battle_anim_mon_movement: through sub_8099004

This commit is contained in:
PikalaxALT
2019-06-21 16:29:47 -04:00
parent 010db05e73
commit 9217a26399
3 changed files with 257 additions and 866 deletions
-866
View File
@@ -5,872 +5,6 @@
.text
thumb_func_start sub_80989F8
sub_80989F8: @ 80989F8
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r4, _08098A18 @ =gBattleAnimArgs
ldrb r0, [r4]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0xFF
bne _08098A1C
adds r0, r5, 0
bl DestroyAnimVisualTask
b _08098A58
.align 2, 0
_08098A18: .4byte gBattleAnimArgs
_08098A1C:
ldr r1, _08098A60 @ =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r0, r1
ldrh r1, [r4, 0x2]
strh r1, [r0, 0x24]
ldrh r1, [r4, 0x4]
strh r1, [r0, 0x26]
ldr r1, _08098A64 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r0, r1
strh r2, [r0, 0x8]
ldrh r1, [r4, 0x6]
strh r1, [r0, 0xA]
ldrh r1, [r4, 0x8]
strh r1, [r0, 0xC]
ldrh r1, [r4, 0x8]
strh r1, [r0, 0xE]
ldrh r1, [r4, 0x2]
strh r1, [r0, 0x10]
ldrh r1, [r4, 0x4]
strh r1, [r0, 0x12]
ldr r1, _08098A68 @ =sub_8098A6C
str r1, [r0]
adds r0, r5, 0
bl _call_via_r1
_08098A58:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08098A60: .4byte gSprites
_08098A64: .4byte gTasks
_08098A68: .4byte sub_8098A6C
thumb_func_end sub_80989F8
thumb_func_start sub_8098A6C
sub_8098A6C: @ 8098A6C
push {r4-r7,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r1, _08098AA8 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r3, r0, r1
ldrh r0, [r3, 0xE]
movs r2, 0xE
ldrsh r5, [r3, r2]
adds r7, r1, 0
cmp r5, 0
bne _08098B12
ldr r2, _08098AAC @ =gSprites
movs r6, 0x8
ldrsh r1, [r3, r6]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r0, r2
movs r6, 0x24
ldrsh r0, [r1, r6]
adds r6, r2, 0
cmp r0, 0
bne _08098AB0
ldrh r0, [r3, 0x10]
strh r0, [r1, 0x24]
b _08098AB2
.align 2, 0
_08098AA8: .4byte gTasks
_08098AAC: .4byte gSprites
_08098AB0:
strh r5, [r1, 0x24]
_08098AB2:
lsls r2, r4, 2
adds r0, r2, r4
lsls r0, 3
adds r3, r0, r7
movs r0, 0x8
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r1, r0, r6
movs r5, 0x26
ldrsh r0, [r1, r5]
cmp r0, 0
bne _08098AD2
ldrh r0, [r3, 0x12]
b _08098AD4
_08098AD2:
movs r0, 0
_08098AD4:
strh r0, [r1, 0x26]
adds r0, r2, r4
lsls r0, 3
adds r2, r0, r7
ldrh r0, [r2, 0xC]
strh r0, [r2, 0xE]
ldrh r0, [r2, 0xA]
subs r0, 0x1
strh r0, [r2, 0xA]
lsls r0, 16
asrs r3, r0, 16
cmp r3, 0
bne _08098B16
movs r0, 0x8
ldrsh r1, [r2, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
strh r3, [r0, 0x24]
movs r5, 0x8
ldrsh r1, [r2, r5]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
strh r3, [r0, 0x26]
adds r0, r4, 0
bl DestroyAnimVisualTask
b _08098B16
_08098B12:
subs r0, 0x1
strh r0, [r3, 0xE]
_08098B16:
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_8098A6C
thumb_func_start sub_8098B1C
sub_8098B1C: @ 8098B1C
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
movs r6, 0
ldr r2, _08098B44 @ =gBattleAnimArgs
ldrh r0, [r2]
movs r3, 0
ldrsh r1, [r2, r3]
cmp r1, 0x3
bgt _08098B48
