dragon
This commit is contained in:
-835
@@ -1,835 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_80B725C
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sub_80B725C: @ 80B725C
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push {r4,r5,lr}
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adds r5, r0, 0
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ldr r4, _080B72A4 @ =gBattleAnimAttacker
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x20]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x22]
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ldrb r0, [r4]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080B72AC
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ldr r2, _080B72A8 @ =gBattleAnimArgs
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ldrh r0, [r5, 0x20]
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ldrh r1, [r2]
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subs r0, r1
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strh r0, [r5, 0x20]
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ldrh r0, [r2, 0x6]
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negs r0, r0
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strh r0, [r2, 0x6]
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ldrh r0, [r2, 0x8]
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negs r0, r0
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strh r0, [r2, 0x8]
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adds r1, r2, 0
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b _080B72B6
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.align 2, 0
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_080B72A4: .4byte gBattleAnimAttacker
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_080B72A8: .4byte gBattleAnimArgs
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_080B72AC:
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ldr r1, _080B72EC @ =gBattleAnimArgs
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ldrh r0, [r1]
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ldrh r2, [r5, 0x20]
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adds r0, r2
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strh r0, [r5, 0x20]
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_080B72B6:
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ldrh r0, [r1, 0x2]
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ldrh r2, [r5, 0x22]
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adds r0, r2
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strh r0, [r5, 0x22]
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ldrh r0, [r1, 0x4]
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strh r0, [r5, 0x2E]
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ldrh r0, [r1, 0x6]
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strh r0, [r5, 0x30]
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ldrh r0, [r1, 0x8]
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strh r0, [r5, 0x34]
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ldrh r0, [r1, 0xA]
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strh r0, [r5, 0x38]
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adds r2, r5, 0
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adds r2, 0x3E
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ldrb r0, [r2]
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movs r1, 0x4
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orrs r0, r1
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strb r0, [r2]
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ldr r1, _080B72F0 @ =DestroySpriteAndMatrix
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adds r0, r5, 0
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bl StoreSpriteCallbackInData6
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ldr r0, _080B72F4 @ =TranslateSpriteLinearAndFlicker
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str r0, [r5, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B72EC: .4byte gBattleAnimArgs
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_080B72F0: .4byte DestroySpriteAndMatrix
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_080B72F4: .4byte TranslateSpriteLinearAndFlicker
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thumb_func_end sub_80B725C
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thumb_func_start sub_80B72F8
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sub_80B72F8: @ 80B72F8
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push {r4,r5,lr}
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adds r5, r0, 0
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bl SetSpriteCoordsToAnimAttackerCoords
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ldr r4, _080B7350 @ =gBattleAnimTarget
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x32]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x36]
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ldr r0, _080B7354 @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080B735C
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ldr r2, _080B7358 @ =gBattleAnimArgs
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ldrh r0, [r5, 0x20]
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ldrh r1, [r2, 0x2]
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subs r0, r1
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strh r0, [r5, 0x20]
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ldrh r0, [r5, 0x22]
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adds r1, r0
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strh r1, [r5, 0x22]
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ldrh r0, [r5, 0x32]
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ldrh r1, [r2, 0x4]
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subs r0, r1
