Update player avatar state enums
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@@ -105,11 +105,11 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
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{
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if (GetPlayerSpeed() != 4)
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{
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if ((newKeys & START_BUTTON) && !(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FISHING))
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if ((newKeys & START_BUTTON) && !(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED))
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input->pressedStartButton = TRUE;
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if (!QL_IS_PLAYBACK_STATE)
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{
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if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FISHING))
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if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED))
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{
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if (newKeys & SELECT_BUTTON)
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input->pressedSelectButton = TRUE;
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@@ -625,7 +625,7 @@ static bool8 TryStartStepBasedScript(struct MapPosition *position, u16 metatileB
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return TRUE;
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if (TryStartStepCountScript(metatileBehavior) == TRUE)
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return TRUE;
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if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FISHING) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior) && UpdateRepelCounter() == TRUE)
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if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior) && UpdateRepelCounter() == TRUE)
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return TRUE;
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return FALSE;
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}
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@@ -655,7 +655,7 @@ static bool8 TryStartStepCountScript(u16 metatileBehavior)
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UpdateHappinessStepCounter();
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if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FISHING) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior))
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if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior))
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{
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if (UpdateVsSeekerStepCounter() == TRUE)
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{
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