lsls r0, 24
lsrs r0, 24
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0xFF
bne _08098B9E
b _08098BA2
.align 2, 0
_08098B44: .4byte gBattleAnimArgs
_08098B48:
cmp r1, 0x8
beq _08098B94
movs r1, 0
ldrsh r0, [r2, r1]
cmp r0, 0x5
beq _08098B68
cmp r0, 0x5
bgt _08098B5E
cmp r0, 0x4
beq _08098B64
b _08098B70
_08098B5E:
cmp r0, 0x6
beq _08098B6C
b _08098B70
_08098B64:
movs r0, 0
b _08098B72
_08098B68:
movs r0, 0x2
b _08098B72
_08098B6C:
movs r0, 0x1
b _08098B72
_08098B70:
movs r0, 0x3
_08098B72:
bl GetBattlerAtPosition
lsls r0, 24
lsrs r4, r0, 24
adds r0, r4, 0
bl sub_8072DF0
lsls r0, 24
cmp r0, 0
bne _08098B88
movs r6, 0x1
_08098B88:
ldr r0, _08098B90 @ =gBattlerSpriteIds
adds r0, r4, r0
b _08098B9C
.align 2, 0
_08098B90: .4byte gBattlerSpriteIds
_08098B94:
ldr r1, _08098BAC @ =gBattlerSpriteIds
ldr r0, _08098BB0 @ =gBattleAnimAttacker
ldrb r0, [r0]
adds r0, r1
_08098B9C:
ldrb r3, [r0]
_08098B9E:
cmp r6, 0
beq _08098BB4
_08098BA2:
adds r0, r5, 0
bl DestroyAnimVisualTask
b _08098BF2
.align 2, 0
_08098BAC: .4byte gBattlerSpriteIds
_08098BB0: .4byte gBattleAnimAttacker
_08098BB4:
ldr r1, _08098BF8 @ =gSprites
lsls r0, r3, 4
adds r0, r3
lsls r0, 2
adds r0, r1
ldr r2, _08098BFC @ =gBattleAnimArgs
ldrh r1, [r2, 0x2]
strh r1, [r0, 0x24]
ldrh r1, [r2, 0x4]
strh r1, [r0, 0x26]
ldr r1, _08098C00 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r0, r1
strh r3, [r0, 0x8]
ldrh r1, [r2, 0x6]
strh r1, [r0, 0xA]
ldrh r1, [r2, 0x8]
strh r1, [r0, 0xC]
ldrh r1, [r2, 0x8]
strh r1, [r0, 0xE]
ldrh r1, [r2, 0x2]
strh r1, [r0, 0x10]
ldrh r1, [r2, 0x4]
strh r1, [r0, 0x12]
ldr r1, _08098C04 @ =sub_8098C08
str r1, [r0]
adds r0, r5, 0
bl _call_via_r1
_08098BF2:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_08098BF8: .4byte gSprites
_08098BFC: .4byte gBattleAnimArgs
_08098C00: .4byte gTasks
_08098C04: .4byte sub_8098C08
thumb_func_end sub_8098B1C
thumb_func_start sub_8098C08
sub_8098C08: @ 8098C08
push {r4-r7,lr}
mov r7, r8
push {r7}
lsls r0, 24
lsrs r6, r0, 24
ldr r1, _08098C4C @ =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r3, r0, r1
ldrh r2, [r3, 0xE]
movs r4, 0xE
ldrsh r0, [r3, r4]
mov r12, r1
cmp r0, 0
bne _08098CC0
ldr r2, _08098C50 @ =gSprites
movs r7, 0x8
ldrsh r1, [r3, r7]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r4, r0, r2
movs r0, 0x24
ldrsh r1, [r4, r0]
ldrh r5, [r3, 0x10]
movs r7, 0x10
ldrsh r0, [r3, r7]
adds r7, r2, 0
cmp r1, r0
bne _08098C54
negs r0, r5
strh r0, [r4, 0x24]
b _08098C56
.align 2, 0
_08098C4C: .4byte gTasks
_08098C50: .4byte gSprites
_08098C54:
strh r5, [r4, 0x24]
_08098C56:
lsls r3, r6, 2
adds r1, r3, r6
lsls r1, 3
add r1, r12
movs r0, 0x8
ldrsh r2, [r1, r0]
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r4, r0, r7
movs r0, 0x26
ldrsh r2, [r4, r0]
mov r8, r2
ldrh r5, [r1, 0x12]
movs r2, 0x12
ldrsh r0, [r1, r2]
cmp r8, r0
bne _08098C80
negs r0, r5
strh r0, [r4, 0x26]
b _08098C82
_08098C80:
strh r5, [r4, 0x26]
_08098C82:
adds r0, r3, r6
lsls r0, 3
mov r4, r12
adds r3, r0, r4