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strh r0, [r5, 0x32]
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ldrh r0, [r2, 0x6]
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ldrh r1, [r5, 0x36]
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adds r0, r1
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strh r0, [r5, 0x36]
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b _080B7386
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.align 2, 0
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_080B7350: .4byte gBattleAnimTarget
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_080B7354: .4byte gBattleAnimAttacker
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_080B7358: .4byte gBattleAnimArgs
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_080B735C:
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ldr r1, _080B73A0 @ =gBattleAnimArgs
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ldrh r0, [r1]
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ldrh r2, [r5, 0x20]
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adds r0, r2
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strh r0, [r5, 0x20]
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ldrh r0, [r1, 0x2]
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ldrh r2, [r5, 0x22]
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adds r0, r2
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strh r0, [r5, 0x22]
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ldrh r0, [r1, 0x4]
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ldrh r2, [r5, 0x32]
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adds r0, r2
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strh r0, [r5, 0x32]
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ldrh r0, [r1, 0x6]
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ldrh r1, [r5, 0x36]
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adds r0, r1
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strh r0, [r5, 0x36]
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adds r0, r5, 0
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movs r1, 0x1
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bl StartSpriteAnim
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_080B7386:
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ldr r0, _080B73A0 @ =gBattleAnimArgs
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ldrh r0, [r0, 0x8]
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strh r0, [r5, 0x2E]
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ldr r0, _080B73A4 @ =StartAnimLinearTranslation
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str r0, [r5, 0x1C]
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ldr r1, _080B73A8 @ =DestroySpriteAndMatrix
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adds r0, r5, 0
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bl StoreSpriteCallbackInData6
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B73A0: .4byte gBattleAnimArgs
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_080B73A4: .4byte StartAnimLinearTranslation
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_080B73A8: .4byte DestroySpriteAndMatrix
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thumb_func_end sub_80B72F8
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thumb_func_start sub_80B73AC
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sub_80B73AC: @ 80B73AC
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push {r4,r5,lr}
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adds r5, r0, 0
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ldr r0, _080B73C0 @ =gBattleAnimArgs
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movs r1, 0
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ldrsh r0, [r0, r1]
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cmp r0, 0
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bne _080B73C8
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ldr r4, _080B73C4 @ =gBattleAnimAttacker
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b _080B73CA
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.align 2, 0
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_080B73C0: .4byte gBattleAnimArgs
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_080B73C4: .4byte gBattleAnimAttacker
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_080B73C8:
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ldr r4, _080B740C @ =gBattleAnimTarget
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_080B73CA:
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ldrb r0, [r4]
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movs r1, 0
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x20]
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ldrb r0, [r4]
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movs r1, 0x1
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x22]
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ldr r4, _080B7410 @ =gBattleAnimArgs
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movs r0, 0x2
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ldrsh r1, [r4, r0]
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adds r0, r5, 0
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bl SetAnimSpriteInitialXOffset
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ldrh r0, [r4, 0x4]
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ldrh r1, [r5, 0x22]
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adds r0, r1
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strh r0, [r5, 0x22]
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ldr r0, _080B7414 @ =RunStoredCallbackWhenAnimEnds
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str r0, [r5, 0x1C]
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ldr r1, _080B7418 @ =DestroySpriteAndMatrix
