Show Mon field effect

This commit is contained in:
PikalaxALT
2020-02-28 15:19:50 -05:00
parent 410aaa00ff
commit 0c492c087e
5 changed files with 494 additions and 1254 deletions
-1177
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File diff suppressed because it is too large Load Diff
-20
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@@ -6,26 +6,6 @@
.section .rodata
.align 2
.align 2
sShowMonOutdoorsEffectFuncs:: @ 83CC11C dataptr
.4byte ShowMonEffect_Outdoors_1
.4byte ShowMonEffect_Outdoors_2
.4byte ShowMonEffect_Outdoors_3
.4byte ShowMonEffect_Outdoors_4
.4byte ShowMonEffect_Outdoors_5
.4byte ShowMonEffect_Outdoors_6
.4byte ShowMonEffect_Outdoors_7
.align 2
sShowMonIndoorsEffectFuncs:: @ 83CC138 dataptr
.4byte ShowMonEffect_Indoors_1
.4byte ShowMonEffect_Indoors_2
.4byte ShowMonEffect_Indoors_3
.4byte ShowMonEffect_Indoors_4
.4byte ShowMonEffect_Indoors_5
.4byte ShowMonEffect_Indoors_6
.4byte ShowMonEffect_Indoors_7
.align 2
sUseSurfEffectFuncs:: @ 83CC154 dataptr
.4byte UseSurfEffect_1
+7 -2
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@@ -4,6 +4,13 @@
#define OBJECT_EVENTS_COUNT 16
#define METATILE_COLLISION_MASK 0x0C00
#define METATILE_ID_MASK 0x03FF
#define METATILE_ID_UNDEFINED 0x03FF
#define METATILE_ELEVATION_SHIFT 12
#define METATILE_COLLISION_SHIFT 10
#define METATILE_ELEVATION_MASK 0xF000
#define METATILE_ID(tileset, name) (METATILE_##tileset##_##name)
enum
{
@@ -17,8 +24,6 @@ enum
typedef void (*TilesetCB)(void);
#define METATILE_ID(tileset, name) (METATILE_##tileset##_##name)
struct Tileset
{
/*0x00*/ bool8 isCompressed;
+1
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@@ -84,6 +84,7 @@ void sub_8084E80(s8, s8, s8, s8, s8);
void sub_8084EBC(s16, s16);
void sub_80555E0(void);
void copy_saved_warp3_bank_and_enter_x_to_warp1(void);
u8 IsMapTypeOutdoors(u8 mapType);
void player_avatar_init_params_reset(void);
+486 -55
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@@ -14,6 +14,7 @@
#include "fieldmap.h"
#include "help_system.h"
#include "metatile_behavior.h"
#include "new_menu_helpers.h"
#include "overworld.h"
#include "party_menu.h"
#include "quest_log.h"
@@ -22,6 +23,7 @@
#include "task.h"
#include "trainer_pokemon_sprites.h"
#include "trig.h"
#include "util.h"
#include "constants/metatile_behaviors.h"
#include "constants/songs.h"
@@ -57,12 +59,12 @@ const u16 gUnknown_83CAFB0[] = INCBIN_U16("graphics/field_effects/unk_83CAFB0.gb
const u16 gUnknown_83CAFD0[] = INCBIN_U16("graphics/field_effects/unk_83CAFD0.4bpp");
const u16 gUnknown_83CB3D0[] = INCBIN_U16("graphics/field_effects/unk_83CB3D0.gbapal");
const u16 gUnknown_83CB3F0[] = INCBIN_U16("graphics/field_effects/unk_83CB3F0.4bpp");
const u16 gUnknown_83CB5F0[] = INCBIN_U16("graphics/field_effects/unk_83CB5F0.4bpp");
const u16 gUnknown_83CB7F0[] = INCBIN_U16("graphics/field_effects/unk_83CB7F0.gbapal");
const u16 gUnknown_83CB810[] = INCBIN_U16("graphics/field_effects/unk_83CB810.bin");
const u16 gUnknown_83CBA90[] = INCBIN_U16("graphics/field_effects/unk_83CBA90.4bpp");
const u16 gUnknown_83CBB10[] = INCBIN_U16("graphics/field_effects/unk_83CBB10.gbapal");
const u16 gUnknown_83CBB30[] = INCBIN_U16("graphics/field_effects/unk_83CBB30.bin");
const u16 gFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CB5F0.4bpp");
const u16 gFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CB7F0.gbapal");
const u16 gFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CB810.bin");
