through PlayerTurnInPlace

This commit is contained in:
PikalaxALT
2020-03-24 18:17:18 -04:00
parent 87b2c7f34b
commit 8a85485cc2
5 changed files with 118 additions and 285 deletions
+91 -6
View File
@@ -71,19 +71,20 @@ bool8 PlayerIsAnimActive(void);
bool8 PlayerCheckIfAnimFinishedOrInactive(void);
bool8 player_is_anim_in_certain_ranges(void);
bool8 sub_805BF58(void);
void PlayerRun(u8 direction);
void PlayerRunSlow(u8 direction);
void PlayerGoSpeed2(u8 direction);
void PlayerGoSpeed1(u8 direction);
void PlayerGoSlow(u8 direction);
void PlayerRideWaterCurrent(u8 direction);
void sub_805C438(u8 direction);
void CreateStopSurfingTask(u8 direction);
void StartStrengthAnim(u8 objectEventId, u8 direction);
void PlayerNotOnBikeCollide(u8 direction);
void PlayerRun(u8 direction);
void PlayerRunSlow(u8 direction);
void PlayerFaceDirection(u8 direction);
void PlayerTurnInPlace(u8 direction);
void PlayerGoSpeed2(u8 direction);
void PlayerGoSpeed1(u8 direction);
void PlayerJumpLedge(u8 direction);
void PlayerGoSlow(u8 direction);
void PlayerGoSpin(u8 direction);
void PlayerRideWaterCurrent(u8 direction);
void sub_805C2CC(u8 metatileBehavior);
void sub_805CC40(struct ObjectEvent * playerObjEvent);
void DoPlayerMatJump(void);
@@ -779,3 +780,87 @@ void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement)
sub_8112628(movementActionId);
}
}
void sub_805C06C(struct ObjectEvent * objectEvent, u8 movementAction)
{
if (!ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], movementAction))
sub_81126AC(movementAction, 0);
}
void sub_805C0A4(struct ObjectEvent * objectEvent, u8 movementAction)
{
if (!ObjectEventSetHeldMovement(objectEvent, movementAction))
sub_8112588(objectEvent->localId, objectEvent->mapNum, objectEvent->mapGroup, movementAction, 32);
}
void sub_805C0D4(u8 direction)
{
PlayerSetAnimId(sub_8063F2C(direction), 2);
}
void PlayerGoSlow(u8 direction)
{
PlayerSetAnimId(sub_8063F58(direction), 2);
}
void PlayerGoSpeed1(u8 direction)
{
PlayerSetAnimId(GetWalkNormalMovementAction(direction), 2);
}
void PlayerGoSpeed2(u8 direction)
{
PlayerSetAnimId(GetWalkFastMovementAction(direction), 2);
}
void sub_805C134(u8 direction)
{
PlayerSetAnimId(sub_8063FDC(direction), 2);
}
void PlayerRideWaterCurrent(u8 direction)
{
PlayerSetAnimId(sub_8064008(direction), 2);
}
void sub_805C164(u8 direction)
{
PlayerSetAnimId(GetWalkFastestMovementAction(direction), 2);
}
void PlayerRun(u8 direction)
{
PlayerSetAnimId(GetPlayerRunMovementAction(direction), 2);
}
void PlayerRunSlow(u8 direction)
{
PlayerSetAnimId(GetPlayerRunSlowMovementAction(direction), 2);
}
void PlayerOnBikeCollide(u8 direction)
{
sub_805C438(direction);
PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(direction), 2);
}
void PlayerNotOnBikeCollide(u8 direction)
{
sub_805C438(direction);
PlayerSetAnimId(GetStepInPlaceDelay32AnimId(direction), 2);
}
void PlayerFaceDirection(u8 direction)
{
PlayerSetAnimId(GetFaceDirectionMovementAction(direction), 1);
}
void sub_805C20C(u8 direction)
{
PlayerSetAnimId(GetWalkSlowMovementAction(direction), 1);
}
void PlayerTurnInPlace(u8 direction)
{
PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(direction), 1);
}