Use MPS_TYPE_ defines in field_fadetransition and fldeff_flash
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@@ -94,7 +94,7 @@ void FadeInFromBlack(void)
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void WarpFadeOutScreen(void)
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{
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const struct MapHeader *header = warp1_get_mapheader();
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if (header->regionMapSectionId != gMapHeader.regionMapSectionId && MapHasPreviewScreen(header->regionMapSectionId, FALSE))
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if (header->regionMapSectionId != gMapHeader.regionMapSectionId && MapHasPreviewScreen(header->regionMapSectionId, MPS_TYPE_CAVE))
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FadeScreen(1, 0);
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else
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{
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+1
-1
@@ -238,7 +238,7 @@ static bool8 TryDoMapTransition(void)
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u8 fromType = GetLastUsedWarpMapType();
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u8 toType = GetCurrentMapType();
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u8 i = 0;
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if (GetLastUsedWarpMapSectionId() != gMapHeader.regionMapSectionId && MapHasPreviewScreen_HandleQLState2(gMapHeader.regionMapSectionId, FALSE) == TRUE)
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if (GetLastUsedWarpMapSectionId() != gMapHeader.regionMapSectionId && MapHasPreviewScreen_HandleQLState2(gMapHeader.regionMapSectionId, MPS_TYPE_CAVE) == TRUE)
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{
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RunMapPreviewScreen(gMapHeader.regionMapSectionId);
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return TRUE;
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