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adds r0, r5, 0
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bl StoreSpriteCallbackInData6
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B740C: .4byte gBattleAnimTarget
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_080B7410: .4byte gBattleAnimArgs
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_080B7414: .4byte RunStoredCallbackWhenAnimEnds
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_080B7418: .4byte DestroySpriteAndMatrix
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thumb_func_end sub_80B73AC
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thumb_func_start sub_80B741C
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sub_80B741C: @ 80B741C
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push {r4,lr}
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adds r4, r0, 0
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ldr r0, _080B7444 @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080B7436
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adds r0, r4, 0
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movs r1, 0x1
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bl StartSpriteAffineAnim
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_080B7436:
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adds r0, r4, 0
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bl sub_80B72F8
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_080B7444: .4byte gBattleAnimAttacker
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thumb_func_end sub_80B741C
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thumb_func_start sub_80B7448
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sub_80B7448: @ 80B7448
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push {r4-r7,lr}
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adds r6, r0, 0
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ldr r4, _080B749C @ =gBattleAnimAttacker
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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movs r5, 0
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strh r0, [r6, 0x20]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x22]
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strh r5, [r6, 0x36]
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movs r0, 0x1
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strh r0, [r6, 0x38]
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ldr r0, _080B74A0 @ =gBattleAnimArgs
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ldrh r0, [r0]
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strh r0, [r6, 0x3A]
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ldr r4, _080B74A4 @ =gBattlerAttacker
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ldrb r0, [r4]
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movs r1, 0
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bl GetBattlerSpriteCoordAttr
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lsls r7, r0, 16
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lsrs r5, r7, 16
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ldrb r0, [r4]
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movs r1, 0x1
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bl GetBattlerSpriteCoordAttr
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lsls r1, r0, 16
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lsrs r0, r1, 16
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cmp r5, r0
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bls _080B74A8
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lsrs r0, r7, 17
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b _080B74AA
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.align 2, 0
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_080B749C: .4byte gBattleAnimAttacker
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_080B74A0: .4byte gBattleAnimArgs
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_080B74A4: .4byte gBattlerAttacker
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_080B74A8:
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lsrs r0, r1, 17
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_080B74AA:
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strh r0, [r6, 0x3C]
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movs r1, 0x3A
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ldrsh r0, [r6, r1]
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movs r2, 0x3C
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ldrsh r1, [r6, r2]
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bl Cos
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strh r0, [r6, 0x24]
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movs r1, 0x3A
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ldrsh r0, [r6, r1]
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movs r2, 0x3C
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ldrsh r1, [r6, r2]
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bl Sin
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strh r0, [r6, 0x26]
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ldr r0, _080B74D4 @ =sub_80B74D8
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str r0, [r6, 0x1C]
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pop {r4-r7}
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pop {r0}
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bx r0
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.align 2, 0
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_080B74D4: .4byte sub_80B74D8
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thumb_func_end sub_80B7448
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thumb_func_start sub_80B74D8