const u16 gDarknessFieldMoveStreaksTiles[] = INCBIN_U16("graphics/field_effects/unk_83CBA90.4bpp");
const u16 gDarknessFieldMoveStreaksPalette[] = INCBIN_U16("graphics/field_effects/unk_83CBB10.gbapal");
const u16 gDarknessFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/field_effects/unk_83CBB30.bin");
const u16 gUnknown_83CBDB0[] = INCBIN_U16("graphics/field_effects/unk_83CBDB0.4bpp");
bool8 (*const sFldEffScrcmdTable[])(const u8 **script, u32 *result) = {
@@ -591,10 +593,10 @@ u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
return spriteId;
}
u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subpriority)
u8 CreateMonSprite_FieldMove(u16 species, u32 otId, u32 personality, s16 x, s16 y, u8 subpriority)
{
const struct CompressedSpritePalette * spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, d, g);
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, d, g, 1, x, y, 0, spritePalette->tag);
const struct CompressedSpritePalette * spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, otId, personality, 1, x, y, 0, spritePalette->tag);
PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
if (spriteId == 0xFFFF)
return MAX_SPRITES;
@@ -1346,9 +1348,9 @@ bool8 EscalatorWarpEffect_6(struct Task * task)
}
void Escalator_AnimatePlayerGoingDown(struct Task *task)
void Escalator_AnimatePlayerGoingDown(struct Task * task)
{
struct Sprite *sprite;
struct Sprite * sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x84, task->data[2]);
sprite->pos2.y = Sin(0x94, task->data[2]);
@@ -1359,9 +1361,9 @@ void Escalator_AnimatePlayerGoingDown(struct Task *task)
}
}
void Escalator_AnimatePlayerGoingUp(struct Task *task)
void Escalator_AnimatePlayerGoingUp(struct Task * task)
{
struct Sprite *sprite;
struct Sprite * sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x7c, task->data[2]);
sprite->pos2.y = Sin(0x76, task->data[2]);
@@ -1418,9 +1420,9 @@ void Task_EscalatorWarpInFieldEffect(u8 taskId)
;
}
bool8 EscalatorWarpInEffect_1(struct Task *task)
bool8 EscalatorWarpInEffect_1(struct Task * task)
{
struct ObjectEvent *objectEvent;
struct ObjectEvent * objectEvent;
s16 x;
s16 y;
u8 behavior;
@@ -1443,9 +1445,9 @@ bool8 EscalatorWarpInEffect_1(struct Task *task)
return TRUE;
}
bool8 EscalatorWarpInEffect_2(struct Task *task)
bool8 EscalatorWarpInEffect_2(struct Task * task)
{
struct Sprite *sprite;
struct Sprite * sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x84, task->data[1]);
sprite->pos2.y = Sin(0x94, task->data[1]);
@@ -1453,9 +1455,9 @@ bool8 EscalatorWarpInEffect_2(struct Task *task)
return FALSE;
}
bool8 EscalatorWarpInEffect_3(struct Task *task)
bool8 EscalatorWarpInEffect_3(struct Task * task)
{
struct Sprite *sprite;
struct Sprite * sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x84, task->data[1]);
sprite->pos2.y = Sin(0x94, task->data[1]);
@@ -1474,9 +1476,9 @@ bool8 EscalatorWarpInEffect_3(struct Task *task)
}
bool8 EscalatorWarpInEffect_4(struct Task *task)
bool8 EscalatorWarpInEffect_4(struct Task * task)
{
struct Sprite *sprite;
struct Sprite * sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x7c, task->data[1]);
sprite->pos2.y = Sin(0x76, task->data[1]);
@@ -1484,9 +1486,9 @@ bool8 EscalatorWarpInEffect_4(struct Task *task)
return FALSE;
}
bool8 EscalatorWarpInEffect_5(struct Task *task)
bool8 EscalatorWarpInEffect_5(struct Task * task)
{
struct Sprite *sprite;