ldrh r0, [r3, 0xC]
strh r0, [r3, 0xE]
ldrh r0, [r3, 0xA]
subs r0, 0x1
strh r0, [r3, 0xA]
lsls r0, 16
asrs r2, r0, 16
cmp r2, 0
bne _08098CC4
movs r0, 0x8
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r7
strh r2, [r0, 0x24]
movs r4, 0x8
ldrsh r1, [r3, r4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r7
strh r2, [r0, 0x26]
adds r0, r6, 0
bl DestroyAnimVisualTask
b _08098CC4
_08098CC0:
subs r0, r2, 0x1
strh r0, [r3, 0xE]
_08098CC4:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_8098C08
thumb_func_start sub_8098CD0
sub_8098CD0: @ 8098CD0
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r4, _08098CF0 @ =gBattleAnimArgs
ldrb r0, [r4]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0xFF
bne _08098CF4
adds r0, r5, 0
bl DestroyAnimVisualTask
b _08098D42
.align 2, 0
_08098CF0: .4byte gBattleAnimArgs
_08098CF4:
ldr r0, _08098D48 @ =gSprites
lsls r1, r3, 4
adds r1, r3
lsls r1, 2
adds r1, r0
ldrh r0, [r4, 0x2]
ldrh r2, [r1, 0x24]
adds r0, r2
movs r2, 0
strh r0, [r1, 0x24]
ldrh r0, [r4, 0x4]
ldrh r6, [r1, 0x26]
adds r0, r6
strh r0, [r1, 0x26]
ldr r0, _08098D4C @ =gTasks
lsls r1, r5, 2
adds r1, r5
lsls r1, 3
adds r1, r0
strh r3, [r1, 0x8]
strh r2, [r1, 0xA]
ldrh r0, [r4, 0x6]
strh r0, [r1, 0xC]
strh r2, [r1, 0xE]
ldrh r0, [r4, 0x8]
strh r0, [r1, 0x10]
movs r2, 0x2
ldrsh r0, [r4, r2]
lsls r0, 1
strh r0, [r1, 0x12]
movs r6, 0x4
ldrsh r0, [r4, r6]
lsls r0, 1
strh r0, [r1, 0x14]
ldr r2, _08098D50 @ =sub_8098D54
str r2, [r1]
adds r0, r5, 0
bl _call_via_r2
_08098D42:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_08098D48: .4byte gSprites
_08098D4C: .4byte gTasks
_08098D50: .4byte sub_8098D54
thumb_func_end sub_8098CD0
thumb_func_start sub_8098D54
sub_8098D54: @ 8098D54
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _08098DAC @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r2, [r4, 0xE]
movs r3, 0xE
ldrsh r0, [r4, r3]
adds r6, r1, 0
cmp r0, 0
beq _08098D72
b _08098E84
_08098D72:
ldrh r1, [r4, 0xA]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _08098DB4
ldr r2, _08098DB0 @ =gSprites
movs r0, 0x8
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r4, 0x12]
ldrh r3, [r0, 0x24]
adds r1, r3
strh r1, [r0, 0x24]
movs r0, 0x8
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r4, 0x14]
ldrh r3, [r0, 0x26]
adds r1, r3
strh r1, [r0, 0x26]
adds r3, r2, 0
b _08098DDE
.align 2, 0
_08098DAC: .4byte gTasks
_08098DB0: .4byte gSprites
_08098DB4:
ldr r3, _08098E40 @ =gSprites
movs r0, 0x8
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
ldrh r1, [r0, 0x24]
ldrh r2, [r4, 0x12]
subs r1, r2
strh r1, [r0, 0x24]
movs r2, 0x8
ldrsh r1, [r4, r2]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
ldrh r1, [r0, 0x26]
ldrh r2, [r4, 0x14]
subs r1, r2
strh r1, [r0, 0x26]
_08098DDE:
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r6
ldrh r0, [r4, 0x10]
strh r0, [r4, 0xE]
ldrh r0, [r4, 0xA]
adds r2, r0, 0x1
strh r2, [r4, 0xA]
lsls r0, r2, 16
asrs r0, 16
movs r6, 0xC
ldrsh r1, [r4, r6]
cmp r0, r1
blt _08098E88
