Update player avatar state enums

This commit is contained in:
PikalaxALT
2021-03-20 16:44:16 -04:00
parent 301ef72cf8
commit 95c7e3d067
13 changed files with 134 additions and 132 deletions
+15 -15
View File
@@ -1600,7 +1600,7 @@ static bool8 waterfall_2_wait_anim_finish_probably(struct Task * task, struct Ob
static bool8 waterfall_3_move_player_probably(struct Task * task, struct ObjectEvent * playerObj)
{
ObjectEventSetHeldMovement(playerObj, sub_8063F2C(DIR_NORTH));
ObjectEventSetHeldMovement(playerObj, GetWalkSlowestMovementAction(DIR_NORTH));
task->data[0]++;
return FALSE;
}
@@ -2907,7 +2907,7 @@ static void UseSurfEffect_1(struct Task * task)
ScriptContext2_Enable();
FreezeObjectEvents();
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(8);
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_SURFING);
PlayerGetDestCoords(&task->data[1], &task->data[2]);
MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].movementDirection, &task->data[1], &task->data[2]);
task->data[0]++;
@@ -2943,7 +2943,7 @@ static void UseSurfEffect_4(struct Task * task)
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
ObjectEventClearHeldMovementIfFinished(objectEvent);
ObjectEventSetHeldMovement(objectEvent, sub_80641C0(objectEvent->movementDirection));
gFieldEffectArguments[0] = task->data[1];
@@ -2961,7 +2961,7 @@ static void UseSurfEffect_5(struct Task * task)
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
gPlayerAvatar.preventStep = FALSE;
gPlayerAvatar.flags &= 0xdf;
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_CONTROLLABLE;
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection));
sub_80DC44C(objectEvent->fieldEffectSpriteId, 1);
UnfreezeObjectEvents();
@@ -3023,11 +3023,11 @@ static void UseVsSeekerEffect_3(struct Task * task)
if (ObjectEventClearHeldMovementIfFinished(playerObj))
{
if (gPlayerAvatar.flags & (PLAYER_AVATAR_FLAG_ACRO_BIKE | PLAYER_AVATAR_FLAG_MACH_BIKE))
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(1));
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_BIKE));
else if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(2));
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
else
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(0));
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_NORMAL));
ObjectEventForceSetHeldMovement(playerObj, GetFaceDirectionMovementAction(playerObj->facingDirection));
task->data[0]++;
}
@@ -3131,7 +3131,7 @@ static void UseFlyEffect_1(struct Task * task)
{
task->data[15] = gPlayerAvatar.flags;
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(1);
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT);
StartPlayerAvatarSummonMonForFieldMoveAnim();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
task->data[0]++;
@@ -3191,7 +3191,7 @@ static void UseFlyEffect_6(struct Task * task)
if ((++task->data[2]) >= 8)
{
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
objectEvent->inanimate = TRUE;
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT);
@@ -3437,12 +3437,12 @@ static void FlyInEffect_1(struct Task * task)
task->data[2] = 33;
task->data[15] = gPlayerAvatar.flags;
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(0x01);
if (task->data[15] & 0x08)
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_ON_FOOT);
if (task->data[15] & PLAYER_AVATAR_FLAG_SURFING)
{
sub_80DC44C(objectEvent->fieldEffectSpriteId, 0);
}
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(2));
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_GFX_RIDE));
CameraObjectReset2();
ObjectEventTurn(objectEvent, DIR_WEST);
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
@@ -3550,10 +3550,10 @@ static void FlyInEffect_7(struct Task * task)
if ((--task->data[1]) == 0)
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
state = 0;
if (task->data[15] & 0x08)
state = PLAYER_AVATAR_GFX_NORMAL;
if (task->data[15] & PLAYER_AVATAR_FLAG_SURFING)
{
state = 2;
state = PLAYER_AVATAR_GFX_RIDE;
sub_80DC44C(objectEvent->fieldEffectSpriteId, 1);
}
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state));