Merge branch 'master' of https://github.com/pret/pokefirered into cast_test
This commit is contained in:
@@ -98,6 +98,8 @@ FIX := tools/gbafix/gbafix
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MAPJSON := tools/mapjson/mapjson
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JSONPROC := tools/jsonproc/jsonproc
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PERL := perl
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# Clear the default suffixes
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.SUFFIXES:
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# Don't delete intermediate files
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@@ -354,4 +356,4 @@ modern: ; @$(MAKE) MODERN=1
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###################
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$(SYM): $(ELF)
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$(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" > $@
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$(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" | $(PERL) -p -e 's/^(\w{8}) (\w).{6} \S+\t(\w{8}) (\S+)$$/\1 \2 \3 \4/g' > $@
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+19
-11
@@ -1165,7 +1165,8 @@ BattleScript_EffectLeechSeed::
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pause 0x20
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ppreduce
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jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
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accuracycheck .+6, ACC_CURR_MOVE
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accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE
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BattleScript_DoLeechSeed::
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setseeded
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attackanimation
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waitanimation
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@@ -1605,10 +1606,11 @@ BattleScript_EffectSandstorm::
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BattleScript_EffectRollout::
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attackcanceler
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attackstring
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jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_RolloutHit
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jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_RolloutCheckAccuracy
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ppreduce
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BattleScript_RolloutCheckAccuracy::
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accuracycheck BattleScript_RolloutHit, ACC_CURR_MOVE
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BattleScript_RolloutHit::
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accuracycheck .+6, ACC_CURR_MOVE
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typecalc2
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rolloutdamagecalculation
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goto BattleScript_HitFromCritCalc
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@@ -1640,7 +1642,7 @@ BattleScript_EffectFuryCutter::
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attackcanceler
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attackstring
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ppreduce
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accuracycheck .+6, ACC_CURR_MOVE
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accuracycheck BattleScript_FuryCutterHit, ACC_CURR_MOVE
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BattleScript_FuryCutterHit::
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furycuttercalc
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critcalc
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@@ -2247,7 +2249,8 @@ BattleScript_MementoSubstituteInvulnerable::
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BattleScript_MementoNoReduceStats::
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attackstring
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ppreduce
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jumpifattackandspecialattackcannotfall .+4
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jumpifattackandspecialattackcannotfall BattleScript_MementoNoReduceStatsEnd
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BattleScript_MementoNoReduceStatsEnd::
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setatkhptozero
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pause 0x40
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effectivenesssound
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@@ -2897,7 +2900,8 @@ BattleScript_FaintedMonEnd::
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end2
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BattleScript_LinkBattleHandleFaint::
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openpartyscreen BS_UNKNOWN_5, .+4
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openpartyscreen BS_UNKNOWN_5, BattleScript_LinkBattleHandleFaintStart
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BattleScript_LinkBattleHandleFaintStart::
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switchhandleorder BS_FAINTED, 0
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openpartyscreen BS_UNKNOWN_6, BattleScript_LinkBattleFaintedMonEnd
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switchhandleorder BS_FAINTED, 0
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@@ -2921,7 +2925,8 @@ BattleScript_LocalTrainerBattleWon::
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trainerslidein BS_ATTACKER
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waitstate
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printstring STRINGID_TRAINER1LOSETEXT
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getmoneyreward .+4
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getmoneyreward BattleScript_LocalTrainerBattleWonGotMoney
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BattleScript_LocalTrainerBattleWonGotMoney::
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printstring STRINGID_PLAYERGOTMONEY
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waitmessage 0x40
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BattleScript_PayDayMoneyAndPickUpItems::
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@@ -3183,7 +3188,7 @@ BattleScript_DamagingWeatherLoop::
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healthbarupdate BS_ATTACKER
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datahpupdate BS_ATTACKER
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tryfaintmon BS_ATTACKER, 0, NULL
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atk24 .+4
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atk24 BattleScript_DamagingWeatherContinuesEnd
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BattleScript_DamagingWeatherContinuesEnd::
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jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_WeatherDamageEndedBattle
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addbyte gBattleCommunication, 1
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@@ -3494,7 +3499,8 @@ BattleScript_DoFutureAttackHit::
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resultmessage
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waitmessage 0x40
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tryfaintmon BS_TARGET, 0, NULL
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atk24 .+4
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atk24 BattleScript_FutureAttackEnd
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BattleScript_FutureAttackEnd::
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moveendcase 0
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moveendfromto 11, 14
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setbyte gMoveResultFlags, 0
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@@ -3694,7 +3700,8 @@ BattleScript_DoTurnDmg::
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healthbarupdate BS_ATTACKER
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datahpupdate BS_ATTACKER
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tryfaintmon BS_ATTACKER, 0, NULL
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atk24 .+4
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atk24 BattleScript_DoTurnDmgEnd
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BattleScript_DoTurnDmgEnd::
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end2
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BattleScript_BurnTurnDmg::
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@@ -4370,7 +4377,8 @@ BattleScript_BerryConfuseHealEnd2::
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BattleScript_BerryStatRaiseEnd2::
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playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
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statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, .+4
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statbuffchange STAT_CHANGE_BS_PTR | MOVE_EFFECT_AFFECTS_USER, BattleScript_BerryStatRaiseDoStatUp
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BattleScript_BerryStatRaiseDoStatUp::
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setbyte cMULTISTRING_CHOOSER, 4
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call BattleScript_StatUp
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removeitem BS_ATTACKER
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@@ -14,6 +14,9 @@ PewterCity_Gym_Text_BrockIntro:: @ 8190CD4
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.string "Fine, then!\n"
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.string "Show me your best!{PLAY_BGM}{MUS_ENCOUNTER_GYM_LEADER}$"
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@ NOTE: This defeat text actually causes a buffer overflow. It's too long for the gDisplayedStringBattle
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@ buffer that it's put into, and it stomps all over the gBattleTextBuffs after, as well as the otherwise
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@ unused array after that, gUnknown_2022AE8. Perhaps that's the reason why said array exists.
