Sync text.c
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+2
-14
@@ -180,7 +180,7 @@ void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *c
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u16 RenderText(struct TextPrinter *textPrinter);
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s32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32);
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s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing);
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u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str, int a3, int a4, int a5, int a6, int a7);
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u8 RenderTextHandleBold(u8 *pixels, u8 fontId, u8 *str, int a3, int a4, int a5, int a6, int a7);
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u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y);
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u8 GetKeypadIconTileOffset(u8 keypadIconId);
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u8 GetKeypadIconWidth(u8 keypadIconId);
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@@ -188,23 +188,11 @@ u8 GetKeypadIconHeight(u8 keypadIconId);
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u8 GetFontAttribute(u8 fontId, u8 attributeId);
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u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension);
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void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont7(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont8(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont9(u16 glyphId);
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s32 GetGlyphWidthFont3(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont4(u16 glyphId, bool32 isJapanese);
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void DecompressGlyphFont5(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont5(u16 glyphId, bool32 isJapanese);
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s32 GetGlyphWidthFont6(u16 font_type, bool32 isJapanese);
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void sub_80062B0(struct Sprite *sprite);
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u8 CreateTextCursorSpriteForOakSpeech(u8 sheetId, u16 x, u16 y, u8 priority, u8 subpriority);
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void DestroyTextCursorSprite(u8 spriteId);
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s32 GetGlyphWidthFont6(u16 font_type, bool32 isJapanese);
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#endif // GUARD_TEXT_H
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