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sub_80B74D8: @ 80B74D8
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push {r4,r5,lr}
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adds r4, r0, 0
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movs r0, 0x2E
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ldrsh r5, [r4, r0]
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cmp r5, 0
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beq _080B74EA
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cmp r5, 0x1
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beq _080B7556
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b _080B75DA
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_080B74EA:
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ldrh r0, [r4, 0x3A]
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ldrh r1, [r4, 0x38]
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subs r0, r1
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movs r1, 0xFF
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ands r0, r1
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strh r0, [r4, 0x3A]
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movs r1, 0x3A
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ldrsh r0, [r4, r1]
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movs r2, 0x3C
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ldrsh r1, [r4, r2]
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bl Cos
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strh r0, [r4, 0x24]
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movs r1, 0x3A
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ldrsh r0, [r4, r1]
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movs r2, 0x3C
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ldrsh r1, [r4, r2]
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bl Sin
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strh r0, [r4, 0x26]
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ldrh r0, [r4, 0x36]
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adds r0, 0x1
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strh r0, [r4, 0x36]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x5
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ble _080B753C
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strh r5, [r4, 0x36]
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ldrh r1, [r4, 0x38]
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movs r2, 0x38
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ldrsh r0, [r4, r2]
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cmp r0, 0xF
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bgt _080B753C
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adds r0, r1, 0x1
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strh r0, [r4, 0x38]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0xF
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ble _080B753C
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movs r0, 0x10
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strh r0, [r4, 0x38]
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_080B753C:
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ldrh r0, [r4, 0x34]
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adds r0, 0x1
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strh r0, [r4, 0x34]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x3C
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ble _080B75DA
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movs r0, 0
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strh r0, [r4, 0x34]
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ldrh r0, [r4, 0x2E]
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adds r0, 0x1
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strh r0, [r4, 0x2E]
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b _080B75DA
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_080B7556:
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ldrh r0, [r4, 0x3A]
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ldrh r1, [r4, 0x38]
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subs r0, r1
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movs r1, 0xFF
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ands r0, r1
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strh r0, [r4, 0x3A]
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ldrh r1, [r4, 0x3C]
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movs r2, 0x3C
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ldrsh r0, [r4, r2]
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cmp r0, 0x95
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bgt _080B757E
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adds r0, r1, 0
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adds r0, 0x8
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strh r0, [r4, 0x3C]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x95
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ble _080B757E
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movs r0, 0x96
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strh r0, [r4, 0x3C]
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_080B757E:
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movs r1, 0x3A
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ldrsh r0, [r4, r1]
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movs r2, 0x3C
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ldrsh r1, [r4, r2]
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bl Cos
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strh r0, [r4, 0x24]
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movs r1, 0x3A
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ldrsh r0, [r4, r1]
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movs r2, 0x3C
