Update player avatar state enums
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@@ -224,8 +224,8 @@ struct ObjectEventGraphicsInfo
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#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
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#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
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#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
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#define PLAYER_AVATAR_FLAG_FIELD_MOVE (1 << 5)
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#define PLAYER_AVATAR_FLAG_FISHING (1 << 6)
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#define PLAYER_AVATAR_FLAG_CONTROLLABLE (1 << 5)
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#define PLAYER_AVATAR_FLAG_FORCED (1 << 6)
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#define PLAYER_AVATAR_FLAG_WATERING (1 << 7)
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enum
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