struct Sprite * sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x7c, task->data[1]);
sprite->pos2.y = Sin(0x76, task->data[1]);
@@ -1504,7 +1506,7 @@ bool8 EscalatorWarpInEffect_5(struct Task *task)
return FALSE;
}
bool8 EscalatorWarpInEffect_6(struct Task *task)
bool8 EscalatorWarpInEffect_6(struct Task * task)
{
if (IsEscalatorMoving())
{
@@ -1515,9 +1517,9 @@ bool8 EscalatorWarpInEffect_6(struct Task *task)
return TRUE;
}
bool8 EscalatorWarpInEffect_7(struct Task *task)
bool8 EscalatorWarpInEffect_7(struct Task * task)
{
struct ObjectEvent *objectEvent;
struct ObjectEvent * objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
@@ -1876,13 +1878,13 @@ bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task * task, struct ObjectEvent * o
}
void Task_LavaridgeGym1FWarp(u8 taskId);
bool8 LavaridgeGym1FWarpEffect_1(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 LavaridgeGym1FWarpEffect_3(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 LavaridgeGym1FWarpEffect_4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite);
bool8 LavaridgeGym1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
bool8 LavaridgeGym1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
bool8 LavaridgeGym1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
bool8 LavaridgeGym1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite);
bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) = {
bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite) = {
LavaridgeGym1FWarpEffect_1,
LavaridgeGym1FWarpEffect_2,
LavaridgeGym1FWarpEffect_3,
@@ -1901,7 +1903,7 @@ u8 FldEff_LavaridgeGymWarp(void)
return spriteId;
}
void SpriteCB_LavaridgeGymWarp(struct Sprite *sprite)
void SpriteCB_LavaridgeGymWarp(struct Sprite * sprite)
{
if (sprite->animEnded)
{
@@ -1919,7 +1921,7 @@ void Task_LavaridgeGym1FWarp(u8 taskId)
while(sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
bool8 LavaridgeGym1FWarpEffect_1(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 LavaridgeGym1FWarpEffect_1(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
FreezeObjectEvents();
CameraObjectReset2();
@@ -1929,7 +1931,7 @@ bool8 LavaridgeGym1FWarpEffect_1(struct Task *task, struct ObjectEvent *objectEv
return FALSE;
}
bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
@@ -1951,7 +1953,7 @@ bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent *objectEv
return FALSE;
}
bool8 LavaridgeGym1FWarpEffect_3(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 LavaridgeGym1FWarpEffect_3(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
if (gSprites[task->data[1]].animCmdIndex == 2)
{
@@ -1961,7 +1963,7 @@ bool8 LavaridgeGym1FWarpEffect_3(struct Task *task, struct ObjectEvent *objectEv
return FALSE;
}
bool8 LavaridgeGym1FWarpEffect_4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 LavaridgeGym1FWarpEffect_4(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
{
@@ -1972,7 +1974,7 @@ bool8 LavaridgeGym1FWarpEffect_4(struct Task *task, struct ObjectEvent *objectEv
return FALSE;
}
bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 LavaridgeGym1FWarpEffect_5(struct Task * task, struct ObjectEvent * objectEvent, struct Sprite * sprite)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
@@ -1994,7 +1996,7 @@ u8 FldEff_PopOutOfAsh(void)
return spriteId;
}
void SpriteCB_PopOutOfAsh(struct Sprite *sprite)
void SpriteCB_PopOutOfAsh(struct Sprite * sprite)
{
