Sync battle anim - fire

This commit is contained in:
GriffinR
2022-08-16 15:08:16 -04:00
parent b598507a2e
commit 796d307ffb
7 changed files with 280 additions and 191 deletions
+2 -2
View File
@@ -362,7 +362,7 @@ u8 GetBattlerYCoordWithElevation(u8 battlerId);
u8 GetAnimBattlerSpriteId(u8 animBattler);
void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback);
void TranslateSpriteInCircle(struct Sprite *sprite);
void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite);
void TranslateSpriteInGrowingCircle(struct Sprite *sprite);
void TranslateSpriteInEllipse(struct Sprite *sprite);
void WaitAnimForDuration(struct Sprite *sprite);
void SetupLinearTranslationWithFixedDuration(struct Sprite *sprite);
@@ -405,7 +405,7 @@ void StartAnimLinearTranslation(struct Sprite *sprite);
void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite);
bool8 AnimTranslateLinear(struct Sprite *sprite);
void AnimTranslateLinear_WithFollowup(struct Sprite *sprite);
void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite);
void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite);
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
bool8 AnimFastTranslateLinear(struct Sprite *sprite);
+1 -1
View File
@@ -264,7 +264,7 @@ static void AnimTranslateWebThread(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
BattleAnim_InitLinearTranslationWithDuration(sprite);
InitAnimLinearTranslationWithSpeed(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = AnimTranslateWebThread_Step;
}
+270 -181
View File
@@ -10,8 +10,8 @@ static void AnimFireSpiralInward(struct Sprite *sprite);
static void AnimFireSpread(struct Sprite *sprite);
static void AnimLargeFlame(struct Sprite *sprite);
static void AnimFirePlume(struct Sprite *sprite);
static void sub_80ACAA8(struct Sprite *sprite);
static void sub_80ACBB0(struct Sprite *sprite);
static void AnimUnusedSmallEmber(struct Sprite *sprite);
static void AnimSunlight(struct Sprite *sprite);
static void AnimEmberFlare(struct Sprite *sprite);
static void AnimBurnFlame(struct Sprite *sprite);
static void AnimFireRing(struct Sprite *sprite);
@@ -21,22 +21,22 @@ static void AnimEruptionLaunchRock(struct Sprite *sprite);
static void AnimEruptionFallingRock(struct Sprite *sprite);
static void AnimWillOWispOrb(struct Sprite *sprite);
static void AnimWillOWispFire(struct Sprite *sprite);
static void sub_80ACA6C(struct Sprite *sprite);
static void sub_80ACB1C(struct Sprite *sprite);
static void AnimLargeFlame_Step(struct Sprite *sprite);
static void AnimUnusedSmallEmber_Step(struct Sprite *sprite);
static void AnimFireRing_Step1(struct Sprite *sprite);
static void AnimFireRing_Step2(struct Sprite *sprite);
static void AnimFireRing_Step3(struct Sprite *sprite);
static void UpdateFireRingCircleOffset(struct Sprite *sprite);
static void sub_80ACE28(struct Sprite *sprite);
static void sub_80ACE50(struct Sprite *sprite);
static void AnimFireSpiralOutward_Step1(struct Sprite *sprite);
static void AnimFireSpiralOutward_Step2(struct Sprite *sprite);
static void AnimTask_EruptionLaunchRocks_Step(u8 taskId);
static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3);
static u16 sub_80AD374(u8 spriteId);
static void sub_80AD3C8(struct Sprite *sprite, s16 x, s16 y);
static void sub_80AD3E4(struct Sprite *sprite);
static void sub_80AD4A8(struct Sprite *sprite);
static void sub_80AD690(struct Sprite *sprite);
static void sub_80AD870(u8 taskId);
static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3);
static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId);
static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y);
static void UpdateEruptionLaunchRockPos(struct Sprite *sprite);
static void AnimEruptionFallingRock_Step(struct Sprite *sprite);
static void AnimWillOWispOrb_Step(struct Sprite *sprite);
static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId);
static const union AnimCmd sAnim_FireSpiralSpread_0[] =
{
@@ -160,7 +160,7 @@ const struct SpriteTemplate gFirePlumeSpriteTemplate =
.callback = AnimFirePlume,
};
const struct SpriteTemplate gUnknown_83E5CB8 =
static const struct SpriteTemplate sUnusedEmberFirePlumeSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -171,7 +171,7 @@ const struct SpriteTemplate gUnknown_83E5CB8 =
.callback = AnimFirePlume,
};
