through PlayerTurnInPlace
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@@ -200,5 +200,11 @@ extern const u16 gUnknown_8398648[];
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extern const u16 gUnknown_8398688[];
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extern const u8 gReflectionEffectPaletteMap[];
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u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z);
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u8 sub_8063F58(u32 direction);
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u8 sub_8063FDC(u32 direction);
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u8 sub_8064008(u32 direction);
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u8 GetPlayerRunMovementAction(u32 direction);
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u8 GetPlayerRunSlowMovementAction(u32 direction);
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u8 GetWalkSlowMovementAction(u32 direction);
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#endif // GUARD_EVENT_OBJECT_MOVEMENT_H
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