if (sprite->animEnded)
{
@@ -2240,7 +2242,7 @@ void TeleportInFieldEffectTask1(struct Task * task);
void TeleportInFieldEffectTask2(struct Task * task);
void TeleportInFieldEffectTask3(struct Task * task);
void (*const sTeleportEffectFuncs[])(struct Task *) = {
void (*const sTeleportEffectFuncs[])(struct Task * ) = {
TeleportFieldEffectTask1,
TeleportFieldEffectTask2,
TeleportFieldEffectTask3,
@@ -2257,7 +2259,7 @@ void Task_DoTeleportFieldEffect(u8 taskId)
sTeleportEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
void TeleportFieldEffectTask1(struct Task *task)
void TeleportFieldEffectTask1(struct Task * task)
{
ScriptContext2_Enable();
FreezeObjectEvents();
@@ -2266,7 +2268,7 @@ void TeleportFieldEffectTask1(struct Task *task)
task->data[0]++;
}
void TeleportFieldEffectTask2(struct Task *task)
void TeleportFieldEffectTask2(struct Task * task)
{
u8 spinDirections[5] = {
[DIR_NONE] = DIR_SOUTH,
@@ -2275,7 +2277,7 @@ void TeleportFieldEffectTask2(struct Task *task)
[DIR_NORTH] = DIR_EAST,
[DIR_EAST] = DIR_SOUTH
};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (task->data[1] == 0 || (--task->data[1]) == 0)
{
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
@@ -2292,11 +2294,11 @@ void TeleportFieldEffectTask2(struct Task *task)
}
}
void TeleportFieldEffectTask3(struct Task *task)
void TeleportFieldEffectTask3(struct Task * task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId];
if ((--task->data[1]) <= 0)
{
task->data[1] = 4;
@@ -2320,7 +2322,7 @@ void TeleportFieldEffectTask3(struct Task *task)
}
}
void TeleportFieldEffectTask4(struct Task *task)
void TeleportFieldEffectTask4(struct Task * task)
{
if (!gPaletteFade.active)
{
@@ -2335,7 +2337,7 @@ void TeleportFieldEffectTask4(struct Task *task)
}
}
void (*const sTeleportInEffectFuncs[])(struct Task *) = {
void (*const sTeleportInEffectFuncs[])(struct Task * ) = {
TeleportInFieldEffectTask1,
TeleportInFieldEffectTask2,
TeleportInFieldEffectTask3
@@ -2359,9 +2361,9 @@ void Task_DoTeleportInFieldEffect(u8 taskId)
sTeleportInEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
void TeleportInFieldEffectTask1(struct Task *task)
void TeleportInFieldEffectTask1(struct Task * task)
{
struct Sprite *sprite;
struct Sprite * sprite;
s16 centerToCornerVecY;
if (IsWeatherNotFadingIn())
{
@@ -2378,11 +2380,11 @@ void TeleportInFieldEffectTask1(struct Task *task)
}
}
void TeleportInFieldEffectTask2(struct Task *task)
void TeleportInFieldEffectTask2(struct Task * task)
{
u8 spinDirections[5] = {1, 3, 4, 2, 1};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite * sprite = &gSprites[gPlayerAvatar.spriteId];
if ((sprite->pos2.y += task->data[1]) >= -8)
{
if (task->data[13] == 0)
@@ -2417,10 +2419,10 @@ void TeleportInFieldEffectTask2(struct Task *task)
}
}
void TeleportInFieldEffectTask3(struct Task *task)
void TeleportInFieldEffectTask3(struct Task * task)
{
u8 spinDirections[5] = {1, 3, 4, 2, 1};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if ((--task->data[1]) == 0)
{
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
@@ -2434,3 +2436,432 @@ void TeleportInFieldEffectTask3(struct Task *task)
}
}
}
void Task_ShowMon_Outdoors(u8 taskId);
void ShowMonEffect_Outdoors_1(struct Task * task);
void ShowMonEffect_Outdoors_2(struct Task * task);
void ShowMonEffect_Outdoors_3(struct Task * task);
void ShowMonEffect_Outdoors_4(struct Task * task);
void ShowMonEffect_Outdoors_5(struct Task * task);