static const union AnimCmd gUnknown_83E5CD0[] =
static const union AnimCmd sAnim_UnusedSmallEmber[] =
{
ANIMCMD_FRAME(16, 6),
ANIMCMD_FRAME(32, 6),
@@ -179,20 +179,20 @@ static const union AnimCmd gUnknown_83E5CD0[] =
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const gUnknown_83E5CE0[] =
static const union AnimCmd *const sAnims_UnusedSmallEmber[] =
{
gUnknown_83E5CD0,
sAnim_UnusedSmallEmber,
};
const struct SpriteTemplate gUnknown_83E5CE4 =
static const struct SpriteTemplate sUnusedSmallEmberSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gUnknown_83E5CE0,
.anims = sAnims_UnusedSmallEmber,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80ACAA8,
.callback = AnimUnusedSmallEmber,
};
static const union AffineAnimCmd sAffineAnim_SunlightRay[] =
@@ -215,7 +215,7 @@ const struct SpriteTemplate gSunlightRaySpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sAffineAnims_SunlightRay,
.callback = sub_80ACBB0,
.callback = AnimSunlight,
};
static const union AnimCmd sAnim_BasicFire[] =
@@ -289,22 +289,22 @@ static const union AnimCmd *const sAnims_FireBlastCross[] =
sAnim_FireBlastCross,
};
static const union AffineAnimCmd gUnknown_83E5DBC[] =
static const union AffineAnimCmd sAffineAnim_Unused_0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_83E5DCC[] =
static const union AffineAnimCmd sAffineAnim_Unused_1[] =
{
AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd *const gUnknown_83E5DDC[] =
static const union AffineAnimCmd *const sAffineAnims_Unused[] =
{
gUnknown_83E5DBC,
gUnknown_83E5DCC,
sAffineAnim_Unused_0,
sAffineAnim_Unused_1,
};
const struct SpriteTemplate gFireBlastCrossSpriteTemplate =
@@ -351,7 +351,7 @@ static const struct SpriteTemplate gEruptionLaunchRockSpriteTemplate =
.callback = AnimEruptionLaunchRock,
};
static const s16 sEruptionLaunchRockCoords[][2] =
static const s16 sEruptionLaunchRockSpeeds[][2] =
{
{-2, -5},
{-1, -1},
@@ -457,6 +457,7 @@ static const s8 sShakeDirsPattern1[16] =
-1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
};
// For the first stage of Fire Punch
static void AnimFireSpiralInward(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[0];
@@ -465,10 +466,11 @@ static void AnimFireSpiralInward(struct Sprite *sprite)
sprite->data[3] = 0x1E;
sprite->data[4] = 0xFE00;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
sprite->callback = TranslateSpriteInGrowingCircle;
sprite->callback(sprite);
}
// For the impact spread of fire sprites for moves like Blaze Kick or Fire Punch
static void AnimFireSpread(struct Sprite *sprite)
{
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
@@ -498,7 +500,7 @@ static void AnimFirePlume(struct Sprite *sprite)
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[5];
sprite->callback = sub_80ACA6C;
sprite->callback = AnimLargeFlame_Step;
}
static void AnimLargeFlame(struct Sprite *sprite)
@@ -518,10 +520,10 @@ static void AnimLargeFlame(struct Sprite *sprite)
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[5];
sprite->callback = sub_80ACA6C;
sprite->callback = AnimLargeFlame_Step;
}
static void sub_80ACA6C(struct Sprite *sprite)
static void AnimLargeFlame_Step(struct Sprite *sprite)
{
if (++sprite->data[0] < sprite->data[4])
{
@@ -532,7 +534,7 @@ static void sub_80ACA6C(struct Sprite *sprite)
DestroySpriteAndMatrix(sprite);
}
static void sub_80ACAA8(struct Sprite *sprite)
static void AnimUnusedSmallEmber(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -551,10 +553,10 @@ static void sub_80ACAA8(struct Sprite *sprite)
sprite->data[3] = gBattleAnimArgs[5];
sprite->data[4] = gBattleAnimArgs[6];
sprite->data[5] = 0;
sprite->callback = sub_80ACB1C;
sprite->callback = AnimUnusedSmallEmber_Step;
}
static void sub_80ACB1C(struct Sprite *sprite)
static void AnimUnusedSmallEmber_Step(struct Sprite *sprite)
{
if (sprite->data[3])
{
@@ -576,8 +578,8 @@ static void sub_80ACB1C(struct Sprite *sprite)
}
}
//sunlight
static void sub_80ACBB0(struct Sprite *sprite)
// Sunlight from Sunny Day / sunny weather
static void AnimSunlight(struct Sprite *sprite)
{
sprite->x = 0;
sprite->y = 0;
@@ -588,8 +590,6 @@ static void sub_80ACBB0(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
//fire 2
// Animates the secondary effect of MOVE_EMBER, where the flames grow and slide
// horizontally a bit.