movs r0, 0x1
ands r2, r0
cmp r2, 0
beq _08098E44
movs r1, 0x8
ldrsh r0, [r4, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r3
movs r2, 0x12
ldrsh r0, [r4, r2]
lsrs r2, r0, 31
adds r0, r2
asrs r0, 1
ldrh r6, [r1, 0x24]
adds r0, r6
strh r0, [r1, 0x24]
movs r1, 0x8
ldrsh r0, [r4, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r3
movs r2, 0x14
ldrsh r0, [r4, r2]
lsrs r2, r0, 31
adds r0, r2
asrs r0, 1
ldrh r3, [r1, 0x26]
adds r0, r3
strh r0, [r1, 0x26]
b _08098E7C
.align 2, 0
_08098E40: .4byte gSprites
_08098E44:
movs r6, 0x8
ldrsh r0, [r4, r6]
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r3
movs r0, 0x12
ldrsh r1, [r4, r0]
lsrs r0, r1, 31
adds r1, r0
asrs r1, 1
ldrh r0, [r2, 0x24]
subs r0, r1
strh r0, [r2, 0x24]
movs r1, 0x8
ldrsh r0, [r4, r1]
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r3
movs r3, 0x14
ldrsh r1, [r4, r3]
lsrs r0, r1, 31
adds r1, r0
asrs r1, 1
ldrh r0, [r2, 0x26]
subs r0, r1
strh r0, [r2, 0x26]
_08098E7C:
adds r0, r5, 0
bl DestroyAnimVisualTask
b _08098E88
_08098E84:
subs r0, r2, 0x1
strh r0, [r4, 0xE]
_08098E88:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_8098D54
thumb_func_start sub_8098E90
sub_8098E90: @ 8098E90
push {r4,r5,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r5, _08098EE0 @ =gBattleAnimArgs
ldrb r0, [r5]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r0, 24
ldr r2, _08098EE4 @ =gSprites
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
ldrh r2, [r5, 0x2]
strh r2, [r1, 0x24]
ldr r2, _08098EE8 @ =gTasks
lsls r1, r4, 2
adds r1, r4
lsls r1, 3
adds r1, r2
strh r0, [r1, 0x8]
ldrh r0, [r5, 0x2]
strh r0, [r1, 0xA]
ldrh r0, [r5, 0x4]
strh r0, [r1, 0xC]
ldrh r0, [r5, 0x6]
strh r0, [r1, 0xE]
ldrh r0, [r5, 0x8]
strh r0, [r1, 0x10]
ldr r2, _08098EEC @ =sub_8098EF0
str r2, [r1]
adds r0, r4, 0
bl _call_via_r2
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_08098EE0: .4byte gBattleAnimArgs
_08098EE4: .4byte gSprites
_08098EE8: .4byte gTasks
_08098EEC: .4byte sub_8098EF0
thumb_func_end sub_8098E90
thumb_func_start sub_8098EF0
sub_8098EF0: @ 8098EF0
push {r4-r7,lr}
lsls r0, 24
lsrs r6, r0, 24
ldr r2, _08098F7C @ =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r3, r0, r2
ldrb r5, [r3, 0x8]
ldrh r4, [r3, 0xA]
ldrh r1, [r3, 0x18]
adds r0, r1, 0x1
strh r0, [r3, 0x18]
movs r7, 0xC
ldrsh r0, [r3, r7]
lsls r1, 16
asrs r1, 16
mov r12, r2
ldr r7, _08098F80 @ =gSprites
cmp r0, r1
bne _08098F42
movs r0, 0
strh r0, [r3, 0x18]
lsls r0, r5, 4
adds r0, r5
lsls r0, 2
adds r1, r0, r7
ldrh r3, [r1, 0x24]
movs r0, 0x24
ldrsh r2, [r1, r0]
lsls r0, r4, 16
asrs r0, 16
cmp r2, r0
bne _08098F3A
negs r0, r2
lsls r0, 16
lsrs r4, r0, 16
_08098F3A:
lsls r0, r4, 16
asrs r0, 16
adds r0, r3
strh r0, [r1, 0x24]
_08098F42:
lsls r2, r6, 2
adds r2, r6
lsls r2, 3
add r2, r12
strh r4, [r2, 0xA]
ldrh r1, [r2, 0xE]
ldrh r0, [r2, 0x1A]
adds r1, r0
strh r1, [r2, 0x1A]
lsls r0, r5, 4
adds r0, r5
lsls r0, 2
adds r0, r7
lsls r1, 16
asrs r1, 24
strh r1, [r0, 0x26]
ldrh r0, [r2, 0x10]