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PewterCity_Gym_Text_BrockDefeat:: @ 8190E4F
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.string "I took you for granted, and so\n"
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.string "I lost.\p"
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+5
-5
@@ -612,13 +612,13 @@ static u8 GetBattleTerrainByMapScene(u8 mapBattleScene)
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if (mapBattleScene == sMapBattleSceneMapping[i].mapScene)
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return sMapBattleSceneMapping[i].battleTerrain;
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}
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return 9;
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return BATTLE_TERRAIN_PLAIN;
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}
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static void LoadBattleTerrainGfx(u16 terrain)
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{
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if (terrain >= NELEMS(sBattleTerrainTable))
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terrain = 9;
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terrain = BATTLE_TERRAIN_PLAIN;
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// Copy to bg3
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LZDecompressVram(sBattleTerrainTable[terrain].tileset, (void *)BG_CHAR_ADDR(2));
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LZDecompressVram(sBattleTerrainTable[terrain].tilemap, (void *)BG_SCREEN_ADDR(26));
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@@ -628,7 +628,7 @@ static void LoadBattleTerrainGfx(u16 terrain)
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static void LoadBattleTerrainEntryGfx(u16 terrain)
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{
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if (terrain >= NELEMS(sBattleTerrainTable))
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terrain = 9;
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terrain = BATTLE_TERRAIN_PLAIN;
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// Copy to bg1
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LZDecompressVram(sBattleTerrainTable[terrain].entryTileset, (void *)BG_CHAR_ADDR(1));
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LZDecompressVram(sBattleTerrainTable[terrain].entryTilemap, (void *)BG_SCREEN_ADDR(28));
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@@ -636,8 +636,8 @@ static void LoadBattleTerrainEntryGfx(u16 terrain)
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UNUSED void GetBattleTerrainGfxPtrs(u8 terrain, const u32 **tilesPtr, const u32 **mapPtr, const u32 **palPtr)
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{
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if (terrain > 9)
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terrain = 9;
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if (terrain > BATTLE_TERRAIN_PLAIN)
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terrain = BATTLE_TERRAIN_PLAIN;
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*tilesPtr = sBattleTerrainTable[terrain].tileset;
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*mapPtr = sBattleTerrainTable[terrain].tilemap;
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*palPtr = sBattleTerrainTable[terrain].palette;
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+1
-1
@@ -125,7 +125,7 @@ EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
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EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
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static EWRAM_DATA u32 gUnknown_2022AE8[25] = {0};
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static EWRAM_DATA u32 gUnknown_2022AE8[25] = {0}; // Note: This shouldn't be removed without adjusting the size of gDisplayedStringBattle.
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EWRAM_DATA u32 gBattleTypeFlags = 0;
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EWRAM_DATA u8 gBattleTerrain = 0;
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EWRAM_DATA u32 gUnknown_2022B54 = 0;
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+2
-2
@@ -192,12 +192,12 @@ void InitHeap(void *heapStart, u32 heapSize)
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void *Alloc(u32 size)
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{
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AllocInternal(sHeapStart, size);
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return AllocInternal(sHeapStart, size);
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}
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void *AllocZeroed(u32 size)
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{
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AllocZeroedInternal(sHeapStart, size);
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return AllocZeroedInternal(sHeapStart, size);
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}
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void Free(void *pointer)
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+1
-1
@@ -839,7 +839,7 @@ static bool8 DisplayPartyPokemonDataForMoveTutorOrEvolutionItem(u8 slot)
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if (gPartyMenu.action == PARTY_ACTION_MOVE_TUTOR)
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{
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gSpecialVar_Result = FALSE;
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if (gSpecialVar_0x8005 > 14)
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if (gSpecialVar_0x8005 >= TUTOR_MOVE_COUNT)
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return FALSE;
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DisplayPartyPokemonDataToTeachMove(slot, 0, gSpecialVar_0x8005);
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}
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@@ -87,7 +87,7 @@ static u8 ChooseWildMonIndex_Land(void)
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return 8;
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
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return 9;
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else if (rand == ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
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else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_9 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_10)
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return 10;
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else
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return 11;
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@@ -147,7 +147,7 @@ static u8 ChooseWildMonIndex_Fishing(u8 rod)
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wildMonIndex = 7;
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_8)
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wildMonIndex = 8;
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if (rand == ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_8)
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if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_8 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_SLOT_9)
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wildMonIndex = 9;
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break;
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}
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