// arg 0: initial x pixel offset
@@ -626,7 +626,7 @@ static void AnimBurnFlame(struct Sprite *sprite)
//void AnimFireRing(struct Sprite *sprite)
static void AnimFireRing(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[7] = gBattleAnimArgs[2];
sprite->data[0] = 0;
sprite->callback = AnimFireRing_Step1;
@@ -706,19 +706,19 @@ static void AnimFireSpiralOutward(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[3];
sprite->invisible = TRUE;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, sub_80ACE28);
StoreSpriteCallbackInData6(sprite, AnimFireSpiralOutward_Step1);
}
static void sub_80ACE28(struct Sprite *sprite)
static void AnimFireSpiralOutward_Step1(struct Sprite *sprite)
{
sprite->invisible = FALSE;
sprite->data[0] = sprite->data[1];
sprite->data[1] = 0;
sprite->callback = sub_80ACE50;
sprite->callback = AnimFireSpiralOutward_Step2;
sprite->callback(sprite);
}
static void sub_80ACE50(struct Sprite *sprite)
static void AnimFireSpiralOutward_Step2(struct Sprite *sprite)
{
sprite->x2 = Sin(sprite->data[1], sprite->data[2] >> 8);
sprite->y2 = Cos(sprite->data[1], sprite->data[2] >> 8);
@@ -728,258 +728,337 @@ static void sub_80ACE50(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
void AnimTask_EruptionLaunchRocks(u8 taskId) // initialize animation task for Move_ERUPTION?
#define IDX_ACTIVE_SPRITES 6 // Used by the sprite callback to modify the number of active sprites
#define tState data[0]
#define tTimer1 data[1]
#define tTimer2 data[2]
#define tTimer3 data[3]
#define tAttackerY data[4]
#define tAttackerSide data[5]
#define tActiveSprites data[IDX_ACTIVE_SPRITES]
// data[8]-data[15] used by BattleAnimHelper_SetSpriteSquashParams / BattleAnimHelper_RunSpriteSquash
#define tAttackerSpriteId data[15]
#define sSpeedDelay data[0]
#define sLaunchStage data[1]
#define sX data[2]
#define sY data[3]
#define sSpeedX data[4]
#define sSpeedY data[5]
#define sTaskId data[6]
#define sActiveSpritesIdx data[7]
// Animates first stage of Eruption where the attacker squishes and launches rocks away from themself
void AnimTask_EruptionLaunchRocks(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = gSprites[task->data[15]].y;
task->data[5] = GetBattlerSide(gBattleAnimAttacker);
task->data[6] = 0;
task->tAttackerSpriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->tState = 0;
task->tTimer1 = 0;
task->tTimer2 = 0;
task->tTimer3 = 0;
task->tAttackerY = gSprites[task->tAttackerSpriteId].y;
task->tAttackerSide = GetBattlerSide(gBattleAnimAttacker);
task->tActiveSprites = 0;
PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
task->func = AnimTask_EruptionLaunchRocks_Step;
}
static void AnimTask_EruptionLaunchRocks_Step(u8 taskId) // animate Move_ERUPTION?
