Sync battle anim - fire

This commit is contained in:
GriffinR
2022-08-16 15:08:16 -04:00
parent b598507a2e
commit 796d307ffb
7 changed files with 280 additions and 191 deletions
+2 -2
View File
@@ -362,7 +362,7 @@ u8 GetBattlerYCoordWithElevation(u8 battlerId);
u8 GetAnimBattlerSpriteId(u8 animBattler);
void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback);
void TranslateSpriteInCircle(struct Sprite *sprite);
void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite);
void TranslateSpriteInGrowingCircle(struct Sprite *sprite);
void TranslateSpriteInEllipse(struct Sprite *sprite);
void WaitAnimForDuration(struct Sprite *sprite);
void SetupLinearTranslationWithFixedDuration(struct Sprite *sprite);
@@ -405,7 +405,7 @@ void StartAnimLinearTranslation(struct Sprite *sprite);
void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite);
bool8 AnimTranslateLinear(struct Sprite *sprite);
void AnimTranslateLinear_WithFollowup(struct Sprite *sprite);
void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite);
void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite);
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
bool8 AnimFastTranslateLinear(struct Sprite *sprite);