Move party menu graphics to own folder

This commit is contained in:
GriffinR
2023-02-07 14:58:53 -05:00
parent f8d3a6b583
commit 83a266f547
12 changed files with 13 additions and 12 deletions

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+2 -1
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@@ -2,6 +2,7 @@ TILESETGFXDIR := data/tilesets
FONTGFXDIR := graphics/fonts
FAMECHECKERGFXDIR := graphics/fame_checker
INTERFACEGFXDIR := graphics/interface
PARTYMENUGFXDIR := graphics/party_menu
BTLANMSPRGFXDIR := graphics/battle_anims/sprites
UNUSEDGFXDIR := graphics/unused
UNKNOWNGFXDIR := graphics/unknown
@@ -199,7 +200,7 @@ $(MASKSGFXDIR)/unknown_D2EC24.4bpp: %.4bpp: %.png
$(BATTRANSGFXDIR)/vs_frame.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 16 -Wnum_tiles
$(INTERFACEGFXDIR)/party_menu_misc.4bpp: %.4bpp: %.png
$(PARTYMENUGFXDIR)/bg.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 62 -Wnum_tiles
$(TYPESGFXDIR)/move_types.4bpp: $(types:%=$(TYPESGFXDIR)/%.4bpp) $(contest_types:%=$(TYPESGFXDIR)/contest_%.4bpp)
+4 -4
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@@ -108,8 +108,8 @@ static const u8 sPartyMenuSpriteCoords[PARTY_LAYOUT_COUNT][PARTY_SIZE][4 * 2] =
},
};
static const u32 sConfirmButton_Tilemap[] = INCBIN_U32("graphics/interface/party_menu_confirm_button.bin");
static const u32 sCancelButton_Tilemap[] = INCBIN_U32("graphics/interface/party_menu_cancel_button.bin");
static const u32 sConfirmButton_Tilemap[] = INCBIN_U32("graphics/party_menu/confirm_button.bin");
static const u32 sCancelButton_Tilemap[] = INCBIN_U32("graphics/party_menu/cancel_button.bin");
static const u8 sFontColorTable[][3] =
{
@@ -695,8 +695,8 @@ static const u8 *const sFieldMoveDescriptionTable[] =
[FIELD_MOVE_SWEET_SCENT] = gText_LureWildPokemon,
};
static const u32 sHeldItemGfx[] = INCBIN_U32("graphics/interface/hold_icons.4bpp");
static const u16 sHeldItemPalette[] = INCBIN_U16("graphics/interface/hold_icons.gbapal");
static const u32 sHeldItemGfx[] = INCBIN_U32("graphics/party_menu/hold_icons.4bpp");
static const u16 sHeldItemPalette[] = INCBIN_U16("graphics/party_menu/hold_icons.gbapal");
static const struct OamData sOamData_HeldItem =
{
+7 -7
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@@ -148,7 +148,7 @@ const u32 gBattleAnimSpriteGfx_ClawSlash[] = INCBIN_U32("graphics/battle_anims/s
const u32 gBattleAnimSpriteGfx_Scratch3[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_3.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Scratch2[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_2.4bpp.lz");
const u32 gPartyMenuHpBar_Gfx[] = INCBIN_U32("graphics/interface/party_menu_hpbar.4bpp.lz");
const u32 gUnusedHpBar_Gfx[] = INCBIN_U32("graphics/interface/hpbar_unused.4bpp.lz");
const u32 gBattleAnimSpriteGfx_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.4bpp.lz");
@@ -1074,13 +1074,13 @@ const u32 gBattleAnimSpritePal_Slash2[] = INCBIN_U32("graphics/battle_anims/spri
const u32 gBattleAnimSpriteGfx_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.4bpp.lz");
const u32 gBattleAnimSpritePal_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.gbapal.lz");
const u32 gPartyMenuBg_Gfx[] = INCBIN_U32("graphics/interface/party_menu_misc.4bpp.lz");
const u32 gPartyMenuBg_Pal[] = INCBIN_U32("graphics/interface/party_menu_misc.gbapal.lz");
const u32 gPartyMenuBg_Tilemap[] = INCBIN_U32("graphics/interface/party_menu_misc.bin.lz");
const u32 gPartyMenuBg_Gfx[] = INCBIN_U32("graphics/party_menu/bg.4bpp.lz");
const u32 gPartyMenuBg_Pal[] = INCBIN_U32("graphics/party_menu/bg.gbapal.lz");
const u32 gPartyMenuBg_Tilemap[] = INCBIN_U32("graphics/party_menu/bg.bin.lz");
const u32 gPartyMenuPokeball_Gfx[] = INCBIN_U32("graphics/interface/party_menu_pokeball.4bpp.lz");
const u32 gPartyMenuPokeballSmall_Gfx[] = INCBIN_U32("graphics/interface/party_menu_pokeball_small.4bpp.lz"); //unused
const u32 gPartyMenuPokeball_Pal[] = INCBIN_U32("graphics/interface/party_menu_pokeball.gbapal.lz");
const u32 gPartyMenuPokeball_Gfx[] = INCBIN_U32("graphics/party_menu/pokeball.4bpp.lz");
const u32 gPartyMenuPokeballSmall_Gfx[] = INCBIN_U32("graphics/party_menu/pokeball_small.4bpp.lz"); //unused
const u32 gPartyMenuPokeball_Pal[] = INCBIN_U32("graphics/party_menu/pokeball.gbapal.lz");
const u32 gStatusGfx_Icons[] = INCBIN_U32("graphics/interface/status_icons.4bpp.lz");
const u32 gStatusPal_Icons[] = INCBIN_U32("graphics/interface/status_icons.gbapal.lz");