subs r0, 0x1
strh r0, [r2, 0x10]
lsls r0, 16
cmp r0, 0
bne _08098F74
adds r0, r6, 0
bl DestroyAnimVisualTask
_08098F74:
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08098F7C: .4byte gTasks
_08098F80: .4byte gSprites
thumb_func_end sub_8098EF0
thumb_func_start sub_8098F84
sub_8098F84: @ 8098F84
push {r4-r7,lr}
mov r7, r8
push {r7}
lsls r0, 24
lsrs r5, r0, 24
movs r6, 0x1
ldr r4, _08098FF8 @ =gBattleAnimArgs
ldrb r0, [r4]
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r7, r0, 24
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x5
ble _08098FA8
movs r0, 0x5
strh r0, [r4, 0x8]
_08098FA8:
movs r1, 0
movs r2, 0x8
ldrsh r0, [r4, r2]
adds r3, r4, 0
ldr r2, _08098FFC @ =gTasks
mov r12, r2
lsls r4, r5, 2
ldr r2, _08099000 @ =sub_8099004
mov r8, r2
cmp r1, r0
bge _08098FCE
adds r2, r0, 0
_08098FC0:
lsls r0, r6, 25
lsrs r6, r0, 24
adds r0, r1, 0x1
lsls r0, 24
lsrs r1, r0, 24
cmp r1, r2
blt _08098FC0
_08098FCE:
adds r0, r4, r5
lsls r0, 3
add r0, r12
strh r7, [r0, 0x8]
ldrh r1, [r3, 0x2]
strh r1, [r0, 0xA]
ldrh r1, [r3, 0x4]
strh r1, [r0, 0xC]
ldrh r1, [r3, 0x6]
strh r1, [r0, 0xE]
strh r6, [r0, 0x10]
mov r1, r8
str r1, [r0]
adds r0, r5, 0
bl _call_via_r8
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08098FF8: .4byte gBattleAnimArgs
_08098FFC: .4byte gTasks
_08099000: .4byte sub_8099004
thumb_func_end sub_8098F84
thumb_func_start sub_8099004
sub_8099004: @ 8099004
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
ldr r1, _08099074 @ =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r5, r0, r1
ldrb r4, [r5, 0x8]
movs r1, 0x12
ldrsh r0, [r5, r1]
movs r2, 0xA
ldrsh r1, [r5, r2]
bl Sin
ldr r2, _08099078 @ =gSprites
lsls r1, r4, 4
adds r1, r4
lsls r1, 2
adds r4, r1, r2
strh r0, [r4, 0x24]
movs r1, 0x12
ldrsh r0, [r5, r1]
movs r2, 0xC
ldrsh r1, [r5, r2]
bl Cos
negs r0, r0
strh r0, [r4, 0x26]
ldrh r1, [r5, 0xC]
adds r0, r1
strh r0, [r4, 0x26]
ldrh r0, [r5, 0x10]
ldrh r1, [r5, 0x12]
adds r0, r1
movs r1, 0xFF
ands r0, r1
strh r0, [r5, 0x12]
cmp r0, 0
bne _0809905C
ldrh r0, [r5, 0xE]
subs r0, 0x1
strh r0, [r5, 0xE]
_0809905C:
movs r2, 0xE
ldrsh r0, [r5, r2]
cmp r0, 0
bne _0809906E
strh r0, [r4, 0x24]
strh r0, [r4, 0x26]
adds r0, r6, 0
bl DestroyAnimVisualTask
_0809906E:
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_08099074: .4byte gTasks
_08099078: .4byte gSprites
thumb_func_end sub_8099004
thumb_func_start sub_809907C
sub_809907C: @ 809907C
push {r4,lr}
+3
View File
@@ -63,6 +63,8 @@ extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
extern u8 gUnknown_02038440;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleAnimAttacker;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -77,6 +79,7 @@ s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
s16 sub_80A52EC(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
bool8 sub_8072DF0(u8 battlerId);
// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
+254
View File
@@ -1,5 +1,14 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "task.h"
