Use constants for movement speeds

This commit is contained in:
cbt6
2022-08-11 12:18:04 +08:00
parent 1d4503ab46
commit 79ae1e4f14
2 changed files with 121 additions and 114 deletions
@@ -655,12 +655,12 @@ static bool8 (*const sMovementActionFuncs_x03[])(struct ObjectEvent *, struct Sp
MovementAction_PauseSpriteAnim,
};
static bool8 (*const gUnknown_83A6884[])(u8) = {
GetMoveDirectionAnimNum,
GetMoveDirectionFastAnimNum,
GetMoveDirectionFastAnimNum,
GetMoveDirectionFasterAnimNum,
GetMoveDirectionFastestAnimNum,
static bool8 (*const sDirectionAnimFuncsBySpeed[])(u8) = {
[MOVE_SPEED_NORMAL] = GetMoveDirectionAnimNum,
[MOVE_SPEED_FAST_1] = GetMoveDirectionFastAnimNum,
[MOVE_SPEED_FAST_2] = GetMoveDirectionFastAnimNum,
[MOVE_SPEED_FASTER] = GetMoveDirectionFasterAnimNum,
[MOVE_SPEED_FASTEST] = GetMoveDirectionFastestAnimNum,
};
static bool8 (*const sMovementActionFuncs_x9B[])(struct ObjectEvent *, struct Sprite *) = {