static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
switch (task->tState)
{
case 0:
BattleAnimHelper_SetSpriteSquashParams(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20);
++task->data[0];
// fall through
BattleAnimHelper_SetSpriteSquashParams(task, task->tAttackerSpriteId, 0x100, 0x100, 0xE0, 0x200, 32);
task->tState++;
case 1:
if (++task->data[1] > 1)
if (++task->tTimer1 > 1)
{
task->data[1] = 0;
if (++task->data[2] & 0x1)
gSprites[task->data[15]].x2 = 3;
task->tTimer1 = 0;
if (++task->tTimer2 & 1)
gSprites[task->tAttackerSpriteId].x2 = 3;
else
gSprites[task->data[15]].x2 = -3;
gSprites[task->tAttackerSpriteId].x2 = -3;
}
if (task->data[5])
if (task->tAttackerSide != B_SIDE_PLAYER)
{
if (++task->data[3] > 4)
if (++task->tTimer3 > 4)
{
task->data[3] = 0;
++gSprites[task->data[15]].y;
task->tTimer3 = 0;
gSprites[task->tAttackerSpriteId].y++;
}
}
if(!BattleAnimHelper_RunSpriteSquash(task))
{
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
gSprites[task->data[15]].x2 = 0;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
++task->data[0];
SetBattlerSpriteYOffsetFromYScale(task->tAttackerSpriteId);
gSprites[task->tAttackerSpriteId].x2 = 0;
task->tTimer1 = 0;
task->tTimer2 = 0;
task->tTimer3 = 0;
task->tState++;
}
break;
case 2:
if (++task->data[1] > 4)
if (++task->tTimer1 > 4)
{
if (task->data[5])
BattleAnimHelper_SetSpriteSquashParams(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6);
if (task->tAttackerSide != B_SIDE_PLAYER)
BattleAnimHelper_SetSpriteSquashParams(task, task->tAttackerSpriteId, 0xE0, 0x200, 0x180, 0xF0, 6);
else
BattleAnimHelper_SetSpriteSquashParams(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6);
task->data[1] = 0;
++task->data[0];
BattleAnimHelper_SetSpriteSquashParams(task, task->tAttackerSpriteId, 0xE0, 0x200, 0x180, 0xC0, 6);
task->tTimer1 = 0;
task->tState++;
}
break;
case 3:
if (!BattleAnimHelper_RunSpriteSquash(task))
{
sub_80AD1F8(task->data[15], taskId, 6);
++task->data[0];
CreateEruptionLaunchRocks(task->tAttackerSpriteId, taskId, IDX_ACTIVE_SPRITES);
task->tState++;
}
break;
case 4:
if (++task->data[1] > 1)
if (++task->tTimer1 > 1)
{
task->data[1] = 0;
if (++task->data[2] & 1)
gSprites[task->data[15]].y2 += 3;
task->tTimer1 = 0;
if (++task->tTimer2 & 1)
gSprites[task->tAttackerSpriteId].y2 += 3;
else
gSprites[task->data[15]].y2 -= 3;
gSprites[task->tAttackerSpriteId].y2 -= 3;
}
if (++task->data[3] > 0x18)
if (++task->tTimer3 > 24)
{
if (task->data[5])
BattleAnimHelper_SetSpriteSquashParams(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8);
if (task->tAttackerSide != B_SIDE_PLAYER)
BattleAnimHelper_SetSpriteSquashParams(task, task->tAttackerSpriteId, 0x180, 0xF0, 0x100, 0x100, 8);
else
BattleAnimHelper_SetSpriteSquashParams(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8);
if (task->data[2] & 1)
gSprites[task->data[15]].y2 -= 3;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
++task->data[0];
BattleAnimHelper_SetSpriteSquashParams(task, task->tAttackerSpriteId, 0x180, 0xC0, 0x100, 0x100, 8);
if (task->tTimer2 & 1)
gSprites[task->tAttackerSpriteId].y2 -= 3;
task->tTimer1 = 0;
task->tTimer2 = 0;
task->tTimer3 = 0;
task->tState++;
}
break;
case 5:
if (task->data[5])
--gSprites[task->data[15]].y;
if (task->tAttackerSide != B_SIDE_PLAYER)
gSprites[task->tAttackerSpriteId].y--;
if (!BattleAnimHelper_RunSpriteSquash(task))
{
gSprites[task->data[15]].y = task->data[4];
ResetSpriteRotScale(task->data[15]);