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ldrsh r1, [r4, r2]
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bl Sin
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strh r0, [r4, 0x26]
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ldrh r0, [r4, 0x36]
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adds r0, 0x1
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strh r0, [r4, 0x36]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x5
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ble _080B75C6
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movs r0, 0
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strh r0, [r4, 0x36]
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ldrh r1, [r4, 0x38]
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||||
movs r2, 0x38
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ldrsh r0, [r4, r2]
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cmp r0, 0xF
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bgt _080B75C6
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adds r0, r1, 0x1
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strh r0, [r4, 0x38]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0xF
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ble _080B75C6
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movs r0, 0x10
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strh r0, [r4, 0x38]
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_080B75C6:
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ldrh r0, [r4, 0x34]
|
||||
adds r0, 0x1
|
||||
strh r0, [r4, 0x34]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x14
|
||||
ble _080B75DA
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimSprite
|
||||
_080B75DA:
|
||||
pop {r4,r5}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_80B74D8
|
||||
|
||||
thumb_func_start sub_80B75E0
|
||||
sub_80B75E0: @ 80B75E0
|
||||
push {r4-r6,lr}
|
||||
sub sp, 0xC
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
lsls r1, r0, 2
|
||||
adds r1, r0
|
||||
lsls r1, 3
|
||||
ldr r0, _080B760C @ =gTasks
|
||||
adds r4, r1, r0
|
||||
ldr r0, _080B7610 @ =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSpriteBGPriorityRank
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
cmp r0, 0x1
|
||||
bne _080B761C
|
||||
ldr r0, _080B7614 @ =0x04000014
|
||||
str r0, [sp]
|
||||
ldr r0, _080B7618 @ =gBattle_BG1_X
|
||||
b _080B7622
|
||||
.align 2, 0
|
||||
_080B760C: .4byte gTasks
|
||||
_080B7610: .4byte gBattleAnimAttacker
|
||||
_080B7614: .4byte 0x04000014
|
||||
_080B7618: .4byte gBattle_BG1_X
|
||||
_080B761C:
|
||||
ldr r0, _080B7698 @ =0x04000018
|
||||
str r0, [sp]
|
||||
ldr r0, _080B769C @ =gBattle_BG2_X
|
||||
_080B7622:
|
||||
ldrh r0, [r0]
|
||||
strh r0, [r4, 0xC]
|
||||
ldr r0, _080B76A0 @ =0xa2600001
|
||||
str r0, [sp, 0x4]
|
||||
mov r1, sp
|
||||
movs r5, 0
|
||||
movs r0, 0x1
|
||||
strb r0, [r1, 0x8]
|
||||
mov r0, sp
|
||||
strb r5, [r0, 0x9]
|
||||
ldr r0, _080B76A4 @ =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerYCoordWithElevation
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r1, r0, 0
|
||||
subs r1, 0x20
|
||||
strh r1, [r4, 0xE]
|
||||
adds r0, 0x20
|
||||
strh r0, [r4, 0x10]
|
||||
cmp r1, 0
|
||||
bge _080B7652
|
||||
strh r5, [r4, 0xE]
|
||||
_080B7652:
|
||||
ldrh r3, [r4, 0xE]
|
||||
movs r1, 0x10
|
||||
ldrsh r0, [r4, r1]
|
||||
cmp r3, r0
|
||||
bgt _080B7680
|
||||
ldr r5, _080B76A8 @ =gScanlineEffectRegBuffers
|
||||
movs r0, 0xF0
|
||||
lsls r0, 3
|
||||
adds r6, r5, r0
|
||||
_080B7664:
|
||||
lsls r1, r3, 1
|
||||
adds r2, r1, r5
|
||||
ldrh r0, [r4, 0xC]
|
||||
strh r0, [r2]
|
||||
adds r1, r6
|
||||
ldrh r0, [r4, 0xC]
|
||||
strh r0, [r1]
|
||||
adds r0, r3, 0x1
|
||||
lsls r0, 16
|
||||
lsrs r3, r0, 16
|
||||
movs r1, 0x10
|
||||
ldrsh r0, [r4, r1]
|
||||
cmp r3, r0
|
||||
ble _080B7664
|
||||
_080B7680:
|
||||
ldr r0, [sp]
|
||||
ldr r1, [sp, 0x4]
|
||||
ldr r2, [sp, 0x8]
|
||||
bl ScanlineEffect_SetParams
|
||||
ldr r0, _080B76AC @ =sub_80B76B0
|
||||
str r0, [r4]
|
||||
add sp, 0xC
|
||||
pop {r4-r6}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B7698: .4byte 0x04000018
|
||||
_080B769C: .4byte gBattle_BG2_X
|
||||
_080B76A0: .4byte 0xa2600001
|
||||
_080B76A4: .4byte gBattleAnimAttacker
|
||||
_080B76A8: .4byte gScanlineEffectRegBuffers
|
||||
_080B76AC: .4byte sub_80B76B0
|
||||
thumb_func_end sub_80B75E0
|
||||
|
||||
thumb_func_start sub_80B76B0
|
||||
sub_80B76B0: @ 80B76B0
|
||||
push {lr}
|
||||
lsls r0, 24
|
||||
lsrs r3, r0, 24
|
||||
lsls r0, r3, 2
|
||||
adds r0, r3
|
||||
lsls r0, 3
|
||||
ldr r1, _080B76D4 @ =gTasks
|
||||
adds r2, r0, r1
|
||||
movs r1, 0x8
|
||||
ldrsh r0, [r2, r1]
|
||||
cmp r0, 0x4
|
||||
bhi _080B7766
|
||||
lsls r0, 2
|
||||
ldr r1, _080B76D8 @ =_080B76DC
|
||||
adds r0, r1
|
||||
ldr r0, [r0]
|
||||
mov pc, r0
|
||||
.align 2, 0
|
||||
_080B76D4: .4byte gTasks
|
||||
_080B76D8: .4byte _080B76DC
|
||||
.align 2, 0
|
||||
_080B76DC:
|
||||
.4byte _080B76F0
|
||||
.4byte _080B7712
|
||||
.4byte _080B7722
|
||||
.4byte _080B774E
|
||||
.4byte _080B7760
|
||||
_080B76F0:
|
||||
ldrh r0, [r2, 0x16]
|
||||
adds r0, 0x1
|
||||
strh r0, [r2, 0x16]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x1
|
||||
ble _080B7746
|
||||
movs r0, 0
|
||||
strh r0, [r2, 0x16]
|
||||
ldrh r0, [r2, 0x14]
|
||||
adds r0, 0x1
|
||||
strh r0, [r2, 0x14]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x3
|
||||
bne _080B7746
|
||||
b _080B7740
|
||||
_080B7712:
|
||||
ldrh r0, [r2, 0xA]
|
||||
adds r0, 0x1
|
||||
strh r0, [r2, 0xA]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x3C
|
||||
ble _080B7746
|
||||
b _080B7740
|
||||
_080B7722:
|
||||
ldrh r0, [r2, 0x16]
|
||||
adds r0, 0x1
|
||||
strh r0, [r2, 0x16]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x1
|
||||
ble _080B7746
|
||||
