Update player avatar state enums
This commit is contained in:
@@ -129,7 +129,7 @@ u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
|
||||
u8 GetWalkNormalMovementAction(u32);
|
||||
u8 GetWalkFastMovementAction(u32);
|
||||
u8 GetWalkFastestMovementAction(u32);
|
||||
u8 sub_8063F2C(u32 direction);
|
||||
u8 GetWalkSlowestMovementAction(u32 direction);
|
||||
u8 GetTrainerFacingDirectionMovementType(u8 direction);
|
||||
u8 GetFaceDirectionMovementAction(u32);
|
||||
u8 GetFaceDirectionFastMovementAction(u32);
|
||||
@@ -149,7 +149,8 @@ const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
|
||||
u8 GetFirstInactiveObjectEventId(void);
|
||||
u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
|
||||
u8 sub_8063FB0(u8 direction);
|
||||
void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent);void sub_805C774(void);
|
||||
void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent);
|
||||
void CancelPlayerForcedMovement(void);
|
||||
void FreezeObjectEvents(void);
|
||||
bool8 FreezeObjectEvent(struct ObjectEvent *);
|
||||
void UnfreezeObjectEvent(struct ObjectEvent *);
|
||||
@@ -208,7 +209,7 @@ u8 sub_8064008(u32 direction);
|
||||
u8 GetPlayerRunMovementAction(u32 direction);
|
||||
u8 GetPlayerRunSlowMovementAction(u32 direction);
|
||||
u8 GetWalkSlowMovementAction(u32 direction);
|
||||
u8 sub_80640E4(u32 direction);
|
||||
u8 GetSpinMovementAction(u32 direction);
|
||||
u8 GetAcroWheelieFaceDirectionMovementAction(u32 direction);
|
||||
u8 GetAcroPopWheelieFaceDirectionMovementAction(u32 direction);
|
||||
u8 GetAcroEndWheelieFaceDirectionMovementAction(u32 direction);
|
||||
|
||||
Reference in New Issue
Block a user