task->data[2] = 0;
++task->data[0];
gSprites[task->tAttackerSpriteId].y = task->tAttackerY;
ResetSpriteRotScale(task->tAttackerSpriteId);
task->tTimer2 = 0;
task->tState++;
}
break;
case 6:
if (!task->data[6])
if (task->tActiveSprites == 0)
DestroyAnimVisualTask(taskId);
break;
default:
break;
}
}
static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3)
static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 activeSpritesIdx)
{
u16 i, j;
s8 sign;
u16 y = sub_80AD374(spriteId);
u16 y = GetEruptionLaunchRockInitialYPos(spriteId);
u16 x = gSprites[spriteId].x;
if(GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
if(!GetBattlerSide(gBattleAnimAttacker))
{
x -= 0xC;
x -= 12;
sign = 1;
}
else
{
x += 0x10;
x += 16;
sign = -1;
}
for (i = 0, j = 0; i <= 6; ++i)
for (i = 0, j = 0; i <= 6; i++)
{
u8 spriteId = CreateSprite(&gEruptionLaunchRockSpriteTemplate, x, y, 2);
if (spriteId != 0x40)
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
if (++j >= 5)
j = 0;
sub_80AD3C8(&gSprites[spriteId], sEruptionLaunchRockCoords[i][0] * sign, sEruptionLaunchRockCoords[i][1]);
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = a3;
++gTasks[taskId].data[a3];
InitEruptionLaunchRockCoordData(&gSprites[spriteId], sEruptionLaunchRockSpeeds[i][0] * sign, sEruptionLaunchRockSpeeds[i][1]);
gSprites[spriteId].sTaskId = taskId;
gSprites[spriteId].sActiveSpritesIdx = activeSpritesIdx;
gTasks[taskId].data[activeSpritesIdx]++;
}
}
}
static void AnimEruptionLaunchRock(struct Sprite *sprite)
{
sub_80AD3E4(sprite);
UpdateEruptionLaunchRockPos(sprite);
if (sprite->invisible)
{
--gTasks[sprite->data[6]].data[sprite->data[7]];
gTasks[sprite->sTaskId].data[sprite->sActiveSpritesIdx]--;
DestroySprite(sprite);
}
}
static u16 sub_80AD374(u8 spriteId)
static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId)
{
u16 var1 = gSprites[spriteId].y + gSprites[spriteId].y2 + gSprites[spriteId].centerToCornerVecY;
s16 y = gSprites[spriteId].y + gSprites[spriteId].y2 + gSprites[spriteId].centerToCornerVecY;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
var1 = ((var1 << 16) + 0x4A0000) >> 16;
y += 74;
else
var1 = ((var1 << 16) + 0x2C0000) >> 16;
return var1;
y += 44;
return y;
}
static void sub_80AD3C8(struct Sprite *sprite, s16 x, s16 y)
static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 speedX, s16 speedY)
{
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = (u16)sprite->x * 8;
sprite->data[3] = (u16)sprite->y * 8;
sprite->data[4] = x * 8;
sprite->data[5] = y * 8;
sprite->sSpeedDelay = 0;
sprite->sLaunchStage = 0;
sprite->sX = (u16)sprite->x * 8;
sprite->sY = (u16)sprite->y * 8;
sprite->sSpeedX = speedX * 8;
sprite->sSpeedY = speedY * 8;
}
static void sub_80AD3E4(struct Sprite *sprite)
static void UpdateEruptionLaunchRockPos(struct Sprite *sprite)
{
s32 var1;
if (++sprite->data[0] > 2)
int extraLaunchSpeed;
if (++sprite->sSpeedDelay > 2)
{
sprite->data[0] = 0;
++sprite->data[1];
var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
sprite->data[3] += var1;
sprite->sSpeedDelay = 0;
++sprite->sLaunchStage;
extraLaunchSpeed = (u16)sprite->sLaunchStage * (u16)sprite->sLaunchStage;
sprite->sY += extraLaunchSpeed;
}
sprite->data[2] += sprite->data[4];
sprite->x = sprite->data[2] >> 3;
sprite->data[3] += sprite->data[5];
sprite->y = sprite->data[3] >> 3;
if (sprite->x < -8 || sprite->x > 0xf8 || sprite->y < -8 || sprite->y > 120)
sprite->sX += sprite->sSpeedX;
