split battle anims bug, fighting, flying, ice, poison, and psychic
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@@ -0,0 +1,829 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_80B3FAC
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sub_80B3FAC: @ 80B3FAC
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push {r4-r6,lr}
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adds r6, r0, 0
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bl sub_8073788
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lsls r0, 24
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cmp r0, 0
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beq _080B3FD8
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adds r0, r6, 0
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movs r1, 0x2
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bl StartSpriteAffineAnim
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ldr r0, _080B3FD4 @ =gBattleAnimArgs
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ldrh r1, [r0, 0x4]
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negs r1, r1
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strh r1, [r0, 0x4]
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ldrh r1, [r0]
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negs r1, r1
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strh r1, [r0]
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b _080B4008
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.align 2, 0
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_080B3FD4: .4byte gBattleAnimArgs
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_080B3FD8:
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ldr r0, _080B406C @ =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _080B4008
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adds r0, r6, 0
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movs r1, 0x1
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bl StartSpriteAffineAnim
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ldr r1, _080B4070 @ =gBattleAnimArgs
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ldrh r0, [r1, 0x2]
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negs r0, r0
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strh r0, [r1, 0x2]
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ldrh r0, [r1, 0x4]
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negs r0, r0
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strh r0, [r1, 0x4]
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ldrh r0, [r1, 0x6]
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negs r0, r0
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strh r0, [r1, 0x6]
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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_080B4008:
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ldr r5, _080B406C @ =gBattleAnimTarget
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ldrb r0, [r5]
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movs r1, 0x2
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bl sub_8074844
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lsls r0, 24
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ldr r4, _080B4070 @ =gBattleAnimArgs
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lsrs r0, 24
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ldrh r1, [r4]
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adds r0, r1
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strh r0, [r6, 0x20]
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ldrb r0, [r5]
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movs r1, 0x3
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bl sub_8074844
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x2]
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adds r0, r1
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strh r0, [r6, 0x22]
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ldrh r0, [r4, 0x8]
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strh r0, [r6, 0x2E]
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ldrb r0, [r5]
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movs r1, 0x2
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bl sub_8074480
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x4]
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adds r0, r1
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strh r0, [r6, 0x32]
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ldrb r0, [r5]
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movs r1, 0x3
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bl sub_8074480
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lsls r0, 24
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lsrs r0, 24
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ldrh r4, [r4, 0x6]
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adds r0, r4
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strh r0, [r6, 0x36]
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ldr r0, _080B4074 @ =sub_8075590
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str r0, [r6, 0x1C]
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ldr r1, _080B4078 @ =DestroyAnimSprite
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adds r0, r6, 0
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bl StoreSpriteCallbackInData6
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pop {r4-r6}
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pop {r0}