void ShowMonEffect_Outdoors_6(struct Task * task);
void ShowMonEffect_Outdoors_7(struct Task * task);
void VBlankCB_ShowMonEffect_Outdoors(void);
void LoadFieldMoveStreaksTilemapToVram(u16 screenbase);
void Task_ShowMon_Indoors(u8 taskId);
void ShowMonEffect_Indoors_1(struct Task * task);
void ShowMonEffect_Indoors_2(struct Task * task);
void ShowMonEffect_Indoors_3(struct Task * task);
void ShowMonEffect_Indoors_4(struct Task * task);
void ShowMonEffect_Indoors_5(struct Task * task);
void ShowMonEffect_Indoors_6(struct Task * task);
void ShowMonEffect_Indoors_7(struct Task * task);
void VBlankCB_ShowMonEffect_Indoors(void);
void sub_8086728(struct Task * task);
bool8 sub_8086738(struct Task * task);
bool8 sub_80867F0(struct Task * task);
u8 sub_8086860(u32 species, u32 otId, u32 personality);
void sub_80868C0(struct Sprite * sprite);
void sub_8086904(struct Sprite * sprite);
void sub_8086920(struct Sprite * sprite);
void (*const sShowMonOutdoorsEffectFuncs[])(struct Task * task) = {
ShowMonEffect_Outdoors_1,
ShowMonEffect_Outdoors_2,
ShowMonEffect_Outdoors_3,
ShowMonEffect_Outdoors_4,
ShowMonEffect_Outdoors_5,
ShowMonEffect_Outdoors_6,
ShowMonEffect_Outdoors_7
};
u32 FldEff_FieldMoveShowMon(void)
{
u8 taskId;
if (IsMapTypeOutdoors(GetCurrentMapType()) == TRUE)
taskId = CreateTask(Task_ShowMon_Outdoors, 0xFF);
else
taskId = CreateTask(Task_ShowMon_Indoors, 0xFF);
gTasks[taskId].data[15] = sub_8086860(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
return 0;
}
u32 FldEff_FieldMoveShowMonInit(void)
{
u32 r6 = gFieldEffectArguments[0] & 0x80000000;
u8 partyIdx = gFieldEffectArguments[0];
gFieldEffectArguments[0] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_SPECIES);
gFieldEffectArguments[1] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_OT_ID);
gFieldEffectArguments[2] = GetMonData(&gPlayerParty[partyIdx], MON_DATA_PERSONALITY);
gFieldEffectArguments[0] |= r6;
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
return 0;
}
void Task_ShowMon_Outdoors(u8 taskId)
{
sShowMonOutdoorsEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
void ShowMonEffect_Outdoors_1(struct Task * task)
{
task->data[11] = GetGpuReg(REG_OFFSET_WININ);
task->data[12] = GetGpuReg(REG_OFFSET_WINOUT);
StoreWordInTwoHalfwords((u16*)&task->data[13], (u32)gMain.vblankCallback);
task->data[1] = 0xf0f1;
task->data[2] = 0x5051;
task->data[3] = 0x3f;
task->data[4] = 0x3e;
SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
SetGpuReg(REG_OFFSET_WININ, task->data[3]);
SetGpuReg(REG_OFFSET_WINOUT, task->data[4]);
SetVBlankCallback(VBlankCB_ShowMonEffect_Outdoors);
task->data[0]++;
}
void ShowMonEffect_Outdoors_2(struct Task * task)
{
u16 charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14);
u16 screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11);
CpuCopy16(gFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x200);
CpuFill32(0, (void *)(VRAM + screenbase), 0x800);
LoadPalette(gFieldMoveStreaksPalette, 0xf0, 0x20);
LoadFieldMoveStreaksTilemapToVram(screenbase);
task->data[0]++;
}
void ShowMonEffect_Outdoors_3(struct Task * task)
{
s16 v0;
s16 v2;
s16 v3;
task->data[5] -= 16;
v0 = ((u16)task->data[1] >> 8);
v2 = ((u16)task->data[2] >> 8);
v3 = ((u16)task->data[2] & 0xff);
v0 -= 16;
v2 -= 2;
v3 += 2;
if (v0 < 0)
{
v0 = 0;
}
if (v2 < 0x28)
{
v2 = 0x28;
}
if (v3 > 0x78)
{
v3 = 0x78;
}
task->data[1] = (v0 << 8) | (task->data[1] & 0xff);
