through PlayerTurnInPlace
This commit is contained in:
@@ -71,19 +71,20 @@ bool8 PlayerIsAnimActive(void);
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bool8 PlayerCheckIfAnimFinishedOrInactive(void);
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bool8 player_is_anim_in_certain_ranges(void);
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bool8 sub_805BF58(void);
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void PlayerRun(u8 direction);
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void PlayerRunSlow(u8 direction);
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void PlayerGoSpeed2(u8 direction);
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void PlayerGoSpeed1(u8 direction);
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void PlayerGoSlow(u8 direction);
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void PlayerRideWaterCurrent(u8 direction);
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void sub_805C438(u8 direction);
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void CreateStopSurfingTask(u8 direction);
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void StartStrengthAnim(u8 objectEventId, u8 direction);
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void PlayerNotOnBikeCollide(u8 direction);
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void PlayerRun(u8 direction);
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void PlayerRunSlow(u8 direction);
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void PlayerFaceDirection(u8 direction);
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void PlayerTurnInPlace(u8 direction);
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void PlayerGoSpeed2(u8 direction);
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void PlayerGoSpeed1(u8 direction);
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void PlayerJumpLedge(u8 direction);
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void PlayerGoSlow(u8 direction);
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void PlayerGoSpin(u8 direction);
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void PlayerRideWaterCurrent(u8 direction);
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void sub_805C2CC(u8 metatileBehavior);
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void sub_805CC40(struct ObjectEvent * playerObjEvent);
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void DoPlayerMatJump(void);
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@@ -779,3 +780,87 @@ void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement)
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sub_8112628(movementActionId);
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}
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}
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void sub_805C06C(struct ObjectEvent * objectEvent, u8 movementAction)
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{
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if (!ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], movementAction))
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sub_81126AC(movementAction, 0);
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}
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void sub_805C0A4(struct ObjectEvent * objectEvent, u8 movementAction)
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{
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if (!ObjectEventSetHeldMovement(objectEvent, movementAction))
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sub_8112588(objectEvent->localId, objectEvent->mapNum, objectEvent->mapGroup, movementAction, 32);
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}
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void sub_805C0D4(u8 direction)
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{
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PlayerSetAnimId(sub_8063F2C(direction), 2);
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}
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void PlayerGoSlow(u8 direction)
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{
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PlayerSetAnimId(sub_8063F58(direction), 2);
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}
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void PlayerGoSpeed1(u8 direction)
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{
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PlayerSetAnimId(GetWalkNormalMovementAction(direction), 2);
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}
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void PlayerGoSpeed2(u8 direction)
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{
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PlayerSetAnimId(GetWalkFastMovementAction(direction), 2);
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}
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void sub_805C134(u8 direction)
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{
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PlayerSetAnimId(sub_8063FDC(direction), 2);
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}
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void PlayerRideWaterCurrent(u8 direction)
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{
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PlayerSetAnimId(sub_8064008(direction), 2);
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}
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void sub_805C164(u8 direction)
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{
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PlayerSetAnimId(GetWalkFastestMovementAction(direction), 2);
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}
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void PlayerRun(u8 direction)
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{
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PlayerSetAnimId(GetPlayerRunMovementAction(direction), 2);
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}
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void PlayerRunSlow(u8 direction)
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{
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PlayerSetAnimId(GetPlayerRunSlowMovementAction(direction), 2);
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}
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void PlayerOnBikeCollide(u8 direction)
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{
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sub_805C438(direction);
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PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(direction), 2);
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}
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void PlayerNotOnBikeCollide(u8 direction)
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{
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sub_805C438(direction);
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PlayerSetAnimId(GetStepInPlaceDelay32AnimId(direction), 2);
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}
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void PlayerFaceDirection(u8 direction)
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{
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PlayerSetAnimId(GetFaceDirectionMovementAction(direction), 1);
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}
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void sub_805C20C(u8 direction)
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{
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PlayerSetAnimId(GetWalkSlowMovementAction(direction), 1);
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}
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void PlayerTurnInPlace(u8 direction)
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{
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PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(direction), 1);