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bx r0
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.align 2, 0
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_080B406C: .4byte gBattleAnimTarget
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_080B4070: .4byte gBattleAnimArgs
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_080B4074: .4byte sub_8075590
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_080B4078: .4byte DestroyAnimSprite
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thumb_func_end sub_80B3FAC
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thumb_func_start sub_80B407C
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sub_80B407C: @ 80B407C
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push {r4-r6,lr}
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adds r6, r0, 0
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bl sub_8073788
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lsls r0, 24
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cmp r0, 0
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beq _080B40A0
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ldr r1, _080B409C @ =gBattleAnimArgs
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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adds r0, r6, 0
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movs r1, 0x2
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bl StartSpriteAffineAnim
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b _080B40BC
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.align 2, 0
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_080B409C: .4byte gBattleAnimArgs
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_080B40A0:
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ldr r0, _080B4118 @ =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _080B40BC
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ldr r0, _080B411C @ =gBattleAnimArgs
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ldrh r1, [r0, 0x2]
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negs r1, r1
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strh r1, [r0, 0x2]
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ldrh r1, [r0]
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negs r1, r1
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strh r1, [r0]
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_080B40BC:
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ldr r5, _080B4118 @ =gBattleAnimTarget
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ldrb r0, [r5]
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movs r1, 0x2
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bl sub_8074844
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lsls r0, 24
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ldr r4, _080B411C @ =gBattleAnimArgs
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lsrs r0, 24
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ldrh r1, [r4]
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adds r0, r1
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strh r0, [r6, 0x20]
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ldrb r0, [r5]
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movs r1, 0x3
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bl sub_8074844
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x2]
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adds r0, r1
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strh r0, [r6, 0x22]
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ldrh r0, [r4, 0x4]
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strh r0, [r6, 0x2E]
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ldrb r0, [r5]
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movs r1, 0x2
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bl sub_8074480
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x32]
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ldrb r0, [r5]
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movs r1, 0x3
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bl sub_8074480
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x36]
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ldr r0, _080B4120 @ =sub_8075590
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str r0, [r6, 0x1C]
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ldr r1, _080B4124 @ =DestroyAnimSprite
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adds r0, r6, 0
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bl StoreSpriteCallbackInData6
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pop {r4-r6}
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pop {r0}
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bx r0
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.align 2, 0
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_080B4118: .4byte gBattleAnimTarget
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_080B411C: .4byte gBattleAnimArgs
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_080B4120: .4byte sub_8075590
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_080B4124: .4byte DestroyAnimSprite
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thumb_func_end sub_80B407C
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thumb_func_start sub_80B4128
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sub_80B4128: @ 80B4128
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push {r4,r5,lr}
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adds r5, r0, 0
