Sync battle anim - fire
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@@ -584,7 +584,7 @@ static void AnimIcePunchSwirlingParticle(struct Sprite *sprite)
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sprite->data[3] = 30;
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sprite->data[4] = -512;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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sprite->callback = TranslateSpriteInGrowingCircleOverDuration;
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sprite->callback = TranslateSpriteInGrowingCircle;
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sprite->callback(sprite);
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}
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@@ -1230,7 +1230,7 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
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sprite->data[2] = -0x10;
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++sprite->data[7];
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sprite->x2 = sprite->y2 = 0;
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BattleAnim_InitLinearTranslationWithDuration(sprite);
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InitAnimLinearTranslationWithSpeed(sprite);
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}
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break;
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case 2:
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