movs r0, 0
|
||||
strh r0, [r2, 0x16]
|
||||
ldrh r0, [r2, 0x14]
|
||||
subs r0, 0x1
|
||||
strh r0, [r2, 0x14]
|
||||
lsls r0, 16
|
||||
cmp r0, 0
|
||||
bne _080B7746
|
||||
_080B7740:
|
||||
ldrh r0, [r2, 0x8]
|
||||
adds r0, 0x1
|
||||
strh r0, [r2, 0x8]
|
||||
_080B7746:
|
||||
adds r0, r2, 0
|
||||
bl sub_80B776C
|
||||
b _080B7766
|
||||
_080B774E:
|
||||
ldr r1, _080B775C @ =gScanlineEffect
|
||||
movs r0, 0x3
|
||||
strb r0, [r1, 0x15]
|
||||
ldrh r0, [r2, 0x8]
|
||||
adds r0, 0x1
|
||||
strh r0, [r2, 0x8]
|
||||
b _080B7766
|
||||
.align 2, 0
|
||||
_080B775C: .4byte gScanlineEffect
|
||||
_080B7760:
|
||||
adds r0, r3, 0
|
||||
bl DestroyAnimVisualTask
|
||||
_080B7766:
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_80B76B0
|
||||
|
||||
thumb_func_start sub_80B776C
|
||||
sub_80B776C: @ 80B776C
|
||||
push {r4-r7,lr}
|
||||
mov r7, r8
|
||||
push {r7}
|
||||
adds r5, r0, 0
|
||||
ldrh r3, [r5, 0x12]
|
||||
ldrh r4, [r5, 0xE]
|
||||
movs r1, 0x10
|
||||
ldrsh r0, [r5, r1]
|
||||
cmp r4, r0
|
||||
bgt _080B77C2
|
||||
ldr r7, _080B77D8 @ =gScanlineEffectRegBuffers
|
||||
mov r12, r7
|
||||
ldr r0, _080B77DC @ =gSineTable
|
||||
mov r8, r0
|
||||
ldr r6, _080B77E0 @ =gScanlineEffect
|
||||
_080B778A:
|
||||
lsls r2, r4, 1
|
||||
ldrb r1, [r6, 0x14]
|
||||
lsls r0, r1, 4
|
||||
subs r0, r1
|
||||
lsls r0, 7
|
||||
adds r2, r0
|
||||
add r2, r12
|
||||
lsls r0, r3, 1
|
||||
add r0, r8
|
||||
movs r7, 0
|
||||
ldrsh r1, [r0, r7]
|
||||
movs r7, 0x14
|
||||
ldrsh r0, [r5, r7]
|
||||
muls r0, r1
|
||||
asrs r0, 7
|
||||
ldrh r1, [r5, 0xC]
|
||||
adds r0, r1
|
||||
strh r0, [r2]
|
||||
adds r3, 0x8
|
||||
movs r0, 0xFF
|
||||
ands r3, r0
|
||||
adds r0, r4, 0x1
|
||||
lsls r0, 16
|
||||
lsrs r4, r0, 16
|
||||
movs r7, 0x10
|
||||
ldrsh r0, [r5, r7]
|
||||
cmp r4, r0
|
||||
ble _080B778A
|
||||
_080B77C2:
|
||||
ldrh r0, [r5, 0x12]
|
||||
adds r0, 0x9
|
||||
movs r1, 0xFF
|
||||
ands r0, r1
|
||||
strh r0, [r5, 0x12]
|
||||
pop {r3}
|
||||
mov r8, r3
|
||||
pop {r4-r7}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B77D8: .4byte gScanlineEffectRegBuffers
|
||||
_080B77DC: .4byte gSineTable
|
||||
_080B77E0: .4byte gScanlineEffect
|
||||
thumb_func_end sub_80B776C
|
||||
|
||||
thumb_func_start sub_80B77E4
|
||||
sub_80B77E4: @ 80B77E4
|
||||
push {r4-r6,lr}
|
||||
mov r6, r8
|
||||
push {r6}
|
||||
adds r4, r0, 0
|
||||
ldr r5, _080B7884 @ =gBattleAnimArgs
|
||||
movs r0, 0x4
|
||||
ldrsh r1, [r5, r0]
|
||||
lsls r0, r1, 1
|
||||
adds r0, r1
|
||||
movs r1, 0x5
|
||||
bl __divsi3
|
||||
adds r6, r0, 0
|
||||
ldr r1, _080B7888 @ =gBattleAnimAttacker
|
||||
mov r8, r1
|
||||
ldrb r0, [r1]
|
||||
movs r1, 0x2
|
||||
bl GetBattlerSpriteCoord
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r4, 0x20]
|
||||
mov r2, r8
|
||||
ldrb r0, [r2]
|
||||
movs r1, 0x3
|
||||
bl GetBattlerSpriteCoord
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r3, [r5, 0x8]
|
||||
adds r0, r3
|
||||
strh r0, [r4, 0x22]
|
||||
movs r1, 0x2
|
||||
ldrsh r0, [r5, r1]
|
||||
movs r2, 0x4
|
||||
ldrsh r1, [r5, r2]
|
||||
bl Cos
|
||||
strh r0, [r4, 0x30]
|
||||
movs r3, 0x2
|
||||
ldrsh r0, [r5, r3]
|
||||
lsls r6, 16
|
||||
asrs r6, 16
|
||||
adds r1, r6, 0
|
||||
bl Sin
|
||||
strh r0, [r4, 0x32]
|
||||
ldrh r1, [r4, 0x30]
|
||||
ldrh r2, [r5]
|
||||
adds r3, r2, 0
|
||||
muls r3, r1
|
||||
adds r1, r3, 0
|
||||
ldrh r3, [r4, 0x20]
|
||||
adds r1, r3
|
||||
strh r1, [r4, 0x20]
|
||||
adds r1, r2, 0
|
||||
muls r1, r0
|
||||
adds r0, r1, 0
|
||||
ldrh r2, [r4, 0x22]
|
||||
adds r0, r2
|
||||
strh r0, [r4, 0x22]
|
||||
ldrh r0, [r5, 0x6]
|
||||
strh r0, [r4, 0x34]
|
||||
ldr r0, _080B788C @ =sub_80B7894
|
||||
str r0, [r4, 0x1C]
|
||||
adds r4, 0x2E
|
||||
ldr r2, _080B7890 @ =gUnknown_20399A4
|
||||
movs r1, 0x6
|
||||
_080B786C:
|
||||
ldrh r0, [r4]
|
||||
strh r0, [r2]
|
||||
adds r4, 0x2
|
||||
adds r2, 0x2
|
||||
subs r1, 0x1
|
||||
cmp r1, 0
|
||||
bge _080B786C
|
||||
pop {r3}
|
||||
mov r8, r3
|
||||
pop {r4-r6}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B7884: .4byte gBattleAnimArgs
|
||||
_080B7888: .4byte gBattleAnimAttacker
|
||||
_080B788C: .4byte sub_80B7894
|
||||
_080B7890: .4byte gUnknown_20399A4
|
||||
thumb_func_end sub_80B77E4
|
||||
|
||||
thumb_func_start sub_80B7894
|
||||
sub_80B7894: @ 80B7894
|
||||
push {r4,lr}
|
||||
adds r4, r0, 0
|
||||
ldrh r0, [r4, 0x30]
|
||||
ldrh r1, [r4, 0x36]
|
||||
adds r0, r1
|
||||
strh r0, [r4, 0x36]
|
||||
ldrh r0, [r4, 0x32]
|
||||
ldrh r2, [r4, 0x38]
|
||||
adds r0, r2
|
||||
strh r0, [r4, 0x38]
|
||||
movs r1, 0x36
|
||||
ldrsh r0, [r4, r1]
|
||||
movs r1, 0xA
|
||||
bl __divsi3
|
||||
strh r0, [r4, 0x24]
|
||||
movs r2, 0x38
|
||||
ldrsh r0, [r4, r2]
|
||||
movs r1, 0xA
|
||||
bl __divsi3
|
||||
strh r0, [r4, 0x26]
|
||||
ldrh r0, [r4, 0x2E]
|
||||
adds r0, 0x1
|
||||
strh r0, [r4, 0x2E]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
movs r2, 0x34
|
||||
ldrsh r1, [r4, r2]
|
||||
cmp r0, r1
|
||||
ble _080B78D8
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimSprite
|
||||
_080B78D8:
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_80B7894
|
||||
|
||||
.align 2, 0 @ Don't pad with nop.
|
||||
+1
-1
@@ -930,7 +930,7 @@ gUnknown_83E7668:: @ 83E7668
|
||||
.incbin "baserom.gba", 0x3E7668, 0x78
|
||||
|
||||
gUnknown_83E76E0:: @ 83E76E0
|
||||
.incbin "baserom.gba", 0x3E76E0, 0x198
|
||||
.incbin "baserom.gba", 0x3E76E0, 0x30
|
||||
|
||||
.section .rodata.83E7CFC
|
||||
|
||||
|
||||
@@ -67,6 +67,7 @@ extern struct OamData gOamData_83ACB58;
|
||||
extern struct OamData gOamData_83ACAF8;
|
||||
extern struct OamData gOamData_83ACB60;
|
||||
extern struct OamData gOamData_83ACA30;
|
||||
extern struct OamData gOamData_83ACA98;
|
||||
|
||||
void ClearBattleAnimationVars(void);
|
||||
void DoMoveAnim(u16 move);
|
||||
@@ -283,6 +284,9 @@ void sub_80B94B4(u8 taskId);
|
||||
void AnimTask_IsPowerOver99(u8 taskId);