sprite->x = sprite->sX >> 3;
sprite->sY += sprite->sSpeedY;
sprite->y = sprite->sY >> 3;
if (sprite->x < -8 || sprite->x > DISPLAY_WIDTH + 8 || sprite->y < -8 || sprite->y > 120)
sprite->invisible = TRUE;
}
#undef IDX_ACTIVE_SPRITES
#undef tState
#undef tTimer1
#undef tTimer2
#undef tTimer3
#undef tAttackerY
#undef tAttackerSide
#undef tActiveSprites
#undef tAttackerSpriteId
#undef sSpeedDelay
#undef sLaunchStage
#undef sX
#undef sY
#undef sSpeedX
#undef sSpeedY
#undef sTaskId
#undef sActiveSpritesIdx
#define sState data[0]
#define sBounceTimer data[1]
#define sBounceDir data[2]
#define sEndTimer data[3]
#define sFallDelay data[6]
#define sTargetY data[7]
static void AnimEruptionFallingRock(struct Sprite *sprite)
{
sprite->x = gBattleAnimArgs[0];
sprite->y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[6] = gBattleAnimArgs[2];
sprite->data[7] = gBattleAnimArgs[3];
sprite->sState = 0;
sprite->sBounceTimer = 0;
sprite->sBounceDir = 0;
sprite->sFallDelay = gBattleAnimArgs[2];
sprite->sTargetY = gBattleAnimArgs[3];
sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
sprite->callback = sub_80AD4A8;
sprite->callback = AnimEruptionFallingRock_Step;
}
static void sub_80AD4A8(struct Sprite *sprite)
static void AnimEruptionFallingRock_Step(struct Sprite *sprite)
{
switch (sprite->data[0])
switch (sprite->sState)
{
case 0:
if (sprite->data[6] != 0)
// Wait to begin falling
if (sprite->sFallDelay != 0)
{
--sprite->data[6];
sprite->sFallDelay--;
return;
}
++sprite->data[0];
sprite->sState++;
// fall through
case 1:
// Rock is falling
sprite->y += 8;
if (sprite->y >= sprite->data[7])
if (sprite->y >= sprite->sTargetY)
{
sprite->y = sprite->data[7];
++sprite->data[0];
sprite->y = sprite->sTargetY;
sprite->sState++;
}
break;
case 2:
if (++sprite->data[1] > 1)
// Bounce up and down on landing spot
if (++sprite->sBounceTimer > 1)
{
sprite->data[1] = 0;
if ((++sprite->data[2] & 1) != 0)
sprite->sBounceTimer = 0;
if ((++sprite->sBounceDir & 1) != 0)
sprite->y2 = -3;
else
sprite->y2 = 3;
}
if (++sprite->data[3] > 16)
if (++sprite->sEndTimer > 16)
DestroyAnimSprite(sprite);
break;
}
}
#undef sState
#undef sBounceTimer
#undef sBounceDir
#undef sEndTimer
#undef sFallDelay
#undef sTargetY
//wisp orb
static void AnimWillOWispOrb(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -1016,14 +1095,14 @@ static void AnimWillOWispOrb(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
BattleAnim_InitLinearTranslationWithDuration(sprite);
sprite->callback = sub_80AD690;
InitAnimLinearTranslationWithSpeed(sprite);
sprite->callback = AnimWillOWispOrb_Step;
}
break;
}
}
static void sub_80AD690(struct Sprite *sprite)
static void AnimWillOWispOrb_Step(struct Sprite *sprite)
{
s16 initialData5, newData5;
@@ -1042,7 +1121,6 @@ static void sub_80AD690(struct Sprite *sprite)
}
}
//wisp fire
static void AnimWillOWispFire(struct Sprite *sprite)
{
if (!sprite->data[0])
@@ -1083,10 +1161,10 @@ void AnimTask_MoveHeatWaveTargets(u8 taskId)
task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK) + 1;
task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
task->func = sub_80AD870;
task->func = AnimTask_MoveHeatWaveTargets_Step;
}
static void sub_80AD870(u8 taskId)
static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1153,7 +1231,7 @@ static void sub_80AD870(u8 taskId)
}
}
// Used to add a color mask to the battle interface / HUD in Heat Wave.
// Used to add a color mask to the battle background.
