Update player avatar state enums
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+12
-12
@@ -279,24 +279,24 @@ enum {
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PLAYER_AVATAR_STATE_ACRO_BIKE,
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PLAYER_AVATAR_STATE_SURFING,
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PLAYER_AVATAR_STATE_UNDERWATER,
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PLAYER_AVATAR_STATE_FIELD_MOVE,
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PLAYER_AVATAR_STATE_FISHING,
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PLAYER_AVATAR_STATE_WATERING,
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PLAYER_AVATAR_STATE_CONTROLLABLE,
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PLAYER_AVATAR_STATE_FORCED,
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PLAYER_AVATAR_STATE_DASH,
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};
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#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << PLAYER_AVATAR_STATE_NORMAL)
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#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << PLAYER_AVATAR_STATE_MACH_BIKE)
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#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << PLAYER_AVATAR_STATE_ACRO_BIKE)
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#define PLAYER_AVATAR_FLAG_SURFING (1 << PLAYER_AVATAR_STATE_SURFING)
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#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << PLAYER_AVATAR_STATE_UNDERWATER)
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#define PLAYER_AVATAR_FLAG_FIELD_MOVE (1 << PLAYER_AVATAR_STATE_FIELD_MOVE)
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#define PLAYER_AVATAR_FLAG_FISHING (1 << PLAYER_AVATAR_STATE_FISHING)
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#define PLAYER_AVATAR_FLAG_DASH (1 << PLAYER_AVATAR_STATE_WATERING)
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#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << PLAYER_AVATAR_STATE_NORMAL)
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#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << PLAYER_AVATAR_STATE_MACH_BIKE)
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#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << PLAYER_AVATAR_STATE_ACRO_BIKE)
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#define PLAYER_AVATAR_FLAG_SURFING (1 << PLAYER_AVATAR_STATE_SURFING)
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#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << PLAYER_AVATAR_STATE_UNDERWATER)
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#define PLAYER_AVATAR_FLAG_CONTROLLABLE (1 << PLAYER_AVATAR_STATE_CONTROLLABLE)
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#define PLAYER_AVATAR_FLAG_FORCED (1 << PLAYER_AVATAR_STATE_FORCED)
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#define PLAYER_AVATAR_FLAG_DASH (1 << PLAYER_AVATAR_STATE_DASH)
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enum {
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PLAYER_AVATAR_GFX_NORMAL,
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PLAYER_AVATAR_GFX_BIKE,
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PLAYER_AVATAR_GFX_SURF,
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PLAYER_AVATAR_GFX_RIDE,
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PLAYER_AVATAR_GFX_FIELD_MOVE,
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PLAYER_AVATAR_GFX_FISH,
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PLAYER_AVATAR_GFX_VSSEEKER,
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