Update player avatar state enums
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@@ -41,7 +41,7 @@ void StartPlayerAvatarVsSeekerAnim(void);
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u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
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u8 GetPlayerAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
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u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior);
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void sub_805C0D4(u8 direction);
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void PlayerGoSlowest(u8 direction);
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void PlayerGoSlow(u8 direction);
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void PlayerGoSpeed1(u8 direction);
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void PlayerGoSpeed2(u8 direction);
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@@ -59,7 +59,7 @@ void PlayerJumpLedge(u8 direction);
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void sub_805C260(void);
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void player_step(u8 direction, u16 newKeys, u16 heldKeys);
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bool32 PlayerIsMovingOnRockStairs(u8 direction);
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void sub_805BEB8(void);
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void UpdatePlayerAvatarTransitionState(void);
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void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender);
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void nullsub_24(u8 direction);
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u8 GetRSAvatarGraphicsIdByGender(u8 gender);
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