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bl sub_8073788
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lsls r0, 24
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cmp r0, 0
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beq _080B4144
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ldr r0, _080B4184 @ =gBattleAnimArgs
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movs r2, 0x4
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ldrsh r1, [r0, r2]
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lsrs r2, r1, 31
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adds r1, r2
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asrs r1, 1
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strh r1, [r0, 0x4]
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_080B4144:
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adds r0, r5, 0
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movs r1, 0x1
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bl sub_8075160
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ldr r1, _080B4184 @ =gBattleAnimArgs
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ldrh r0, [r1, 0x4]
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strh r0, [r5, 0x2E]
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ldrh r0, [r5, 0x20]
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strh r0, [r5, 0x30]
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ldrh r0, [r5, 0x22]
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strh r0, [r5, 0x34]
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movs r2, 0x8
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ldrsh r0, [r1, r2]
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cmp r0, 0
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bne _080B418C
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ldr r4, _080B4188 @ =gBattleAnimTarget
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ldrb r0, [r4]
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movs r1, 0x2
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bl sub_8074480
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x32]
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ldrb r0, [r4]
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movs r1, 0x3
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bl sub_8074480
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x36]
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b _080B419E
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.align 2, 0
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_080B4184: .4byte gBattleAnimArgs
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_080B4188: .4byte gBattleAnimTarget
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_080B418C:
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ldr r0, _080B41B4 @ =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r5, 0
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adds r2, 0x32
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adds r3, r5, 0
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adds r3, 0x36
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movs r1, 0x1
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bl sub_8076D9C
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_080B419E:
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adds r0, r5, 0
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bl sub_8075678
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ldr r0, _080B41B8 @ =gBattleAnimArgs
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ldrh r0, [r0, 0x6]
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strh r0, [r5, 0x38]
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ldr r0, _080B41BC @ =sub_80B41C0
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str r0, [r5, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.align 2, 0
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_080B41B4: .4byte gBattleAnimTarget
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_080B41B8: .4byte gBattleAnimArgs
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_080B41BC: .4byte sub_80B41C0
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thumb_func_end sub_80B4128
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thumb_func_start sub_80B41C0
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sub_80B41C0: @ 80B41C0
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push {r4,lr}
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adds r4, r0, 0
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bl sub_80755E0
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lsls r0, 24
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cmp r0, 0
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beq _080B41D6
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adds r0, r4, 0
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bl DestroyAnimSprite
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b _080B41F2
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_080B41D6:
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movs r1, 0x3A
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ldrsh r0, [r4, r1]
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movs r2, 0x38
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ldrsh r1, [r4, r2]
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bl Sin
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ldrh r1, [r4, 0x24]
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adds r0, r1
