allReadyToEnd = packet->allReadyToEnd;
return TRUE;
}
return 0;
return FALSE;
}
struct UnkPacket3
void SendPacket_PickState(u8 pickState)
{
u8 id;
u8 ALIGNED(4) unk4;
};
void SendPacket_PickState(u8 arg0)
{
struct UnkPacket3 packet;
packet.id = 3;
packet.unk4 = arg0;
struct PickStatePacket packet;
packet.id = PACKET_PICK_STATE;
packet.pickState = pickState;
Rfu_SendPacket(&packet);
}
u32 RecvPacket_PickState(u32 arg0, u8 *arg1)
bool32 RecvPacket_PickState(u32 playerId, u8 *pickState)
{
struct UnkPacket3 * packet;
struct PickStatePacket * packet;
if ((gRecvCmds[0][0] & 0xFF00) != 0x2F00)
return 0;
if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
return FALSE;
packet = (void *)&gRecvCmds[arg0][1];
if (packet->id == 3)
packet = (void *)&gRecvCmds[playerId][1];
if (packet->id == PACKET_PICK_STATE)
{
*arg1 = packet->unk4;
return 1;
*pickState = packet->pickState;
return TRUE;
}
return 0;
return FALSE;
}
struct UnkPacket4
void SendPacket_ReadyToEnd(bool32 ready)
{
u8 id;
u32 unk4;
};
void SendPacket_ReadyToEnd(u32 arg0)
{
struct UnkPacket4 packet;
packet.id = 4;
packet.unk4 = arg0;
struct ReadyToEndPacket packet;
packet.id = PACKET_READY_END;
packet.ready = ready;
Rfu_SendPacket(&packet);
}
u32 RecvPacket_ReadyToEnd(u32 arg0)
bool32 RecvPacket_ReadyToEnd(u32 playerId)
{
struct UnkPacket4 * packet;
struct ReadyToEndPacket * packet;
if ((gRecvCmds[0][0] & 0xFF00) != 0x2F00)
return 0;
if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
return FALSE;
packet = (void *)&gRecvCmds[arg0][1];
if (packet->id == 4)
return packet->unk4;
packet = (void *)&gRecvCmds[playerId][1];
if (packet->id == PACKET_READY_END)
return packet->ready;
return 0;
return FALSE;
}