Use Surf field effect

This commit is contained in:
PikalaxALT
2020-02-28 15:29:16 -05:00
parent 0c492c087e
commit 80e5031619
7 changed files with 107 additions and 302 deletions
+1 -1
View File
@@ -153,7 +153,7 @@
#define MOVEMENT_ACTION_PLAYER_RUN_UP_SLOW 0x42
#define MOVEMENT_ACTION_PLAYER_RUN_LEFT_SLOW 0x43
#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT_SLOW 0x44
#define MOVEMENT_ACTION_UNKNOWN_STEP_45 0x45
#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x45
#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x46
#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x47
#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x48
+1
View File
@@ -118,6 +118,7 @@ void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
bool32 RfuUnionObjectIsWarping(u8 objectEventId);
u8 sub_8063F2C(u8 direction);
u8 sub_8064194(u8 direction);
u8 sub_80641C0(u8 direction);
void sub_805F378(s16 x, s16 y);
+2
View File
@@ -85,6 +85,8 @@ void sub_8084EBC(s16, s16);
void sub_80555E0(void);
void copy_saved_warp3_bank_and_enter_x_to_warp1(void);
u8 IsMapTypeOutdoors(u8 mapType);
void sav1_reset_battle_music_maybe(void);
bool32 sub_8056124(u16 song);
void player_avatar_init_params_reset(void);