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strh r0, [r4, 0x24]
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ldrh r0, [r4, 0x3A]
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adds r0, 0xD
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movs r1, 0xFF
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ands r0, r1
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strh r0, [r4, 0x3A]
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_080B41F2:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_80B41C0
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thumb_func_start sub_80B41F8
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sub_80B41F8: @ 80B41F8
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push {r4,lr}
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adds r4, r0, 0
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ldr r0, _080B4228 @ =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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movs r1, 0
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bl sub_8076D9C
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ldr r0, _080B422C @ =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _080B4234
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ldr r0, _080B4230 @ =gBattleAnimArgs
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ldrh r1, [r4, 0x20]
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ldrh r2, [r0]
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subs r1, r2
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strh r1, [r4, 0x20]
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b _080B4240
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.align 2, 0
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_080B4228: .4byte gBattleAnimTarget
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_080B422C: .4byte gBattleAnimAttacker
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_080B4230: .4byte gBattleAnimArgs
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_080B4234:
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ldr r1, _080B4268 @ =gBattleAnimArgs
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ldrh r0, [r1]
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ldrh r2, [r4, 0x20]
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adds r0, r2
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strh r0, [r4, 0x20]
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adds r0, r1, 0
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_080B4240:
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ldrh r0, [r0, 0x2]
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ldrh r1, [r4, 0x22]
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adds r0, r1
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strh r0, [r4, 0x22]
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ldr r0, _080B426C @ =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _080B425C
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ldrh r0, [r4, 0x22]
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adds r0, 0x8
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strh r0, [r4, 0x22]
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_080B425C:
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ldr r0, _080B4270 @ =sub_80B4274
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str r0, [r4, 0x1C]
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_080B4268: .4byte gBattleAnimArgs
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_080B426C: .4byte gBattleAnimTarget
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_080B4270: .4byte sub_80B4274
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thumb_func_end sub_80B41F8
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thumb_func_start sub_80B4274
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sub_80B4274: @ 80B4274
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push {lr}
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adds r3, r0, 0
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ldrh r0, [r3, 0x2E]
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adds r0, 0x1
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strh r0, [r3, 0x2E]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x3
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bne _080B42A8
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movs r0, 0
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strh r0, [r3, 0x2E]
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movs r0, 0x3E
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adds r0, r3
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mov r12, r0
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ldrb r2, [r0]
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lsls r0, r2, 29
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lsrs r0, 31
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movs r1, 0x1
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eors r1, r0
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lsls r1, 2
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movs r0, 0x5
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negs r0, r0
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ands r0, r2
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orrs r0, r1
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mov r1, r12
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strb r0, [r1]
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_080B42A8:
