Minor cleanup
This commit is contained in:
+8
-5
@@ -462,7 +462,9 @@ static const struct SpritePalette sFightSceneSpritePalettes[] = {
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{sSpritePals_Grass, 8},
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{sSpritePals_Grass, 8},
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{sSpritePals_GengarSwipe, 10},
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{sSpritePals_GengarSwipe, 10},
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{sSpritePals_NidorinoRecoilDust, 11},
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{sSpritePals_NidorinoRecoilDust, 11},
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// {0}
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#ifdef BUGFIX
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{0}
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#endif
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};
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};
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static void VBlankCB_Copyright(void)
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static void VBlankCB_Copyright(void)
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@@ -511,7 +513,8 @@ static bool8 RunCopyrightScreen(void)
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ScanlineEffect_Stop();
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ScanlineEffect_Stop();
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ResetTasks();
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ResetTasks();
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ResetSpriteData();
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ResetSpriteData();
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FreeAllSpritePalettes();BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0xFFFF);
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FreeAllSpritePalettes();
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0xFFFF);
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SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(7));
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SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(7));
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EnableInterrupts(INTR_FLAG_VBLANK);
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EnableInterrupts(INTR_FLAG_VBLANK);
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SetVBlankCallback(VBlankCB_Copyright);
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SetVBlankCallback(VBlankCB_Copyright);
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@@ -602,8 +605,8 @@ static void CB2_SetUpIntro(void)
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DmaFill16(3, 0, VRAM, VRAM_SIZE);
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DmaFill16(3, 0, VRAM, VRAM_SIZE);
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DmaFill32(3, 0, OAM, OAM_SIZE);
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DmaFill32(3, 0, OAM, OAM_SIZE);
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DmaFill16(3, 0, PLTT, PLTT_SIZE);
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DmaFill16(3, 0, PLTT, PLTT_SIZE);
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FillPalette(0, 0, 0x400);
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FillPalette(RGB_BLACK, 0, 0x400);
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ResetBgsAndClearDma3BusyFlags(0);
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ResetBgsAndClearDma3BusyFlags(FALSE);
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InitBgsFromTemplates(0, sBgTemplates_GameFreakScene, NELEMS(sBgTemplates_GameFreakScene));
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InitBgsFromTemplates(0, sBgTemplates_GameFreakScene, NELEMS(sBgTemplates_GameFreakScene));
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break;
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break;
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case 1:
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case 1:
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@@ -688,7 +691,7 @@ static void IntroCB_Init(struct IntroSequenceData * this)
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LZ77UnCompWram(sBlit_GameFreakText, this->gamefreakTextBitmap);
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LZ77UnCompWram(sBlit_GameFreakText, this->gamefreakTextBitmap);
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LZ77UnCompWram(sSpriteTiles_GameFreakLogoArt, this->gamefreakLogoArtSpriteTiles);
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LZ77UnCompWram(sSpriteTiles_GameFreakLogoArt, this->gamefreakLogoArtSpriteTiles);
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FillBgTilemapBufferRect(2, 0x000, 0, 0, 32, 32, 0x11);
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FillBgTilemapBufferRect(2, 0x000, 0, 0, 32, 32, 0x11);
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FillWindowPixelBuffer(0, 0x00);
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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BlitBitmapToWindow(0, this->gamefreakTextBitmap, 0, 40, 144, 16);
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BlitBitmapToWindow(0, this->gamefreakTextBitmap, 0, 40, 144, 16);
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PutWindowTilemap(0);
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PutWindowTilemap(0);
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CopyWindowToVram(0, 3);
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CopyWindowToVram(0, 3);
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