// arg 0: opacity
// arg 1: color code
void AnimTask_BlendBackground(u8 taskId)
@@ -1165,29 +1243,40 @@ void AnimTask_BlendBackground(u8 taskId)
DestroyAnimVisualTask(taskId);
}
#define tShakeNum data[0]
#define tMaxShakes data[1]
#define tShakeOffset data[2] // Never read, gBattleAnimArgs[1] is used directly instead
#define tVertical data[3]
#define tPatternId data[4]
// Shakes target horizontally or vertically tMaxShakes times, following a set pattern of alternations
void AnimTask_ShakeTargetInPattern(u8 taskId)
{
s8 unk;
s8 dir;
u8 spriteId;
if (gTasks[taskId].data[0] == 0)
if (gTasks[taskId].tShakeNum == 0)
{
gTasks[taskId].data[1] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = gBattleAnimArgs[1];
gTasks[taskId].data[3] = gBattleAnimArgs[2];
gTasks[taskId].data[4] = gBattleAnimArgs[3];
gTasks[taskId].tMaxShakes = gBattleAnimArgs[0];
gTasks[taskId].tShakeOffset = gBattleAnimArgs[1];
gTasks[taskId].tVertical = gBattleAnimArgs[2];
gTasks[taskId].tPatternId = gBattleAnimArgs[3];
}
++gTasks[taskId].data[0];
gTasks[taskId].tShakeNum++;
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
if (!gTasks[taskId].data[4])
unk = sShakeDirsPattern0[gTasks[taskId].data[0] % 10];
if (gTasks[taskId].tPatternId == 0)
dir = sShakeDirsPattern0[gTasks[taskId].tShakeNum % 10];
else
unk = sShakeDirsPattern1[gTasks[taskId].data[0] % 10];
if (gTasks[taskId].data[3] == 1)
gSprites[spriteId].y2 = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk;
dir = sShakeDirsPattern1[gTasks[taskId].tShakeNum % 10];
if (gTasks[taskId].tVertical == TRUE)
gSprites[spriteId].y2 = gBattleAnimArgs[1] * dir < 0 ? -(gBattleAnimArgs[1] * dir) : gBattleAnimArgs[1] * dir;
else
gSprites[spriteId].x2 = gBattleAnimArgs[1] * unk;
if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
gSprites[spriteId].x2 = gBattleAnimArgs[1] * dir;
if (gTasks[taskId].tShakeNum == gTasks[taskId].tMaxShakes)
{
gSprites[spriteId].x2 = 0;
gSprites[spriteId].y2 = 0;
+1 -1
View File
@@ -226,7 +226,7 @@ static void AnimConfuseRayBallBounce(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
BattleAnim_InitLinearTranslationWithDuration(sprite);
InitAnimLinearTranslationWithSpeed(sprite);
sprite->callback = sub_80B52D0;
sprite->data[6] = 16;
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
+2 -2
View File
@@ -584,7 +584,7 @@ static void AnimIcePunchSwirlingParticle(struct Sprite *sprite)
sprite->data[3] = 30;
sprite->data[4] = -512;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
sprite->callback = TranslateSpriteInGrowingCircle;
sprite->callback(sprite);
}
@@ -1230,7 +1230,7 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
sprite->data[2] = -0x10;
++sprite->data[7];
sprite->x2 = sprite->y2 = 0;
BattleAnim_InitLinearTranslationWithDuration(sprite);
InitAnimLinearTranslationWithSpeed(sprite);
}
break;
case 2:
+3 -3
View File
@@ -413,7 +413,7 @@ void TranslateSpriteInCircle(struct Sprite *sprite)
// x = (a0 + da * t) * sin(theta0 + dtheta * t)
// y = (a0 + da * t) * cos(theta0 + dtheta * t)
void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite)
void TranslateSpriteInGrowingCircle(struct Sprite *sprite)
{
if (sprite->data[3])
{
@@ -1011,7 +1011,7 @@ static void PlayerThrowBall_AnimTranslateLinear_WithFollowup(struct Sprite *spri
SetCallbackToStoredInData6(sprite);
}
void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite)
void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite)
{
s32 v1 = abs(sprite->sTransl_DestX - sprite->sTransl_InitX) << 8;
@@ -1023,7 +1023,7 @@ void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite)
{
sprite->sTransl_InitX = sprite->x;
sprite->sTransl_InitY = sprite->y;
BattleAnim_InitLinearTranslationWithDuration(sprite);
InitAnimLinearTranslationWithSpeed(sprite);
sprite->callback = AnimTranslateLinear_WithFollowup;
sprite->callback(sprite);
}
+1 -1
View File
@@ -402,7 +402,7 @@ static void sub_80B9B8C(struct Sprite *sprite)
sprite->data[4] = 112;
sprite->data[5] = 0;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
sprite->callback = TranslateSpriteInGrowingCircle;
sprite->callback(sprite);
}