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ldrh r0, [r3, 0x30]
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adds r0, 0x1
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strh r0, [r3, 0x30]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x33
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bne _080B42BC
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adds r0, r3, 0
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bl DestroyAnimSprite
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_080B42BC:
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pop {r0}
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bx r0
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thumb_func_end sub_80B4274
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thumb_func_start sub_80B42C0
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sub_80B42C0: @ 80B42C0
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push {r4,lr}
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adds r4, r0, 0
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movs r1, 0xFD
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lsls r1, 6
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movs r0, 0x50
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bl SetGpuReg
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movs r0, 0x52
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movs r1, 0x10
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bl SetGpuReg
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movs r0, 0x10
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strh r0, [r4, 0x2E]
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ldr r0, _080B42E4 @ =sub_80B42E8
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str r0, [r4, 0x1C]
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pop {r4}
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pop {r0}
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bx r0
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.align 2, 0
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_080B42E4: .4byte sub_80B42E8
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thumb_func_end sub_80B42C0
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||||
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||||
thumb_func_start sub_80B42E8
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sub_80B42E8: @ 80B42E8
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push {r4,lr}
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adds r4, r0, 0
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ldrh r1, [r4, 0x32]
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movs r2, 0x32
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ldrsh r0, [r4, r2]
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cmp r0, 0x13
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bgt _080B42FC
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adds r0, r1, 0x1
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strh r0, [r4, 0x32]
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b _080B433A
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||||
_080B42FC:
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ldrh r1, [r4, 0x30]
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||||
adds r0, r1, 0x1
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||||
strh r0, [r4, 0x30]
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||||
movs r0, 0x1
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||||
ands r0, r1
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||||
cmp r0, 0
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||||
beq _080B433A
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||||
ldrh r1, [r4, 0x2E]
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||||
subs r1, 0x1
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||||
strh r1, [r4, 0x2E]
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||||
movs r0, 0x10
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||||
subs r0, r1
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||||
lsls r0, 8
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||||
orrs r1, r0
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||||
lsls r1, 16
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||||
lsrs r1, 16
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||||
movs r0, 0x52
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||||
bl SetGpuReg
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||||
movs r1, 0x2E
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||||
ldrsh r0, [r4, r1]
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||||
cmp r0, 0
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||||
bne _080B433A
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||||
adds r2, r4, 0
|
||||
adds r2, 0x3E
|
||||
ldrb r0, [r2]
|
||||
movs r1, 0x4
|
||||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
ldr r0, _080B4340 @ =sub_80B4344
|
||||
str r0, [r4, 0x1C]
|
||||
_080B433A:
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B4340: .4byte sub_80B4344
|
||||
thumb_func_end sub_80B42E8
|
||||
|
||||
thumb_func_start sub_80B4344
|
||||
sub_80B4344: @ 80B4344
|
||||
push {r4,lr}
|
||||
adds r4, r0, 0
|
||||
movs r0, 0x50
|
||||
movs r1, 0
|
||||
bl SetGpuReg
|
||||
movs r0, 0x52
|
||||
movs r1, 0
|
||||
bl SetGpuReg
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimSprite
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_80B4344
|
||||
|
||||
thumb_func_start sub_80B4364
|
||||
sub_80B4364: @ 80B4364
|
