Sync dbp - comm funcs
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@@ -29,16 +29,33 @@ struct DodrioGame_Player
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u32 unused;
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}; // size = 0x3C
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void StartDodrioBerryPicking(u16 species, MainCallback callback);
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u32 RecvPacket_GameState(u32 unused, struct DodrioGame_Player *arg0, struct DodrioGame_PlayerCommData *arg1, struct DodrioGame_PlayerCommData *arg2, struct DodrioGame_PlayerCommData *arg3, struct DodrioGame_PlayerCommData *arg4, struct DodrioGame_PlayerCommData *arg5, u8 *arg6, u32 *arg7, u32 *arg8);
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u32 RecvPacket_PickState(u32 arg0, u8 *arg1);
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bool32 RecvPacket_ReadyToEnd(u32 a0);
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void SendPacket_GameState(struct DodrioGame_Player *arg0, struct DodrioGame_PlayerCommData *arg1, struct DodrioGame_PlayerCommData *arg2, struct DodrioGame_PlayerCommData *arg3, struct DodrioGame_PlayerCommData *arg4, struct DodrioGame_PlayerCommData *arg5, u8 arg6, u32 arg7, u32 arg8);
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void SendPacket_ReadyToStart(s32 a0);
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void SendPacket_PickState(u8 a0);
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void SendPacket_ReadyToEnd(u32 a0);
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u8 sub_815A5E8(s32 a0);
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void StartDodrioBerryPicking(u16 partyId, MainCallback exitCallback);
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void ShowDodrioBerryPickingRecords(void);
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void IsDodrioInParty(void);
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void SendPacket_ReadyToStart(bool32 ready);
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bool8 RecvPacket_ReadyToStart(s32 playerId);
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void SendPacket_GameState(struct DodrioGame_Player *player,
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struct DodrioGame_PlayerCommData *player1,
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struct DodrioGame_PlayerCommData *player2,
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struct DodrioGame_PlayerCommData *player3,
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struct DodrioGame_PlayerCommData *player4,
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struct DodrioGame_PlayerCommData *player5,
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u8 numGraySquares,
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bool32 berriesFalling,
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bool32 allReadyToEnd);
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bool32 RecvPacket_GameState(u32 playerId,
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struct DodrioGame_Player *player,
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struct DodrioGame_PlayerCommData *player1,
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struct DodrioGame_PlayerCommData *player2,
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struct DodrioGame_PlayerCommData *player3,
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struct DodrioGame_PlayerCommData *player4,
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struct DodrioGame_PlayerCommData *player5,
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u8 *numGraySquares,
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bool32 *berriesFalling,
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bool32 *allReadyToEnd);
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void SendPacket_PickState(u8 pickState);
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bool32 RecvPacket_PickState(u32 playerId, u8 *pickState);
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void SendPacket_ReadyToEnd(bool32 readyToEnd);
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bool32 RecvPacket_ReadyToEnd(u32 playerId);
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#endif //GUARD_DODRIO_BERRY_PICKING_H
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