Merge branch 'master' into battle

This commit is contained in:
jiangzhengwenjz
2019-10-10 08:34:28 +08:00
582 changed files with 2932 additions and 4066 deletions
+4 -4
View File
@@ -1795,7 +1795,7 @@ void EggHatch(void)
ScriptContext2_Enable();
CreateTask(Task_EggHatch, 10);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
sub_812B478();
HelpSystem_Disable();
}
static void Task_EggHatch(u8 taskID)
@@ -1901,7 +1901,7 @@ static void EggHatchSetMonNickname(void)
SetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar3);
FreeMonSpritesGfx();
Free(sEggHatchData);
sub_812B484();
HelpSystem_Enable();
SetMainCallback2(CB2_ReturnToField);
}
@@ -2024,7 +2024,7 @@ static void CB2_EggHatch_1(void)
UnsetBgTilemapBuffer(1);
Free(sEggHatchData);
SetMainCallback2(CB2_ReturnToField);
sub_812B484();
HelpSystem_Enable();
}
break;
}
@@ -2142,7 +2142,7 @@ static void SpriteCB_Egg_4(struct Sprite* sprite)
sprite->data[0]++;
if (!gPaletteFade.active)
{
PlaySE(SE_JIHANKI);
PlaySE(SE_TAMAGO);
sprite->invisible = TRUE;
sprite->callback = SpriteCB_Egg_5;
sprite->data[0] = 0;