Sync battle anim - fire
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@@ -362,7 +362,7 @@ u8 GetBattlerYCoordWithElevation(u8 battlerId);
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u8 GetAnimBattlerSpriteId(u8 animBattler);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback);
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void TranslateSpriteInCircle(struct Sprite *sprite);
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void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite);
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void TranslateSpriteInGrowingCircle(struct Sprite *sprite);
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void TranslateSpriteInEllipse(struct Sprite *sprite);
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void WaitAnimForDuration(struct Sprite *sprite);
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void SetupLinearTranslationWithFixedDuration(struct Sprite *sprite);
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@@ -405,7 +405,7 @@ void StartAnimLinearTranslation(struct Sprite *sprite);
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void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite);
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bool8 AnimTranslateLinear(struct Sprite *sprite);
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void AnimTranslateLinear_WithFollowup(struct Sprite *sprite);
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void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite);
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void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
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void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite);
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void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
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bool8 AnimFastTranslateLinear(struct Sprite *sprite);
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