task->data[2] = (v2 << 8) | v3;
if (v0 == 0 && v2 == 0x28 && v3 == 0x78)
{
gSprites[task->data[15]].callback = sub_80868C0;
task->data[0]++;
}
}
void ShowMonEffect_Outdoors_4(struct Task * task)
{
task->data[5] -= 16;
if (gSprites[task->data[15]].data[7])
{
task->data[0]++;
}
}
void ShowMonEffect_Outdoors_5(struct Task * task)
{
s16 v2;
s16 v3;
task->data[5] -= 16;
v2 = (task->data[2] >> 8);
v3 = (task->data[2] & 0xff);
v2 += 6;
v3 -= 6;
if (v2 > 0x50)
{
v2 = 0x50;
}
if (v3 < 0x51)
{
v3 = 0x51;
}
task->data[2] = (v2 << 8) | v3;
if (v2 == 0x50 && v3 == 0x51)
{
task->data[0]++;
}
}
void ShowMonEffect_Outdoors_6(struct Task * task)
{
u16 bg0cnt = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11;
CpuFill32(0, (void *)VRAM + bg0cnt, 0x800);
task->data[1] = 0xf1;
task->data[2] = 0xa1;
task->data[3] = task->data[11];
task->data[4] = task->data[12];
task->data[0]++;
}
void ShowMonEffect_Outdoors_7(struct Task * task)
{
IntrCallback callback;
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback);
SetVBlankCallback(callback);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
Menu_LoadStdPal();
FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
DestroyTask(FindTaskIdByFunc(Task_ShowMon_Outdoors));
}
void VBlankCB_ShowMonEffect_Outdoors(void)
{
IntrCallback callback;
struct Task * task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Outdoors)];
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback);
callback();
SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
SetGpuReg(REG_OFFSET_WININ, task->data[3]);
SetGpuReg(REG_OFFSET_WINOUT, task->data[4]);
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[5]);
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[6]);
}
void LoadFieldMoveStreaksTilemapToVram(u16 screenbase)
{
u16 i;
u16 *dest;
dest = (u16 *)(VRAM + (10 * 32) + screenbase);
for (i = 0; i < (10 * 32); i++, dest++)
{
*dest = gFieldMoveStreaksTilemap[i] | METATILE_ELEVATION_MASK;
}
}
void (*const sShowMonIndoorsEffectFuncs[])(struct Task * ) = {
ShowMonEffect_Indoors_1,
ShowMonEffect_Indoors_2,
ShowMonEffect_Indoors_3,
ShowMonEffect_Indoors_4,
ShowMonEffect_Indoors_5,
ShowMonEffect_Indoors_6,
ShowMonEffect_Indoors_7
};
void Task_ShowMon_Indoors(u8 taskId)
{
sShowMonIndoorsEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
void ShowMonEffect_Indoors_1(struct Task * task)
{
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]);
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]);
StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback);
SetVBlankCallback(VBlankCB_ShowMonEffect_Indoors);
task->data[0]++;
}
void ShowMonEffect_Indoors_2(struct Task * task)
{
u16 charbase;
u16 screenbase;
charbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 2) << 14);
screenbase = ((GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11);
task->data[12] = screenbase;
CpuCopy16(gDarknessFieldMoveStreaksTiles, (void *)(VRAM + charbase), 0x80);
CpuFill32(0, (void *)(VRAM + screenbase), 0x800);
LoadPalette(gDarknessFieldMoveStreaksPalette, 0xf0, 0x20);
task->data[0]++;
}
void ShowMonEffect_Indoors_3(struct Task * task)
{
if (sub_8086738(task))
{
task->data[5] = GetGpuReg(REG_OFFSET_WININ);
SetGpuReg(REG_OFFSET_WININ, (task->data[5] & 0xFF) | 0x1100);
SetGpuReg(REG_OFFSET_WIN1H, 0x00f0);
SetGpuReg(REG_OFFSET_WIN1V, 0x2878);
gSprites[task->data[15]].callback = sub_80868C0;
task->data[0]++;
}
sub_8086728(task);