||||
push {r4-r7,lr}
|
||||
sub sp, 0x4
|
||||
adds r7, r0, 0
|
||||
bl sub_8073788
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B4384
|
||||
ldr r1, _080B4380 @ =gBattleAnimArgs
|
||||
ldrh r0, [r1, 0x4]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x4]
|
||||
b _080B43A6
|
||||
.align 2, 0
|
||||
_080B4380: .4byte gBattleAnimArgs
|
||||
_080B4384:
|
||||
ldr r0, _080B4480 @ =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B43A6
|
||||
ldr r1, _080B4484 @ =gBattleAnimArgs
|
||||
ldrh r0, [r1, 0x4]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x4]
|
||||
ldrh r0, [r1, 0x2]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x2]
|
||||
ldrh r0, [r1, 0x6]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x6]
|
||||
_080B43A6:
|
||||
bl sub_8073788
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
bne _080B43F6
|
||||
ldr r0, _080B4480 @ =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
adds r4, r0, 0
|
||||
ldr r5, _080B4488 @ =gBattleAnimTarget
|
||||
ldrb r0, [r5]
|
||||
bl GetBattlerSide
|
||||
lsls r4, 24
|
||||
lsls r0, 24
|
||||
cmp r4, r0
|
||||
bne _080B43F6
|
||||
ldrb r0, [r5]
|
||||
bl GetBattlerPosition
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B43E4
|
||||
ldrb r0, [r5]
|
||||
bl GetBattlerPosition
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
cmp r0, 0x1
|
||||
bne _080B43F6
|
||||
_080B43E4:
|
||||
ldr r0, _080B4484 @ =gBattleAnimArgs
|
||||
movs r2, 0x4
|
||||
ldrsh r1, [r0, r2]
|
||||
negs r1, r1
|
||||
strh r1, [r0, 0x4]
|
||||
movs r2, 0
|
||||
ldrsh r1, [r0, r2]
|
||||
negs r1, r1
|
||||
strh r1, [r0]
|
||||
_080B43F6:
|
||||
adds r0, r7, 0
|
||||
movs r1, 0x1
|
||||
bl sub_8075160
|
||||
ldr r5, _080B4488 @ =gBattleAnimTarget
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x2
|
||||
bl sub_8074480
|
||||
adds r4, r0, 0
|
||||
lsls r4, 24
|
||||
ldr r6, _080B4484 @ =gBattleAnimArgs
|
||||
lsrs r4, 24
|
||||
ldrh r0, [r6, 0x4]
|
||||
adds r4, r0
|
||||
lsls r4, 16
|
||||
lsrs r4, 16
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x3
|
||||
bl sub_8074480
|
||||
adds r1, r0, 0
|
||||
lsls r1, 24
|
||||
lsrs r1, 24
|
||||
ldrh r2, [r6, 0x6]
|
||||
adds r1, r2
|
||||
lsls r1, 16
|
||||
ldrh r2, [r7, 0x20]
|
||||
lsls r0, r4, 16
|
||||
asrs r0, 16
|
||||
subs r0, r2
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
ldrh r2, [r7, 0x22]
|
||||
lsrs r5, r1, 16
|
||||
asrs r1, 16
|
||||
subs r1, r2
|
||||
lsls r1, 16
|
||||
asrs r1, 16
|
||||
bl sub_8075B30
|
||||
lsls r0, 16
|
||||
movs r1, 0xC0
|
||||
lsls r1, 24
|
||||
adds r0, r1
|
||||
lsrs r0, 16
|
||||
movs r3, 0x80
|
||||
lsls r3, 1
|
||||
str r0, [sp]
|
||||
adds r0, r7, 0
|
||||
movs r1, 0
|
||||
adds r2, r3, 0
|
||||
bl sub_8075A1C
|
||||
ldrh r0, [r6, 0x8]
|
||||
strh r0, [r7, 0x2E]
|
||||
strh r4, [r7, 0x32]
|
||||
strh r5, [r7, 0x36]
|
||||
ldr r0, _080B448C @ =sub_8075590
|
||||
str r0, [r7, 0x1C]
|
||||
ldr r1, _080B4490 @ =DestroyAnimSprite
|
||||
adds r0, r7, 0
|
||||
bl StoreSpriteCallbackInData6
|
||||
add sp, 0x4
|
||||
pop {r4-r7}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B4480: .4byte gBattleAnimAttacker
|
||||
_080B4484: .4byte gBattleAnimArgs
|
||||
_080B4488: .4byte gBattleAnimTarget
|
||||
_080B448C: .4byte sub_8075590
|
||||
_080B4490: .4byte DestroyAnimSprite
|
||||
thumb_func_end sub_80B4364
|
||||
|
||||
thumb_func_start sub_80B4494
|
||||
sub_80B4494: @ 80B4494
|
||||
push {r4-r6,lr}
|
||||
adds r6, r0, 0
|
||||
movs r1, 0x1
|
||||
bl sub_8075160
|
||||
ldr r0, _080B4500 @ =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B44B4
|
||||
ldr r1, _080B4504 @ =gBattleAnimArgs
|
||||
ldrh r0, [r1, 0x4]
|
||||
negs r0, r0
|
||||
strh r0, [r1, 0x4]
|
||||
_080B44B4:
|
||||
ldr r4, _080B4504 @ =gBattleAnimArgs
|
||||
ldrh r0, [r4, 0x8]
|
||||
strh r0, [r6, 0x2E]
|
||||
ldr r5, _080B4508 @ =gBattleAnimTarget
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x2
|
||||
bl sub_8074480
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r1, [r4, 0x4]
|
||||
adds r0, r1
|
||||
strh r0, [r6, 0x32]
|
||||
ldrb r0, [r5]
|
||||
movs r1, 0x3
|
||||
bl sub_8074480
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldrh r1, [r4, 0x6]
|
||||
adds r0, r1
|
||||
strh r0, [r6, 0x36]
|
||||
ldrh r0, [r4, 0xA]
|
||||
strh r0, [r6, 0x38]
|
||||
adds r0, r6, 0
|
||||
bl sub_8075068
|
||||
ldr r0, _080B450C @ =sub_80B4510
|
||||
str r0, [r6, 0x1C]
|
||||
adds r2, r6, 0
|
||||
adds r2, 0x3E
|
||||
ldrb r0, [r2]
|
||||
movs r1, 0x4
|
||||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
pop {r4-r6}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B4500: .4byte gBattleAnimAttacker
|
||||
_080B4504: .4byte gBattleAnimArgs
|
||||
_080B4508: .4byte gBattleAnimTarget
|
||||
_080B450C: .4byte sub_80B4510
|
||||
thumb_func_end sub_80B4494
|
||||
|
||||
thumb_func_start sub_80B4510
|
||||
sub_80B4510: @ 80B4510
|
||||
push {r4-r7,lr}
|
||||
mov r7, r8
|
||||
push {r7}
|
||||
sub sp, 0x14
|
||||
adds r4, r0, 0
|
||||
adds r2, r4, 0
|
||||
adds r2, 0x3E
|
||||
ldrb r0, [r2]
|
||||
movs r1, 0x5
|
||||
negs r1, r1
|
||||
ands r1, r0
|
||||
strb r1, [r2]
|
||||
adds r0, r4, 0
|
||||
bl AnimateBallThrow
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B453C
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimSprite
|
||||
b _080B45CC
|
||||
_080B453C:
|
||||
movs r0, 0x2E
|
||||
adds r0, r4
|
||||
mov r8, r0
|
||||
ldrh r7, [r4, 0x20]
|
||||
ldrh r5, [r4, 0x24]
|
||||
ldrh r1, [r4, 0x22]
|
||||
mov r12, r1
|
||||
ldrh r6, [r4, 0x26]
|
||||
mov r2, r8
|
||||
add r1, sp, 0x4
|
||||
movs r3, 0x7
|
||||
_080B4552:
|
||||
ldrh r0, [r2]
