Update player avatar state enums

This commit is contained in:
PikalaxALT
2021-03-20 16:44:16 -04:00
parent 301ef72cf8
commit 95c7e3d067
13 changed files with 134 additions and 132 deletions
+4 -3
View File
@@ -129,7 +129,7 @@ u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
u8 GetWalkNormalMovementAction(u32);
u8 GetWalkFastMovementAction(u32);
u8 GetWalkFastestMovementAction(u32);
u8 sub_8063F2C(u32 direction);
u8 GetWalkSlowestMovementAction(u32 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
u8 GetFaceDirectionMovementAction(u32);
u8 GetFaceDirectionFastMovementAction(u32);
@@ -149,7 +149,8 @@ const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
u8 GetFirstInactiveObjectEventId(void);
u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
u8 sub_8063FB0(u8 direction);
void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent);void sub_805C774(void);
void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent);
void CancelPlayerForcedMovement(void);
void FreezeObjectEvents(void);
bool8 FreezeObjectEvent(struct ObjectEvent *);
void UnfreezeObjectEvent(struct ObjectEvent *);
@@ -208,7 +209,7 @@ u8 sub_8064008(u32 direction);
u8 GetPlayerRunMovementAction(u32 direction);
u8 GetPlayerRunSlowMovementAction(u32 direction);
u8 GetWalkSlowMovementAction(u32 direction);
u8 sub_80640E4(u32 direction);
u8 GetSpinMovementAction(u32 direction);
u8 GetAcroWheelieFaceDirectionMovementAction(u32 direction);
u8 GetAcroPopWheelieFaceDirectionMovementAction(u32 direction);
u8 GetAcroEndWheelieFaceDirectionMovementAction(u32 direction);
+2 -2
View File
@@ -41,7 +41,7 @@ void StartPlayerAvatarVsSeekerAnim(void);
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
u8 GetPlayerAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior);
void sub_805C0D4(u8 direction);
void PlayerGoSlowest(u8 direction);
void PlayerGoSlow(u8 direction);
void PlayerGoSpeed1(u8 direction);
void PlayerGoSpeed2(u8 direction);
@@ -59,7 +59,7 @@ void PlayerJumpLedge(u8 direction);
void sub_805C260(void);
void player_step(u8 direction, u16 newKeys, u16 heldKeys);
bool32 PlayerIsMovingOnRockStairs(u8 direction);
void sub_805BEB8(void);
void UpdatePlayerAvatarTransitionState(void);
void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender);
void nullsub_24(u8 direction);
u8 GetRSAvatarGraphicsIdByGender(u8 gender);
+12 -12
View File
@@ -279,24 +279,24 @@ enum {
PLAYER_AVATAR_STATE_ACRO_BIKE,
PLAYER_AVATAR_STATE_SURFING,
PLAYER_AVATAR_STATE_UNDERWATER,
PLAYER_AVATAR_STATE_FIELD_MOVE,
PLAYER_AVATAR_STATE_FISHING,
PLAYER_AVATAR_STATE_WATERING,
PLAYER_AVATAR_STATE_CONTROLLABLE,
PLAYER_AVATAR_STATE_FORCED,
PLAYER_AVATAR_STATE_DASH,
};
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << PLAYER_AVATAR_STATE_NORMAL)
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << PLAYER_AVATAR_STATE_MACH_BIKE)
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << PLAYER_AVATAR_STATE_ACRO_BIKE)
#define PLAYER_AVATAR_FLAG_SURFING (1 << PLAYER_AVATAR_STATE_SURFING)
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << PLAYER_AVATAR_STATE_UNDERWATER)
#define PLAYER_AVATAR_FLAG_FIELD_MOVE (1 << PLAYER_AVATAR_STATE_FIELD_MOVE)
#define PLAYER_AVATAR_FLAG_FISHING (1 << PLAYER_AVATAR_STATE_FISHING)
#define PLAYER_AVATAR_FLAG_DASH (1 << PLAYER_AVATAR_STATE_WATERING)
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << PLAYER_AVATAR_STATE_NORMAL)
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << PLAYER_AVATAR_STATE_MACH_BIKE)
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << PLAYER_AVATAR_STATE_ACRO_BIKE)
#define PLAYER_AVATAR_FLAG_SURFING (1 << PLAYER_AVATAR_STATE_SURFING)
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << PLAYER_AVATAR_STATE_UNDERWATER)
#define PLAYER_AVATAR_FLAG_CONTROLLABLE (1 << PLAYER_AVATAR_STATE_CONTROLLABLE)
#define PLAYER_AVATAR_FLAG_FORCED (1 << PLAYER_AVATAR_STATE_FORCED)
#define PLAYER_AVATAR_FLAG_DASH (1 << PLAYER_AVATAR_STATE_DASH)
enum {
PLAYER_AVATAR_GFX_NORMAL,
PLAYER_AVATAR_GFX_BIKE,
PLAYER_AVATAR_GFX_SURF,
PLAYER_AVATAR_GFX_RIDE,
PLAYER_AVATAR_GFX_FIELD_MOVE,
PLAYER_AVATAR_GFX_FISH,
PLAYER_AVATAR_GFX_VSSEEKER,