}
void ShowMonEffect_Indoors_4(struct Task * task)
{
sub_8086728(task);
if (gSprites[task->data[15]].data[7])
{
task->data[0]++;
}
}
void ShowMonEffect_Indoors_5(struct Task * task)
{
sub_8086728(task);
task->data[3] = task->data[1] & 7;
task->data[4] = 0;
SetGpuReg(REG_OFFSET_WIN1H, 0xffff);
SetGpuReg(REG_OFFSET_WIN1V, 0xffff);
SetGpuReg(REG_OFFSET_WININ, task->data[5]);
task->data[0]++;
}
void ShowMonEffect_Indoors_6(struct Task * task)
{
sub_8086728(task);
if (sub_80867F0(task))
{
task->data[0]++;
}
}
void ShowMonEffect_Indoors_7(struct Task * task)
{
IntrCallback intrCallback;
u16 charbase;
charbase = (GetGpuReg(REG_OFFSET_BG0CNT) >> 8) << 11;
CpuFill32(0, (void *)VRAM + charbase, 0x800);
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback);
SetVBlankCallback(intrCallback);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
Menu_LoadStdPal();
FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
DestroyTask(FindTaskIdByFunc(Task_ShowMon_Indoors));
}
void VBlankCB_ShowMonEffect_Indoors(void)
{
IntrCallback intrCallback;
struct Task * task;
task = &gTasks[FindTaskIdByFunc(Task_ShowMon_Indoors)];
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback);
intrCallback();
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]);
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]);
}
void sub_8086728(struct Task * task)
{
task->data[1] -= 16;
task->data[3] += 16;
}
bool8 sub_8086738(struct Task * task)
{
u16 i;
u16 srcOffs;
u16 dstOffs;
u16 *dest;
if (task->data[4] >= 32)
{
return TRUE;
}
dstOffs = (task->data[3] >> 3) & 0x1f;
if (dstOffs >= task->data[4])
{
dstOffs = (32 - dstOffs) & 0x1f;
srcOffs = (32 - task->data[4]) & 0x1f;
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
for (i = 0; i < 10; i++)
{
dest[dstOffs + i * 32] = gDarknessFieldMoveStreaksTilemap[srcOffs + i * 32];
dest[dstOffs + i * 32] |= 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] = gDarknessFieldMoveStreaksTilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] |= 0xf000;
}
task->data[4] += 2;
}
return FALSE;
}
bool8 sub_80867F0(struct Task * task)
{
u16 i;
u16 dstOffs;
u16 *dest;
if (task->data[4] >= 32)
{
return TRUE;
}
dstOffs = task->data[3] >> 3;
if (dstOffs >= task->data[4])
{
dstOffs = (task->data[1] >> 3) & 0x1f;
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
for (i = 0; i < 10; i++)
{
dest[dstOffs + i * 32] = 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] = 0xf000;
}
task->data[4] += 2;
}
return FALSE;
}
u8 sub_8086860(u32 species, u32 otId, u32 personality)
{
bool16 playCry;
u8 monSprite;
struct Sprite * sprite;
playCry = (species & 0x80000000) >> 16;
species &= 0x7fffffff;
monSprite = CreateMonSprite_FieldMove(species, otId, personality, 0x140, 0x50, 0);
sprite = &gSprites[monSprite];
sprite->callback = SpriteCallbackDummy;
sprite->oam.priority = 0;
sprite->data[0] = species;
sprite->data[6] = playCry;
return monSprite;
}
void sub_80868C0(struct Sprite * sprite)
{
if ((sprite->pos1.x -= 20) <= 0x78)
{
sprite->pos1.x = 0x78;
sprite->data[1] = 30;
sprite->callback = sub_8086904;
if (sprite->data[6])
{
PlayCry2(sprite->data[0], 0, 0x7d, 0xa);
}
else
{
PlayCry1(sprite->data[0], 0);
}
}
}
void sub_8086904(struct Sprite * sprite)
{
if ((--sprite->data[1]) == 0)
{
sprite->callback = sub_8086920;
}
}
void sub_8086920(struct Sprite * sprite)
{
if (sprite->pos1.x < -0x40)
{
sprite->data[7] = 1;
}
else
{
sprite->pos1.x -= 20;
}
}