|
||||
strh r0, [r1]
|
||||
adds r2, 0x2
|
||||
adds r1, 0x2
|
||||
subs r3, 0x1
|
||||
cmp r3, 0
|
||||
bge _080B4552
|
||||
adds r0, r7, r5
|
||||
lsls r0, 16
|
||||
lsrs r5, r0, 16
|
||||
mov r2, r12
|
||||
adds r0, r2, r6
|
||||
lsls r0, 16
|
||||
lsrs r6, r0, 16
|
||||
adds r0, r4, 0
|
||||
bl AnimateBallThrow
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
bne _080B45CC
|
||||
ldrh r0, [r4, 0x24]
|
||||
ldrh r1, [r4, 0x20]
|
||||
adds r0, r1
|
||||
lsls r1, r5, 16
|
||||
asrs r1, 16
|
||||
subs r0, r1
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
ldrh r1, [r4, 0x26]
|
||||
ldrh r2, [r4, 0x22]
|
||||
adds r1, r2
|
||||
lsls r2, r6, 16
|
||||
asrs r2, 16
|
||||
subs r1, r2
|
||||
lsls r1, 16
|
||||
asrs r1, 16
|
||||
bl sub_8075B30
|
||||
lsls r0, 16
|
||||
movs r1, 0xC0
|
||||
lsls r1, 24
|
||||
adds r0, r1
|
||||
lsrs r0, 16
|
||||
movs r3, 0x80
|
||||
lsls r3, 1
|
||||
str r0, [sp]
|
||||
adds r0, r4, 0
|
||||
movs r1, 0
|
||||
adds r2, r3, 0
|
||||
bl sub_8075A1C
|
||||
add r2, sp, 0x4
|
||||
mov r1, r8
|
||||
movs r3, 0x7
|
||||
_080B45BE:
|
||||
ldrh r0, [r2]
|
||||
strh r0, [r1]
|
||||
adds r2, 0x2
|
||||
adds r1, 0x2
|
||||
subs r3, 0x1
|
||||
cmp r3, 0
|
||||
bge _080B45BE
|
||||
_080B45CC:
|
||||
add sp, 0x14
|
||||
pop {r3}
|
||||
mov r8, r3
|
||||
pop {r4-r7}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_80B4510
|
||||
|
||||
thumb_func_start sub_80B45D8
|
||||
sub_80B45D8: @ 80B45D8
|
||||
push {r4,r5,lr}
|
||||
adds r5, r0, 0
|
||||
ldr r0, _080B45EC @ =gBattleAnimArgs
|
||||
movs r1, 0
|
||||
ldrsh r0, [r0, r1]
|
||||
cmp r0, 0
|
||||
bne _080B45F4
|
||||
ldr r4, _080B45F0 @ =gBattleAnimAttacker
|
||||
b _080B45F6
|
||||
.align 2, 0
|
||||
_080B45EC: .4byte gBattleAnimArgs
|
||||
_080B45F0: .4byte gBattleAnimAttacker
|
||||
_080B45F4:
|
||||
ldr r4, _080B4628 @ =gBattleAnimTarget
|
||||
_080B45F6:
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_8074480
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x20]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl sub_8074480
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r0, 0x12
|
||||
strh r0, [r5, 0x22]
|
||||
ldr r1, _080B462C @ =move_anim_8074EE0
|
||||
adds r0, r5, 0
|
||||
bl StoreSpriteCallbackInData6
|
||||
ldr r0, _080B4630 @ =sub_8074F50
|
||||
str r0, [r5, 0x1C]
|
||||
pop {r4,r5}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B4628: .4byte gBattleAnimTarget
|
||||
_080B462C: .4byte move_anim_8074EE0
|
||||
_080B4630: .4byte sub_8074F50
|
||||
thumb_func_end sub_80B45D8
|
||||
|
||||
.align 2, 0 @ Don't pad with nop.
|
||||
+1746
File diff suppressed because it is too large
Load Diff
+2945
File diff suppressed because it is too large
Load Diff
+326
@@ -0,0 +1,326 @@
|
||||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.syntax unified
|
||||
|
||||
.text
|
||||
|
||||
thumb_func_start sub_80B1620
|
||||
sub_80B1620: @ 80B1620
|
||||
push {r4,r5,lr}
|
||||
adds r5, r0, 0
|
||||
ldr r4, _080B1674 @ =gBattleAnimArgs
|
||||
movs r1, 0x6
|
||||
ldrsh r0, [r4, r1]
|
||||
cmp r0, 0
|
||||
bne _080B1636
|
||||
adds r0, r5, 0
|
||||
movs r1, 0x2
|
||||
bl StartSpriteAnim
|
||||
_080B1636:
|
||||
adds r0, r5, 0
|
||||
movs r1, 0x1
|
||||
bl sub_8075160
|
||||
ldrh r0, [r4, 0x4]
|
||||
strh r0, [r5, 0x2E]
|
||||
ldr r4, _080B1678 @ =gBattleAnimTarget
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x2
|
||||
bl sub_8074480
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x32]
|
||||
ldrb r0, [r4]
|
||||
movs r1, 0x3
|
||||
bl sub_8074480
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
strh r0, [r5, 0x36]
|
||||
ldr r0, _080B167C @ =0x0000ffe2
|
||||
strh r0, [r5, 0x38]
|
||||
adds r0, r5, 0
|
||||
bl sub_8075068
|
||||
ldr r0, _080B1680 @ =sub_80B1684
|
||||
str r0, [r5, 0x1C]
|
||||
pop {r4,r5}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B1674: .4byte gBattleAnimArgs
|
||||
_080B1678: .4byte gBattleAnimTarget
|
||||
_080B167C: .4byte 0x0000ffe2
|
||||
_080B1680: .4byte sub_80B1684
|
||||
thumb_func_end sub_80B1620
|
||||
|
||||
thumb_func_start sub_80B1684
|
||||
sub_80B1684: @ 80B1684
|
||||
push {r4,lr}
|
||||
adds r4, r0, 0
|
||||
bl AnimateBallThrow
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B1698
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimSprite
|
||||
_080B1698:
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_80B1684
|
||||
|
||||
thumb_func_start sub_80B16A0
|
||||
sub_80B16A0: @ 80B16A0
|
||||
push {r4-r6,lr}
|
||||
sub sp, 0x4
|
||||
adds r4, r0, 0
|
||||
ldr r5, _080B1714 @ =gBattleAnimArgs
|
||||
movs r1, 0x6
|
||||
ldrsh r0, [r5, r1]
|
||||
cmp r0, 0
|
||||
bne _080B16B8
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x2
|
||||
bl StartSpriteAnim
|
||||
_080B16B8:
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x1
|
||||
bl sub_8075160
|
||||
ldr r0, _080B1718 @ =gBattleAnimTarget
|
||||
ldrb r0, [r0]
|
||||
mov r6, sp
|
||||
adds r6, 0x2
|
||||
movs r1, 0x1
|
||||
mov r2, sp
|
||||
adds r3, r6, 0
|
||||
bl sub_8076D9C
|
||||
ldr r0, _080B171C @ =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B16E6
|
||||
ldrh r0, [r5, 0x8]
|
||||
negs r0, r0
|
||||
strh r0, [r5, 0x8]
|
||||
_080B16E6:
|
||||
ldrh r0, [r5, 0x4]
|
||||
strh r0, [r4, 0x2E]
|
||||
mov r1, sp
|
||||
ldrh r0, [r5, 0x8]
|
||||
ldrh r1, [r1]
|
||||
adds r0, r1
|
||||
strh r0, [r4, 0x32]
|
||||
ldrh r0, [r5, 0xA]
|
||||
ldrh r6, [r6]
|
||||
adds r0, r6
|
||||
strh r0, [r4, 0x36]
|
||||
ldr r0, _080B1720 @ =0x0000ffe2
|
||||
strh r0, [r4, 0x38]
|
||||
adds r0, r4, 0
|
||||
bl sub_8075068
|
||||
ldr r0, _080B1724 @ =sub_80B1728