|
||||
void sub_80B9800(u8 taskId);
|
||||
|
||||
// dragon.c
|
||||
void sub_80B75E0(u8 taskId);
|
||||
|
||||
// flying.s
|
||||
void sub_80B1D3C(struct Sprite *sprite);
|
||||
|
||||
|
||||
+2
-1
@@ -166,7 +166,7 @@ SECTIONS {
|
||||
asm/bug.o(.text);
|
||||
asm/rock.o(.text);
|
||||
asm/ghost.o(.text);
|
||||
asm/dragon.o(.text);
|
||||
src/dragon.o(.text);
|
||||
src/dark.o(.text);
|
||||
src/ground.o(.text);
|
||||
src/normal.o(.text);
|
||||
@@ -422,6 +422,7 @@ SECTIONS {
|
||||
src/battle_anim_mon_movement.o(.rodata);
|
||||
src/item.o(.rodata);
|
||||
data/data_835B488.o(.rodata.83DF09C);
|
||||
src/dragon.o(.rodata);
|
||||
src/dark.o(.rodata);
|
||||
src/ground.o(.rodata);
|
||||
src/normal.o(.rodata);
|
||||
|
||||
+431
@@ -0,0 +1,431 @@
|
||||
#include "global.h"
|
||||
#include "battle_anim.h"
|
||||
#include "scanline_effect.h"
|
||||
#include "task.h"
|
||||
#include "trig.h"
|
||||
|
||||
static void sub_80B725C(struct Sprite *sprite);
|
||||
static void sub_80B741C(struct Sprite *sprite);
|
||||
static void sub_80B73AC(struct Sprite *sprite);
|
||||
static void sub_80B7448(struct Sprite *sprite);
|
||||
static void sub_80B77E4(struct Sprite *sprite);
|
||||
static void sub_80B74D8(struct Sprite *sprite);
|
||||
static void sub_80B76B0(u8 taskId);
|
||||
static void sub_80B776C(struct Task *task);
|
||||
static void sub_80B7894(struct Sprite *sprite);
|
||||
|
||||
static EWRAM_DATA u16 gUnknown_20399A4[7] = {0};
|
||||
|
||||
static const union AnimCmd gUnknown_83E7710[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 4),
|
||||
ANIMCMD_FRAME(16, 4),
|
||||
ANIMCMD_FRAME(32, 4),
|
||||
ANIMCMD_FRAME(48, 4),
|
||||
ANIMCMD_FRAME(64, 4),
|
||||
ANIMCMD_JUMP(0),
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E7728[] =
|
||||
{
|
||||
gUnknown_83E7710,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E772C =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SMALL_EMBER,
|
||||
.paletteTag = ANIM_TAG_SMALL_EMBER,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gUnknown_83E7728,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B725C,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E7744[] =
|
||||
{
|
||||
ANIMCMD_FRAME(16, 3),
|
||||
ANIMCMD_FRAME(32, 3),
|
||||
ANIMCMD_FRAME(48, 3),
|
||||
ANIMCMD_JUMP(0),
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E7754[] =
|
||||
{
|
||||
ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
|
||||
ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE),
|
||||
ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE),
|
||||
ANIMCMD_JUMP(0),
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E7764[] =
|
||||
{
|
||||
gUnknown_83E7744,
|
||||
gUnknown_83E7754,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E776C[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0),
|
||||
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E7784[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E779C[] =
|
||||
{
|
||||
gUnknown_83E776C,
|
||||
gUnknown_83E7784,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E77A4 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SMALL_EMBER,
|
||||
.paletteTag = ANIM_TAG_SMALL_EMBER,
|
||||
.oam = &gOamData_83ACA98,
|
||||
.anims = gUnknown_83E7764,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E779C,
|
||||
.callback = sub_80B741C,
|
||||
};
|
||||
|
||||
const union AnimCmd gUnknown_83E77BC[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 5),
|
||||
ANIMCMD_FRAME(16, 5),
|
||||
ANIMCMD_FRAME(32, 5),
|
||||
ANIMCMD_FRAME(48, 5),
|
||||
ANIMCMD_FRAME(64, 5),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E77D4[] =
|
||||
{
|
||||
gUnknown_83E77BC,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E77D8 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_FIRE_PLUME,
|
||||
.paletteTag = ANIM_TAG_FIRE_PLUME,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gUnknown_83E77D4,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B73AC,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E77F0[] =
|
||||
{
|
||||
ANIMCMD_FRAME(16, 3),
|
||||
ANIMCMD_FRAME(32, 3),
|
||||
ANIMCMD_FRAME(48, 3),
|
||||
ANIMCMD_JUMP(0),
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E7800[] =
|
||||
{
|
||||
gUnknown_83E77F0,
|
||||
gUnknown_83E77F0,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E7808[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E7818[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E7828[] =
|
||||
{
|
||||
gUnknown_83E7808,
|
||||
gUnknown_83E7818,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7830 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SMALL_EMBER,
|
||||
.paletteTag = ANIM_TAG_SMALL_EMBER,
|
||||
.oam = &gOamData_83ACA98,
|
||||
.anims = gUnknown_83E7800,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7828,
|
||||
.callback = sub_80B741C,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7848 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_HOLLOW_ORB,
|
||||
.paletteTag = ANIM_TAG_HOLLOW_ORB,
|
||||
.oam = &gOamData_83AC9D0,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B7448,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7860 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SMALL_EMBER,
|
||||
.paletteTag = ANIM_TAG_SMALL_EMBER,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gUnknown_83E7728,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B77E4,
|
||||
};
|
||||
|
||||
static void sub_80B725C(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->pos1.x -= gBattleAnimArgs[0];
|
||||
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
||||
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
}
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[3] = gBattleAnimArgs[4];
|
||||
sprite->data[5] = gBattleAnimArgs[5];
|
||||
sprite->invisible = TRUE;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = TranslateSpriteLinearAndFlicker;
|
