Use Surf field effect
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@@ -118,6 +118,7 @@ void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
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bool32 RfuUnionObjectIsWarping(u8 objectEventId);
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u8 sub_8063F2C(u8 direction);
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u8 sub_8064194(u8 direction);
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u8 sub_80641C0(u8 direction);
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void sub_805F378(s16 x, s16 y);
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