|
||||
str r0, [r4, 0x1C]
|
||||
add sp, 0x4
|
||||
pop {r4-r6}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B1714: .4byte gBattleAnimArgs
|
||||
_080B1718: .4byte gBattleAnimTarget
|
||||
_080B171C: .4byte gBattleAnimAttacker
|
||||
_080B1720: .4byte 0x0000ffe2
|
||||
_080B1724: .4byte sub_80B1728
|
||||
thumb_func_end sub_80B16A0
|
||||
|
||||
thumb_func_start sub_80B1728
|
||||
sub_80B1728: @ 80B1728
|
||||
push {r4,lr}
|
||||
adds r4, r0, 0
|
||||
bl AnimateBallThrow
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B173C
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimSprite
|
||||
_080B173C:
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_80B1728
|
||||
|
||||
thumb_func_start sub_80B1744
|
||||
sub_80B1744: @ 80B1744
|
||||
push {r4,r5,lr}
|
||||
adds r4, r0, 0
|
||||
ldr r5, _080B1790 @ =gBattleAnimArgs
|
||||
ldrh r0, [r5, 0x4]
|
||||
strh r0, [r4, 0x2E]
|
||||
ldrh r0, [r4, 0x20]
|
||||
strh r0, [r4, 0x30]
|
||||
ldrh r1, [r5]
|
||||
adds r0, r1
|
||||
strh r0, [r4, 0x32]
|
||||
ldrh r0, [r4, 0x22]
|
||||
strh r0, [r4, 0x34]
|
||||
ldrh r1, [r5, 0x2]
|
||||
adds r0, r1
|
||||
strh r0, [r4, 0x36]
|
||||
adds r0, r4, 0
|
||||
bl sub_80754B8
|
||||
movs r1, 0x30
|
||||
ldrsh r0, [r4, r1]
|
||||
movs r2, 0x4
|
||||
ldrsh r1, [r5, r2]
|
||||
bl __divsi3
|
||||
strh r0, [r4, 0x38]
|
||||
movs r1, 0x32
|
||||
ldrsh r0, [r4, r1]
|
||||
movs r2, 0x4
|
||||
ldrsh r1, [r5, r2]
|
||||
bl __divsi3
|
||||
strh r0, [r4, 0x3A]
|
||||
ldr r0, _080B1794 @ =sub_80B1798
|
||||
str r0, [r4, 0x1C]
|
||||
pop {r4,r5}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B1790: .4byte gBattleAnimArgs
|
||||
_080B1794: .4byte sub_80B1798
|
||||
thumb_func_end sub_80B1744
|
||||
|
||||
thumb_func_start sub_80B1798
|
||||
sub_80B1798: @ 80B1798
|
||||
push {r4,lr}
|
||||
adds r4, r0, 0
|
||||
bl sub_8074D00
|
||||
ldrh r0, [r4, 0x30]
|
||||
ldrh r1, [r4, 0x38]
|
||||
subs r0, r1
|
||||
strh r0, [r4, 0x30]
|
||||
ldrh r0, [r4, 0x32]
|
||||
ldrh r1, [r4, 0x3A]
|
||||
subs r0, r1
|
||||
strh r0, [r4, 0x32]
|
||||
movs r1, 0x2E
|
||||
ldrsh r0, [r4, r1]
|
||||
cmp r0, 0
|
||||
bne _080B17BE
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimSprite
|
||||
_080B17BE:
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_80B1798
|
||||
|
||||
thumb_func_start sub_80B17C4
|
||||
sub_80B17C4: @ 80B17C4
|
||||
push {r4,lr}
|
||||
adds r4, r0, 0
|
||||
ldr r0, _080B1824 @ =gBattleAnimTarget
|
||||
ldrb r0, [r0]
|
||||
adds r2, r4, 0
|
||||
adds r2, 0x20
|
||||
adds r3, r4, 0
|
||||
adds r3, 0x22
|
||||
movs r1, 0x1
|
||||
bl sub_8076D9C
|
||||
ldr r0, _080B1828 @ =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B17F0
|
||||
ldr r1, _080B182C @ =gBattleAnimArgs
|
||||
ldrh r0, [r1]
|
||||
negs r0, r0
|
||||
strh r0, [r1]
|
||||
_080B17F0:
|
||||
ldr r0, _080B182C @ =gBattleAnimArgs
|
||||
ldrh r2, [r0]
|
||||
ldrh r1, [r4, 0x20]
|
||||
adds r2, r1
|
||||
strh r2, [r4, 0x20]
|
||||
ldrh r1, [r0, 0x2]
|
||||
ldrh r3, [r4, 0x22]
|
||||
adds r1, r3
|
||||
strh r1, [r4, 0x22]
|
||||
ldrh r3, [r0, 0x8]
|
||||
strh r3, [r4, 0x2E]
|
||||
ldrh r0, [r0, 0x4]
|
||||
adds r2, r0
|
||||
strh r2, [r4, 0x32]
|
||||
adds r1, r3
|
||||
strh r1, [r4, 0x36]
|
||||
ldr r0, _080B1830 @ =sub_8075590
|
||||
str r0, [r4, 0x1C]
|
||||
ldr r1, _080B1834 @ =DestroyAnimSprite
|
||||
adds r0, r4, 0
|
||||
bl StoreSpriteCallbackInData6
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B1824: .4byte gBattleAnimTarget
|
||||
_080B1828: .4byte gBattleAnimAttacker
|
||||
_080B182C: .4byte gBattleAnimArgs
|
||||
_080B1830: .4byte sub_8075590
|
||||
_080B1834: .4byte DestroyAnimSprite
|
||||
thumb_func_end sub_80B17C4
|
||||
|
||||
thumb_func_start sub_80B1838
|
||||
sub_80B1838: @ 80B1838
|
||||
push {r4,r5,lr}
|
||||
adds r4, r0, 0
|
||||
ldr r5, _080B1850 @ =gBattleAnimArgs
|
||||
movs r1, 0x4
|
||||
ldrsh r0, [r5, r1]
|
||||
cmp r0, 0
|
||||
bne _080B1854
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x1
|
||||
bl sub_8075114
|
||||
b _080B188A
|
||||
.align 2, 0
|
||||
_080B1850: .4byte gBattleAnimArgs
|
||||
_080B1854:
|
||||
ldr r0, _080B1894 @ =gBattleAnimTarget
|
||||
ldrb r0, [r0]
|
||||
adds r2, r4, 0
|
||||
adds r2, 0x20
|
||||
adds r3, r4, 0
|
||||
adds r3, 0x22
|
||||
movs r1, 0x1
|
||||
bl sub_8076D9C
|
||||
ldr r0, _080B1898 @ =gBattleAnimAttacker
|
||||
ldrb r0, [r0]
|
||||
bl GetBattlerSide
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
beq _080B187A
|
||||
ldrh r0, [r5]
|
||||
negs r0, r0
|
||||
strh r0, [r5]
|
||||
_080B187A:
|
||||
ldrh r0, [r5]
|
||||
ldrh r1, [r4, 0x20]
|
||||
adds r0, r1
|
||||
strh r0, [r4, 0x20]
|
||||
ldrh r0, [r5, 0x2]
|
||||
ldrh r1, [r4, 0x22]
|
||||
adds r0, r1
|
||||
strh r0, [r4, 0x22]
|
||||
_080B188A:
|
||||
ldr r0, _080B189C @ =sub_80B18A0
|
||||
str r0, [r4, 0x1C]
|
||||
pop {r4,r5}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.align 2, 0
|
||||
_080B1894: .4byte gBattleAnimTarget
|
||||
_080B1898: .4byte gBattleAnimAttacker
|
||||
_080B189C: .4byte sub_80B18A0
|
||||
thumb_func_end sub_80B1838
|
||||
|
||||
.align 2, 0 @ Don't pad with nop.
|
||||
+2180
File diff suppressed because it is too large
Load Diff
@@ -159,6 +159,12 @@ SECTIONS {
|
||||
asm/water.o(.text);
|
||||
asm/fire.o(.text);
|
||||
asm/electric.o(.text);
|
||||
asm/ice.o(.text);
|
||||
asm/fighting.o(.text);
|
||||
asm/poison.o(.text);
|
||||
asm/flying.o(.text);
|
||||
asm/psychic.o(.text);
|
||||
asm/bug.o(.text);
|
||||
asm/battle_anim_80A22E8.o(.text);
|
||||
asm/bike.o(.text);
|
||||
asm/easy_chat.o(.text);
|
||||
|
||||
Reference in New Issue
Block a user