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}
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+19
-18
@@ -43,6 +43,7 @@
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#include "constants/species.h"
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#include "constants/items.h"
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#include "constants/field_weather.h"
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#include "constants/event_object_movement.h"
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u8 gUnknown_3005E88;
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@@ -1448,7 +1449,7 @@ void sub_811246C(struct Sprite *sprite)
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}
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}
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void sub_81124EC(u8 a0, u8 a1, u8 a2, u8 a3)
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void sub_81124EC(u8 a0, u8 a1, u8 a2, u8 movementActionId)
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{
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if (!sub_8112CEC())
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{
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@@ -1457,37 +1458,37 @@ void sub_81124EC(u8 a0, u8 a1, u8 a2, u8 a3)
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sCurQuestLogEntry[sQuestLogCursor].unk_0 = a0;
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sCurQuestLogEntry[sQuestLogCursor].unk_1 = a1;
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sCurQuestLogEntry[sQuestLogCursor].unk_2 = a2;
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = a3;
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = movementActionId;
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sQuestLogCursor++;
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sNextStepDelay = 0;
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}
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}
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void sub_8112588(u8 a0, u8 a1, u8 a2, u8 a3, u8 a4)
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void sub_8112588(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId, u8 duration)
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{
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if (!RecordHeadAtEndOfEntry())
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{
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sCurQuestLogEntry[sQuestLogCursor].unk_4 = sNextStepDelay;
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sCurQuestLogEntry[sQuestLogCursor].unk_6 = 0;
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sCurQuestLogEntry[sQuestLogCursor].unk_0 = a0;
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sCurQuestLogEntry[sQuestLogCursor].unk_1 = a1;
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sCurQuestLogEntry[sQuestLogCursor].unk_2 = a2;
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = a3;
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sCurQuestLogEntry[sQuestLogCursor].unk_0 = localId;
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sCurQuestLogEntry[sQuestLogCursor].unk_1 = mapNum;
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sCurQuestLogEntry[sQuestLogCursor].unk_2 = mapGroup;
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = movementActionId;
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sQuestLogCursor++;
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sNextStepDelay = a4;
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sNextStepDelay = duration;
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}
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}
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void sub_8112628(u8 a0)
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void sub_8112628(u8 movementActionId)
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{
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if (!sub_8112CEC())
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{
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if (a0 != sCurQuestLogEntry[gUnknown_203B01C].unk_3 || a0 > 3)
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if (movementActionId != sCurQuestLogEntry[gUnknown_203B01C].unk_3 || movementActionId > MOVEMENT_ACTION_FACE_RIGHT)
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{
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sCurQuestLogEntry[sQuestLogCursor].unk_4 = sNextStepDelay;
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sCurQuestLogEntry[sQuestLogCursor].unk_6 = 0;
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sCurQuestLogEntry[sQuestLogCursor].unk_0 = 0;
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = a0;
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = movementActionId;
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gUnknown_203B01C = sQuestLogCursor;
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sQuestLogCursor++;
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sNextStepDelay = 0;
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@@ -1495,17 +1496,17 @@ void sub_8112628(u8 a0)
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}
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}
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void sub_81126AC(u8 a0, u8 a1)
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void sub_81126AC(u8 movementActionId, u8 duration)
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{
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if (!RecordHeadAtEndOfEntry())
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{
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sCurQuestLogEntry[sQuestLogCursor].unk_4 = sNextStepDelay;
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sCurQuestLogEntry[sQuestLogCursor].unk_6 = 0;
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sCurQuestLogEntry[sQuestLogCursor].unk_0 = 0;
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = a0;
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = movementActionId;
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gUnknown_203B01C = sQuestLogCursor;
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sQuestLogCursor++;
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sNextStepDelay = a1;
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sNextStepDelay = duration;
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}
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}
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@@ -1637,16 +1638,16 @@ static void SetUpQuestLogEntry(u8 kind, struct QuestLogEntry *entry, u16 size)
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{
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case DIR_NONE:
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case DIR_SOUTH:
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = DIR_SOUTH - 1;
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = MOVEMENT_ACTION_FACE_DOWN;
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break;
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case DIR_EAST:
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = DIR_EAST - 1;
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = MOVEMENT_ACTION_FACE_RIGHT;
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break;
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case DIR_NORTH:
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = DIR_NORTH - 1;
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = MOVEMENT_ACTION_FACE_UP;
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break;
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case DIR_WEST:
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = DIR_WEST - 1;
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sCurQuestLogEntry[sQuestLogCursor].unk_3 = MOVEMENT_ACTION_FACE_LEFT;
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break;
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}
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gUnknown_203B01C = 0;
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