Sync dbp - comm funcs

This commit is contained in:
GriffinR
2022-08-07 13:47:22 -04:00
parent bc62f128ab
commit 77e6f75509
3 changed files with 250 additions and 207 deletions
+2 -9
View File
@@ -72,13 +72,6 @@ enum {
GFXFUNC_IDLE,
};
enum {
PACKET_READY_START = 1,
PACKET_GAME_STATE,
PACKET_PICK_STATE,
PACKET_READY_END,
};
enum {
PLAY_AGAIN_NONE,
PLAY_AGAIN_YES,
@@ -2266,8 +2259,8 @@ static bool32 AllPlayersReadyToStart(void)
for (i = 1; i < numPlayers; i++)
{
if (sGame->readyToStart[i] == 0)
sGame->readyToStart[i] = sub_815A5E8(i);
if (sGame->readyToStart[i] == FALSE)
sGame->readyToStart[i] = RecvPacket_ReadyToStart(i);
}
numPlayers = numPlayers; // Needed to force compiler to keep loop below