#include "trig.h"
void sub_8098A6C(u8 taskId);
void sub_8098C08(u8 taskId);
void sub_8098D54(u8 taskId);
void sub_8098EF0(u8 taskId);
void sub_8099004(u8 taskId);
void sub_80990AC(struct Sprite * sprite);
void sub_8099144(struct Sprite * sprite);
void sub_80991B4(struct Sprite * sprite);
@@ -19,3 +28,248 @@ const struct SpriteTemplate gUnknown_83D4E4C[] = {
0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8099394
}
};
void sub_80989F8(u8 taskId)
{
u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xFF)
DestroyAnimVisualTask(taskId);
else
{
gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
gSprites[spriteId].pos2.y = gBattleAnimArgs[2];
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[4];
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
gTasks[taskId].func = sub_8098A6C;
gTasks[taskId].func(taskId);
}
}
void sub_8098A6C(u8 taskId)
{
if (gTasks[taskId].data[3] == 0)
{
if (gSprites[gTasks[taskId].data[0]].pos2.x == 0)
gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4];
else
gSprites[gTasks[taskId].data[0]].pos2.x = 0;
if (gSprites[gTasks[taskId].data[0]].pos2.y == 0)
gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5];
else
gSprites[gTasks[taskId].data[0]].pos2.y = 0;
gTasks[taskId].data[3] = gTasks[taskId].data[2];
if (--gTasks[taskId].data[1] == 0)
{
gSprites[gTasks[taskId].data[0]].pos2.x = 0;
gSprites[gTasks[taskId].data[0]].pos2.y = 0;
DestroyAnimVisualTask(taskId);
}
}
else
gTasks[taskId].data[3]--;
}
void sub_8098B1C(u8 taskId)
{
bool8 abort = FALSE;
u8 spriteId;
u8 battlerId;
if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
{
spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xFF)
abort = TRUE;
}
else if (gBattleAnimArgs[0] != 8)
{
switch (gBattleAnimArgs[0])
{
case 4:
battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
break;
case 5:
battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
break;
case 6:
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
break;
default:
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
break;
}
if (!sub_8072DF0(battlerId))
abort = TRUE;
spriteId = gBattlerSpriteIds[battlerId];
}
else
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
if (abort)
DestroyAnimVisualTask(taskId);
else
{
gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
gSprites[spriteId].pos2.y = gBattleAnimArgs[2];
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[4];
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
gTasks[taskId].func = sub_8098C08;
gTasks[taskId].func(taskId);
}
}
void sub_8098C08(u8 taskId)
{
if (gTasks[taskId].data[3] == 0)
{
if (gSprites[gTasks[taskId].data[0]].pos2.x == gTasks[taskId].data[4])
gSprites[gTasks[taskId].data[0]].pos2.x = -gTasks[taskId].data[4];
else
gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4];
if (gSprites[gTasks[taskId].data[0]].pos2.y == gTasks[taskId].data[5])
gSprites[gTasks[taskId].data[0]].pos2.y = -gTasks[taskId].data[5];
else
gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5];
