Use Surf field effect
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@@ -153,7 +153,7 @@
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#define MOVEMENT_ACTION_PLAYER_RUN_UP_SLOW 0x42
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#define MOVEMENT_ACTION_PLAYER_RUN_LEFT_SLOW 0x43
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#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT_SLOW 0x44
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#define MOVEMENT_ACTION_UNKNOWN_STEP_45 0x45
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#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x45
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#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x46
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#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x47
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#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x48
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@@ -118,6 +118,7 @@ void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
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bool32 RfuUnionObjectIsWarping(u8 objectEventId);
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u8 sub_8063F2C(u8 direction);
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u8 sub_8064194(u8 direction);
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u8 sub_80641C0(u8 direction);
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void sub_805F378(s16 x, s16 y);
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@@ -85,6 +85,8 @@ void sub_8084EBC(s16, s16);
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void sub_80555E0(void);
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void copy_saved_warp3_bank_and_enter_x_to_warp1(void);
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u8 IsMapTypeOutdoors(u8 mapType);
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void sav1_reset_battle_music_maybe(void);
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bool32 sub_8056124(u16 song);
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void player_avatar_init_params_reset(void);
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