||||
}
|
||||
|
||||
static void sub_80B72F8(struct Sprite *sprite)
|
||||
{
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->pos1.x -= gBattleAnimArgs[1];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[2] -= gBattleAnimArgs[2];
|
||||
sprite->data[4] += gBattleAnimArgs[3];
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[2] += gBattleAnimArgs[2];
|
||||
sprite->data[4] += gBattleAnimArgs[3];
|
||||
StartSpriteAnim(sprite, 1);
|
||||
}
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
}
|
||||
|
||||
static void sub_80B73AC(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
|
||||
}
|
||||
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
|
||||
sprite->pos1.y += gBattleAnimArgs[2];
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
}
|
||||
|
||||
static void sub_80B741C(struct Sprite *sprite)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
sub_80B72F8(sprite);
|
||||
}
|
||||
|
||||
static void sub_80B7448(struct Sprite *sprite)
|
||||
{
|
||||
u16 r5;
|
||||
u16 r0;
|
||||
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
sprite->data[4] = 0;
|
||||
sprite->data[5] = 1;
|
||||
sprite->data[6] = gBattleAnimArgs[0];
|
||||
r5 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_HEIGHT);
|
||||
r0 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_WIDTH);
|
||||
if (r5 > r0)
|
||||
sprite->data[7] = r5 / 2;
|
||||
else
|
||||
sprite->data[7] = r0 / 2;
|
||||
sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
|
||||
sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
|
||||
sprite->callback = sub_80B74D8;
|
||||
}
|
||||
|
||||
static void sub_80B74D8(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
|
||||
sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
|
||||
sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
|
||||
if (++sprite->data[4] > 5)
|
||||
{
|
||||
sprite->data[4] = 0;
|
||||
if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
|
||||
sprite->data[5] = 16;
|
||||
}
|
||||
if (++sprite->data[3] > 0x3C)
|
||||
{
|
||||
sprite->data[3] = 0;
|
||||
++sprite->data[0];
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
|
||||
if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
|
||||
sprite->data[7] = 0x96;
|
||||
sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
|
||||
sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
|
||||
if (++sprite->data[4] > 5)
|
||||
{
|
||||
sprite->data[4] = 0;
|
||||
if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
|
||||
sprite->data[5] = 16;
|
||||
}
|
||||
if (++sprite->data[3] > 20)
|
||||
DestroyAnimSprite(sprite);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80B75E0(u8 taskId)
|
||||
{
|
||||
struct ScanlineEffectParams sp;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
u16 i;
|
||||
u8 r1;
|
||||
|
||||
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
||||
{
|
||||
sp.dmaDest = ®_BG1HOFS;
|
||||
task->data[2] = gBattle_BG1_X;
|
||||
}
|
||||
else
|
||||
{
|
||||
sp.dmaDest = ®_BG2HOFS;
|
||||
task->data[2] = gBattle_BG2_X;
|
||||
}
|
||||
sp.dmaControl = 0xA2600001;
|
||||
sp.initState = 1;
|
||||
sp.unused9 = 0;
|
||||
r1 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
|
||||
task->data[3] = r1 - 32;
|
||||
task->data[4] = r1 + 32;
|
||||
if (task->data[3] < 0)
|
||||
task->data[3] = 0;
|
||||
for (i = task->data[3]; i <= task->data[4]; ++i)
|
||||
{
|
||||
gScanlineEffectRegBuffers[0][i] = task->data[2];
|
||||
gScanlineEffectRegBuffers[1][i] = task->data[2];
|
||||
}
|
||||
ScanlineEffect_SetParams(sp);
|
||||
task->func = sub_80B76B0;
|
||||
}
|
||||
|
||||
static void sub_80B76B0(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
if (++task->data[7] > 1)
|
||||
{
|
||||
task->data[7] = 0;
|
||||
if (++task->data[6] == 3)
|
||||
++task->data[0];
|
||||
}
|
||||
sub_80B776C(task);
|
||||
break;
|
||||
case 1:
|
||||
if (++task->data[1] > 0x3C)
|
||||
++task->data[0];
|
||||
sub_80B776C(task);
|
||||
break;
|
||||
case 2:
|
||||
if (++task->data[7] > 1)
|
||||
{
|
||||
task->data[7] = 0;
|
||||
if (--task->data[6] == 0)
|
||||
++task->data[0];
|
||||
}
|
||||
sub_80B776C(task);
|
||||
break;
|
||||
case 3:
|
||||
gScanlineEffect.state = 3;
|
||||
++task->data[0];
|
||||
break;
|
||||
case 4:
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80B776C(struct Task *task)
|
||||
{
|
||||
u16 i, r3 = task->data[5];
|
||||
|
||||
for (i = task->data[3]; i <= task->data[4]; ++i)
|
||||
{
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2];
|
||||
r3 = (r3 + 8) & 0xFF;
|
||||
}
|
||||
task->data[5] = (task->data[5] + 9) & 0xFF;
|
||||
}
|
||||
|
||||
static void sub_80B77E4(struct Sprite *sprite)
|
||||
{
|
||||
s32 i, r6 = (gBattleAnimArgs[2] * 3) / 5;
|
||||
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
|
||||
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
|
||||
sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
|
||||
sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
|
||||
sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0];
|
||||
sprite->data[3] = gBattleAnimArgs[3];
|
||||
sprite->callback = sub_80B7894;
|
||||
for (i = 0; i < 7; ++i)
|
||||
gUnknown_20399A4[i] = sprite->data[i];
|
||||
}
|
||||
|
||||
static void sub_80B7894(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[4] += sprite->data[1];
|
||||
sprite->data[5] += sprite->data[2];
|
||||
sprite->pos2.x = sprite->data[4] / 10;
|
||||
sprite->pos2.y = sprite->data[5] / 10;
|
||||
if (++sprite->data[0] > sprite->data[3])
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
+1
-3
@@ -878,9 +878,7 @@ gUnknown_203998C: @ 203998C
|
||||
gUnknown_203999C: @ 203999C
|
||||
.space 0x8
|
||||
|
||||
gUnknown_20399A4: @ 20399A4
|
||||
.space 0x10
|
||||
|
||||
.include "src/dragon.o"
|
||||
.include "src/battle_anim_utility_funcs.o"
|
||||
.include "src/battle_intro.o"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user