gTasks[taskId].data[3] = gTasks[taskId].data[2];
if (--gTasks[taskId].data[1] == 0)
{
gSprites[gTasks[taskId].data[0]].pos2.x = 0;
gSprites[gTasks[taskId].data[0]].pos2.y = 0;
DestroyAnimVisualTask(taskId);
}
}
else
gTasks[taskId].data[3]--;
}
void sub_8098CD0(u8 taskId)
{
u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xFF)
DestroyAnimVisualTask(taskId);
else
{
gSprites[spriteId].pos2.x += gBattleAnimArgs[1];
gSprites[spriteId].pos2.y += gBattleAnimArgs[2];
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[3];
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2;
gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2;
gTasks[taskId].func = sub_8098D54;
gTasks[taskId].func(taskId);
}
}
void sub_8098D54(u8 taskId)
{
if (gTasks[taskId].data[3] == 0)
{
if (gTasks[taskId].data[1] & 1)
{
gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5];
gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6];
}
else
{
gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5];
gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6];
}
gTasks[taskId].data[3] = gTasks[taskId].data[4];
if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2])
{
if (gTasks[taskId].data[1] & 1)
{
gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5] / 2;
gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6] / 2;
}
else
{
gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5] / 2;
gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6] / 2;
}
DestroyAnimVisualTask(taskId);
}
}
else
gTasks[taskId].data[3]--;
}
void sub_8098E90(u8 taskId)
{
u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].func = sub_8098EF0;
gTasks[taskId].func(taskId);
}
void sub_8098EF0(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
s16 data1 = gTasks[taskId].data[1];
if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++)
{
gTasks[taskId].data[8] = 0;
if (gSprites[spriteId].pos2.x == data1)
data1 = -data1;
gSprites[spriteId].pos2.x += data1;
}
gTasks[taskId].data[1] = data1;
gTasks[taskId].data[9] += gTasks[taskId].data[3];
gSprites[spriteId].pos2.y = gTasks[taskId].data[9] >> 8;
if (--gTasks[taskId].data[4] == 0)
DestroyAnimVisualTask(taskId);
}
void sub_8098F84(u8 taskId)
{
u8 r6 = 1;
u8 i;
u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
if (gBattleAnimArgs[4] > 5)
gBattleAnimArgs[4] = 5;
for (i = 0; i < gBattleAnimArgs[4]; i++)
r6 *= 2;
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = r6;
gTasks[taskId].func = sub_8099004;
gTasks[taskId].func(taskId);
}
void sub_8099004(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]);
gSprites[spriteId].pos2.y = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]);
gSprites[spriteId].pos2.y += gTasks[taskId].data[2];
gTasks[taskId].data[5] += gTasks[taskId].data[4];
gTasks[taskId].data[5] &= 0xFF;
if (gTasks[taskId].data[5] == 0)
gTasks[taskId].data[3]--;
if (gTasks[taskId].data[3] == 0)
{
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
DestroyAnimVisualTask(taskId);
}
}